Enable -Wexit-time-destructors for all in-tree library targets and
update process-lifetime library statics so they no longer register
exit-time destructors. Long-lived caches, lookup tables, singleton
registries, and generated constants now use NeverDestroyed or leaked
references where the data is intended to live until process exit.
Update LibWeb, LibLine, and the binding generators so regenerated
sources follow the same rule instead of reintroducing destructed
statics.
This gives us a cheap way to wake up all PlaybackStream implementations
when they are sleeping due to an underrun. The new function is meant to
be very cheap so that it can be unconditionally called when new data is
ready to be written.
This will allow the audio sink to rely on streams to track the time in
written audio frames instead of writing silence when data isn't ready.
The WASAPI implementation was actually polling for new data every 10ms
after hitting an underrun, so now it drains the buffers and stops when
entering the underrun-paused state.
This commit adds in-place pimpl to abstract away the implementation of
Mutex. It also adds policies to configure the type of mutex desired.
Because of the tight integration between mutex and condition variables
they also needed to be reworked and the changes have to be in one commit
to retain atomicity.
A win32 and pthread implemenation is provided to make sure the api
works with both.
This commit splits out synchronization primitives from LibThreading into
LibSync. This is because LibThreading depends on LibCore, while LibCore
needs the synchronization primitives from LibThreading. This worked
while they were header only, but when I tried to add an implementation
file it ran into the circular dependency. To abstract away the pthread
implementation using cpp files is necessary so the synchronization
primitives were moved to a separate library.
Note that `pa_buffer_attr.tlength` is in bytes, not frames (see
`/usr/include/pulse/def.h`). I think the previous code asked for a
buffer that is 1/8 what the latency calculation wants (for float32
stereo), resulting in too frequent write callbacks, higher wakeup/CPU
churn, higher risk of crackles under load.
Instead of specifying the sample rate, channel count/map, etc. to the
PlaybackStream, we'll now use the output device's sample specification
whenever possible. If necessary, the stream will fall back to sane
default.
This hugely simplifies AudioMixingSink, since it no longer has to take
care of reinitializing the stream with a new sample specification when
it encounters a track with a higher sample rate or more channels. We
wouldn't be likely to benefit from this anyway, since it turns out that
at least Windows's virtual surround doesn't work through WASAPI at all,
and WASAPI likely wouldn't support downmixing.
This commit breaks playback of audio files that don't match the system
default audio device's sample rate and channel count. The next commit
introduces a converter into the pipeline to allow mixing of any sample
specification.
We were already assuming that our streams were using floats, we may as
well hardcode this. If we ever encounter a platform API that doesn't
support or convert from float, we can always bring this back.
Also, since we don't support big-endian systems, remove that check in
PulseAudioWrappers.
We can't control whether the instantiation mutex is held when
~Weakable() is called, so we need to implement this via a static raw
pointer instead to ensure that all operations on it are effectively
atomic.
We should be fine to just fall back to zero or the last returned value
if we encounter an error in PlaybackStream::total_time_played(), and
this also simplifies the using code.