92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
|
|
/*
|
||
|
|
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
|
||
|
|
*
|
||
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
||
|
|
*/
|
||
|
|
|
||
|
|
#include "CharacterSearchWidget.h"
|
||
|
|
#include "SearchCharacters.h"
|
||
|
|
#include <Applications/CharacterMap/CharacterSearchWindowGML.h>
|
||
|
|
|
||
|
|
struct SearchResult {
|
||
|
|
u32 code_point;
|
||
|
|
String display_text;
|
||
|
|
};
|
||
|
|
|
||
|
|
class CharacterSearchModel final : public GUI::Model {
|
||
|
|
public:
|
||
|
|
CharacterSearchModel() { }
|
||
|
|
|
||
|
|
int row_count(GUI::ModelIndex const&) const override { return m_data.size(); }
|
||
|
|
int column_count(GUI::ModelIndex const&) const override { return 1; }
|
||
|
|
|
||
|
|
GUI::Variant data(GUI::ModelIndex const& index, GUI::ModelRole role) const override
|
||
|
|
{
|
||
|
|
auto& result = m_data.at(index.row());
|
||
|
|
if (role == GUI::ModelRole::Display)
|
||
|
|
return result.display_text;
|
||
|
|
if (role == GUI::ModelRole::Custom)
|
||
|
|
return result.code_point;
|
||
|
|
return {};
|
||
|
|
}
|
||
|
|
|
||
|
|
void clear()
|
||
|
|
{
|
||
|
|
m_data.clear();
|
||
|
|
invalidate();
|
||
|
|
}
|
||
|
|
|
||
|
|
void add_result(SearchResult result)
|
||
|
|
{
|
||
|
|
m_data.append(move(result));
|
||
|
|
invalidate();
|
||
|
|
}
|
||
|
|
|
||
|
|
private:
|
||
|
|
Vector<SearchResult> m_data;
|
||
|
|
};
|
||
|
|
|
||
|
|
CharacterSearchWidget::CharacterSearchWidget()
|
||
|
|
{
|
||
|
|
load_from_gml(character_search_window_gml);
|
||
|
|
|
||
|
|
m_search_input = find_descendant_of_type_named<GUI::TextBox>("search_input");
|
||
|
|
m_search_button = find_descendant_of_type_named<GUI::Button>("search_button");
|
||
|
|
m_results_list = find_descendant_of_type_named<GUI::ListView>("results_list");
|
||
|
|
|
||
|
|
m_search_input->on_return_pressed = [this] { search(); };
|
||
|
|
m_search_button->on_click = [this](auto) { search(); };
|
||
|
|
|
||
|
|
m_results_list->horizontal_scrollbar().set_visible(false);
|
||
|
|
m_results_list->set_model(adopt_ref(*new CharacterSearchModel()));
|
||
|
|
m_results_list->on_activation = [&](GUI::ModelIndex const& index) {
|
||
|
|
auto& model = static_cast<CharacterSearchModel&>(*m_results_list->model());
|
||
|
|
auto code_point = model.data(index, GUI::ModelRole::Custom).as_u32();
|
||
|
|
if (on_character_selected)
|
||
|
|
on_character_selected(code_point);
|
||
|
|
};
|
||
|
|
}
|
||
|
|
|
||
|
|
CharacterSearchWidget::~CharacterSearchWidget()
|
||
|
|
{
|
||
|
|
}
|
||
|
|
|
||
|
|
void CharacterSearchWidget::search()
|
||
|
|
{
|
||
|
|
// TODO: Sort the results nicely. They're sorted by code-point for now, which is easy, but not the most useful.
|
||
|
|
// Sorting intelligently in a style similar to Assistant would be nicer.
|
||
|
|
auto& model = static_cast<CharacterSearchModel&>(*m_results_list->model());
|
||
|
|
model.clear();
|
||
|
|
auto query = m_search_input->text();
|
||
|
|
if (query.is_empty())
|
||
|
|
return;
|
||
|
|
for_each_character_containing(query, [&](auto code_point, auto& display_name) {
|
||
|
|
StringBuilder builder;
|
||
|
|
builder.append_code_point(code_point);
|
||
|
|
builder.append(" - ");
|
||
|
|
builder.append(display_name);
|
||
|
|
|
||
|
|
model.add_result({ code_point, builder.to_string() });
|
||
|
|
});
|
||
|
|
}
|