Move CSS animation values into a mutable overlay on computed properties
and make base computed style data immutable after construction. Base
style mutation now goes through a builder that is consumed on publish,
so installed styles no longer expose mutation APIs.
Build new base style data for inherited style updates instead of cloning
and mutating installed computed properties. Element-specific computed
style adjustments now run before publication, while animation and
transition updates continue to mutate only the animated overlay.
Move the layout tree from GC allocation to refcounted ownership so
removed layout and paint subtrees are destroyed synchronously instead
of waiting for the next GC sweep. This dramatically reduces GC memory
usage peaks after layout tree churn and makes it easier for memory use
to fall back after large document updates.
Update layout factories, tree traversal, SVG layout node creation,
paintable back-pointers, and pseudo-element layout links to use RefPtr
ownership.
Make display: contents follow the same shape as Blink and WebKit: the
element itself does not create a layout node, and its children are
flattened into the nearest layout parent. Wrap direct non-whitespace
text in an anonymous inline node when the boxless element contributes
inherited style to that text.
Use an internal inline wrapper for display: contents pseudo-elements
so generated content can still participate in layout, painting, hit
testing, and pseudo-element queries. Keep CSSOM reporting the computed
display value from the pseudo style, not the internal wrapper.
Remove the retained out-of-tree layout node list and its testing hook,
since the flattened model does not need a side owner for boxless
elements. Add coverage for inherited text style, dynamic insertion
order, pseudo-element hit testing, and computed style queries.
Move ComputedProperties and CascadedProperties out of the GC. They no
longer contain strong references to GC-managed data.
Keep computed styles alive from DOM elements and animation updates with
RefPtr. Pass style into layout constructors by reference, since layout
only copies the values it needs while building nodes.
Use GC::Weak for cascade source links, so entries no longer keep the
style declaration or shadow root alive.
This adds a new class `ElementReferencePseudoElement` which forwards
any accesses to the referenced element for "element-reference" pseudo
elements.
This allows us to, for instance:
- Access the underlying `ComputedProperties` in getComputedStyle, which
includes inline style.
- Store and access `CustomPropertyData`
- Access the layout node for "resolved value" computation
- Apply animations from `update_animated_style_if_needed`
We register these with the originating element when calling
`set_associated_shadow_host_pseudo_element`, this requires us to append
the element to the tree beforehand since we need to be able to get the
shadow host.
There are multiple things happening here which are interconnected:
- We now use AbstractElement to refer to the source of a counter, which
means we also need to pass that around to compute `content`.
- Give AbstractElement new helper methods that are needed by
CountersSet, so it doesn't have to care whether it's dealing with a
true Element or PseudoElement.
- The CountersSet algorithms now walk the layout tree instead of DOM
tree, so TreeBuilder needs to wait until the layout node exists
before it resolves counters for it.
- Resolve counters when creating a pseudo-element's layout node. We
awkwardly compute the `content` value up to twice: Once to figure out
what kind of node we need to make, and then if it's a string, we do
so again after counters are resolved so we can get the true value of
any `counter()` functions. This will need adjusting in the future but
it works for now.