2021-05-22 22:07:20 -03:00
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/*
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* Copyright (c) 2021, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "SettingsDialog.h"
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/TextBox.h>
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SettingsDialog::SettingsDialog(GUI::Window* parent, String player_name)
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: GUI::Dialog(parent)
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, m_player_name(move(player_name))
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{
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set_rect({ 0, 0, 250, 75 });
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set_title("Settings");
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set_icon(parent->icon());
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set_resizable(false);
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auto& main_widget = set_main_widget<GUI::Widget>();
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main_widget.set_fill_with_background_color(true);
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auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
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Userland+LibGUI: Add shorthand versions of the Margins constructor
This allows for typing [8] instead of [8, 8, 8, 8] to specify the same
margin on all edges, for example. The constructors follow CSS' style of
specifying margins. The added constructors are:
- Margins(int all): Sets the same margin on all edges.
- Margins(int vertical, int horizontal): Sets the first argument to top
and bottom margins, and the second argument to left and right margins.
- Margins(int top, int vertical, int bottom): Sets the first argument to
the top margin, the second argument to the left and right margins,
and the third argument to the bottom margin.
2021-08-16 21:11:38 -03:00
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layout.set_margins(4);
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2021-05-22 22:07:20 -03:00
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auto& name_box = main_widget.add<GUI::Widget>();
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auto& input_layout = name_box.set_layout<GUI::HorizontalBoxLayout>();
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input_layout.set_spacing(4);
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auto& name_label = name_box.add<GUI::Label>("Name:");
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name_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& textbox = name_box.add<GUI::TextBox>();
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textbox.set_text(m_player_name);
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textbox.on_change = [&] {
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m_player_name = textbox.text();
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};
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auto& button_box = main_widget.add<GUI::Widget>();
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auto& button_layout = button_box.set_layout<GUI::HorizontalBoxLayout>();
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button_layout.set_spacing(10);
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button_box.add<GUI::Button>("Cancel").on_click = [this](auto) {
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done(Dialog::ExecCancel);
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};
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button_box.add<GUI::Button>("OK").on_click = [this](auto) {
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done(Dialog::ExecOK);
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};
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}
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