Canvas rendering is a major remaining path where WebContent directly
owns GPU-facing drawing state. Back 2D and WebGL canvas contexts with
remote Compositor transports, so WebContent talks to canvas surfaces
through IPC while the Compositor owns the rasterization resources.
This is a large step toward GPU sandboxing because canvas GPU work now
lives behind the Compositor boundary. It also gives OffscreenCanvas the
process-independent canvas plumbing that HTMLCanvasElement now uses,
making worker-owned canvases possible without another WebContent-local
rendering path.
LibWeb's WebGL implementation currently reaches ANGLE by calling glFoo()
throughout the WebGL context and extension code. That ties the WebGL
spec layer to the concrete GL executor. A future backend that records
operations, sends them to another process, or executes them from the
Compositor would otherwise need to duplicate the WebGL logic or edit
every call site again.
Introduce GLFunctions as an explicit boundary between WebGL semantics
and GL execution. GLFunctions.json lists the GL entry points used by the
implementation, and the generator emits one forwarding method per entry
point. OpenGLContext implements those methods today, so the current
in-process ANGLE path keeps the same behavior while all callers go
through a single replaceable interface.
That boundary is needed before canvas/WebGL rendering can move to the
Compositor: the WebGL context code can keep doing validation, state
tracking, and spec-visible error handling in LibWeb, while a later
implementation can record the same GL calls and replay them where the
canvas surface is produced. The JSON source also gives the recorder and
replayer one shared description of argument shapes, avoiding two
hand-written views of the GL API drifting apart.
Represent BufferSource and ArrayBufferView as ordinary IDL typedefs over
their underlying union types, instead of special casing in the IDL
generator. This allows the union conversion/return machinery handle
these types consistently with other typedefs, which removes buffer
specific paths from the IDL generator.
This necessitates changing the WebIDL::BufferSource and
WebIDL::ArrayBufferView classes as views over these variants. This
replaces the old GC backed BufferableObject wrapper structure and
provide convenience helpers to determine things such as the byte length,
byte offset, backing buffer, and typed-array APIs.
Since we moved to using a hash map in the previous commits we get
a quite easy way to check if a certain extension is enabled without
having to create a seperate method for each one.
This makes the WebGL2 implementation file inherit from the WebGL1
implementation file. This is actually closer to what the IDL files
describe and allows us to not have to maintain two copies of the same
functions.
The spec actually mandates that clientWaitSync actually has a time
limit and this is a way to get it. For now just return infinity as this
is required of SpectorJS to work.
When this is true, we have to vertically flip TexImageSource provided
images before uploading them.
Fixes several graphical glitches on Google Maps.
Fixes globe being upside down on Shopify's homepage.
Likely fixes more websites.
This deduplicates a lot of sensitive pointer math by using Span, which
performs this math for us with more safety checks and with type
information.
This also allows us to use the correctly typed Span for typed arrays,
which automatically fixes srcOffset to now offset by the number of
elements instead of bytes. This goes for srcLengthOverride too.
Fixes the Rive animations on Shopify's homepage not appearing.
Fixes some Unity applications such as ArcViewer having missing
graphics.
Use `Float32Array or sequence<GLfloat>` instead of
`BufferSource or sequence<GLfloat>`. This meaningfully changes behavior
for `Float16Array` and `Float64Array`: they are now converted to
`sequence<GLfloat>` by iterating the typed array, rather than being
treated as a `BufferSource`. As a result, many WebGL calls now work
correctly where we previously crashed in `VERIFY_NOT_REACHED()` due to
the assumption that a `BufferSource` was always a `Float32Array`.
Fixes https://github.com/LadybirdBrowser/ladybird/issues/5962
This copies the latest generated code in tree and then removes code
generation for the WebGL rendering contexts. This is because it didn't
add much value, and we can maintain the generated output instead of
both that and the generator itself.