We don't need to proactively reset this anymore with the break out of
halting being determined by seek IDs instead. This will ensure that a
halting status upon a fast-path seek will still remain correct.
Checking for a seek within the error wait loop wasn't necessary, and
unlocking/relocking could actually lose a wake anyway. Callers always
break out of the decode loop into the thread loop, so this will still
seek immediately as before.
Otherwise, we can lose the signal if a seek is aborted after it has
moved the demuxer, making the sink not output until it reaches the time
of the last data it pulled.
Pass direct Core::EventLoop references through media producer and
playback plumbing that posts work back to the main thread. The browser
process main loops stay alive for the process lifetime, so these paths
no longer need weak event loop references.
Update LibMedia tests to pass their stack event loop directly to the
producer helpers.
Clearing the queue unconditionally here isn't right, since we could end
up with the prior frame to the target in the queue rather than being
decoded by handle_seek().
Incrementing the seek ID isn't really necessary here, since the wake
doesn't actually notify of seek completion, so if another seek doesn't
use the fast path, it won't complete that seek early anyway.
By incrementing the seek ID, it became necessary to also increment the
processed seek ID, which is actually intended to be mutated only by the
decoding thread, so it could potentially race and allow handle_seek()
to continue when it shouldn't.
Instead of using a playback state to initiate and wake from suspension,
suspend the decoders themselves based on the time since the last status
check or pull. This allows audio and video to suspend independently,
and fixes videos getting stuck after suspension due to the waking seeks
being skipped downstream of the decoder, leaving the decoder suspended.
We already have an optimization in demuxers to skip seeking to random
access points when the closest available is not closer than the current
timestamp in the file. This commit extends that same concept to the
rest of the pipeline.
DecodedVideoProducer now tracks a time range that is currently within
the queue. If the seeked time falls within that range, handle_seek()
is skipped, since the downstream can just skip forward to that
timestamp synchronously.
Similarly, DisplayingVideoSink checks whether seeks land in the range
between the current frame and the next frame end, and if so, the seek
never gets sent upstream in the pipeline.
Both use a fudging factor of 1.5x the duration to determine the end of
the available range, since Matroska/WebM doesn't use the same time
units for timestamps and durations, and therefore can leave a gap
between frames.
Seeks don't always move a decoded data producer's head, so we need to
make sure not to remove queued data downstream when that is the case.
To communicate this, the producers can now be queried before pulling
data, allowing them to have an in-band signal to clear the queued data
after a seek has moved the producer and broken monotonicity.
This fixes a flake in HTMLVideoElement-resize-event-during-playback.
Previously, we weren't too consistent about the definition of frame and
sample when it relates to raw audio data. This brings all the usages in
the context of raw data in line (hopefully), with samples referring to
a single PCM value, and frames referring to the multiple samples that
make up an instant's audio across all channels.
Now, all nodes are connected through Sink::connect_input() and
disconnect_input().
AudioMixer now derives from a base AudioProcessor class that inherits
from both AudioSink and AudioProducer. It is the only current node that
can accept multiple inputs, tracking each one by its pointer identity.
This is the new way of handling fast seeks. Instead of delegating the
logic all the way down the pipeline to the decoder thread's seek
handler, we can just determine the timestamp we want to seek to ahead
of time.
Seeking is now unified under one single method signature implemented by
all producers and transmitted through the pipeline by all sinks. By
doing it this way, we can simply instantaneously notify each node of
the pipeline that it needs to stop what it's doing and seek. For nodes
that are threaded (particularly the source providers), this causes them
to stop pushing data to their queue immediately, so that no stale data
makes it through to the output. Then, when new data does come through,
that is a clear indication that the seek has completed.
Note that track enablement is now through the pipeline as well, which
means that SuspendedStateHandler no longer has a way to suspend newly-
enabled tracks. Decoder suspension will need to be reworked to fit into
this new pipeline, sleeping/disposing and restarting entirely based on
the pull() timing in the producers.
Using a callback shared by all producers in the pipeline, notify the
AudioPlaybackSink when it needs to wake up and start processing data
again. Prior to this commit, it was simply burning CPU spinning until
data was produced.
This is an intermediate step towards unifying the pipeline around new
Producer/Sink interfaces. Producers now have a pull() method that gets
the next piece of data from them. The pull() method returns a status
that can indicate whether it has current data, and if not, why it's
unavailable. This signal will be passed down the pipeline to the final
sink, which can expose the signal to its user, which in the normal
playback pipeline is PlaybackManager. The signal can be used to
transition between playback states. Currently, this is only hooked up
to the buffering state, but should be used later for ending playback
as well as decoding error propagation.
Buffering is now determined solely based on whether the pipeline is
blocked on incomplete data, so the ready state for video now progresses
past HAVE_METADATA immediately after playback manager initializes. This
will change when files have buffered ranges.
- Provider -> producer
- (Audio|Video)DataProvider -> Decoded(Audio|Video)Producer
- MediaTimeProvider remains suffixed Provider, moves out of the
Providers folder to the root of LibMedia
This brings the naming more in line with the intended split
functionality split between different nodes in the pipeline.