ladybird/Libraries/LibGfx/CornerRadii.cpp

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/*
* Copyright (c) 2020, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Math.h>
#include <LibGfx/CornerRadii.h>
#include <LibIPC/Decoder.h>
#include <LibIPC/Encoder.h>
namespace Gfx {
// https://drafts.csswg.org/css-backgrounds/#shadow-shape
static void add_spread_distance_to_border_radius(int& border_radius, int spread_distance)
{
if (border_radius == 0 || spread_distance == 0)
return;
// To preserve the box's shape when spread is applied, the corner radii of the shadow are also increased (decreased,
// for inner shadows) from the border-box (padding-box) radii by adding (subtracting) the spread distance (and flooring
// at zero). However, in order to create a sharper corner when the border radius is small (and thus ensure continuity
// between round and sharp corners), when the border radius is less than the spread distance (or in the case of an inner
// shadow, less than the absolute value of a negative spread distance), the spread distance is first multiplied by the
// proportion 1 + (r-1)^3, where r is the ratio of the border radius to the spread distance, in calculating the corner
// radii of the spread shadow shape.
if (border_radius > AK::abs(spread_distance)) {
border_radius += spread_distance;
} else {
auto r = static_cast<float>(border_radius) / AK::abs(spread_distance);
border_radius += spread_distance * (1 + AK::pow(r - 1, 3.0f));
}
}
void CornerRadii::adjust_corners_for_spread_distance(int spread_distance)
{
add_spread_distance_to_border_radius(top_left.horizontal_radius, spread_distance);
add_spread_distance_to_border_radius(top_left.vertical_radius, spread_distance);
add_spread_distance_to_border_radius(top_right.horizontal_radius, spread_distance);
add_spread_distance_to_border_radius(top_right.vertical_radius, spread_distance);
add_spread_distance_to_border_radius(bottom_right.horizontal_radius, spread_distance);
add_spread_distance_to_border_radius(bottom_right.vertical_radius, spread_distance);
add_spread_distance_to_border_radius(bottom_left.horizontal_radius, spread_distance);
add_spread_distance_to_border_radius(bottom_left.vertical_radius, spread_distance);
}
}
namespace IPC {
template<>
ErrorOr<void> encode(Encoder& encoder, Gfx::CornerRadius const& radius)
{
TRY(encoder.encode(radius.horizontal_radius));
TRY(encoder.encode(radius.vertical_radius));
return {};
}
template<>
ErrorOr<Gfx::CornerRadius> decode(Decoder& decoder)
{
return Gfx::CornerRadius {
.horizontal_radius = TRY(decoder.decode<int>()),
.vertical_radius = TRY(decoder.decode<int>()),
};
}
template<>
ErrorOr<void> encode(Encoder& encoder, Gfx::CornerRadii const& radii)
{
TRY(encoder.encode(radii.top_left));
TRY(encoder.encode(radii.top_right));
TRY(encoder.encode(radii.bottom_right));
TRY(encoder.encode(radii.bottom_left));
return {};
}
template<>
ErrorOr<Gfx::CornerRadii> decode(Decoder& decoder)
{
return Gfx::CornerRadii {
.top_left = TRY(decoder.decode<Gfx::CornerRadius>()),
.top_right = TRY(decoder.decode<Gfx::CornerRadius>()),
.bottom_right = TRY(decoder.decode<Gfx::CornerRadius>()),
.bottom_left = TRY(decoder.decode<Gfx::CornerRadius>()),
};
}
}