ladybird/Kernel/Graphics/Intel/NativeGraphicsAdapter.cpp

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/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
Kernel/PCI: Simplify the entire subsystem A couple of things were changed: 1. Semantic changes - PCI segments are now called PCI domains, to better match what they are really. It's also the name that Linux gave, and it seems that Wikipedia also uses this name. We also remove PCI::ChangeableAddress, because it was used in the past but now it's no longer being used. 2. There are no WindowedMMIOAccess or MMIOAccess classes anymore, as they made a bunch of unnecessary complexity. Instead, Windowed access is removed entirely (this was tested, but never was benchmarked), so we are left with IO access and memory access options. The memory access option is essentially mapping the PCI bus (from the chosen PCI domain), to virtual memory as-is. This means that unless needed, at any time, there is only one PCI bus being mapped, and this is changed if access to another PCI bus in the same PCI domain is needed. For now, we don't support mapping of different PCI buses from different PCI domains at the same time, because basically it's still a non-issue for most machines out there. 2. OOM-safety is increased, especially when constructing the Access object. It means that we pre-allocating any needed resources, and we try to find PCI domains (if requested to initialize memory access) after we attempt to construct the Access object, so it's possible to fail at this point "gracefully". 3. All PCI API functions are now separated into a different header file, which means only "clients" of the PCI subsystem API will need to include that header file. 4. Functional changes - we only allow now to enumerate the bus after a hardware scan. This means that the old method "enumerate_hardware" is removed, so, when initializing an Access object, the initializing function must call rescan on it to force it to find devices. This makes it possible to fail rescan, and also to defer it after construction from both OOM-safety terms and hotplug capabilities.
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#include <Kernel/Bus/PCI/API.h>
#include <Kernel/Graphics/Console/ContiguousFramebufferConsole.h>
#include <Kernel/Graphics/Definitions.h>
#include <Kernel/Graphics/GraphicsManagement.h>
#include <Kernel/Graphics/Intel/NativeGraphicsAdapter.h>
#include <Kernel/PhysicalAddress.h>
namespace Kernel {
static constexpr u16 supported_models[] {
0x29c2, // Intel G35 Adapter
};
static bool is_supported_model(u16 device_id)
{
for (auto& id : supported_models) {
if (id == device_id)
return true;
}
return false;
}
ErrorOr<bool> IntelNativeGraphicsAdapter::probe(PCI::DeviceIdentifier const& pci_device_identifier)
{
return is_supported_model(pci_device_identifier.hardware_id().device_id);
}
ErrorOr<NonnullLockRefPtr<GenericGraphicsAdapter>> IntelNativeGraphicsAdapter::create(PCI::DeviceIdentifier const& pci_device_identifier)
{
Kernel/PCI: Hold a reference to DeviceIdentifier in the Device class There are now 2 separate classes for almost the same object type: - EnumerableDeviceIdentifier, which is used in the enumeration code for all PCI host controller classes. This is allowed to be moved and copied, as it doesn't support ref-counting. - DeviceIdentifier, which inherits from EnumerableDeviceIdentifier. This class uses ref-counting, and is not allowed to be copied. It has a spinlock member in its structure to allow safely executing complicated IO sequences on a PCI device and its space configuration. There's a static method that allows a quick conversion from EnumerableDeviceIdentifier to DeviceIdentifier while creating a NonnullRefPtr out of it. The reason for doing this is for the sake of integrity and reliablity of the system in 2 places: - Ensure that "complicated" tasks that rely on manipulating PCI device registers are done in a safe manner. For example, determining a PCI BAR space size requires multiple read and writes to the same register, and if another CPU tries to do something else with our selected register, then the result will be a catastrophe. - Allow the PCI API to have a united form around a shared object which actually holds much more data than the PCI::Address structure. This is fundamental if we want to do certain types of optimizations, and be able to support more features of the PCI bus in the foreseeable future. This patch already has several implications: - All PCI::Device(s) hold a reference to a DeviceIdentifier structure being given originally from the PCI::Access singleton. This means that all instances of DeviceIdentifier structures are located in one place, and all references are pointing to that location. This ensures that locking the operation spinlock will take effect in all the appropriate places. - We no longer support adding PCI host controllers and then immediately allow for enumerating it with a lambda function. It was found that this method is extremely broken and too much complicated to work reliably with the new paradigm being introduced in this patch. This means that for Volume Management Devices (Intel VMD devices), we simply first enumerate the PCI bus for such devices in the storage code, and if we find a device, we attach it in the PCI::Access method which will scan for devices behind that bridge and will add new DeviceIdentifier(s) objects to its internal Vector. Afterwards, we just continue as usual with scanning for actual storage controllers, so we will find a corresponding NVMe controllers if there were any behind that VMD bridge.
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auto adapter = TRY(adopt_nonnull_lock_ref_or_enomem(new (nothrow) IntelNativeGraphicsAdapter(pci_device_identifier)));
TRY(adapter->initialize_adapter());
return adapter;
}
ErrorOr<void> IntelNativeGraphicsAdapter::initialize_adapter()
{
Kernel/PCI: Hold a reference to DeviceIdentifier in the Device class There are now 2 separate classes for almost the same object type: - EnumerableDeviceIdentifier, which is used in the enumeration code for all PCI host controller classes. This is allowed to be moved and copied, as it doesn't support ref-counting. - DeviceIdentifier, which inherits from EnumerableDeviceIdentifier. This class uses ref-counting, and is not allowed to be copied. It has a spinlock member in its structure to allow safely executing complicated IO sequences on a PCI device and its space configuration. There's a static method that allows a quick conversion from EnumerableDeviceIdentifier to DeviceIdentifier while creating a NonnullRefPtr out of it. The reason for doing this is for the sake of integrity and reliablity of the system in 2 places: - Ensure that "complicated" tasks that rely on manipulating PCI device registers are done in a safe manner. For example, determining a PCI BAR space size requires multiple read and writes to the same register, and if another CPU tries to do something else with our selected register, then the result will be a catastrophe. - Allow the PCI API to have a united form around a shared object which actually holds much more data than the PCI::Address structure. This is fundamental if we want to do certain types of optimizations, and be able to support more features of the PCI bus in the foreseeable future. This patch already has several implications: - All PCI::Device(s) hold a reference to a DeviceIdentifier structure being given originally from the PCI::Access singleton. This means that all instances of DeviceIdentifier structures are located in one place, and all references are pointing to that location. This ensures that locking the operation spinlock will take effect in all the appropriate places. - We no longer support adding PCI host controllers and then immediately allow for enumerating it with a lambda function. It was found that this method is extremely broken and too much complicated to work reliably with the new paradigm being introduced in this patch. This means that for Volume Management Devices (Intel VMD devices), we simply first enumerate the PCI bus for such devices in the storage code, and if we find a device, we attach it in the PCI::Access method which will scan for devices behind that bridge and will add new DeviceIdentifier(s) objects to its internal Vector. Afterwards, we just continue as usual with scanning for actual storage controllers, so we will find a corresponding NVMe controllers if there were any behind that VMD bridge.
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dbgln_if(INTEL_GRAPHICS_DEBUG, "Intel Native Graphics Adapter @ {}", device_identifier().address());
auto bar0_space_size = PCI::get_BAR_space_size(device_identifier(), PCI::HeaderType0BaseRegister::BAR0);
auto bar2_space_size = PCI::get_BAR_space_size(device_identifier(), PCI::HeaderType0BaseRegister::BAR2);
dmesgln_pci(*this, "MMIO @ {}, space size is {:x} bytes", PhysicalAddress(PCI::get_BAR0(device_identifier())), bar0_space_size);
dmesgln_pci(*this, "framebuffer @ {}", PhysicalAddress(PCI::get_BAR2(device_identifier())));
Kernel/Graphics: Introduce the IntelDisplayConnectorGroup class In the real world, graphics hardware tend to have multiple display connectors. However, usually the connectors share one register space but still keeping different PLL timings and display lanes. This new class should represent a group of multiple display connectors working together in the same Intel graphics adapter. This opens an opportunity to abstract the interface so we could support future Intel iGPU generations. This is also a preparation before the driver can support newer devices and utilize their capabilities. The mentioned preparation is applied in a these aspects: 1. The code is splitted into more classes to adjust to future expansion. 2 classes are introduced: IntelDisplayPlane and IntelDisplayTranscoder, so the IntelDisplayPlane controls the plane registers and second class controls the pipeline (transcoder, encoder) registers. On gen4 it's not really useful because there are probably one plane and one encoder to care about, but in future generations, there are likely to be multiple transcoders and planes to accommodate multi head support. 2. The set_edid_bytes method in the DisplayConnector class can now be told to not assume the provided EDID bytes are always invalid. Therefore it can refrain from printing error messages if this flag parameter is true. This is useful for supporting real hardware situation when on boot not all ports are connected to a monitor, which can result in floating bus condition (essentially all the bytes we read are 0xFF). 3. An IntelNativeDisplayConnector could now be set to flag other types of connections such as eDP (embedded DisplayPort), Analog output, etc. This is important because on the Intel gen4 graphics we could assume to have one analog output connector, but on future generations this is very likely to not be the case, as there might be no VGA outputs, but rather only an eDP connector which is converted to VGA by a design choice of the motherboard manufacturer. 4. Add ConnectorIndex to IntelNativeDisplayConnector class - Currently this is used to verify we always handle the correct connector when doing modesetting. Later, it will be used to locate special settings needed when handling connector requests. 5. Prepare to support more types of display planes. For example, the Intel Skylake register set for display planes is a bit different, so let's ensure we can properly support it in the near future.
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using MMIORegion = IntelDisplayConnectorGroup::MMIORegion;
MMIORegion first_region { MMIORegion::BARAssigned::BAR0, PhysicalAddress(PCI::get_BAR0(device_identifier()) & 0xfffffff0), bar0_space_size };
MMIORegion second_region { MMIORegion::BARAssigned::BAR2, PhysicalAddress(PCI::get_BAR2(device_identifier()) & 0xfffffff0), bar2_space_size };
Kernel/PCI: Hold a reference to DeviceIdentifier in the Device class There are now 2 separate classes for almost the same object type: - EnumerableDeviceIdentifier, which is used in the enumeration code for all PCI host controller classes. This is allowed to be moved and copied, as it doesn't support ref-counting. - DeviceIdentifier, which inherits from EnumerableDeviceIdentifier. This class uses ref-counting, and is not allowed to be copied. It has a spinlock member in its structure to allow safely executing complicated IO sequences on a PCI device and its space configuration. There's a static method that allows a quick conversion from EnumerableDeviceIdentifier to DeviceIdentifier while creating a NonnullRefPtr out of it. The reason for doing this is for the sake of integrity and reliablity of the system in 2 places: - Ensure that "complicated" tasks that rely on manipulating PCI device registers are done in a safe manner. For example, determining a PCI BAR space size requires multiple read and writes to the same register, and if another CPU tries to do something else with our selected register, then the result will be a catastrophe. - Allow the PCI API to have a united form around a shared object which actually holds much more data than the PCI::Address structure. This is fundamental if we want to do certain types of optimizations, and be able to support more features of the PCI bus in the foreseeable future. This patch already has several implications: - All PCI::Device(s) hold a reference to a DeviceIdentifier structure being given originally from the PCI::Access singleton. This means that all instances of DeviceIdentifier structures are located in one place, and all references are pointing to that location. This ensures that locking the operation spinlock will take effect in all the appropriate places. - We no longer support adding PCI host controllers and then immediately allow for enumerating it with a lambda function. It was found that this method is extremely broken and too much complicated to work reliably with the new paradigm being introduced in this patch. This means that for Volume Management Devices (Intel VMD devices), we simply first enumerate the PCI bus for such devices in the storage code, and if we find a device, we attach it in the PCI::Access method which will scan for devices behind that bridge and will add new DeviceIdentifier(s) objects to its internal Vector. Afterwards, we just continue as usual with scanning for actual storage controllers, so we will find a corresponding NVMe controllers if there were any behind that VMD bridge.
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PCI::enable_bus_mastering(device_identifier());
Kernel/Graphics: Introduce the IntelDisplayConnectorGroup class In the real world, graphics hardware tend to have multiple display connectors. However, usually the connectors share one register space but still keeping different PLL timings and display lanes. This new class should represent a group of multiple display connectors working together in the same Intel graphics adapter. This opens an opportunity to abstract the interface so we could support future Intel iGPU generations. This is also a preparation before the driver can support newer devices and utilize their capabilities. The mentioned preparation is applied in a these aspects: 1. The code is splitted into more classes to adjust to future expansion. 2 classes are introduced: IntelDisplayPlane and IntelDisplayTranscoder, so the IntelDisplayPlane controls the plane registers and second class controls the pipeline (transcoder, encoder) registers. On gen4 it's not really useful because there are probably one plane and one encoder to care about, but in future generations, there are likely to be multiple transcoders and planes to accommodate multi head support. 2. The set_edid_bytes method in the DisplayConnector class can now be told to not assume the provided EDID bytes are always invalid. Therefore it can refrain from printing error messages if this flag parameter is true. This is useful for supporting real hardware situation when on boot not all ports are connected to a monitor, which can result in floating bus condition (essentially all the bytes we read are 0xFF). 3. An IntelNativeDisplayConnector could now be set to flag other types of connections such as eDP (embedded DisplayPort), Analog output, etc. This is important because on the Intel gen4 graphics we could assume to have one analog output connector, but on future generations this is very likely to not be the case, as there might be no VGA outputs, but rather only an eDP connector which is converted to VGA by a design choice of the motherboard manufacturer. 4. Add ConnectorIndex to IntelNativeDisplayConnector class - Currently this is used to verify we always handle the correct connector when doing modesetting. Later, it will be used to locate special settings needed when handling connector requests. 5. Prepare to support more types of display planes. For example, the Intel Skylake register set for display planes is a bit different, so let's ensure we can properly support it in the near future.
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PCI::enable_io_space(device_identifier());
PCI::enable_memory_space(device_identifier());
Kernel/Graphics: Introduce the IntelDisplayConnectorGroup class In the real world, graphics hardware tend to have multiple display connectors. However, usually the connectors share one register space but still keeping different PLL timings and display lanes. This new class should represent a group of multiple display connectors working together in the same Intel graphics adapter. This opens an opportunity to abstract the interface so we could support future Intel iGPU generations. This is also a preparation before the driver can support newer devices and utilize their capabilities. The mentioned preparation is applied in a these aspects: 1. The code is splitted into more classes to adjust to future expansion. 2 classes are introduced: IntelDisplayPlane and IntelDisplayTranscoder, so the IntelDisplayPlane controls the plane registers and second class controls the pipeline (transcoder, encoder) registers. On gen4 it's not really useful because there are probably one plane and one encoder to care about, but in future generations, there are likely to be multiple transcoders and planes to accommodate multi head support. 2. The set_edid_bytes method in the DisplayConnector class can now be told to not assume the provided EDID bytes are always invalid. Therefore it can refrain from printing error messages if this flag parameter is true. This is useful for supporting real hardware situation when on boot not all ports are connected to a monitor, which can result in floating bus condition (essentially all the bytes we read are 0xFF). 3. An IntelNativeDisplayConnector could now be set to flag other types of connections such as eDP (embedded DisplayPort), Analog output, etc. This is important because on the Intel gen4 graphics we could assume to have one analog output connector, but on future generations this is very likely to not be the case, as there might be no VGA outputs, but rather only an eDP connector which is converted to VGA by a design choice of the motherboard manufacturer. 4. Add ConnectorIndex to IntelNativeDisplayConnector class - Currently this is used to verify we always handle the correct connector when doing modesetting. Later, it will be used to locate special settings needed when handling connector requests. 5. Prepare to support more types of display planes. For example, the Intel Skylake register set for display planes is a bit different, so let's ensure we can properly support it in the near future.
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switch (device_identifier().hardware_id().device_id) {
case 0x29c2:
m_connector_group = TRY(IntelDisplayConnectorGroup::try_create({}, IntelGraphics::Generation::Gen4, first_region, second_region));
Kernel/Graphics: Introduce the IntelDisplayConnectorGroup class In the real world, graphics hardware tend to have multiple display connectors. However, usually the connectors share one register space but still keeping different PLL timings and display lanes. This new class should represent a group of multiple display connectors working together in the same Intel graphics adapter. This opens an opportunity to abstract the interface so we could support future Intel iGPU generations. This is also a preparation before the driver can support newer devices and utilize their capabilities. The mentioned preparation is applied in a these aspects: 1. The code is splitted into more classes to adjust to future expansion. 2 classes are introduced: IntelDisplayPlane and IntelDisplayTranscoder, so the IntelDisplayPlane controls the plane registers and second class controls the pipeline (transcoder, encoder) registers. On gen4 it's not really useful because there are probably one plane and one encoder to care about, but in future generations, there are likely to be multiple transcoders and planes to accommodate multi head support. 2. The set_edid_bytes method in the DisplayConnector class can now be told to not assume the provided EDID bytes are always invalid. Therefore it can refrain from printing error messages if this flag parameter is true. This is useful for supporting real hardware situation when on boot not all ports are connected to a monitor, which can result in floating bus condition (essentially all the bytes we read are 0xFF). 3. An IntelNativeDisplayConnector could now be set to flag other types of connections such as eDP (embedded DisplayPort), Analog output, etc. This is important because on the Intel gen4 graphics we could assume to have one analog output connector, but on future generations this is very likely to not be the case, as there might be no VGA outputs, but rather only an eDP connector which is converted to VGA by a design choice of the motherboard manufacturer. 4. Add ConnectorIndex to IntelNativeDisplayConnector class - Currently this is used to verify we always handle the correct connector when doing modesetting. Later, it will be used to locate special settings needed when handling connector requests. 5. Prepare to support more types of display planes. For example, the Intel Skylake register set for display planes is a bit different, so let's ensure we can properly support it in the near future.
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return {};
default:
return Error::from_errno(ENODEV);
}
}
Kernel/PCI: Hold a reference to DeviceIdentifier in the Device class There are now 2 separate classes for almost the same object type: - EnumerableDeviceIdentifier, which is used in the enumeration code for all PCI host controller classes. This is allowed to be moved and copied, as it doesn't support ref-counting. - DeviceIdentifier, which inherits from EnumerableDeviceIdentifier. This class uses ref-counting, and is not allowed to be copied. It has a spinlock member in its structure to allow safely executing complicated IO sequences on a PCI device and its space configuration. There's a static method that allows a quick conversion from EnumerableDeviceIdentifier to DeviceIdentifier while creating a NonnullRefPtr out of it. The reason for doing this is for the sake of integrity and reliablity of the system in 2 places: - Ensure that "complicated" tasks that rely on manipulating PCI device registers are done in a safe manner. For example, determining a PCI BAR space size requires multiple read and writes to the same register, and if another CPU tries to do something else with our selected register, then the result will be a catastrophe. - Allow the PCI API to have a united form around a shared object which actually holds much more data than the PCI::Address structure. This is fundamental if we want to do certain types of optimizations, and be able to support more features of the PCI bus in the foreseeable future. This patch already has several implications: - All PCI::Device(s) hold a reference to a DeviceIdentifier structure being given originally from the PCI::Access singleton. This means that all instances of DeviceIdentifier structures are located in one place, and all references are pointing to that location. This ensures that locking the operation spinlock will take effect in all the appropriate places. - We no longer support adding PCI host controllers and then immediately allow for enumerating it with a lambda function. It was found that this method is extremely broken and too much complicated to work reliably with the new paradigm being introduced in this patch. This means that for Volume Management Devices (Intel VMD devices), we simply first enumerate the PCI bus for such devices in the storage code, and if we find a device, we attach it in the PCI::Access method which will scan for devices behind that bridge and will add new DeviceIdentifier(s) objects to its internal Vector. Afterwards, we just continue as usual with scanning for actual storage controllers, so we will find a corresponding NVMe controllers if there were any behind that VMD bridge.
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IntelNativeGraphicsAdapter::IntelNativeGraphicsAdapter(PCI::DeviceIdentifier const& pci_device_identifier)
: GenericGraphicsAdapter()
Kernel/PCI: Hold a reference to DeviceIdentifier in the Device class There are now 2 separate classes for almost the same object type: - EnumerableDeviceIdentifier, which is used in the enumeration code for all PCI host controller classes. This is allowed to be moved and copied, as it doesn't support ref-counting. - DeviceIdentifier, which inherits from EnumerableDeviceIdentifier. This class uses ref-counting, and is not allowed to be copied. It has a spinlock member in its structure to allow safely executing complicated IO sequences on a PCI device and its space configuration. There's a static method that allows a quick conversion from EnumerableDeviceIdentifier to DeviceIdentifier while creating a NonnullRefPtr out of it. The reason for doing this is for the sake of integrity and reliablity of the system in 2 places: - Ensure that "complicated" tasks that rely on manipulating PCI device registers are done in a safe manner. For example, determining a PCI BAR space size requires multiple read and writes to the same register, and if another CPU tries to do something else with our selected register, then the result will be a catastrophe. - Allow the PCI API to have a united form around a shared object which actually holds much more data than the PCI::Address structure. This is fundamental if we want to do certain types of optimizations, and be able to support more features of the PCI bus in the foreseeable future. This patch already has several implications: - All PCI::Device(s) hold a reference to a DeviceIdentifier structure being given originally from the PCI::Access singleton. This means that all instances of DeviceIdentifier structures are located in one place, and all references are pointing to that location. This ensures that locking the operation spinlock will take effect in all the appropriate places. - We no longer support adding PCI host controllers and then immediately allow for enumerating it with a lambda function. It was found that this method is extremely broken and too much complicated to work reliably with the new paradigm being introduced in this patch. This means that for Volume Management Devices (Intel VMD devices), we simply first enumerate the PCI bus for such devices in the storage code, and if we find a device, we attach it in the PCI::Access method which will scan for devices behind that bridge and will add new DeviceIdentifier(s) objects to its internal Vector. Afterwards, we just continue as usual with scanning for actual storage controllers, so we will find a corresponding NVMe controllers if there were any behind that VMD bridge.
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, PCI::Device(const_cast<PCI::DeviceIdentifier&>(pci_device_identifier))
{
}
}