EnterUnwindContext pushed an UnwindInfo and jumped to entry_point.
Without the stack push, it's just a Jump. Replace the single emission
site with a Jump and remove the opcode entirely.
Replace the saved_lexical_environments stack in ExecutionContextRareData
with explicit register-based environment tracking. Environments are now
stored in registers and restored via SetLexicalEnvironment, making the
environment flow visible in bytecode.
Key changes:
- Add GetLexicalEnvironment and SetLexicalEnvironment opcodes
- CreateLexicalEnvironment takes explicit parent and dst operands
- EnterObjectEnvironment stores new environment in a dst register
- NewClass takes an explicit class_environment operand
- Remove LeaveLexicalEnvironment opcode (instead: SetLexicalEnvironment)
- Remove saved_lexical_environments from ExecutionContextRareData
- Use a reserved register for the saved lexical environment to avoid
dominance issues with lazily-emitted GetLexicalEnvironment
Each finally scope gets two registers (completion_type and
completion_value) that form an explicit completion record. Every path
into the finally body sets these before jumping, and a dispatch chain
after the finally body routes to the correct continuation.
This replaces the old implicit protocol that relied on the exception
register, a saved_return_value register, and a scheduled_jump field
on ExecutionContext, allowing us to remove:
- 5 opcodes (ContinuePendingUnwind, ScheduleJump, LeaveFinally,
RestoreScheduledJump, PrepareYield)
- 1 reserved register (saved_return_value)
- 2 ExecutionContext fields (scheduled_jump, previously_scheduled_jumps)
The spec for PropertyDefinitionEvaluation requires that when evaluating
a property definition with a computed key (PropertyDefinition :
PropertyName : AssignmentExpression), the PropertyName is fully
evaluated (including ToPropertyKey, which calls ToPrimitive) before the
value's AssignmentExpression is evaluated.
Our bytecode compiler was evaluating the key expression first, then
the value expression, and only performing ToPropertyKey later inside
PutByValue at runtime. This meant user-observable side effects from
ToPrimitive (such as calling Symbol.toPrimitive or toString on the key
object) would fire after the value expression had already been
evaluated.
Fix this by using a new ToPrimitiveWithStringHint instruction that
performs ToPrimitive with string hint(!), and emitting it between the
key and value evaluations in ObjectExpression codegen.
After ToPrimitive, the key is already a primitive, so the subsequent
ToPropertyKey inside PutByValue becomes a no-op from the perspective
of user-observable side
effects.
Also update an existing test that was asserting the old (incorrect)
evaluation order, and add comprehensive new tests for computed property
key evaluation order.
Both SetFunctionName and MakeConstructor are already performed by
ECMAScriptFunctionObject::initialize() when the object is created
via create_from_function_node:
- SetFunctionName: The name is passed to SharedFunctionInstanceData,
and initialize() creates the "name" property from it.
- MakeConstructor: has_constructor() returns true for all normal
non-arrow functions, m_constructor_kind defaults to Base, and
m_may_need_lazy_prototype_instantiation handles the prototype
property creation lazily.
The GetGlobal bytecode optimization bypasses the normal environment
record lookup for global variable access. When a global property is
an accessor (getter), the receiver passed to the getter must be the
global object, not undefined.
The spec's Get(O, P) abstract operation is defined as O.[[Get]](P, O),
meaning the object itself is always the receiver. The global
environment's GetBindingValue delegates to its object record's
GetBindingValue, which calls Get(bindingObject, N), so the receiver
should be the binding object (the global object).
Both the cached path (calling the getter directly from get_direct)
and the non-cached path (calling internal_get) were passing
js_undefined() as the receiver. This caused strict-mode getters on
global properties to receive undefined as their this-value instead
of globalThis.
Notably, the corresponding SetGlobal paths already correctly passed
&binding_object for setter calls.
The i32 multiplication fast path in Mul::execute_impl was producing
+0 instead of -0 when one operand was negative and the other was
zero (e.g. `var a = -1, b = 0; a * b`).
This happened because i32 can't represent -0, so `Value(0)` was
always positive zero. We now fall through to the double path when
the i32 result is zero, which correctly handles the sign.
Also add comprehensive multiplication tests covering negative zero,
basic arithmetic, large integers, type coercion, NaN, and Infinity.
There is no need to concat empty string literals when building template
literals. Now strings will only be concatenated if they need to be.
To handle the edge case where the first segment is not a string
literal, a new `ToString` op code has been added to ensure the value is
a string concatenating more strings.
In addition, basic const folding is now supported for template literal
constants (templates with no interpolated values), which is commonly
used for multi-line string constants.
Previously, when direct eval() was called, we would mark the entire
environment chain as "permanently screwed by eval", disabling variable
access caching all the way up to the global scope.
This was overly conservative. According to the ECMAScript specification,
a sloppy direct eval() can only inject var declarations into its
containing function's variable environment - it cannot inject variables
into parent function scopes.
This patch makes two changes:
1. Stop propagating the "screwed by eval" flag at function boundaries.
When set_permanently_screwed_by_eval() hits a FunctionEnvironment or
GlobalEnvironment, it no longer continues to outer environments.
2. Check each environment during cache lookup traversal. If any
environment in the path is marked as screwed, we bail to the slow
path. This catches the case where we're inside a function with eval
and have a cached coordinate pointing to an outer scope.
The second change is necessary because eval can create local variables
that shadow outer bindings. When looking up a variable from inside a
function that called eval, we can't trust cached coordinates that point
to outer scopes, since eval may have created a closer binding.
This improves performance for code with nested functions where an inner
function uses eval but parent functions perform many variable accesses.
The parent functions can now use cached environment coordinates.
All 29 new tests verify behavior matches V8.
Every function call allocates an ExecutionContext with a trailing array
of Values for registers, locals, constants, and arguments. Previously,
the constructor would initialize all slots to js_special_empty_value(),
but constant slots were then immediately overwritten by the interpreter
copying in values from the Executable before execution began.
To eliminate this redundant initialization, we rearrange the layout from
[registers | constants | locals] to [registers | locals | constants].
This groups registers and locals together at the front, allowing us to
initialize only those slots while leaving constant slots uninitialized
until they're populated with their actual values.
This reduces the per-call initialization cost from O(registers + locals
+ constants) to O(registers + locals).
Also tightens up the types involved (size_t -> u32) and adds VERIFYs to
guard against overflow when computing the combined slot counts, and to
ensure the total fits within the 29-bit operand index field.
When a function creates object literals with simple property names,
we now cache the resulting shape after the first instantiation. On
subsequent calls, we create the object with the cached shape directly
and write property values at their known offsets.
This avoids repeated shape transitions and property offset lookups
for a common JavaScript pattern.
The optimization uses two new bytecode instructions:
- CacheObjectShape: Captures the final shape after object construction
- InitObjectLiteralProperty: Writes properties using cached offsets
Only "simple" object literals are optimized (string literal keys with
simple value expressions). Complex cases like computed properties,
getters/setters, and spread elements use the existing slow path.
3.4x speedup on a microbenchmark that repeatedly instantiates an object
literal with 26 properties. Small progressions on various benchmarks.
We know the length they're gonna end up with up front since we're
instantiating array literals. Pre-sizing them allows us to skip
incremental resizing of the property storage.
This adds visit_edges(Cell::Visitor&) methods to various helper structs
that contain GC pointers, and makes sure they are called from owning
GC-heap-allocated objects as needed.
These were found by our Clang plugin after expanding its capabilities.
The added rules will be enforced by CI going forward.
This resolves a FIXME in its code generation, particularly for:
- Caching the template object
- Setting the correct property attributes
- Freezing the resulting objects
This allows archive.org to load, which uses the Lit library.
The Lit library caches these template objects to determine if a
template has changed, allowing it to determine to do a full template
rerender or only partially update the rendering. Before, we would
always cause a full rerender on update because we didn't return the
same template object.
This caused issues with archive.org's code, I believe particularly with
its router library, where we would constantly detach and reattach nodes
unexpectedly, ending up with the page content not being attached to the
router's custom element.
Instead of storing a list of builtin function objects with the realm,
just move the builtin field from NativeFunction up to FunctionObject.
Now you can ask any FunctionObject for its builtin(), and we no longer
need the get_builtin_value() API.
Fixes 10 test262 tests that were querying the realm builtins at a
bad time.
Regressed in 54b755126c.
Reorder members and use u32 instead of Optional<u32> for things that
didn't actually need the "empty" state other than for assertions.
Reduces memory usage on my x.com home feed by 9.9 MiB.
For StringPrototype functions that defer to RegExpPrototype builtins,
we can skip the generic call stuff (eliding the execution context etc)
and just call the builtin directly.
1.03x speedup on Octane/regexp.js
These were helpful when PropertyKey instantiation happened in the
interpreter, but now that we've moved it to bytecode generation time,
we can use the basic Put*ById* instructions instead.
Instead of creating PropertyKeys on the fly during interpreter
execution, we now store fully-formed ones in the Executable.
This avoids a whole bunch of busywork in property access instructions
and substantially reduces code size bloat.
These instructions are not necessarily rarely used, but they are very
large in terms of code size. By putting them out of line we keep the hot
path of the interpreter smaller and tighter.
No need to check this at runtime, we have all the necessary info already
when generating bytecode.
Also mark the "yes, we are indeed calling the builtin" path [[likely]]
since it's exceedingly rare for anyone to replace the global functions.
This doesn't affect interpreter size directly, but let's inform the
compiler that we're not terribly worried about code using the `with`
statement in JS.
While we're in the bytecode compiler, we want to know which type of
Operand we're dealing with, but once we've generated the bytecode
stream, we only ever need its index.
This patch simplifies Operand by removing the aarch64 bitfield hacks
and makes it 32-bit on all platforms. We keep 3 type bits in the high
bits of the index while compiling, and then zero them out when
flattening the final bytecode stream.
This makes bytecode more compact on x86_64, and avoids bit twiddling
on aarch64. Everyone wins something!
When stringifying bytecode for debugging output, we now have an API in
Executable that can look at a raw operand index and tell you what type
of operand it was, based on known quantities of each type in the stack
frame.
In our process architecture, there's only ever one JS::VM per process.
This allows us to have a VM::the() singleton getter that optimizes
down to a single global access everywhere.
Seeing 1-2% speed-up on all JS benchmarks from this.
This allows us to use the bytecode implementation of await, which
correctly suspends execution contexts and handles completion
injections.
This gains us 4 test262 tests around mutating Array.fromAsync's
iterable whilst it's suspended as well.
This is also one step towards removing spin_until, which the
non-bytecode implementation of await uses.
```
Duration:
-5.98s
Summary:
Diff Tests:
+4 ✅ -4 ❌
Diff Tests:
[...]/Array/fromAsync/asyncitems-array-add-to-singleton.js ❌ -> ✅
[...]/Array/fromAsync/asyncitems-array-add.js ❌ -> ✅
[...]/Array/fromAsync/asyncitems-array-mutate.js ❌ -> ✅
[...]/Array/fromAsync/asyncitems-array-remove.js ❌ -> ✅
```
This hosts the ability to compile and run JavaScript to implement
native functions. This is particularly useful for any native function
that is not a normal function, for example async functions such as
Array.fromAsync, which require yielding.
These functions are not allowed to observe anything from outside their
environment. Any global identifiers will instead be assumed to be a
reference to an abstract operation or a constant. The generator will
inject the appropriate bytecode if the name of the global identifier
matches a known name. Anything else will cause a code generation error.
All the data we need for compilation is in SharedFunctionInstanceData,
so we shouldn't depend on ECMAScriptFunctionObject.
Allows NativeJavaScriptBackedFunction to compile bytecode.
This commit adds a new Bytecode.def file that describes all the LibJS
bytecode instructions.
From this, we are able to generate the full declarations for all C++
bytecode instruction classes, as well as their serialization code.
Note that some of the bytecode compiler was updated since instructions
no longer have default constructor arguments.
The big immediate benefit here is that we lose a couple thousand lines
of hand-written C++ code. Going forward, this also allows us to do more
tooling for the bytecode VM, now that we have an authoritative
description of its instructions.
Key things to know about:
- Instructions can inherit from one another. At the moment, everything
simply inherits from the base "Instruction".
- @terminator means the instruction terminates a basic block.
- @nothrow means the instruction cannot throw. This affects how the
interpreter interacts with it.
- Variable-length instructions are automatically supported. Just put an
array of something as the last field of the instruction.
- The m_length field is magical. If present, it will be populated with
the full length of the instruction. This is used for variable-length
instructions.
With this change, `GetIterator` no longer GC-allocates an
`IteratorRecord`. Instead, it stores the iterator record fields in
bytecode registers. This avoids per-iteration allocations in patterns
like: `for (let [x] of array) {}`.
`IteratorRecord` now inherits from `IteratorRecordImpl`, which holds the
iteration state. This allows the existing iteration helpers
(`iterator_next()`, `iterator_step()`, etc.) operate on both the
GC-allocated and the register-backed forms.
Microbenchmarks:
1.1x array-destructuring-assignment-rest.js
1.226x array-destructuring-assignment.js
This reverts commit cdcbbcf48b.
It made MicroBench/call-*-args.js faster, but some of the macro
benchmarks got significantly slower on macOS, so let's revert until we
understand it better.
Instead of always checking if we're about to return an empty completion
value in Interpreter::run_executable(), we now coerce empty completions
to the undefined value earlier instead.
This simplifies the most common path through run_executable(), giving us
a small speedup.
Instead of using this span, we can just use the getter that calculates
the base of the register/constant/local/argument array based on the
ExecutionContext's own address.
We don't need to return two values; running an executable only ever
produces a throw completion, or a normal completion, i.e a Value.
This necessitated a few minor changes, such as adding a way to check
if a JS::Cell is a GeneratorResult.
By handling call instructions in an inline (C++) function, we were
breaking the alloca() optimization and adding stack overhead. We fix
this by using a macro instead. It looks awful but it works.
1.07x speedup on MicroBench/call-00-args.js
This simplifies function entry/exit and lets us just walk away from the
used ExecutionContext instead of resetting a bunch of its state when
returning control to the caller.
This commits puts the strict mode flag in the header of every bytecode
instruction. This allows us to check for strict mode without looking at
the currently running execution context.
The GC::Ref smart pointer is always non-null, so there's no need for it
to be convertible to bool.
This exposed a small number of unnecessary null checks which we remove.
When an object becomes too big (currently 64 properties or more), we
change its shape to a dictionary and don't do any further transitions.
However, this means the Shape of the object no longer changes, so the
cache invalidation check of `current_shape != cache.shape` is no longer
a valid check.
This fixes that by keeping track of a generation number for the Shape
both on the Shape object and in the cache, allowing that to be checked
instead of the Shape identity. The generation is incremented whenever
the dictionary is mutated.
Fixes stale cache lookups on Gmail preventing emails from being
displayed.
I was not able to produce a reproduction for this, plus the generation
count was over the 20k mark on Gmail.
We also make the code a bit more generic by making callers provide
(templated) callbacks that produce the property name and base expression
string if any.
This makes the instanceof operator signficantly faster by avoiding a
generic function call to @@hasInstance unless it has been overridden.
1.15x speed-up on Octane/earley-boyer.js
We already had fast paths for Add, Sub and Mul. Might as well do Div.
1.18x speed-up on this micro-benchmark:
(() => {
let a = 1234;
for (let i = 0; i < 100_000_000; ++i)
a / a;
})()
This is only used to specify how a property is being added to an object
by Put* instructions, so let's call it PutKind.
Also add an enumeration X macro for it to prepare for upcoming
specializations.
This gets rid of a lot of pointer chasing from interpreter to executable
to identifier table to the actual identifier.
1.05x speed-up on Kraken/ai-astar.js
These will generally be cached the vast majority of the time except on
first encounter, and sprinkling [[likely]] gives us a nice boost.
1.10x speed-up on this micro-benchmark:
(() => {
var a = 3;
for (let i = 0; i < 100_000_000; ++i) { a; }
eval("");
})();
Instead of converting them to doubles and doing double math, just do the
arithmetic operation in i64 space instead.
This gives us a ~1.25x speed-up on this kind of micro-benchmark:
(() => {
let a = -2124299999;
for (let i = 0; i < 100_000_000; ++i) {
a + a;
}
})()
Same idea for Add, Sub, and Mul.
There's a fair bit of overflowing Int32 arithmetic in some of the
JetStream benchmarks, and this seems like an obvious improvement.
This change implements a part responsible for this invariant in a more
efficient way:
"Enumerating the properties of the target object includes enumerating
properties of its prototype, and the prototype of the prototype, and so
on, recursively; but a property of a prototype is not processed if it
has the same name as a property that has already been processed by the
iterator's next method."
Previously we inserted `(key, enumerable)` pairs into an
`OrderedHashTable`. That always built and maintained a hash table, even
when no prototype-level filtering was needed.
Now we:
- Collect only enumerable keys into `Vector<PropertyKey>`.
- Track `seen_non_enumerable_properties` so a non-enumerable own
property still shadows prototype properties with the same name.
- Lazily materialize `HashTable<PropertyKey>` only if we encounter an
enumerable property on a prototype and must check for duplicates. In
the common case materialization is avoided, because default Object or
Array prototype properties are non-enumerable.
Before this change, PropertyNameIterator (used by for..in) and
`Object::enumerable_own_property_names()` (used by `Object.keys()`,
`Object.values()`, and `Object.entries()`) enumerated an object's own
enumerable properties exactly as the spec prescribes:
- Call `internal_own_property_keys()`, allocating a list of JS::Value
keys.
- For each key, call internal_get_own_property() to obtain a
descriptor and check `[[Enumerable]]`.
While that is required in the general case (e.g. for Proxy objects or
platform/exotic objects that override `[[OwnPropertyKeys]]`), it's
overkill for ordinary JS objects that store their own properties in the
shape table and indexed-properties storage.
This change introduces `for_each_own_property_with_enumerability()`,
which, for objects where
`eligible_for_own_property_enumeration_fast_path()` is `true`, lets us
read the enumerability directly from shape metadata (and from
indexed-properties storage) without a per-property descriptor lookup.
When we cannot avoid `internal_get_own_property()`, we still
benefit by skipping the temporary `Vector<Value>` of keys and avoiding
the unnecessary round-trip between PropertyKey and Value.
- Capture PrototypeChainValidity before invoking `internal_get()`. A
getter may mutate the prototype chain (e.g., delete itself). Capturing
earlier ensures such mutations invalidate the cached entry and prevent
stale GetById hits.
- When caching, take PrototypeChainValidity from the base object
(receiver), not from the prototype where the property was found.
Otherwise, changes to an intermediate prototype between the base
object and the cached prototype object go unnoticed, leading to
incorrect cache hits.