LibGfx+LibWeb: Delete unused PaintStyle::paint() implementations

These are unused since we moved to Skia and it's misleading to keep
them around.
This commit is contained in:
Aliaksandr Kalenik 2025-08-01 09:43:57 +02:00 committed by Alexander Kalenik
parent 0ce1571e71
commit 1001ff2599
6 changed files with 6 additions and 508 deletions

View file

@ -8,10 +8,6 @@
#include <LibGfx/Gradients.h>
#include <LibGfx/PaintStyle.h>
#if defined(AK_COMPILER_GCC)
# pragma GCC optimize("O3")
#endif
namespace Gfx {
// Note: This file implements the CSS/Canvas gradients for LibWeb according to the spec.
@ -44,215 +40,6 @@ float color_stop_step(ColorStop const& previous_stop, ColorStop const& next_stop
return c;
}
class GradientLine {
public:
GradientLine(int gradient_length, ReadonlySpan<ColorStop> color_stops, Optional<float> repeat_length, AlphaType alpha_type = AlphaType::Premultiplied)
: m_repeat_mode(repeat_length.has_value() ? RepeatMode::Repeat : RepeatMode::None)
, m_start_offset(round_to<int>((repeating() ? color_stops.first().position : 0.0f) * gradient_length))
, m_color_stops(color_stops)
, m_alpha_type(alpha_type)
{
// Avoid generating excessive amounts of colors when the not enough shades to fill that length.
auto necessary_length = min<int>((color_stops.size() - 1) * 255, gradient_length);
m_sample_scale = float(necessary_length) / gradient_length;
// Note: color_count will be < gradient_length for repeating gradients.
auto color_count = round_to<int>(repeat_length.value_or(1.0f) * necessary_length);
m_gradient_line_colors.resize(color_count);
for (int loc = 0; loc < color_count; loc++) {
auto relative_loc = float(loc + m_start_offset) / necessary_length;
Color gradient_color = color_blend(color_stops[0].color, color_stops[1].color,
color_stop_step(color_stops[0], color_stops[1], relative_loc));
for (size_t i = 1; i < color_stops.size() - 1; i++) {
gradient_color = color_blend(gradient_color, color_stops[i + 1].color,
color_stop_step(color_stops[i], color_stops[i + 1], relative_loc));
}
m_gradient_line_colors[loc] = gradient_color;
if (gradient_color.alpha() < 255)
m_requires_blending = true;
}
}
Color color_blend(Color a, Color b, float amount) const
{
// Note: color.mixed_with() performs premultiplied alpha mixing when necessary as defined in:
// https://drafts.csswg.org/css-images/#coloring-gradient-line
if (m_alpha_type == AlphaType::Premultiplied)
return a.mixed_with(b, amount);
return a.interpolate(b, amount);
}
Color get_color(i64 index) const
{
if (index < 0)
return m_color_stops.first().color;
if (index >= static_cast<i64>(m_gradient_line_colors.size()))
return m_color_stops.last().color;
return m_gradient_line_colors[index];
}
Color sample_color(float loc) const
{
if (!isfinite(loc))
return Color();
if (m_sample_scale != 1.0f)
loc *= m_sample_scale;
auto repeat_wrap_if_required = [&](i64 loc) {
if (m_repeat_mode != RepeatMode::None) {
auto current_loc = loc + m_start_offset;
auto gradient_len = static_cast<i64>(m_gradient_line_colors.size());
if (m_repeat_mode == RepeatMode::Repeat) {
auto color_loc = current_loc % gradient_len;
return color_loc < 0 ? gradient_len + color_loc : color_loc;
} else if (m_repeat_mode == RepeatMode::Reflect) {
auto color_loc = AK::abs(current_loc % gradient_len);
auto repeats = current_loc / gradient_len;
return (repeats & 1) ? gradient_len - color_loc : color_loc;
}
}
return loc;
};
auto int_loc = static_cast<i64>(floor(loc));
auto blend = loc - int_loc;
auto color = get_color(repeat_wrap_if_required(int_loc));
// Blend between the two neighboring colors (this fixes some nasty aliasing issues at small angles)
if (blend >= 0.004f)
color = color_blend(color, get_color(repeat_wrap_if_required(int_loc + 1)), blend);
return color;
}
bool repeating() const
{
return m_repeat_mode != RepeatMode::None;
}
enum class RepeatMode {
None,
Repeat,
Reflect
};
void set_repeat_mode(RepeatMode repeat_mode)
{
// Note: A gradient can be set to repeating without a repeat length.
// The repeat length is used for CSS gradients but not for SVG gradients.
m_repeat_mode = repeat_mode;
}
private:
RepeatMode m_repeat_mode { RepeatMode::None };
int m_start_offset { 0 };
float m_sample_scale { 1 };
ReadonlySpan<ColorStop> m_color_stops {};
AlphaType m_alpha_type { AlphaType::Premultiplied };
Vector<Color, 1024> m_gradient_line_colors;
bool m_requires_blending = false;
};
template<typename TransformFunction>
struct Gradient {
Gradient(GradientLine gradient_line, TransformFunction transform_function)
: m_gradient_line(move(gradient_line))
, m_transform_function(move(transform_function))
{
}
template<typename CoordinateType = int>
auto sample_function()
{
return [this](Point<CoordinateType> point) {
return m_gradient_line.sample_color(m_transform_function(point.x(), point.y()));
};
}
GradientLine& gradient_line()
{
return m_gradient_line;
}
private:
GradientLine m_gradient_line;
TransformFunction m_transform_function;
};
static auto create_conic_gradient(ReadonlySpan<ColorStop> color_stops, FloatPoint center_point, float start_angle, Optional<float> repeat_length, AlphaType alpha_type = AlphaType::Premultiplied)
{
// FIXME: Do we need/want sub-degree accuracy for the gradient line?
GradientLine gradient_line(360, color_stops, repeat_length, alpha_type);
float normalized_start_angle = (360.0f - start_angle) + 90.0f;
// The flooring can make gradients that want soft edges look worse, so only floor if we have hard edges.
// Which makes sure the hard edge stay hard edges :^)
bool should_floor_angles = false;
for (size_t i = 0; i < color_stops.size() - 1; i++) {
if (color_stops[i + 1].position - color_stops[i].position <= 0.01f) {
should_floor_angles = true;
break;
}
}
return Gradient {
move(gradient_line),
[=](int x, int y) {
auto point = FloatPoint { x, y } - center_point;
// FIXME: We could probably get away with some approximation here:
auto loc = fmod((AK::to_degrees(AK::atan2(point.y(), point.x())) + 360.0f + normalized_start_angle), 360.0f);
return should_floor_angles ? floor(loc) : loc;
}
};
}
// The following implements the gradient fill/stoke styles for the HTML canvas: https://html.spec.whatwg.org/multipage/canvas.html#fill-and-stroke-styles
static auto make_sample_non_relative(IntPoint draw_location, auto sample)
{
return [=, sample = move(sample)](IntPoint point) { return sample(point.translated(draw_location)); };
}
static auto make_linear_gradient_between_two_points(FloatPoint p0, FloatPoint p1, ReadonlySpan<ColorStop> color_stops, Optional<float> repeat_length)
{
auto delta = p1 - p0;
auto angle = AK::atan2(delta.y(), delta.x());
float sin_angle, cos_angle;
AK::sincos(angle, sin_angle, cos_angle);
int gradient_length = ceilf(p1.distance_from(p0));
auto rotated_start_point_x = p0.x() * cos_angle - p0.y() * -sin_angle;
return Gradient {
GradientLine(gradient_length, color_stops, repeat_length, AlphaType::Unpremultiplied),
[=](int x, int y) {
return (x * cos_angle - y * -sin_angle) - rotated_start_point_x;
}
};
}
void CanvasLinearGradientPaintStyle::paint(IntRect physical_bounding_box, PaintFunction paint) const
{
// If x0 = x1 and y0 = y1, then the linear gradient must paint nothing.
if (m_p0 == m_p1)
return;
if (color_stops().is_empty())
return;
if (color_stops().size() < 2)
return paint([this](IntPoint) { return color_stops().first().color; });
auto linear_gradient = make_linear_gradient_between_two_points(m_p0, m_p1, color_stops(), repeat_length());
paint(make_sample_non_relative(physical_bounding_box.location(), linear_gradient.sample_function()));
}
static GradientLine::RepeatMode svg_spread_method_to_repeat_mode(SVGGradientPaintStyle::SpreadMethod spread_method)
{
switch (spread_method) {
case SVGGradientPaintStyle::SpreadMethod::Pad:
return GradientLine::RepeatMode::None;
case SVGGradientPaintStyle::SpreadMethod::Reflect:
return GradientLine::RepeatMode::Reflect;
case SVGGradientPaintStyle::SpreadMethod::Repeat:
return GradientLine::RepeatMode::Repeat;
default:
VERIFY_NOT_REACHED();
}
}
void SVGGradientPaintStyle::set_gradient_transform(AffineTransform transform)
{
// Note: The scaling is removed so enough points on the gradient line are generated.
@ -267,187 +54,4 @@ void SVGGradientPaintStyle::set_gradient_transform(AffineTransform transform)
}
}
void SVGLinearGradientPaintStyle::paint(IntRect physical_bounding_box, PaintFunction paint) const
{
if (color_stops().is_empty())
return;
// If x1 = x2 and y1 = y2, then the area to be painted will be painted as
// a single color using the color and opacity of the last gradient stop.
if (m_p0 == m_p1)
return paint([this](IntPoint) { return color_stops().last().color; });
if (color_stops().size() < 2)
return paint([this](IntPoint) { return color_stops().first().color; });
float scale = gradient_transform_scale();
auto linear_gradient = make_linear_gradient_between_two_points(
m_p0.scaled(scale, scale), m_p1.scaled(scale, scale),
color_stops(), repeat_length());
linear_gradient.gradient_line().set_repeat_mode(
svg_spread_method_to_repeat_mode(spread_method()));
paint([&, sampler = linear_gradient.sample_function<float>()](IntPoint target_point) {
auto point = target_point.translated(physical_bounding_box.location()).to_type<float>();
if (auto inverse_transform = scale_adjusted_inverse_gradient_transform(); inverse_transform.has_value())
point = inverse_transform->map(point);
return sampler(point);
});
}
void CanvasConicGradientPaintStyle::paint(IntRect physical_bounding_box, PaintFunction paint) const
{
if (color_stops().is_empty())
return;
if (color_stops().size() < 2)
return paint([this](IntPoint) { return color_stops().first().color; });
// Follows the same rendering rule as CSS 'conic-gradient' and it is equivalent to CSS
// 'conic-gradient(from adjustedStartAnglerad at xpx ypx, angularColorStopList)'.
// Here:
// adjustedStartAngle is given by startAngle + π/2;
auto conic_gradient = create_conic_gradient(color_stops(), m_center, m_start_angle + 90.0f, repeat_length(), AlphaType::Unpremultiplied);
paint(make_sample_non_relative(physical_bounding_box.location(), conic_gradient.sample_function()));
}
static auto create_radial_gradient_between_two_circles(Gfx::FloatPoint start_center, float start_radius, Gfx::FloatPoint end_center, float end_radius, ReadonlySpan<ColorStop> color_stops, Optional<float> repeat_length)
{
bool reverse_gradient = end_radius < start_radius;
if (reverse_gradient) {
swap(end_radius, start_radius);
swap(end_center, start_center);
}
// FIXME: Handle the start_radius == end_radius special case separately.
// This hack is not quite correct.
if (end_radius - start_radius < 1)
end_radius += 1;
// Spec steps: Useless for writing an actual implementation (give it a go :P):
//
// 2. Let x(ω) = (x1-x0)ω + x0.
// Let y(ω) = (y1-y0)ω + y0.
// Let r(ω) = (r1-r0)ω + r0.
// Let the color at ω be the color at that position on the gradient
// (with the colors coming from the interpolation and extrapolation described above).
//
// 3. For all values of ω where r(ω) > 0, starting with the value of ω nearest to positive infinity and
// ending with the value of ω nearest to negative infinity, draw the circumference of the circle with
// radius r(ω) at position (x(ω), y(ω)), with the color at ω, but only painting on the parts of the
// bitmap that have not yet been painted on by earlier circles in this step for this rendering of the gradient.
auto center_dist = end_center.distance_from(start_center);
bool inner_contained = ((center_dist + start_radius) < end_radius);
auto start_point = start_center;
if (start_radius != 0) {
// Set the start point to the focal point.
auto f = end_radius / (end_radius - start_radius);
auto one_minus_f = 1 - f;
start_point = start_center.scaled(f) + end_center.scaled(one_minus_f);
}
// This is just an approximate upperbound (the gradient line class will shorten this if necessary).
int gradient_length = AK::ceil(center_dist + end_radius + start_radius);
GradientLine gradient_line(gradient_length, color_stops, repeat_length, AlphaType::Unpremultiplied);
// If you can simplify this please do, this is "best guess" implementation due to lack of specification.
// It was implemented to visually match chrome/firefox in all cases:
// - Start circle inside end circle
// - Start circle outside end circle
// - Start circle radius == end circle radius
// - Start circle larger than end circle (inside end circle)
// - Start circle larger than end circle (outside end circle)
// - Start circle or end circle radius == 0
auto circle_distance_finder = [=](auto radius, auto center) {
auto radius2 = radius * radius;
auto delta = center - start_point;
auto delta_xy = delta.x() * delta.y();
auto dx2_factor = radius2 - delta.y() * delta.y();
auto dy2_factor = radius2 - delta.x() * delta.x();
return [=](bool positive_root, auto vec) {
// This works out the distance to the nearest point on the circle
// in the direction of the "vec" vector.
auto dx2 = vec.x() * vec.x();
auto dy2 = vec.y() * vec.y();
auto root = sqrtf(dx2 * dx2_factor + dy2 * dy2_factor
+ 2 * vec.x() * vec.y() * delta_xy);
auto dot = vec.x() * delta.x() + vec.y() * delta.y();
return ((positive_root ? root : -root) + dot) / (dx2 + dy2);
};
};
auto end_circle_dist = circle_distance_finder(end_radius, end_center);
auto start_circle_dist = [=, dist = circle_distance_finder(start_radius, start_center)](bool positive_root, auto vec) {
if (start_center == start_point)
return start_radius;
return dist(positive_root, vec);
};
return Gradient {
move(gradient_line),
[=](float x, float y) {
auto loc = [&] {
FloatPoint point { x, y };
// Add a little to avoid division by zero at the focal point.
if (point == start_point)
point += FloatPoint { 0.001f, 0.001f };
// The "vec" (unit) vector points from the focal point to the current point.
auto dist = point.distance_from(start_point);
auto vec = (point - start_point) / dist;
bool use_positive_root = inner_contained || reverse_gradient;
auto dist_end = end_circle_dist(use_positive_root, vec);
auto dist_start = start_circle_dist(use_positive_root, vec);
// FIXME: Returning nan is a hack for "Don't paint me!"
if (dist_end < 0)
return AK::NaN<float>;
if (dist_end - dist_start < 0)
return float(gradient_length);
return (dist - dist_start) / (dist_end - dist_start);
}();
if (reverse_gradient)
loc = 1.0f - loc;
return loc * gradient_length;
}
};
}
void CanvasRadialGradientPaintStyle::paint(IntRect physical_bounding_box, PaintFunction paint) const
{
// 1. If x0 = x1 and y0 = y1 and r0 = r1, then the radial gradient must paint nothing. Return.
if (m_start_center == m_end_center && m_start_radius == m_end_radius)
return;
if (color_stops().is_empty())
return;
if (color_stops().size() < 2)
return paint([this](IntPoint) { return color_stops().first().color; });
if (m_end_radius == 0 && m_start_radius == 0)
return;
auto radial_gradient = create_radial_gradient_between_two_circles(m_start_center, m_start_radius, m_end_center, m_end_radius, color_stops(), repeat_length());
paint(make_sample_non_relative(physical_bounding_box.location(), radial_gradient.sample_function()));
}
void SVGRadialGradientPaintStyle::paint(IntRect physical_bounding_box, PaintFunction paint) const
{
// FIXME: Ensure this handles all the edge cases of SVG gradients.
if (color_stops().is_empty())
return;
if (color_stops().size() < 2 || (m_end_radius == 0 && m_start_radius == 0))
return paint([this](IntPoint) { return color_stops().last().color; });
float scale = gradient_transform_scale();
auto radial_gradient = create_radial_gradient_between_two_circles(
m_start_center.scaled(scale, scale), m_start_radius * scale, m_end_center.scaled(scale, scale), m_end_radius * scale,
color_stops(), repeat_length());
radial_gradient.gradient_line().set_repeat_mode(
svg_spread_method_to_repeat_mode(spread_method()));
paint([&, sampler = radial_gradient.sample_function<float>()](IntPoint target_point) {
auto point = target_point.translated(physical_bounding_box.location()).to_type<float>();
if (auto inverse_transform = scale_adjusted_inverse_gradient_transform(); inverse_transform.has_value())
point = inverse_transform->map(point);
return sampler(point);
});
}
}

View file

@ -22,8 +22,6 @@ struct ColorStop {
float color_stop_step(ColorStop const& previous_stop, ColorStop const& next_stop, float position);
class GradientLine;
inline float normalized_gradient_angle_radians(float gradient_angle)
{
// Adjust angle so 0 degrees is bottom

View file

@ -6,11 +6,9 @@
#pragma once
#include <AK/Function.h>
#include <AK/NonnullRefPtr.h>
#include <AK/QuickSort.h>
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
#include <AK/Vector.h>
#include <LibGfx/Color.h>
#include <LibGfx/Forward.h>
@ -22,20 +20,6 @@ namespace Gfx {
class PaintStyle : public RefCounted<PaintStyle> {
public:
virtual ~PaintStyle() = default;
using SamplerFunction = Function<Color(IntPoint)>;
using PaintFunction = Function<void(SamplerFunction)>;
// Paint styles that have paint time dependent state (e.g. based on the paint size) may find it easier to override paint().
// If paint() is overridden sample_color() is unused.
virtual void paint(IntRect physical_bounding_box, PaintFunction paint) const
{
(void)physical_bounding_box;
paint([this](IntPoint point) { return sample_color(point); });
}
private:
// Simple paint styles can simply override sample_color() if they can easily generate a color from a coordinate.
virtual Color sample_color(IntPoint) const { return Color(); }
};
class SolidColorPaintStyle : public PaintStyle {
@ -45,7 +29,7 @@ public:
return adopt_nonnull_ref_or_enomem(new (nothrow) SolidColorPaintStyle(color));
}
virtual Color sample_color(IntPoint) const override { return m_color; }
Color const& color() const { return m_color; }
private:
SolidColorPaintStyle(Color color)
@ -101,8 +85,6 @@ public:
FloatPoint end_point() const { return m_p1; }
private:
virtual void paint(IntRect physical_bounding_box, PaintFunction paint) const override;
CanvasLinearGradientPaintStyle(FloatPoint p0, FloatPoint p1)
: m_p0(p0)
, m_p1(p1)
@ -120,9 +102,10 @@ public:
return adopt_nonnull_ref_or_enomem(new (nothrow) CanvasConicGradientPaintStyle(center, start_angle));
}
private:
virtual void paint(IntRect physical_bounding_box, PaintFunction paint) const override;
FloatPoint center() const { return m_center; }
float start_angle() const { return m_start_angle; }
private:
CanvasConicGradientPaintStyle(FloatPoint center, float start_angle)
: m_center(center)
, m_start_angle(start_angle)
@ -146,8 +129,6 @@ public:
float end_radius() const { return m_end_radius; }
private:
virtual void paint(IntRect physical_bounding_box, PaintFunction paint) const override;
CanvasRadialGradientPaintStyle(FloatPoint start_center, float start_radius, FloatPoint end_center, float end_radius)
: m_start_center(start_center)
, m_start_radius(start_radius)
@ -214,8 +195,6 @@ public:
}
private:
virtual void paint(IntRect physical_bounding_box, PaintFunction paint) const override;
FloatPoint m_p0;
FloatPoint m_p1;
};
@ -256,8 +235,6 @@ public:
}
private:
virtual void paint(IntRect physical_bounding_box, PaintFunction paint) const override;
FloatPoint m_start_center;
float m_start_radius { 0.0f };
FloatPoint m_end_center;

View file

@ -47,9 +47,7 @@ static void apply_paint_style(SkPaint& paint, Gfx::PaintStyle const& style)
{
if (is<Gfx::SolidColorPaintStyle>(style)) {
auto const& solid_color = static_cast<Gfx::SolidColorPaintStyle const&>(style);
auto color = solid_color.sample_color(Gfx::IntPoint(0, 0));
paint.setColor(to_skia_color(color));
paint.setColor(to_skia_color(solid_color.color()));
} else if (is<Gfx::CanvasLinearGradientPaintStyle>(style)) {
auto const& linear_gradient = static_cast<Gfx::CanvasLinearGradientPaintStyle const&>(style);
auto const& color_stops = linear_gradient.color_stops();

View file

@ -10,91 +10,12 @@
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/HTML/CanvasPattern.h>
#include <LibWeb/HTML/CanvasRenderingContext2D.h>
#include <LibWeb/HTML/ImageBitmap.h>
#include <LibWeb/SVG/SVGImageElement.h>
namespace Web::HTML {
GC_DEFINE_ALLOCATOR(CanvasPattern);
// https://html.spec.whatwg.org/multipage/canvas.html#dom-canvaspattern-settransform
void CanvasPatternPaintStyle::paint(Gfx::IntRect physical_bounding_box, PaintFunction paint) const
{
// 1. Create an infinite transparent black bitmap.
// *waves magic wand 🪄*
// Done!
// 2. Place a copy of the image on the bitmap, anchored such that its top left corner
// is at the origin of the coordinate space, with one coordinate space unit per CSS pixel of the image,
// then place repeated copies of this image horizontally to the left and right, if the repetition behavior
// is "repeat-x", or vertically up and down, if the repetition behavior is "repeat-y", or in all four directions
// all over the bitmap, if the repetition behavior is "repeat".
// FIXME: If the original image data is a bitmap image, then the value painted at a point in the area of
// the repetitions is computed by filtering the original image data. When scaling up, if the imageSmoothingEnabled
// attribute is set to false, then the image must be rendered using nearest-neighbor interpolation.
// Otherwise, the user agent may use any filtering algorithm (for example bilinear interpolation or nearest-neighbor).
// User agents which support multiple filtering algorithms may use the value of the imageSmoothingQuality attribute
// to guide the choice of filtering algorithm. When such a filtering algorithm requires a pixel value from outside
// the original image data, it must instead use the value from wrapping the pixel's coordinates to the original
// image's dimensions. (That is, the filter uses 'repeat' behavior, regardless of the value of the pattern's repetition behavior.)
// FIXME: 3. Transform the resulting bitmap according to the pattern's transformation matrix.
// FIXME: 4. Transform the resulting bitmap again, this time according to the current transformation matrix.
// 5. Replace any part of the image outside the area in which the pattern is to be rendered with transparent black.
// 6. The resulting bitmap is what is to be rendered, with the same origin and same scale.
// FIXME: This doesn't handle a 'none' canvas context mode.
auto bitmap = m_image.visit(
[](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> { return source->immutable_bitmap(); },
[](GC::Root<SVG::SVGImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> { return source->current_image_bitmap(); },
[](GC::Root<OffscreenCanvas> const& source) -> RefPtr<Gfx::ImmutableBitmap> { return Gfx::ImmutableBitmap::create(*source->bitmap()); },
[](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> { return Gfx::ImmutableBitmap::create_snapshot_from_painting_surface(*source->surface()); },
[](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> { return Gfx::ImmutableBitmap::create(*source->bitmap()); },
[](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> { return Gfx::ImmutableBitmap::create(*source->bitmap()); });
VERIFY(bitmap);
auto const bitmap_width = bitmap->width();
auto const bitmap_height = bitmap->height();
paint([=, this](auto point) {
point.translate_by(physical_bounding_box.location());
point = [&]() -> Gfx::IntPoint {
switch (m_repetition) {
case Repetition::NoRepeat: {
return point;
}
case Repetition::Repeat: {
return {
point.x() % bitmap_width,
point.y() % bitmap_height
};
}
case Repetition::RepeatX: {
return {
point.x() % bitmap_width,
point.y()
};
}
case Repetition::RepeatY: {
return {
point.x(),
point.y() % bitmap_height
};
}
default:
VERIFY_NOT_REACHED();
}
}();
if (bitmap->rect().contains(point))
return bitmap->get_pixel(point.x(), point.y());
return Gfx::Color();
});
}
CanvasPattern::CanvasPattern(JS::Realm& realm, CanvasPatternPaintStyle& pattern)
: PlatformObject(realm)
, m_pattern(pattern)

View file

@ -27,7 +27,7 @@ public:
return adopt_nonnull_ref_or_enomem(new (nothrow) CanvasPatternPaintStyle(move(image), repetition));
}
virtual void paint(Gfx::IntRect physical_bounding_box, PaintFunction paint) const override;
Repetition repetition() const { return m_repetition; }
private:
CanvasPatternPaintStyle(CanvasImageSource image, Repetition repetition)