2020-12-02 19:49:42 -03:00
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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2021-04-22 05:24:48 -03:00
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* SPDX-License-Identifier: BSD-2-Clause
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2020-12-02 19:49:42 -03:00
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*/
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#include "LevelSelectDialog.h"
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/ListView.h>
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namespace Breakout {
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LevelSelectDialog::LevelSelectDialog(Window* parent_window)
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: Dialog(parent_window)
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{
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set_rect(0, 0, 300, 250);
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set_title("Level Select");
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build();
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}
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LevelSelectDialog::~LevelSelectDialog()
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{
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}
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int LevelSelectDialog::show(int& board_number, Window* parent_window)
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{
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auto box = LevelSelectDialog::construct(parent_window);
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box->set_resizable(false);
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if (parent_window)
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box->set_icon(parent_window->icon());
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auto result = box->exec();
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board_number = box->level();
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return result;
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}
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void LevelSelectDialog::build()
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{
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auto& main_widget = set_main_widget<GUI::Widget>();
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main_widget.set_fill_with_background_color(true);
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auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
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Userland+LibGUI: Add shorthand versions of the Margins constructor
This allows for typing [8] instead of [8, 8, 8, 8] to specify the same
margin on all edges, for example. The constructors follow CSS' style of
specifying margins. The added constructors are:
- Margins(int all): Sets the same margin on all edges.
- Margins(int vertical, int horizontal): Sets the first argument to top
and bottom margins, and the second argument to left and right margins.
- Margins(int top, int vertical, int bottom): Sets the first argument to
the top margin, the second argument to the left and right margins,
and the third argument to the bottom margin.
2021-08-16 21:11:38 -03:00
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layout.set_margins(4);
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2020-12-02 19:49:42 -03:00
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main_widget.add<GUI::Label>("Choose a level").set_text_alignment(Gfx::TextAlignment::Center);
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auto& level_list = main_widget.add<GUI::Widget>();
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auto& scroll_layout = level_list.set_layout<GUI::VerticalBoxLayout>();
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scroll_layout.set_spacing(4);
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level_list.add<GUI::Button>("Rainbow").on_click = [this](auto) {
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m_level = -1;
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done(Dialog::ExecOK);
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};
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level_list.add<GUI::Button>(":^)").on_click = [this](auto) {
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m_level = 0;
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done(Dialog::ExecOK);
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};
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}
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}
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