Produce JS-visible string results as UTF-16 at their source, including
numeric formatting, BigInt and BigFraction formatting, URI encoding,
console formatting, parser errors, regular expression errors, Intl and
Temporal records, LibUnicode locale boundaries, and LibWeb bindings.
Handle fractional radix formatting through the UTF-16 builder view.
Move the remaining LibJS primitive string users to UTF-16 views and
strings. Remove the primitive string UTF-8 accessors and byte-string
coercion paths so new callers cannot rely on the old storage model.
Compositor-backed canvas contexts keep their transports tied to a single
Compositor connection. When that connection dies, the 2D backing
storage and WebGL GL objects disappear with it, but WebContent does not
surface the loss to canvas contexts or create fresh host contexts after
reconnect.
Track compositor loss through the WebContent connection, mark WebGL
contexts lost, dispatch the standard context events, and rebuild the
remote proxy when the page opts into restoration. For 2D canvas, queue
the canvas context loss steps, discard the dead backing storage, and
create new storage before firing contextrestored.
Canvas rendering is a major remaining path where WebContent directly
owns GPU-facing drawing state. Back 2D and WebGL canvas contexts with
remote Compositor transports, so WebContent talks to canvas surfaces
through IPC while the Compositor owns the rasterization resources.
This is a large step toward GPU sandboxing because canvas GPU work now
lives behind the Compositor boundary. It also gives OffscreenCanvas the
process-independent canvas plumbing that HTMLCanvasElement now uses,
making worker-owned canvases possible without another WebContent-local
rendering path.
The display list can now refer to canvas ids, but WebContent still had
no channel for creating or updating those canvas resources in the
Compositor. Both 2D and WebGL canvases would have had to grow the IPC
plumbing in the same commit that changes the rendering contexts.
This adds the Compositor-side CanvasHost, WebContent transport objects,
and the IPC/CMake pieces needed to allocate, update, read back, and
destroy remote canvas contexts. The rendering contexts are not switched
over yet, keeping this as plumbing for later commits.
Moving WebGL execution into the Compositor needs a serializable command
stream and a client-side proxy that can queue commands before sending
them over IPC. The existing generator metadata only described direct GL
wrappers, so generated code could not distinguish async commands from
sync calls or object factory methods.
This teaches the WebGL metadata and generators about command streams and
adds the unused LibWeb proxy/list types. No rendering behavior changes
yet; the later host wiring can build on these generated interfaces
without mixing the metadata churn into that commit.
LibWeb's WebGL implementation currently reaches ANGLE by calling glFoo()
throughout the WebGL context and extension code. That ties the WebGL
spec layer to the concrete GL executor. A future backend that records
operations, sends them to another process, or executes them from the
Compositor would otherwise need to duplicate the WebGL logic or edit
every call site again.
Introduce GLFunctions as an explicit boundary between WebGL semantics
and GL execution. GLFunctions.json lists the GL entry points used by the
implementation, and the generator emits one forwarding method per entry
point. OpenGLContext implements those methods today, so the current
in-process ANGLE path keeps the same behavior while all callers go
through a single replaceable interface.
That boundary is needed before canvas/WebGL rendering can move to the
Compositor: the WebGL context code can keep doing validation, state
tracking, and spec-visible error handling in LibWeb, while a later
implementation can record the same GL calls and replay them where the
canvas surface is produced. The JSON source also gives the recorder and
replayer one shared description of argument shapes, avoiding two
hand-written views of the GL API drifting apart.
Enable -Wexit-time-destructors for all in-tree library targets and
update process-lifetime library statics so they no longer register
exit-time destructors. Long-lived caches, lookup tables, singleton
registries, and generated constants now use NeverDestroyed or leaked
references where the data is intended to live until process exit.
Update LibWeb, LibLine, and the binding generators so regenerated
sources follow the same rule instead of reintroducing destructed
statics.
Represent BufferSource and ArrayBufferView as ordinary IDL typedefs over
their underlying union types, instead of special casing in the IDL
generator. This allows the union conversion/return machinery handle
these types consistently with other typedefs, which removes buffer
specific paths from the IDL generator.
This necessitates changing the WebIDL::BufferSource and
WebIDL::ArrayBufferView classes as views over these variants. This
replaces the old GC backed BufferableObject wrapper structure and
provide convenience helpers to determine things such as the byte length,
byte offset, backing buffer, and typed-array APIs.
Represent WebIDL C++ types with a single CppType model that tracks
nullability, optional presence, and contained storage.
GC-like values now use GC::Ref/GC::Ptr directly, while containers choose
"plain", "Root", or "Conservative" container types depending on what
they contain. For example, sequence<Element> becomes a RootVector of
GC::Ref values, while sequence<SomeDictionary> becomes a
ConservativeVector only when the dictionary contains GC-like values.
This moves the generated bindings away from wrapping GC values in
GC::Root by default.
This has broad fallout as the types passed to interfaces for GC
objects changes almost fully across the board.
Previously we were inconsistent by generating code for enum definitions
but not generating code for dictionaries. With future changes to the
IDL generator to expose helpers to convert to and from IDL values
this produced circular depdendencies. To solve this problem, also
generate the dictionary definitions in bindings headers.
DecodedImageFrame only wraps a ref-counted Bitmap and color-space
metadata. The frame object itself does not provide shared mutable
state or lifetime ownership beyond those members, so ref-counting it
adds an unnecessary layer of indirection.
DecodedImageFrame now owns decoded bitmap pixels directly, so the
separate ImmutableBitmap wrapper no longer carries useful semantics.
Remove the class and pass decoded image frames or bitmaps at the
boundaries where pixels are actually required.
The Skia image cache now keys off DecodedImageFrame, matching the
display-list commands that paint decoded images. Video frames stay
owned by LibMedia, with the explicit YUV-to-bitmap conversion living
at HTMLVideoElement's decoded-frame entry point for canvas and WebGL
callers.
Decoded image data should not continue to traffic in ImmutableBitmap now
that the bitmap wrapper is being retired. Introduce DecodedImageFrame as
the paintable decoded-image unit and store a Bitmap plus ColorSpace in
it directly.
Thread the new frame type through decoded image data, display-list
image commands, filters, canvas drawImage, patterns, WebGL texture
upload, and CSS/SVG image consumers. ImmutableBitmap remains only at
the legacy boundaries that still need it, such as HTML video snapshots
and callers that explicitly ask for a bitmap snapshot.
This keeps color-space ownership with the decoded frame while making
the expensive or legacy ImmutableBitmap path explicit at the few call
sites that still need it.
ImmutableBitmap still owned the helper that read pixels from a
PaintingSurface and wrapped the result as an ImmutableBitmap. That kept
a surface readback operation attached to the type we are trying to
remove, even though the snapshot is really a property of the painting
surface.
Add PaintingSurface::snapshot_bitmap() as the explicit readback path.
The remaining callers now wrap that bitmap in ImmutableBitmap only at
the places that still need the old abstraction. Canvas serialization
also uses the same helper, so the BGRA8888 premultiplied snapshot
policy has a single owner.
Bitmap export is pixel conversion, not an ImmutableBitmap-specific
operation. It needs a source bitmap and color space, and callers should
provide those explicitly instead of routing through the immutable
snapshot abstraction.
Move the export formats, flags, result type, and conversion
implementation into a new BitmapExport helper. Keep
BitmapExportResult.h as a forwarding header for existing includes
while making BitmapExport.h the new home for the public API.
Update WebGL and the LibGfx export test to use the standalone helper
directly.
No other third layer folder in LibWeb has its own namespace which
makes this a special case for the IDLGenerator when determining
namespaces. Instead of adding a special case, simply remove the
namespace.
eglMakeCurrent with EGL_NO_SURFACE leaves the GL viewport at its default
of (0, 0, 0, 0), which clips all rasterization to zero pixels until the
page explicitly calls gl.viewport(). The Vulkan path already sets the
viewport after binding the color buffer; do the same on the macOS
IOSurface path so WebGL content that does not manage viewport state
itself (e.g. feature-detection draws into a 1x1 canvas) still produces
visible pixels.
This extension lets pages query the underlying GPU vendor and renderer
strings via UNMASKED_VENDOR_WEBGL / UNMASKED_RENDERER_WEBGL. Some sites
(e.g. yandex.com/maps) use it to decide whether to render vector tiles
with WebGL or fall back to raster tiles.
Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.
This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.
Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
Generalize the backing store sharing abstraction into SharedImage, which
represents shared GPU memory independently of Skia and can be used to
share memory between different processes or different GPU contexts.
This IDL change is needed for webaudio's WaveShaperNode, where a
null BufferSource for a curve attribute results in a zero-length buffer.
WebGL also has a nullable BufferSource arg in bufferData(...). But
there, a null data/srcData value returns GL_INVALID_VALUE.
Instead of making the extension objects request the OpenGL extensions
themselves, we can do it here since we already store that information
to be able to compute the list of available extensions. As bonus points
this makes it impossible to forget to request an OpenGL extension when
implementing a new WebGL one.
Since we moved to using a hash map in the previous commits we get
a quite easy way to check if a certain extension is enabled without
having to create a seperate method for each one.
Instead of manually listing out all the extensions which leads to
a bunch of if cases that are more or less the same, lets replace all
the fields with a hash map and introduces a factory field in the
already existing list of extensions. This allows us to neatly compact
the `get_extension` and makes implementing more extensions trivialy
easy.
This allows us to move the list of possible extensions to the WebGL
context class, which will need it in a later commit. It also makes
`OpenGLContext` more specialized towards only handling OpenGL itself.
This matches what Firefox, Chromium and Safari all supply wherever they
are able to. In Firefox and Chromium, they always initialize with
24-bit depth and 8-bit stencil when either is needed.