Produce JS-visible string results as UTF-16 at their source, including
numeric formatting, BigInt and BigFraction formatting, URI encoding,
console formatting, parser errors, regular expression errors, Intl and
Temporal records, LibUnicode locale boundaries, and LibWeb bindings.
Handle fractional radix formatting through the UTF-16 builder view.
Move the remaining LibJS primitive string users to UTF-16 views and
strings. Remove the primitive string UTF-8 accessors and byte-string
coercion paths so new callers cannot rely on the old storage model.
Move CSS animation values into a mutable overlay on computed properties
and make base computed style data immutable after construction. Base
style mutation now goes through a builder that is consumed on publish,
so installed styles no longer expose mutation APIs.
Build new base style data for inherited style updates instead of cloning
and mutating installed computed properties. Element-specific computed
style adjustments now run before publication, while animation and
transition updates continue to mutate only the animated overlay.
Let style changes that only rebuild compatible accumulated visual
contexts avoid marking the display list dirty. This lets transform
and nonzero opacity updates send visual context tree updates without
recording a new display list.
Keep repainting changes that affect display-list contents or can change
visual context tree compatibility, including zero-crossing opacity,
transform invertibility crossings, background-attachment, clipping,
mix-blend-mode, and perspective. Schedule accumulated visual context
updates for animations independently of repaint so animated
transform/effect updates keep reaching the document.
Cover compatible visual context reuse, incompatible tree shapes, and the
display-list invalidation cases with focused LibWeb tests.
Move ComputedProperties and CascadedProperties out of the GC. They no
longer contain strong references to GC-managed data.
Keep computed styles alive from DOM elements and animation updates with
RefPtr. Pass style into layout constructors by reference, since layout
only copies the values it needs while building nodes.
Use GC::Weak for cascade source links, so entries no longer keep the
style declaration or shadow root alive.
Use the existing animated style update path when document style
recalculation reaches an element through inherited style recomputation.
Paused or filled animations can contain inherit, rem, rch, or other
font-relative keyframe values that depend on parent or root metrics.
Those dependencies can change even when the target's inherited computed
values do not otherwise change.
Make the document traversal opt in explicitly so animation-driven
inherited recomputation does not schedule another animation update while
propagating animated inherited values.
Add coverage for a media-gated root font-size change affecting a paused
rem-based animation. Update the font-stretch WPT expectation now that
its inherited-animation case passes.
Represent WebIDL C++ types with a single CppType model that tracks
nullability, optional presence, and contained storage.
GC-like values now use GC::Ref/GC::Ptr directly, while containers choose
"plain", "Root", or "Conservative" container types depending on what
they contain. For example, sequence<Element> becomes a RootVector of
GC::Ref values, while sequence<SomeDictionary> becomes a
ConservativeVector only when the dictionary contains GC-like values.
This moves the generated bindings away from wrapping GC values in
GC::Root by default.
This has broad fallout as the types passed to interfaces for GC
objects changes almost fully across the board.
Various setters on KeyframeEffect didn't invalidate animated style and
thus wouldn't be represented in computed style until something else
caused an invalidation.
Make style updates reach a fixed point when slot invalidation dirties
assigned nodes after their traversal point. During inherited-style
cascades, only the topmost changed element scans for descendant slots.
Animation inherited-style updates now include the target slot and walk
shadow-including descendants, so host animations propagate inherited
values through shadow trees and assigned slottables. Animated inherited
longhands also carry the same inherited-style invalidation signal as
regular style changes.
Mark custom elements dirty when their :defined state flips, so upgraded
elements do not keep stale :not(:defined) computed style. Add coverage
for slotted menu invalidation, descendant-slot scan counts, target slot
animations, host shadow-tree animations, and explicit inherit from an
animated non-inherited longhand.
This is used whereever we use `unsafe_layout_node`. There's no
difference in behavior for `SyntheticPseudoElement` but once we
implement element-reference pseudo-elements it will call
`unsafe_layout_node` on the referenced element rather than `layout_node`
Similar to GC::Root<T>, make GC::RootVector<T> constructible without
explicitly passing a Heap.
This is implemented by having RootVectorBase use GC::Heap::the() for
heap-free construction.
Previously we were inconsistent by generating code for enum definitions
but not generating code for dictionaries. With future changes to the
IDL generator to expose helpers to convert to and from IDL values
this produced circular depdendencies. To solve this problem, also
generate the dictionary definitions in bindings headers.
These steps need to be run whenever update_current_time is called and in
a future commit that will be more than just the one place currently.
This also removes the early return in `set_current_time` if the new
`current time` is the same as the old one, since we want to update
animations regardless (e.g. to run pending tasks)
A later commit will change `set_current_time` from being a simple
setter to handling animation update/event dispatch which we only want to
call once per update
We always had an associated document for the spec defined timelines
(i.e. `DocumentTimeline` and `ScrollTimeline`) but not for the ad-hoc
`InternalAnimationTimeline` so lets store one for that as well and use a
`Ref` instead of a `Ptr`.
This requires `convert_a_timeline_time_to_an_origin_relative_time` to be
implemented for `InternalAnimationTimeline` since it can now be called
where it previously wasn't due to the absence of a document - we just
return an empty optional since it's not used anywhere.
The Paintable tree and its supplemental painting data structures were
GC allocated because that was the easiest way to manage it and avoid
leaks introduced by ref cycles. This included the Paintable subclasses
themselves plus StackingContext, ChromeWidget, Scrollbar, ResizeHandle,
and scroll-frame state.
We are now trying to reduce GC allocation churn on layout and painting
updates, so keeping this short-lived rendering tree outside the JS heap
is a better fit. Move Paintable to RefCountedTreeNode, make painting
helpers ref-counted or weakly reference Paintables, and update the
layout and event-handler call sites to use RefPtr/WeakPtr ownership.
Animation updates propagate inherited animated values by walking the
animated target's subtree and calling `recompute_inherited_style()` on
each element. Elements inserted during the same rendering update may
not have computed properties yet, which violates an existing assertion,
causing a crash.
Fix this by skipping unstyled descendants during this walk. The
subsequent recursive style update computes their style from scratch.
Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.
This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.
Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
When constructing an Animation a null should be distinguished
from nothing being passed at all. This is not achieved by
use of our custom ExplicitNull IDL extended attribute.
Instead use the argument count to determine if the argument is
missing, which is a much more common pattern in the codebase.
When a `@keyframes` rule contains `animation-timing-function` with a
`var()`, we cannot eagerly resolve it to an `EasingFunction` at rule
cache build time because there is no element context available. We now
store the unresolved `StyleValue` and defer resolution to
`collect_animation_into()`, where the animated element's custom
properties can be used to substitute the variable. Previously, an
`animation-timing-function` with a `var()` in a `@keyframe` would cause
a crash.
Per the CSS Animations spec, the animation-timing-function property
describes how the animation progresses between each pair of keyframes,
not as an overall effect-level timing function.
Previously we set it as the effect-level timing function on the
AnimationEffect, which caused easing to be applied to the global
animation progress. This made animations with multiple keyframes
"pause" at the start and end of the full animation cycle instead of
easing smoothly between each pair of keyframes.
Now we:
- Store per-keyframe easing in ResolvedKeyFrame from @keyframes rules
- Store the default easing on CSSAnimation instead of on the effect
- Apply per-keyframe easing to the interval progress during
interpolation, falling back to the CSS animation's default easing
- Also store per-keyframe easing from JS-created KeyframeEffects to
avoid incorrectly applying CSS default easing to replaced effects
Handle Optional<T> and Optional<Variant<...>> correctly when wrapping
dictionary members, and make ComputedEffectTiming.localTime optional
to distinguish absence from null.
With per-paintable display list command caching now in place, the
separate paint-only properties resolution phase is no longer needed.
Resolution now happens inline during painting and its cost is amortized
since it only runs on cache miss.
Move all property resolution to point of consumption:
- is_visible() and visible_for_hit_testing() compute on the fly
- Filter resolution moved to assign_accumulated_visual_contexts()
- Border radii, outlines computed on access
- Box shadows, backdrop filter resolved inline during painting
- Background resolution moved into paint_background()
- Mask resolution moved to StackingContext::paint()
- Text fragment and SVG stroke properties resolved during painting
Rename Document::set_needs_display() to set_needs_repaint() and make it
private. External callers must now go through Node/Paintable which
route the request to the document internally.
Fix one existing misuse in AnimationEffect that was calling
document-level set_needs_display() instead of routing through the
target element's paintable.
This is preparation for per-paintable display list command caching:
repaint requests must go through specific paintables so their cached
command lists can be invalidated.
Add unsafe_layout_node(), unsafe_paintable(), and unsafe_paintable_box()
accessors that skip layout-staleness verification. These are for use in
contexts where accessing layout/paintable data is legitimate despite
layout not being up to date: tree construction, style recalculation,
painting, animation interpolation, DOM mutation, and invalidation
propagation.
Also add wrapper APIs on Node to centralize common patterns:
- set_needs_display() wraps if (unsafe_paintable()) ...set_needs_display
- set_needs_paint_only_properties_update() wraps similar
- set_needs_layout_update() wraps if (unsafe_layout_node()) ...
And add Document::layout_is_up_to_date() which checks whether layout
tree update flags are all clear.
Replace the unsafe HashTable<GC::Weak<Animation>> with
GC::WeakHashSet<Animation>, and update all callers to use reference
syntax instead of pointer syntax since the iterator now yields T&.
Remove 11 heavy includes from Document.h that were only needed for
pointer/reference types (already forward-declared in Forward.h), and
extract the nested ViewportClient interface to a standalone header.
This reduces Document.h's recompilation cascade from ~1228 files to
~717 files (42% reduction). Headers like BrowsingContext.h that were
previously transitively included see even larger improvements (from
~1228 down to ~73 dependents).