LibGfx: Reduce Painter to the bitmap-compositing interface
After 2D canvas stops using Gfx::Painter as its drawing backend, the base Painter interface only needs to describe bitmap compositing work that still happens outside PainterSkia. Narrow the interface to clear_rect, fill_rect and draw_bitmap, which covers GIF/APNG frame compositing, CSS cursor bitmap painting, canvas readback and the Android UI blit.
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73352ef2d2
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5 changed files with 17 additions and 83 deletions
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@ -7,13 +7,11 @@
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#pragma once
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#include <AK/Forward.h>
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#include <AK/Optional.h>
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#include <LibGfx/CompositingAndBlendingOperator.h>
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#include <LibGfx/Filter.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/PaintStyle.h>
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#include <LibGfx/Path.h>
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#include <LibGfx/ScalingMode.h>
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#include <LibGfx/WindingRule.h>
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namespace Gfx {
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@ -27,25 +25,6 @@ public:
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virtual void fill_rect(Gfx::FloatRect const&, Gfx::Color) = 0;
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virtual void draw_bitmap(Gfx::FloatRect const& dst_rect, Gfx::DecodedImageFrame const& source, Gfx::IntRect const& src_rect, Gfx::ScalingMode, Optional<Gfx::Filter> filters, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) = 0;
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virtual void stroke_path(Gfx::Path const&, Gfx::Color, float thickness) = 0;
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virtual void stroke_path(Gfx::Path const&, Gfx::Color, float thickness, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle, Gfx::Path::JoinStyle, float miter_limit, Vector<float> const& dash_array, float dash_offset) = 0;
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virtual void stroke_path(Gfx::Path const&, Gfx::PaintStyle const&, Optional<Gfx::Filter>, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) = 0;
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virtual void stroke_path(Gfx::Path const&, Gfx::PaintStyle const&, Optional<Gfx::Filter>, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle const&, Gfx::Path::JoinStyle const&, float miter_limit, Vector<float> const&, float dash_offset) = 0;
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virtual void fill_path(Gfx::Path const&, Gfx::Color, Gfx::WindingRule) = 0;
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virtual void fill_path(Gfx::Path const&, Gfx::Color, Gfx::WindingRule, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) = 0;
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virtual void fill_path(Gfx::Path const&, Gfx::PaintStyle const&, Optional<Gfx::Filter>, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::WindingRule) = 0;
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virtual void set_transform(Gfx::AffineTransform const&) = 0;
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virtual void save() = 0;
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virtual void restore() = 0;
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virtual void clip(Gfx::Path const&, Gfx::WindingRule) = 0;
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virtual void reset() = 0;
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virtual void prune_caches() { }
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};
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}
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@ -218,22 +218,6 @@ void PainterSkia::set_transform(Gfx::AffineTransform const& transform)
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canvas.setMatrix(matrix);
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}
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void PainterSkia::stroke_path(Gfx::Path const& path, Gfx::Color color, float thickness)
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{
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// Skia treats zero thickness as a special case and will draw a hairline, while we want to draw nothing.
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if (thickness <= 0)
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return;
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(thickness);
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paint.setColor(to_skia_color(color));
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auto sk_path = to_skia_path(path);
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auto& canvas = impl().painting_surface->canvas();
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canvas.drawPath(sk_path, paint);
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}
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void PainterSkia::stroke_path(Gfx::Path const& path, Gfx::Color color, float thickness, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle cap_style, Gfx::Path::JoinStyle join_style, float miter_limit, Vector<float> const& dash_array, float dash_offset)
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{
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// Skia treats zero thickness as a special case and will draw a hairline, while we want to draw nothing.
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@ -256,24 +240,6 @@ void PainterSkia::stroke_path(Gfx::Path const& path, Gfx::Color color, float thi
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canvas.drawPath(sk_path, paint);
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}
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void PainterSkia::stroke_path(Gfx::Path const& path, Gfx::PaintStyle const& paint_style, Optional<Gfx::Filter> filter, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator)
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{
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// Skia treats zero thickness as a special case and will draw a hairline, while we want to draw nothing.
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if (thickness <= 0)
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return;
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auto sk_path = to_skia_path(path);
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auto paint = to_skia_paint(paint_style, filter, impl().image_cache);
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paint.setAntiAlias(true);
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float alpha = paint.getAlphaf();
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paint.setAlphaf(alpha * global_alpha);
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paint.setStyle(SkPaint::Style::kStroke_Style);
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paint.setStrokeWidth(thickness);
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paint.setBlender(to_skia_blender(compositing_and_blending_operator));
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auto& canvas = impl().painting_surface->canvas();
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canvas.drawPath(sk_path, paint);
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}
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void PainterSkia::stroke_path(Gfx::Path const& path, Gfx::PaintStyle const& paint_style, Optional<Gfx::Filter> filter, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle const& cap_style, Gfx::Path::JoinStyle const& join_style, float miter_limit, Vector<float> const& dash_array, float dash_offset)
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{
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// Skia treats zero thickness as a special case and will draw a hairline, while we want to draw nothing.
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@ -296,17 +262,6 @@ void PainterSkia::stroke_path(Gfx::Path const& path, Gfx::PaintStyle const& pain
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canvas.drawPath(sk_path, paint);
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}
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void PainterSkia::fill_path(Gfx::Path const& path, Gfx::Color color, Gfx::WindingRule winding_rule)
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{
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor(to_skia_color(color));
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auto sk_path = to_skia_path(path);
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sk_path.setFillType(to_skia_path_fill_type(winding_rule));
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auto& canvas = impl().painting_surface->canvas();
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canvas.drawPath(sk_path, paint);
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}
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void PainterSkia::fill_path(Gfx::Path const& path, Gfx::Color color, Gfx::WindingRule winding_rule, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator)
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{
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SkPaint paint;
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@ -8,8 +8,11 @@
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#include <AK/NonnullOwnPtr.h>
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#include <LibGfx/CompositingAndBlendingOperator.h>
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#include <LibGfx/PaintStyle.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/PaintingSurface.h>
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#include <LibGfx/Path.h>
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#include <LibGfx/WindingRule.h>
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namespace Gfx {
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@ -21,19 +24,16 @@ public:
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virtual void clear_rect(Gfx::FloatRect const&, Color) override;
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virtual void fill_rect(Gfx::FloatRect const&, Color) override;
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virtual void draw_bitmap(Gfx::FloatRect const& dst_rect, Gfx::DecodedImageFrame const& source, Gfx::IntRect const& src_rect, Gfx::ScalingMode, Optional<Gfx::Filter>, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) override;
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virtual void stroke_path(Gfx::Path const&, Gfx::Color, float thickness) override;
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virtual void stroke_path(Gfx::Path const&, Gfx::Color, float thickness, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle, Gfx::Path::JoinStyle, float miter_limit, Vector<float> const& dash_array, float dash_offset) override;
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virtual void stroke_path(Gfx::Path const&, Gfx::PaintStyle const&, Optional<Gfx::Filter>, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) override;
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virtual void stroke_path(Gfx::Path const&, Gfx::PaintStyle const&, Optional<Gfx::Filter>, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle const&, Gfx::Path::JoinStyle const&, float miter_limit, Vector<float> const&, float dash_offset) override;
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virtual void fill_path(Gfx::Path const&, Gfx::Color, Gfx::WindingRule) override;
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virtual void fill_path(Gfx::Path const&, Gfx::Color, Gfx::WindingRule, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) override;
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virtual void fill_path(Gfx::Path const&, Gfx::PaintStyle const&, Optional<Gfx::Filter>, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::WindingRule) override;
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virtual void set_transform(Gfx::AffineTransform const&) override;
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virtual void save() override;
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virtual void restore() override;
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virtual void clip(Gfx::Path const&, Gfx::WindingRule) override;
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virtual void reset() override;
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virtual void prune_caches() override;
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void stroke_path(Gfx::Path const&, Gfx::Color, float thickness, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle, Gfx::Path::JoinStyle, float miter_limit, Vector<float> const& dash_array, float dash_offset);
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void stroke_path(Gfx::Path const&, Gfx::PaintStyle const&, Optional<Gfx::Filter>, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle const&, Gfx::Path::JoinStyle const&, float miter_limit, Vector<float> const&, float dash_offset);
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void fill_path(Gfx::Path const&, Gfx::Color, Gfx::WindingRule, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator);
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void fill_path(Gfx::Path const&, Gfx::PaintStyle const&, Optional<Gfx::Filter>, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::WindingRule);
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void set_transform(Gfx::AffineTransform const&);
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void save();
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void restore();
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void clip(Gfx::Path const&, Gfx::WindingRule);
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void reset();
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void prune_caches();
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private:
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struct Impl;
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@ -13,7 +13,7 @@ namespace Gfx {
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ErrorOr<NonnullRefPtr<Gfx::Bitmap>> VectorGraphic::bitmap(IntSize size, AffineTransform transform) const
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{
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auto bitmap = TRY(Bitmap::create(Gfx::BitmapFormat::BGRA8888, size));
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auto painter = PainterSkia::create(bitmap);
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auto painter = make<PainterSkia>(PaintingSurface::wrap_bitmap(bitmap));
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// Apply the transform then center within destination rectangle (this ignores any translation from the transform):
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// This allows you to easily rotate or flip the image before painting.
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@ -7,8 +7,8 @@
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#pragma once
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#include <AK/RefCounted.h>
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#include <LibGfx/AffineTransform.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Size.h>
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namespace Gfx {
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@ -16,7 +16,7 @@ namespace Gfx {
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class VectorGraphic : public RefCounted<VectorGraphic> {
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public:
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virtual IntSize intrinsic_size() const = 0;
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virtual void draw(Painter&) const = 0;
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virtual void draw(PainterSkia&) const = 0;
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IntSize size() const { return intrinsic_size(); }
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IntRect rect() const { return { {}, size() }; }
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