LibWeb: Keep active platform timers alive during GC
Treat active Platform::Timer objects as event-loop roots so their GC callbacks stay marked while the underlying Core::Timer can still fire. Finalize unreachable timers by stopping the Core timer and dropping the callback, preventing incremental sweep from leaving a timer with a raw pointer to a swept GC::Function.
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2 changed files with 17 additions and 0 deletions
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@ -24,6 +24,18 @@ Timer::Timer()
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Timer::~Timer() = default;
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void Timer::finalize()
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{
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Base::finalize();
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stop();
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on_timeout = nullptr;
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}
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bool Timer::must_survive_garbage_collection() const
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{
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return is_active();
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}
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void Timer::visit_edges(JS::Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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@ -22,7 +22,12 @@ public:
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static GC::Ref<Timer> create_repeating(GC::Heap&, int interval_ms, GC::Ptr<GC::Function<void()>> timeout_handler);
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static GC::Ref<Timer> create_single_shot(GC::Heap&, int interval_ms, GC::Ptr<GC::Function<void()>> timeout_handler);
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static constexpr bool OVERRIDES_MUST_SURVIVE_GARBAGE_COLLECTION = true;
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static constexpr bool OVERRIDES_FINALIZE = true;
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virtual ~Timer();
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virtual void finalize() override;
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virtual bool must_survive_garbage_collection() const override;
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void start();
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void start(int interval_ms);
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