Decoded video frames should own their planar YUV data and color space
directly. Keeping that storage behind ImmutableBitmap gave a
still-image abstraction media-specific behavior and made calls like
bitmap() potentially allocate and convert a whole video frame.
Move YUV ownership into Media::VideoFrame, where the lifetime naturally
follows media playback, and remove the YUV-backed mode from
ImmutableBitmap. This commit intentionally keeps the visible Web paint
path on ExternalContentSource by converting the current frame back to
an ImmutableBitmap where Web still expects one.
Callers that need pixels now ask the frame to convert explicitly. That
preserves behavior for canvas and bitmap consumers while making the
expensive YUV-to-pixel path visible at the call site instead of
hiding it behind ImmutableBitmap::bitmap().
Video frames are about to be shared between the decoder, the data
provider, the display sink, and Web painting code. Passing them by
value keeps ownership tied to the old bitmap-shaped pipeline and makes
later lifetime changes harder to reason about.
Make VideoFrame ref-counted and return NonnullRefPtr from the decoder
and media queues. This changes ownership only: a VideoFrame still wraps
an ImmutableBitmap at this point, so playback behavior remains
unchanged while later commits can move storage and painting
independently.
Doing this in FFmpegVideoDecoder meant that the fallback to BT.709 with
unspecified transfer characteristics was taking precedence. Instead of
overriding unspecified to sRGB there, change the switch statement in
ColorSpace::from_cicp() so that the unspecified fallback and override
both live in the same place.
This should fix the contrast on a lot of YouTube videos.
Note that this now also affects images, which is consistent with
Chromium.
Storing these was pointless, since they're only used briefly to provide
the info needed to upload the buffers to the GPU.
For BT.2020 coefficients, we can just say that the bit depth is 16 bits
since we're always bit replicating to that for Skia's shaders.
This saves us from having our own color conversion code, which was
taking up a fair amount of time in VideoDataProvider. With this change,
we should be able to play high resolution videos without interruptions
on machines where the CPU can keep up with decoding.
In order to make this change, ImmutableBitmap is now able to be
constructed with YUV data instead of an RBG bitmap. It holds onto a
YUVData instance that stores the buffers of image data, since Skia
itself doesn't take ownership of them.
In order to support greater than 8 bits of color depth, we normalize
the 10- or 12-bit color values into a 16-bit range.
Very minor change, which doesn't actually affect our output, since we
were already inputting and outputting microseconds, but it can't hurt
to give FFmpeg's decoder this information as well.