Commit graph

35 commits

Author SHA1 Message Date
Aliaksandr Kalenik
a08734ecbc LibGfx+LibWeb+Compositor+WebContent: Commit 2D canvas flushes atomically
2D canvas contexts started publishing partial frames after canvas
rasterization moved into the Compositor. WebContent still splits large
recorded command lists after 64 commands, but every split batch was sent
through the same compositor path as the end-of-frame flush. The
compositor replayed each batch into the DrawCanvas source surface,
so a pending present could sample a canvas after clear and before the
rest of the next frame had been drawn. Canvas-heavy pages such as
slither.com then flickered between partial and complete frames.

Carry an explicit commit bit with 2D canvas command updates. Non-commit
batches now update a hidden working canvas in the Compositor, while the
display-list-visible surface keeps the last committed canvas contents.
The end-of-frame canvas preparation sends the commit boundary, including
the empty-commit case needed when the auto-flush consumed all recorded
commands before prepare_for_compositing() runs.
2026-06-19 00:01:26 +02:00
Aliaksandr Kalenik
12f9318106 LibGfx: Let PaintingSurface read from source offsets
Remote canvas readback needs to copy subrects out of a larger Skia
surface instead of always copying from the origin.
2026-06-17 19:07:32 +02:00
Aliaksandr Kalenik
93bbdf1f55 LibWeb: Use compositor surface IDs for embedded content
Display lists kept canvas and nested navigable content alive through
ExternalContentSource objects. That made the resource graph depend on
process-local object identity instead of a stable surface handle, which
blocks compositor process isolation and made teardown-sensitive embedded
content harder to reason about.

Allocate CompositorSurfaceId values for canvases and child navigables,
publish their backing stores to the owning compositor, and paint them
with DrawCompositorSurface. Child navigables now publish to parent
compositors by CompositorContextId instead of raw object pointers, so
the in-process path uses the same stable addressing model required by a
remote compositor.

Clear and skip stale child surfaces during teardown, preserve Skia
canvas state while drawing compositor surfaces, and add display-list
coverage for canvas and iframe compositor surfaces. The nested navigable
async-scrolling baseline now expects DrawCompositorSurface.
2026-05-18 15:27:59 +02:00
Aliaksandr Kalenik
3c25d080b1 LibGfx: Move painting surface snapshots to PaintingSurface
ImmutableBitmap still owned the helper that read pixels from a
PaintingSurface and wrapped the result as an ImmutableBitmap. That kept
a surface readback operation attached to the type we are trying to
remove, even though the snapshot is really a property of the painting
surface.

Add PaintingSurface::snapshot_bitmap() as the explicit readback path.
The remaining callers now wrap that bitmap in ImmutableBitmap only at
the places that still need the old abstraction. Canvas serialization
also uses the same helper, so the BGRA8888 premultiplied snapshot
policy has a single owner.
2026-05-05 14:39:17 -05:00
Aliaksandr Kalenik
40a619e286 LibGfx+LibWeb: Drop SkiaBackendContext locking
The rendering thread now uses its own SkiaBackendContext, and the main
thread no longer reaches into GPU-backed Skia objects directly. No Skia
context is shared between threads anymore, so the mutex on
SkiaBackendContext and the lock_context()/unlock_context() pair that
wrapped every PaintingSurface and ImmutableBitmap operation are all dead
weight and can go.
2026-05-04 20:12:21 +02:00
Aliaksandr Kalenik
55fa127cde LibGfx: Let create_with_size() take an explicit Skia context
create_with_size() always pulls the process-wide SkiaBackendContext
singleton. Add an optional context parameter so the rendering thread can
build surfaces against its own independent context instead.
2026-05-04 20:12:21 +02:00
Aliaksandr Kalenik
63e20046ec LibGfx: Rename main-thread Skia backend accessor
Lets give more sensible name for the(), considering we will have
multiple contexts within one process.
2026-05-04 20:12:21 +02:00
Zaggy1024
47237a119d LibGfx: Set painting surfaces' color spaces to sRGB
We weren't actually converting color primaries because this was
unspecified.
2026-04-18 01:25:00 -05:00
Aliaksandr Kalenik
46fcf51bf7 LibGfx: Move VulkanImage into a separate file 2026-04-12 21:18:33 +02:00
Jonathan Gamble
38ca54f36a Meta+LibGfx: Rename USE_VULKAN_IMAGES to USE_VULKAN_DMABUF_IMAGES 2026-04-12 21:18:33 +02:00
Aliaksandr Kalenik
75af441bff Everywhere: Replace SharedBackingStore with Gfx::SharedImage
Generalize the backing store sharing abstraction into SharedImage, which
represents shared GPU memory independently of Skia and can be used to
share memory between different processes or different GPU contexts.
2026-04-09 01:18:59 +02:00
Tim Ledbetter
26389363ad LibGfx+LibWeb: Move Skia backend context to process level singleton
Previously, this was attached to the traversable navigable. Using a
singleton instead allows us to use the context for detached documents.
2026-03-19 13:35:16 +01:00
Jelle Raaijmakers
6596f27475 LibGfx: Use accelerated painting surface snapshots if available
If we have a Skia backend context available, use it to make image
snapshots. Drops blitting CPU usage from 55% to 0.6% for slither.io on
my machine.

Adds a fallback to ::bitmap() to store a bitmap blitted from an SkImage
if that's available.
2026-02-27 10:06:48 +01:00
Andreas Kling
80b80b28ef LibGfx: Fall back to CPU surface when GPU surface creation fails
GPU backends have maximum texture dimension limits (e.g. 16384 on
macOS Metal). When a surface exceeds this limit, Skia's RenderTarget
returns null and we would VERIFY crash.

Instead, fall back to a CPU-backed surface via SkSurfaces::WrapPixels.
This produces a correct rendering, just without GPU acceleration.
2026-02-22 14:22:51 +01:00
Luke Wilde
1494599b82 LibGfx: Add missing SkiaBackendContext locks
This adds locking for:
- Creating a sk_image from ImmutableBitmap
- Destroying ImmutableBitmap's sk_image
- Read/writing PaintingSurface for Bitmaps
2026-01-23 17:15:23 +01:00
ayeteadoe
ee3aa865af Meta+LibGfx+LibWeb: Update skia to 144 and remove overlay port
Skia deprecated some non-span versions of their API, but they provided
SK_SUPPORT_UNSPANNED_APIS to expose the legacy versions.

SkFontMgr_New_FontConfig now requires a font scanner to be passed in.

There were a few screenshot tests that visibily looked the same but skia
must've changed some rendering infrastructure as the PNGs were not
matching anymore so I rebaselined those and adjusted the fuzzy matching
config to allow them to pass on both macOS and Linux.

The empty-radial-gradient-crash Ref test started to fail as we were
setting the horizontal scale factor to inf in when the height = 0. It
looks like something changed to make doing that not valid anymore.

The overlay port is removed as the issues, mainly skcms symbol import
and export were resolved upstream in skia and utilized in the new port
version.
2025-12-17 12:00:33 +01:00
Andreas Kling
2577c5ce67 Revert "Meta+LibGfx+LibWeb: Update skia to 144 and remove overlay port"
This reverts commit ac9688ea1e.

Broke the build on arm64 Linux.
2025-12-15 14:12:34 -06:00
ayeteadoe
ac9688ea1e Meta+LibGfx+LibWeb: Update skia to 144 and remove overlay port
Skia deprecated some non-span versions of their API, but they provided
SK_SUPPORT_UNSPANNED_APIS to expose the legacy versions.

SkFontMgr_New_FontConfig now requires a font scanner to be passed in.

There were a few screenshot tests that visibily looked the same but skia
must've changed some rendering infrastructure as the PNGs were not
matching anymore so I rebaselined those and adjusted the fuzzy matching
config to allow them to pass on both macOS and Linux.

The empty-radial-gradient-crash Ref test started to fail as we were
setting the horizontal scale factor to inf in when the height = 0. It
looks like something changed to make doing that not valid anymore.

The overlay port is removed as the issues, mainly skcms symbol import
and export were resolved upstream in skia and utilized in the new port
version.
2025-12-15 10:56:27 +01:00
Erik Kurzinger
ce03b8b3b1 LibGfx+LibWeb: Only compile dma-buf-related code on Linux
Shareable Vulkan image allocation on Linux relies on the dma-buf
interface, which is a Linux-specific thing. Therefore, we should only be
compiling it (and any code that uses it) on Linux. This change adds
preprocessor guards to do that. Enabling similar functionality on other
operating systems will need to leverage analogous interfaces on those
platforms, e.g. win32 handles on Windows.

All Vulkan image code will now be guarded by the USE_VULKAN_IMAGES
preprocessor definition, currently enabled on Linux if Vulkan is
available. Additionally, we shuffle around some code in
OpenGLContext.cpp to simplify the preprocessor conditionals.
2025-08-21 14:42:41 +02:00
Erik Kurzinger
41f1e920d8 LibGfx: Allow creating a PaintingSurface from a Vulkan image
This adds a new PaintingSurface creation function, create_from_vkimage,
which returns a PaintingSurface backed by a vulkan image. It's analogous
to the existing create_from_iosurface function. In both cases the
backing object will be imported into Skia as a render target and then an
SkSurface will be wrapped around that.

In order to ensure that the image will not be freed while still in use
by Skia, we will manually bump the refcount of the VulkanImage object
before passing it to Skia and then use the releaseCallback parameter of
WrapBackendRenderTarget to register a callback that drops this
reference.
2025-08-19 00:30:22 +02:00
Aliaksandr Kalenik
c18314b942 LibWeb+LibGfx: Replace BackingStore with PaintingSurface
Now, when Skia backend context is available by the time backing stores
are allocated, there is no need to have a separate BackingStore class.

This allows us to get rid of BackingStore -> PaintingSurface cache.
2025-07-04 16:12:47 +02:00
Jelle Raaijmakers
35efd4d14b LibWeb+LibGfx: Support alpha in CanvasRenderingContext2D
This is implemented by these related changes:

  * The Skia alpha type 'Opaque' is selected for surfaces that were
    created with the intention of not having an alpha channel.
    Previously we were simply creating one with alpha.

  * Clearing now happens through Skia's `clear()` which always uses the
    source color's value for the result, instead of setting all values
    to 0.

  * CanvasRenderingContext2D selects a different clearing color based on
    the `alpha` context attribute's value.
2025-04-29 13:51:23 +02:00
Aliaksandr Kalenik
a4cc0703d1 LibGfx: Make Skia surface construction/destruction thread-safe
With this change we ensure that Skia surfaces are allowed to be created
or destroyed only by one thread at a time. Not enforcing this before
resulted in "Single owner failure." assertion crashes in debug mode on
pages with canvas elements.
2025-04-15 02:33:32 +02:00
Aliaksandr Kalenik
fd147e6be0 LibWeb: Protect SkiaBackendContext with a mutex
The Skia Ganesh backend we currently use doesn't support painting from
multiple threads, which could happen before this change when the main
thread used Skia to paint on the HTML canvas while the rendering thread
was working on display list rasterization.

Fixes https://github.com/LadybirdBrowser/ladybird/issues/4172
2025-04-01 23:39:05 +02:00
Jelle Raaijmakers
342cb7addf LibGfx+LibWeb: Reuse DisplayListPlayer and PaintingSurface when possible
Previously, we were reinstantiating the DisplayListPlayer and
PaintingSurface on every paint.
2025-01-31 13:28:09 +01:00
Jelle Raaijmakers
a4639b3d8e LibGfx: Remove superfluous Gfx::s from PaintingSurface
No functional changes.
2025-01-31 13:28:09 +01:00
Aliaksandr Kalenik
30d915c361 LibGfx+LibWeb: Specify bottom left origin for WebGL's PaintingSurface
By doing that we eliminate the need for the vertical flip flag.

As a side effect it fixes the bug when doing:
`canvasContext2d.drawImage(canvasWithWebGLContext, 0, 0);`
produced a flipped image because we didn't account for different origin
while serializing PaintingSurface into Gfx::Bitmap.

Visual progress on https://ciechanow.ski/curves-and-surfaces/
2024-12-20 20:47:45 +01:00
Lucas CHOLLET
8f8ec146a1 LibGfx: Explicitly set color space of SkImages
If not set, when copying pixels into the SkImage, skia assumes that the
color space is the same as the input, so no transformation is done. We
are currently setting the color space to sRGB, this is fine for now as
it allows us to start making some transformations, but down the road we
will want to set that to the actual output's display color space.
2024-12-05 17:16:41 +01:00
Lucas CHOLLET
407aa629a0 LibGfx: Make PaintingSurface::write_from_bitmap take a Bitmap const&
It makes it a little bit easier to distinguish which one of
read_into_bitmap and write_from_bitmap actually modify the Bitmap that
was passed to the method. NFC.
2024-12-05 17:16:41 +01:00
Aliaksandr Kalenik
46cbbda944 LibWeb: Increase SkSurface's generation id when it's modified by WebGL
Skia is not aware of surface modifications done by WebGL, so we need to
manually increase generation id whenver WebGL invokes a writing
function.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
e683700fe6 LibWeb: Allow construction of PaintingSurface directly from IOSurface
Previously, constructing a PaintingSurface from an IOSurface required
wrapping IOSurface into a Metal texture before passing it to the
PaintingSurface constructor. This process was cumbersome, as the caller
needed access to a MetalContext to perform the wrapping.

With this change SkiaBackendContext maintains a reference to the
MetalContext which makes it possible to do:
IOSurface -> MetalTexture -> SkSurface within a PaintingSurface
constructor.
2024-12-03 23:35:45 +01:00
Pavel Shliak
8a07131229 LibGfx: Clean up #include directives
We actually include what we use where we use it.
This change aims to improve the speed of incremental builds.
2024-11-20 21:13:23 +01:00
Pavel Shliak
ed80e929e5 LibGfx: Sync to_skia_color_type 2024-11-18 19:17:51 +01:00
Tim Ledbetter
b08f12d3e6 LibGfx: Add a method to copy a Bitmap to a PaintingSurface 2024-11-13 14:38:39 +01:00
Timothy Flynn
93712b24bf Everywhere: Hoist the Libraries folder to the top-level 2024-11-10 12:50:45 +01:00
Renamed from Userland/Libraries/LibGfx/PaintingSurface.cpp (Browse further)