Move CSS animation values into a mutable overlay on computed properties
and make base computed style data immutable after construction. Base
style mutation now goes through a builder that is consumed on publish,
so installed styles no longer expose mutation APIs.
Build new base style data for inherited style updates instead of cloning
and mutating installed computed properties. Element-specific computed
style adjustments now run before publication, while animation and
transition updates continue to mutate only the animated overlay.
2D canvas contexts started publishing partial frames after canvas
rasterization moved into the Compositor. WebContent still splits large
recorded command lists after 64 commands, but every split batch was sent
through the same compositor path as the end-of-frame flush. The
compositor replayed each batch into the DrawCanvas source surface,
so a pending present could sample a canvas after clear and before the
rest of the next frame had been drawn. Canvas-heavy pages such as
slither.com then flickered between partial and complete frames.
Carry an explicit commit bit with 2D canvas command updates. Non-commit
batches now update a hidden working canvas in the Compositor, while the
display-list-visible surface keeps the last committed canvas contents.
The end-of-frame canvas preparation sends the commit boundary, including
the empty-commit case needed when the auto-flush consumed all recorded
commands before prepare_for_compositing() runs.
Compositor-backed canvas contexts keep their transports tied to a single
Compositor connection. When that connection dies, the 2D backing
storage and WebGL GL objects disappear with it, but WebContent does not
surface the loss to canvas contexts or create fresh host contexts after
reconnect.
Track compositor loss through the WebContent connection, mark WebGL
contexts lost, dispatch the standard context events, and rebuild the
remote proxy when the page opts into restoration. For 2D canvas, queue
the canvas context loss steps, discard the dead backing storage, and
create new storage before firing contextrestored.
Canvas rendering is a major remaining path where WebContent directly
owns GPU-facing drawing state. Back 2D and WebGL canvas contexts with
remote Compositor transports, so WebContent talks to canvas surfaces
through IPC while the Compositor owns the rasterization resources.
This is a large step toward GPU sandboxing because canvas GPU work now
lives behind the Compositor boundary. It also gives OffscreenCanvas the
process-independent canvas plumbing that HTMLCanvasElement now uses,
making worker-owned canvases possible without another WebContent-local
rendering path.
The display list can now refer to canvas ids, but WebContent still had
no channel for creating or updating those canvas resources in the
Compositor. Both 2D and WebGL canvases would have had to grow the IPC
plumbing in the same commit that changes the rendering contexts.
This adds the Compositor-side CanvasHost, WebContent transport objects,
and the IPC/CMake pieces needed to allocate, update, read back, and
destroy remote canvas contexts. The rendering contexts are not switched
over yet, keeping this as plumbing for later commits.
Move CanvasRenderingContext2D onto the same record-and-replay model that
the compositor-process path will use, but keep playback local for now.
Draw calls append CanvasCommandList entries and flush/readback paths
replay the commands into a local CanvasCommandPlayer-owned surface.
We now use the LRC generated based on the canvas' font where previously
we used the canvas element's, if it was connected, otherwise the
document's.
We also move this method from being static to a member of
`CanvasTextDrawingStyles` since it will eventually be used by
`OffscreenCanvasRenderingContext2D` (and needs access to member methods)
This avoids us having to define extra wrappers.
The exceptions to this are `mutable_path` and `my_realm` which are
defined in classes which don't inherit from `AbstractCanvasMixin` and
thus still require a wrapper.
Previously we would static cast to the `IncludingClass` and access the
underlying state through methods exposed there, now we have an abstract
base class for the mixins. This removes some boilerplate and template
shennanigans.
Represent WebIDL C++ types with a single CppType model that tracks
nullability, optional presence, and contained storage.
GC-like values now use GC::Ref/GC::Ptr directly, while containers choose
"plain", "Root", or "Conservative" container types depending on what
they contain. For example, sequence<Element> becomes a RootVector of
GC::Ref values, while sequence<SomeDictionary> becomes a
ConservativeVector only when the dictionary contains GC-like values.
This moves the generated bindings away from wrapping GC values in
GC::Root by default.
This has broad fallout as the types passed to interfaces for GC
objects changes almost fully across the board.
Previously we were inconsistent by generating code for enum definitions
but not generating code for dictionaries. With future changes to the
IDL generator to expose helpers to convert to and from IDL values
this produced circular depdendencies. To solve this problem, also
generate the dictionary definitions in bindings headers.
DecodedImageFrame only wraps a ref-counted Bitmap and color-space
metadata. The frame object itself does not provide shared mutable
state or lifetime ownership beyond those members, so ref-counting it
adds an unnecessary layer of indirection.
DecodedImageFrame now owns decoded bitmap pixels directly, so the
separate ImmutableBitmap wrapper no longer carries useful semantics.
Remove the class and pass decoded image frames or bitmaps at the
boundaries where pixels are actually required.
The Skia image cache now keys off DecodedImageFrame, matching the
display-list commands that paint decoded images. Video frames stay
owned by LibMedia, with the explicit YUV-to-bitmap conversion living
at HTMLVideoElement's decoded-frame entry point for canvas and WebGL
callers.
Decoded image data should not continue to traffic in ImmutableBitmap now
that the bitmap wrapper is being retired. Introduce DecodedImageFrame as
the paintable decoded-image unit and store a Bitmap plus ColorSpace in
it directly.
Thread the new frame type through decoded image data, display-list
image commands, filters, canvas drawImage, patterns, WebGL texture
upload, and CSS/SVG image consumers. ImmutableBitmap remains only at
the legacy boundaries that still need it, such as HTML video snapshots
and callers that explicitly ask for a bitmap snapshot.
This keeps color-space ownership with the decoded frame while making
the expensive or legacy ImmutableBitmap path explicit at the few call
sites that still need it.
ImmutableBitmap still owned the helper that read pixels from a
PaintingSurface and wrapped the result as an ImmutableBitmap. That kept
a surface readback operation attached to the type we are trying to
remove, even though the snapshot is really a property of the painting
surface.
Add PaintingSurface::snapshot_bitmap() as the explicit readback path.
The remaining callers now wrap that bitmap in ImmutableBitmap only at
the places that still need the old abstraction. Canvas serialization
also uses the same helper, so the BGRA8888 premultiplied snapshot
policy has a single owner.
Decoded video frames should own their planar YUV data and color space
directly. Keeping that storage behind ImmutableBitmap gave a
still-image abstraction media-specific behavior and made calls like
bitmap() potentially allocate and convert a whole video frame.
Move YUV ownership into Media::VideoFrame, where the lifetime naturally
follows media playback, and remove the YUV-backed mode from
ImmutableBitmap. This commit intentionally keeps the visible Web paint
path on ExternalContentSource by converting the current frame back to
an ImmutableBitmap where Web still expects one.
Callers that need pixels now ask the frame to convert explicitly. That
preserves behavior for canvas and bitmap consumers while making the
expensive YUV-to-pixel path visible at the call site instead of
hiding it behind ImmutableBitmap::bitmap().
Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.
This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.
Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
Canvases belonging to `OffscreenCanvas` and disconnected
`HTMLCanvasElement`s use a LRC based on the initial canvas context font
size of 10px.
This will be covered by WPT tests in a later commit once we expose the
absolutized value in the font getter
This introduces two new top-level `ValueParsingContext`s,
`OnScreenCanvasContextFontValue` and `CanvasContextGenericValue`, while
these are handled the same for now, there is a distinction is whether or
not they allow tree counting functions (which will come in a later
commit)
Previously we simply serialized a concatenation of the longhand
properties, now we use the correct `font` serialization logic
implemented within `ShorthandStyleValue::serialize`
When setting to a non-string value (i.e. a `CanvasGradient` or
`CanvasPattern`) we would accidentally update the fill style instead of
the stroke style.
When a canvas belongs to a detached document (e.g. one created via
document.implementation.createHTMLDocument()), document->window()
returns null, causing a null pointer crash in set_font.
Use Length::ResolutionContext::for_document() instead of for_window(),
which handles the no-navigable case gracefully and is already the
recommended pattern (per existing FIXME in Length.h). This also fixes
the same crash path via fillText, strokeText, and measureText which
trigger lazy font initialization through set_font.
Fixes#8515.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Previously we computed font properties separately from other properties
for two reasons:
1) These font properties were computed using a different length
resolution context than the rest of the properties.
2) These properties were required to be computed before creating the
length resolution context for the rest of the properties.
The first issue was solved in the previous commit by introducing a
generic method to get the computation context for a property, and
the second is solved in this commit by computing properties in the
required order.
This simplifies the code a bit and opens up some opportunities for
optimization.
When a WebGL canvas is used as a CanvasImageSource, the underlying
PaintingSurface may not yet reflect the most recent GL commands.
This caused drawImage() to capture stale or empty content unless
gl.flush() was called manually from JS.
Call HTMLCanvasElement::present() before creating the snapshot so
that WebGL content is properly synchronized with the surface prior
to readback.
Fix#7901
Remove 11 heavy includes from Document.h that were only needed for
pointer/reference types (already forward-declared in Forward.h), and
extract the nested ViewportClient interface to a standalone header.
This reduces Document.h's recompilation cascade from ~1228 files to
~717 files (42% reduction). Headers like BrowsingContext.h that were
previously transitively included see even larger improvements (from
~1228 down to ~73 dependents).
Previously we would resolve font features
(https://drafts.csswg.org/css-fonts-4/#feature-variation-precedence)
per element, while this works for the current subset of the font feature
resolution algorithm that we support, some as yet unimplemented parts
require us to know whether we are resolving against a CSS @font-face
rule, and if so which one (e.g. applying descriptors from the @font-face
rule, deciding which @font-feature-values rules to apply, etc).
To achieve this we store the data required to resolve font features in a
struct and pass that to `FontComputer` which resolves the font features
and stores them with the computed `Font`.
We no longer need to invalidate the font shaping cache when features
change since the features are defined per font (and therefore won't ever
change).
This saves us from having our own color conversion code, which was
taking up a fair amount of time in VideoDataProvider. With this change,
we should be able to play high resolution videos without interruptions
on machines where the CPU can keep up with decoding.
In order to make this change, ImmutableBitmap is now able to be
constructed with YUV data instead of an RBG bitmap. It holds onto a
YUVData instance that stores the buffers of image data, since Skia
itself doesn't take ownership of them.
In order to support greater than 8 bits of color depth, we normalize
the 10- or 12-bit color values into a 16-bit range.
This adds visit_edges(Cell::Visitor&) methods to various helper structs
that contain GC pointers, and makes sure they are called from owning
GC-heap-allocated objects as needed.
These were found by our Clang plugin after expanding its capabilities.
The added rules will be enforced by CI going forward.
It is not guaranteed that inherited classes have the same address as the
base of the derived class. In that case a reinterpret cast leads to
undefined behavior. This occured on msvc ABI. See:
https://godbolt.org/z/jGeEW3c48
Co-authored-by: ayeteadoe <ayeteadoe@gmail.com>