LibGfx+LibWeb: Delete unused PaintStyle::paint() implementations
These are unused since we moved to Skia and it's misleading to keep them around.
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0ce1571e71
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6 changed files with 6 additions and 508 deletions
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@ -8,10 +8,6 @@
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#include <LibGfx/Gradients.h>
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#include <LibGfx/PaintStyle.h>
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#if defined(AK_COMPILER_GCC)
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# pragma GCC optimize("O3")
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#endif
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namespace Gfx {
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// Note: This file implements the CSS/Canvas gradients for LibWeb according to the spec.
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@ -44,215 +40,6 @@ float color_stop_step(ColorStop const& previous_stop, ColorStop const& next_stop
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return c;
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}
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class GradientLine {
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public:
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GradientLine(int gradient_length, ReadonlySpan<ColorStop> color_stops, Optional<float> repeat_length, AlphaType alpha_type = AlphaType::Premultiplied)
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: m_repeat_mode(repeat_length.has_value() ? RepeatMode::Repeat : RepeatMode::None)
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, m_start_offset(round_to<int>((repeating() ? color_stops.first().position : 0.0f) * gradient_length))
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, m_color_stops(color_stops)
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, m_alpha_type(alpha_type)
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{
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// Avoid generating excessive amounts of colors when the not enough shades to fill that length.
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auto necessary_length = min<int>((color_stops.size() - 1) * 255, gradient_length);
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m_sample_scale = float(necessary_length) / gradient_length;
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// Note: color_count will be < gradient_length for repeating gradients.
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auto color_count = round_to<int>(repeat_length.value_or(1.0f) * necessary_length);
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m_gradient_line_colors.resize(color_count);
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for (int loc = 0; loc < color_count; loc++) {
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auto relative_loc = float(loc + m_start_offset) / necessary_length;
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Color gradient_color = color_blend(color_stops[0].color, color_stops[1].color,
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color_stop_step(color_stops[0], color_stops[1], relative_loc));
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for (size_t i = 1; i < color_stops.size() - 1; i++) {
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gradient_color = color_blend(gradient_color, color_stops[i + 1].color,
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color_stop_step(color_stops[i], color_stops[i + 1], relative_loc));
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}
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m_gradient_line_colors[loc] = gradient_color;
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if (gradient_color.alpha() < 255)
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m_requires_blending = true;
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}
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}
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Color color_blend(Color a, Color b, float amount) const
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{
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// Note: color.mixed_with() performs premultiplied alpha mixing when necessary as defined in:
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// https://drafts.csswg.org/css-images/#coloring-gradient-line
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if (m_alpha_type == AlphaType::Premultiplied)
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return a.mixed_with(b, amount);
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return a.interpolate(b, amount);
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}
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Color get_color(i64 index) const
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{
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if (index < 0)
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return m_color_stops.first().color;
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if (index >= static_cast<i64>(m_gradient_line_colors.size()))
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return m_color_stops.last().color;
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return m_gradient_line_colors[index];
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}
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Color sample_color(float loc) const
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{
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if (!isfinite(loc))
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return Color();
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if (m_sample_scale != 1.0f)
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loc *= m_sample_scale;
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auto repeat_wrap_if_required = [&](i64 loc) {
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if (m_repeat_mode != RepeatMode::None) {
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auto current_loc = loc + m_start_offset;
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auto gradient_len = static_cast<i64>(m_gradient_line_colors.size());
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if (m_repeat_mode == RepeatMode::Repeat) {
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auto color_loc = current_loc % gradient_len;
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return color_loc < 0 ? gradient_len + color_loc : color_loc;
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} else if (m_repeat_mode == RepeatMode::Reflect) {
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auto color_loc = AK::abs(current_loc % gradient_len);
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auto repeats = current_loc / gradient_len;
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return (repeats & 1) ? gradient_len - color_loc : color_loc;
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}
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}
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return loc;
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};
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auto int_loc = static_cast<i64>(floor(loc));
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auto blend = loc - int_loc;
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auto color = get_color(repeat_wrap_if_required(int_loc));
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// Blend between the two neighboring colors (this fixes some nasty aliasing issues at small angles)
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if (blend >= 0.004f)
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color = color_blend(color, get_color(repeat_wrap_if_required(int_loc + 1)), blend);
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return color;
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}
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bool repeating() const
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{
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return m_repeat_mode != RepeatMode::None;
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}
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enum class RepeatMode {
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None,
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Repeat,
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Reflect
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};
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void set_repeat_mode(RepeatMode repeat_mode)
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{
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// Note: A gradient can be set to repeating without a repeat length.
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// The repeat length is used for CSS gradients but not for SVG gradients.
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m_repeat_mode = repeat_mode;
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}
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private:
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RepeatMode m_repeat_mode { RepeatMode::None };
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int m_start_offset { 0 };
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float m_sample_scale { 1 };
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ReadonlySpan<ColorStop> m_color_stops {};
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AlphaType m_alpha_type { AlphaType::Premultiplied };
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Vector<Color, 1024> m_gradient_line_colors;
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bool m_requires_blending = false;
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};
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template<typename TransformFunction>
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struct Gradient {
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Gradient(GradientLine gradient_line, TransformFunction transform_function)
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: m_gradient_line(move(gradient_line))
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, m_transform_function(move(transform_function))
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{
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}
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template<typename CoordinateType = int>
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auto sample_function()
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{
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return [this](Point<CoordinateType> point) {
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return m_gradient_line.sample_color(m_transform_function(point.x(), point.y()));
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};
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}
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GradientLine& gradient_line()
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{
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return m_gradient_line;
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}
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private:
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GradientLine m_gradient_line;
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TransformFunction m_transform_function;
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};
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static auto create_conic_gradient(ReadonlySpan<ColorStop> color_stops, FloatPoint center_point, float start_angle, Optional<float> repeat_length, AlphaType alpha_type = AlphaType::Premultiplied)
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{
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// FIXME: Do we need/want sub-degree accuracy for the gradient line?
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GradientLine gradient_line(360, color_stops, repeat_length, alpha_type);
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float normalized_start_angle = (360.0f - start_angle) + 90.0f;
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// The flooring can make gradients that want soft edges look worse, so only floor if we have hard edges.
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// Which makes sure the hard edge stay hard edges :^)
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bool should_floor_angles = false;
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for (size_t i = 0; i < color_stops.size() - 1; i++) {
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if (color_stops[i + 1].position - color_stops[i].position <= 0.01f) {
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should_floor_angles = true;
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break;
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}
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}
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return Gradient {
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move(gradient_line),
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[=](int x, int y) {
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auto point = FloatPoint { x, y } - center_point;
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// FIXME: We could probably get away with some approximation here:
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auto loc = fmod((AK::to_degrees(AK::atan2(point.y(), point.x())) + 360.0f + normalized_start_angle), 360.0f);
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return should_floor_angles ? floor(loc) : loc;
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}
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};
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}
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// The following implements the gradient fill/stoke styles for the HTML canvas: https://html.spec.whatwg.org/multipage/canvas.html#fill-and-stroke-styles
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static auto make_sample_non_relative(IntPoint draw_location, auto sample)
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{
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return [=, sample = move(sample)](IntPoint point) { return sample(point.translated(draw_location)); };
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}
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static auto make_linear_gradient_between_two_points(FloatPoint p0, FloatPoint p1, ReadonlySpan<ColorStop> color_stops, Optional<float> repeat_length)
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{
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auto delta = p1 - p0;
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auto angle = AK::atan2(delta.y(), delta.x());
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float sin_angle, cos_angle;
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AK::sincos(angle, sin_angle, cos_angle);
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int gradient_length = ceilf(p1.distance_from(p0));
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auto rotated_start_point_x = p0.x() * cos_angle - p0.y() * -sin_angle;
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return Gradient {
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GradientLine(gradient_length, color_stops, repeat_length, AlphaType::Unpremultiplied),
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[=](int x, int y) {
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return (x * cos_angle - y * -sin_angle) - rotated_start_point_x;
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}
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};
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}
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void CanvasLinearGradientPaintStyle::paint(IntRect physical_bounding_box, PaintFunction paint) const
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{
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// If x0 = x1 and y0 = y1, then the linear gradient must paint nothing.
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if (m_p0 == m_p1)
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return;
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if (color_stops().is_empty())
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return;
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if (color_stops().size() < 2)
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return paint([this](IntPoint) { return color_stops().first().color; });
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auto linear_gradient = make_linear_gradient_between_two_points(m_p0, m_p1, color_stops(), repeat_length());
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paint(make_sample_non_relative(physical_bounding_box.location(), linear_gradient.sample_function()));
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}
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static GradientLine::RepeatMode svg_spread_method_to_repeat_mode(SVGGradientPaintStyle::SpreadMethod spread_method)
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{
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switch (spread_method) {
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case SVGGradientPaintStyle::SpreadMethod::Pad:
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return GradientLine::RepeatMode::None;
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case SVGGradientPaintStyle::SpreadMethod::Reflect:
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return GradientLine::RepeatMode::Reflect;
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case SVGGradientPaintStyle::SpreadMethod::Repeat:
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return GradientLine::RepeatMode::Repeat;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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void SVGGradientPaintStyle::set_gradient_transform(AffineTransform transform)
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{
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// Note: The scaling is removed so enough points on the gradient line are generated.
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@ -267,187 +54,4 @@ void SVGGradientPaintStyle::set_gradient_transform(AffineTransform transform)
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}
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}
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void SVGLinearGradientPaintStyle::paint(IntRect physical_bounding_box, PaintFunction paint) const
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{
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if (color_stops().is_empty())
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return;
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// If ‘x1’ = ‘x2’ and ‘y1’ = ‘y2’, then the area to be painted will be painted as
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// a single color using the color and opacity of the last gradient stop.
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if (m_p0 == m_p1)
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return paint([this](IntPoint) { return color_stops().last().color; });
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if (color_stops().size() < 2)
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return paint([this](IntPoint) { return color_stops().first().color; });
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float scale = gradient_transform_scale();
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auto linear_gradient = make_linear_gradient_between_two_points(
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m_p0.scaled(scale, scale), m_p1.scaled(scale, scale),
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color_stops(), repeat_length());
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linear_gradient.gradient_line().set_repeat_mode(
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svg_spread_method_to_repeat_mode(spread_method()));
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paint([&, sampler = linear_gradient.sample_function<float>()](IntPoint target_point) {
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auto point = target_point.translated(physical_bounding_box.location()).to_type<float>();
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if (auto inverse_transform = scale_adjusted_inverse_gradient_transform(); inverse_transform.has_value())
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point = inverse_transform->map(point);
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return sampler(point);
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});
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}
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void CanvasConicGradientPaintStyle::paint(IntRect physical_bounding_box, PaintFunction paint) const
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{
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if (color_stops().is_empty())
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return;
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if (color_stops().size() < 2)
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return paint([this](IntPoint) { return color_stops().first().color; });
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// Follows the same rendering rule as CSS 'conic-gradient' and it is equivalent to CSS
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// 'conic-gradient(from adjustedStartAnglerad at xpx ypx, angularColorStopList)'.
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// Here:
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// adjustedStartAngle is given by startAngle + π/2;
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auto conic_gradient = create_conic_gradient(color_stops(), m_center, m_start_angle + 90.0f, repeat_length(), AlphaType::Unpremultiplied);
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paint(make_sample_non_relative(physical_bounding_box.location(), conic_gradient.sample_function()));
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}
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static auto create_radial_gradient_between_two_circles(Gfx::FloatPoint start_center, float start_radius, Gfx::FloatPoint end_center, float end_radius, ReadonlySpan<ColorStop> color_stops, Optional<float> repeat_length)
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{
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bool reverse_gradient = end_radius < start_radius;
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if (reverse_gradient) {
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swap(end_radius, start_radius);
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swap(end_center, start_center);
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}
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// FIXME: Handle the start_radius == end_radius special case separately.
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// This hack is not quite correct.
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if (end_radius - start_radius < 1)
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end_radius += 1;
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// Spec steps: Useless for writing an actual implementation (give it a go :P):
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//
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// 2. Let x(ω) = (x1-x0)ω + x0.
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// Let y(ω) = (y1-y0)ω + y0.
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// Let r(ω) = (r1-r0)ω + r0.
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// Let the color at ω be the color at that position on the gradient
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// (with the colors coming from the interpolation and extrapolation described above).
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//
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// 3. For all values of ω where r(ω) > 0, starting with the value of ω nearest to positive infinity and
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// ending with the value of ω nearest to negative infinity, draw the circumference of the circle with
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// radius r(ω) at position (x(ω), y(ω)), with the color at ω, but only painting on the parts of the
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// bitmap that have not yet been painted on by earlier circles in this step for this rendering of the gradient.
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auto center_dist = end_center.distance_from(start_center);
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bool inner_contained = ((center_dist + start_radius) < end_radius);
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auto start_point = start_center;
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if (start_radius != 0) {
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// Set the start point to the focal point.
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auto f = end_radius / (end_radius - start_radius);
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auto one_minus_f = 1 - f;
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start_point = start_center.scaled(f) + end_center.scaled(one_minus_f);
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}
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// This is just an approximate upperbound (the gradient line class will shorten this if necessary).
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int gradient_length = AK::ceil(center_dist + end_radius + start_radius);
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GradientLine gradient_line(gradient_length, color_stops, repeat_length, AlphaType::Unpremultiplied);
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// If you can simplify this please do, this is "best guess" implementation due to lack of specification.
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// It was implemented to visually match chrome/firefox in all cases:
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// - Start circle inside end circle
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// - Start circle outside end circle
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// - Start circle radius == end circle radius
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// - Start circle larger than end circle (inside end circle)
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// - Start circle larger than end circle (outside end circle)
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// - Start circle or end circle radius == 0
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auto circle_distance_finder = [=](auto radius, auto center) {
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auto radius2 = radius * radius;
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auto delta = center - start_point;
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auto delta_xy = delta.x() * delta.y();
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auto dx2_factor = radius2 - delta.y() * delta.y();
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auto dy2_factor = radius2 - delta.x() * delta.x();
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return [=](bool positive_root, auto vec) {
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// This works out the distance to the nearest point on the circle
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// in the direction of the "vec" vector.
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auto dx2 = vec.x() * vec.x();
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auto dy2 = vec.y() * vec.y();
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auto root = sqrtf(dx2 * dx2_factor + dy2 * dy2_factor
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+ 2 * vec.x() * vec.y() * delta_xy);
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auto dot = vec.x() * delta.x() + vec.y() * delta.y();
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return ((positive_root ? root : -root) + dot) / (dx2 + dy2);
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};
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};
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auto end_circle_dist = circle_distance_finder(end_radius, end_center);
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auto start_circle_dist = [=, dist = circle_distance_finder(start_radius, start_center)](bool positive_root, auto vec) {
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if (start_center == start_point)
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return start_radius;
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return dist(positive_root, vec);
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};
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return Gradient {
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move(gradient_line),
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[=](float x, float y) {
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auto loc = [&] {
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FloatPoint point { x, y };
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// Add a little to avoid division by zero at the focal point.
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if (point == start_point)
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point += FloatPoint { 0.001f, 0.001f };
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// The "vec" (unit) vector points from the focal point to the current point.
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auto dist = point.distance_from(start_point);
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auto vec = (point - start_point) / dist;
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bool use_positive_root = inner_contained || reverse_gradient;
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auto dist_end = end_circle_dist(use_positive_root, vec);
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auto dist_start = start_circle_dist(use_positive_root, vec);
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// FIXME: Returning nan is a hack for "Don't paint me!"
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if (dist_end < 0)
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return AK::NaN<float>;
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if (dist_end - dist_start < 0)
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return float(gradient_length);
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return (dist - dist_start) / (dist_end - dist_start);
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}();
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if (reverse_gradient)
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loc = 1.0f - loc;
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return loc * gradient_length;
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}
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};
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}
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void CanvasRadialGradientPaintStyle::paint(IntRect physical_bounding_box, PaintFunction paint) const
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{
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// 1. If x0 = x1 and y0 = y1 and r0 = r1, then the radial gradient must paint nothing. Return.
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if (m_start_center == m_end_center && m_start_radius == m_end_radius)
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return;
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if (color_stops().is_empty())
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return;
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if (color_stops().size() < 2)
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return paint([this](IntPoint) { return color_stops().first().color; });
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if (m_end_radius == 0 && m_start_radius == 0)
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return;
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auto radial_gradient = create_radial_gradient_between_two_circles(m_start_center, m_start_radius, m_end_center, m_end_radius, color_stops(), repeat_length());
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paint(make_sample_non_relative(physical_bounding_box.location(), radial_gradient.sample_function()));
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}
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void SVGRadialGradientPaintStyle::paint(IntRect physical_bounding_box, PaintFunction paint) const
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{
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// FIXME: Ensure this handles all the edge cases of SVG gradients.
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if (color_stops().is_empty())
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return;
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if (color_stops().size() < 2 || (m_end_radius == 0 && m_start_radius == 0))
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return paint([this](IntPoint) { return color_stops().last().color; });
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float scale = gradient_transform_scale();
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auto radial_gradient = create_radial_gradient_between_two_circles(
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m_start_center.scaled(scale, scale), m_start_radius * scale, m_end_center.scaled(scale, scale), m_end_radius * scale,
|
||||
color_stops(), repeat_length());
|
||||
radial_gradient.gradient_line().set_repeat_mode(
|
||||
svg_spread_method_to_repeat_mode(spread_method()));
|
||||
|
||||
paint([&, sampler = radial_gradient.sample_function<float>()](IntPoint target_point) {
|
||||
auto point = target_point.translated(physical_bounding_box.location()).to_type<float>();
|
||||
if (auto inverse_transform = scale_adjusted_inverse_gradient_transform(); inverse_transform.has_value())
|
||||
point = inverse_transform->map(point);
|
||||
return sampler(point);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,8 +22,6 @@ struct ColorStop {
|
|||
|
||||
float color_stop_step(ColorStop const& previous_stop, ColorStop const& next_stop, float position);
|
||||
|
||||
class GradientLine;
|
||||
|
||||
inline float normalized_gradient_angle_radians(float gradient_angle)
|
||||
{
|
||||
// Adjust angle so 0 degrees is bottom
|
||||
|
|
|
|||
|
|
@ -6,11 +6,9 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <AK/Function.h>
|
||||
#include <AK/NonnullRefPtr.h>
|
||||
#include <AK/QuickSort.h>
|
||||
#include <AK/RefCounted.h>
|
||||
#include <AK/RefPtr.h>
|
||||
#include <AK/Vector.h>
|
||||
#include <LibGfx/Color.h>
|
||||
#include <LibGfx/Forward.h>
|
||||
|
|
@ -22,20 +20,6 @@ namespace Gfx {
|
|||
class PaintStyle : public RefCounted<PaintStyle> {
|
||||
public:
|
||||
virtual ~PaintStyle() = default;
|
||||
using SamplerFunction = Function<Color(IntPoint)>;
|
||||
using PaintFunction = Function<void(SamplerFunction)>;
|
||||
|
||||
// Paint styles that have paint time dependent state (e.g. based on the paint size) may find it easier to override paint().
|
||||
// If paint() is overridden sample_color() is unused.
|
||||
virtual void paint(IntRect physical_bounding_box, PaintFunction paint) const
|
||||
{
|
||||
(void)physical_bounding_box;
|
||||
paint([this](IntPoint point) { return sample_color(point); });
|
||||
}
|
||||
|
||||
private:
|
||||
// Simple paint styles can simply override sample_color() if they can easily generate a color from a coordinate.
|
||||
virtual Color sample_color(IntPoint) const { return Color(); }
|
||||
};
|
||||
|
||||
class SolidColorPaintStyle : public PaintStyle {
|
||||
|
|
@ -45,7 +29,7 @@ public:
|
|||
return adopt_nonnull_ref_or_enomem(new (nothrow) SolidColorPaintStyle(color));
|
||||
}
|
||||
|
||||
virtual Color sample_color(IntPoint) const override { return m_color; }
|
||||
Color const& color() const { return m_color; }
|
||||
|
||||
private:
|
||||
SolidColorPaintStyle(Color color)
|
||||
|
|
@ -101,8 +85,6 @@ public:
|
|||
FloatPoint end_point() const { return m_p1; }
|
||||
|
||||
private:
|
||||
virtual void paint(IntRect physical_bounding_box, PaintFunction paint) const override;
|
||||
|
||||
CanvasLinearGradientPaintStyle(FloatPoint p0, FloatPoint p1)
|
||||
: m_p0(p0)
|
||||
, m_p1(p1)
|
||||
|
|
@ -120,9 +102,10 @@ public:
|
|||
return adopt_nonnull_ref_or_enomem(new (nothrow) CanvasConicGradientPaintStyle(center, start_angle));
|
||||
}
|
||||
|
||||
private:
|
||||
virtual void paint(IntRect physical_bounding_box, PaintFunction paint) const override;
|
||||
FloatPoint center() const { return m_center; }
|
||||
float start_angle() const { return m_start_angle; }
|
||||
|
||||
private:
|
||||
CanvasConicGradientPaintStyle(FloatPoint center, float start_angle)
|
||||
: m_center(center)
|
||||
, m_start_angle(start_angle)
|
||||
|
|
@ -146,8 +129,6 @@ public:
|
|||
float end_radius() const { return m_end_radius; }
|
||||
|
||||
private:
|
||||
virtual void paint(IntRect physical_bounding_box, PaintFunction paint) const override;
|
||||
|
||||
CanvasRadialGradientPaintStyle(FloatPoint start_center, float start_radius, FloatPoint end_center, float end_radius)
|
||||
: m_start_center(start_center)
|
||||
, m_start_radius(start_radius)
|
||||
|
|
@ -214,8 +195,6 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
virtual void paint(IntRect physical_bounding_box, PaintFunction paint) const override;
|
||||
|
||||
FloatPoint m_p0;
|
||||
FloatPoint m_p1;
|
||||
};
|
||||
|
|
@ -256,8 +235,6 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
virtual void paint(IntRect physical_bounding_box, PaintFunction paint) const override;
|
||||
|
||||
FloatPoint m_start_center;
|
||||
float m_start_radius { 0.0f };
|
||||
FloatPoint m_end_center;
|
||||
|
|
|
|||
|
|
@ -47,9 +47,7 @@ static void apply_paint_style(SkPaint& paint, Gfx::PaintStyle const& style)
|
|||
{
|
||||
if (is<Gfx::SolidColorPaintStyle>(style)) {
|
||||
auto const& solid_color = static_cast<Gfx::SolidColorPaintStyle const&>(style);
|
||||
auto color = solid_color.sample_color(Gfx::IntPoint(0, 0));
|
||||
|
||||
paint.setColor(to_skia_color(color));
|
||||
paint.setColor(to_skia_color(solid_color.color()));
|
||||
} else if (is<Gfx::CanvasLinearGradientPaintStyle>(style)) {
|
||||
auto const& linear_gradient = static_cast<Gfx::CanvasLinearGradientPaintStyle const&>(style);
|
||||
auto const& color_stops = linear_gradient.color_stops();
|
||||
|
|
|
|||
|
|
@ -10,91 +10,12 @@
|
|||
#include <LibWeb/Bindings/Intrinsics.h>
|
||||
#include <LibWeb/HTML/CanvasPattern.h>
|
||||
#include <LibWeb/HTML/CanvasRenderingContext2D.h>
|
||||
#include <LibWeb/HTML/ImageBitmap.h>
|
||||
#include <LibWeb/SVG/SVGImageElement.h>
|
||||
|
||||
namespace Web::HTML {
|
||||
|
||||
GC_DEFINE_ALLOCATOR(CanvasPattern);
|
||||
|
||||
// https://html.spec.whatwg.org/multipage/canvas.html#dom-canvaspattern-settransform
|
||||
void CanvasPatternPaintStyle::paint(Gfx::IntRect physical_bounding_box, PaintFunction paint) const
|
||||
{
|
||||
// 1. Create an infinite transparent black bitmap.
|
||||
// *waves magic wand 🪄*
|
||||
// Done!
|
||||
|
||||
// 2. Place a copy of the image on the bitmap, anchored such that its top left corner
|
||||
// is at the origin of the coordinate space, with one coordinate space unit per CSS pixel of the image,
|
||||
// then place repeated copies of this image horizontally to the left and right, if the repetition behavior
|
||||
// is "repeat-x", or vertically up and down, if the repetition behavior is "repeat-y", or in all four directions
|
||||
// all over the bitmap, if the repetition behavior is "repeat".
|
||||
|
||||
// FIXME: If the original image data is a bitmap image, then the value painted at a point in the area of
|
||||
// the repetitions is computed by filtering the original image data. When scaling up, if the imageSmoothingEnabled
|
||||
// attribute is set to false, then the image must be rendered using nearest-neighbor interpolation.
|
||||
// Otherwise, the user agent may use any filtering algorithm (for example bilinear interpolation or nearest-neighbor).
|
||||
// User agents which support multiple filtering algorithms may use the value of the imageSmoothingQuality attribute
|
||||
// to guide the choice of filtering algorithm. When such a filtering algorithm requires a pixel value from outside
|
||||
// the original image data, it must instead use the value from wrapping the pixel's coordinates to the original
|
||||
// image's dimensions. (That is, the filter uses 'repeat' behavior, regardless of the value of the pattern's repetition behavior.)
|
||||
|
||||
// FIXME: 3. Transform the resulting bitmap according to the pattern's transformation matrix.
|
||||
|
||||
// FIXME: 4. Transform the resulting bitmap again, this time according to the current transformation matrix.
|
||||
|
||||
// 5. Replace any part of the image outside the area in which the pattern is to be rendered with transparent black.
|
||||
|
||||
// 6. The resulting bitmap is what is to be rendered, with the same origin and same scale.
|
||||
|
||||
// FIXME: This doesn't handle a 'none' canvas context mode.
|
||||
auto bitmap = m_image.visit(
|
||||
[](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> { return source->immutable_bitmap(); },
|
||||
[](GC::Root<SVG::SVGImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> { return source->current_image_bitmap(); },
|
||||
[](GC::Root<OffscreenCanvas> const& source) -> RefPtr<Gfx::ImmutableBitmap> { return Gfx::ImmutableBitmap::create(*source->bitmap()); },
|
||||
[](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> { return Gfx::ImmutableBitmap::create_snapshot_from_painting_surface(*source->surface()); },
|
||||
[](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> { return Gfx::ImmutableBitmap::create(*source->bitmap()); },
|
||||
[](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> { return Gfx::ImmutableBitmap::create(*source->bitmap()); });
|
||||
VERIFY(bitmap);
|
||||
|
||||
auto const bitmap_width = bitmap->width();
|
||||
auto const bitmap_height = bitmap->height();
|
||||
|
||||
paint([=, this](auto point) {
|
||||
point.translate_by(physical_bounding_box.location());
|
||||
point = [&]() -> Gfx::IntPoint {
|
||||
switch (m_repetition) {
|
||||
case Repetition::NoRepeat: {
|
||||
return point;
|
||||
}
|
||||
case Repetition::Repeat: {
|
||||
return {
|
||||
point.x() % bitmap_width,
|
||||
point.y() % bitmap_height
|
||||
};
|
||||
}
|
||||
case Repetition::RepeatX: {
|
||||
return {
|
||||
point.x() % bitmap_width,
|
||||
point.y()
|
||||
};
|
||||
}
|
||||
case Repetition::RepeatY: {
|
||||
return {
|
||||
point.x(),
|
||||
point.y() % bitmap_height
|
||||
};
|
||||
}
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
}();
|
||||
if (bitmap->rect().contains(point))
|
||||
return bitmap->get_pixel(point.x(), point.y());
|
||||
return Gfx::Color();
|
||||
});
|
||||
}
|
||||
|
||||
CanvasPattern::CanvasPattern(JS::Realm& realm, CanvasPatternPaintStyle& pattern)
|
||||
: PlatformObject(realm)
|
||||
, m_pattern(pattern)
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ public:
|
|||
return adopt_nonnull_ref_or_enomem(new (nothrow) CanvasPatternPaintStyle(move(image), repetition));
|
||||
}
|
||||
|
||||
virtual void paint(Gfx::IntRect physical_bounding_box, PaintFunction paint) const override;
|
||||
Repetition repetition() const { return m_repetition; }
|
||||
|
||||
private:
|
||||
CanvasPatternPaintStyle(CanvasImageSource image, Repetition repetition)
|
||||
|
|
|
|||
Loading…
Reference in a new issue