Commit graph

146 commits

Author SHA1 Message Date
Itamar
af132fdbd1 Userland: Rename WindowManagerServerConnection
Rename WindowManagerServerConnection=>ConnectionToWindowManagerServer.

This was done with CLion's automatic rename feature.
2022-02-25 22:35:12 +01:00
thankyouverycool
aefe3ef539 LibGUI: Allow Windows to set a default return key widget
The default return key widget takes precendence when dispatching
return key events with the exception of focused buttons.
2022-01-26 23:19:54 +01:00
Dmitry Petrov
1662213737 Userland: Add horizontal mouse scroll support 2022-01-20 10:37:52 +01:00
bugreport0
6c049ea4c4 LibGUI+WindowServer: Flash menubar menu when using a keyboard shortcut
Briefly flash the menubar menu containing the keyboard shortcut action
to give the user immediate visual feedback on their interaction with the
system.
2022-01-09 00:54:46 +01:00
Andreas Kling
bde9c2bc65 LibGUI: Add GUI::Window::try_add_menu()
This is a fallible variant of add_menu() that returns ErrorOr.
2021-11-24 13:52:01 +01:00
Andreas Kling
0de33b3d6c LibGfx: Use ErrorOr<T> for Bitmap::try_create()
Another one that was used in a fajillion places.
2021-11-08 00:35:27 +01:00
Andreas Kling
f23f99d51b LibGfx: Use ErrorOr<T> for Bitmap::try_create_with_anonymous_buffer() 2021-11-08 00:35:27 +01:00
Andreas Kling
e2eabb4132 LibCore: Use ErrorOr<T> in Core::AnonymousBuffer 2021-11-08 00:35:27 +01:00
Andreas Kling
60a245b065 LibGUI: Don't ask WindowServer to destroy windows during app teardown
This makes teardown faster since we don't have to wait for responses to
each destroy_window request. It also avoids doing IPC during teardown,
which is a general source of problems.
2021-11-03 19:56:47 +01:00
Marco Cutecchia
116bb4888f LibGUI: Support using a bitmap as override cursor 2021-10-31 12:37:49 +01:00
Andreas Kling
f27d768745 LibGUI: Don't force flush pending paints whenever mouse moves
This patch removes a hack that forced any pending repaints to happen
immediately whenever you moved the mouse over a window.

The purpose of that mechanism was to ensure that quick button presses
still show up visually, and since that is now accomplished via
Widget::repaint(), we no longer need this.
2021-10-23 17:57:05 +02:00
Andreas Kling
24651f854c LibGUI: Add Widget::repaint() to force an immediate repaint
In most situations, Widget::update() is preferable, since that allows us
to coalesce repaints and avoid redundant work, reducing system load.

However, there are some cases where you really want a paint to happen
right away, to make sure that the user has a chance to see a short-lived
visual state.
2021-10-23 17:53:11 +02:00
Timothy Flynn
176155c695 LibGUI+WindowServer: Add option to hide a widow's close button
This allows windows to be closed only programatically, and not from e.g.
the user clicking the X button on the window frame.
2021-10-21 14:45:30 +01:00
Karol Kosek
d91f194ddd LibGUI: Remember the maximized value if a window hasn't been created yet
d0fb511d75 set the maximized window value
in the File Manager before a window was created, which resulted in crash
everytime you tried to open the program that was closed while it was
maximized. ugh

Here we do more-or-less what GUI::Window::set_rect() does, except we
don't add it to the WindowServer::create_window() IPC call.
That's because the Window Server knows nothing about menus at this
point and just assumes they don't need to be visible.
So if we try to maximize the window then, it could be slightly taller
and a titlebar could be hidden.

So even though it looks how it looks like, it does work and it doesn't
show in the startup size, as described in the mentioned commit (the call
is put a few lines before the initial update()). :^)
2021-10-17 21:39:54 +02:00
Karol Kosek
38bc81015b LibGUI: Update the window cursor if it was provided as a bitmap
This condition rejected almost every bitmap cursor change.
2021-09-20 15:59:34 +02:00
Ben Wiederhake
c6e56612f5 LibGUI+WindowServer: Remove now-obsolete cursor tracking feature
This feature was problematic for several reasons:
- Tracking *all* the user activity seems like a privacy nightmare.
- LibGUI actually only supports one globally tracking widget per window,
  even if no window is necessary, or if multiple callbacks are desired.
- Widgets can easily get confused whether an event is actually directed
  at it, or is actually just the result of global tracking.

The third item caused an issue where right-clicking CatDog opened two
context menus instead of one.
2021-09-08 10:53:49 +02:00
sin-ack
8ea22121ac Userland: Migrate to argument-less deferred_invoke
Only one place used this argument and it was to hold on to a strong ref
for the object. Since we already do that now, there's no need to keep
this argument around since this can be easily captured.

This commit contains no changes.
2021-09-02 03:47:47 +04:30
Joe Bentley
9df79a77da WindowServer: Add message to notify clients of applet area resize
Applets and windows would like to be able to know when the applet
area has been resized. For example, this happens asynchronously after
an applet has been resized, so we cannot then rely on the applet area
position synchronously after resizing. This adds a new message
applet_area_rect_changed and associated Event AppletAreaRectChange,
and the appropriate virtual functions.
2021-08-31 16:49:22 +02:00
Andreas Kling
087bd7f767 Userland: Use Rect::centered_within() where useful 2021-08-31 01:35:08 +02:00
Rob Ryan
fbf824a50f LibGUI: Allow widgets to make themselves non-auto-focusable
This patchs adds a way for widgets exclude themselves from being a focus
candidate in Window::focus_a_widget_if_possible().

This is to allow the URL box to not get auto-focused when the browser
is loaded.
2021-08-18 10:39:13 +02:00
Karol Kosek
ac21c6625d LibGUI: Add on_active_window_change function object to the Window class 2021-08-05 11:43:12 +02:00
sin-ack
611370e7dc LibGUI, WindowServer: Greatly simplify menubar logic
Currently, any number of menubars can be plugged in and out of a window.
This is unnecessary complexity, since we only need one menubar on a
window. This commit removes most of the logic for dynamically attaching
and detaching menubars and makes one menubar always available. The
menubar is only considered existent if it has at least a single menu in
it (in other words, an empty menubar will not be shown).

This commit additionally fixes a bug wherein menus added after a menubar
has been attached would not have their rects properly setup, and would
therefore appear glitched out on the top left corner of the menubar.
2021-08-02 00:39:15 +02:00
Andreas Kling
2135c66823 Revert "LibGUI: Only dispatch Leave if the now-hovered widget isn't a child"
This reverts commit cfc9ee6f16.

This change was wrong: The parent *does* lose hover when the mouse
cursor enters a child widget. Hover is not hierarchical, there is only a
hovered window and a hovered widget within that window.

This fixes an issue with GUI::TabWidget buttons appearing hovered
despite the mouse cursor not being over the buttons.
2021-07-28 21:28:56 +02:00
Andreas Kling
b3d27c2340 LibGUI: Add GUI_HOVER_DEBUG runtime debugging flag (environment)
You can now see the outline of GUI widgets when hovering them.
For example:

    $ export GUI_HOVER_DEBUG=1
    $ FileManager

Then move the mouse around in the file manager. :^)
2021-07-28 01:01:02 +02:00
sin-ack
cfc9ee6f16 LibGUI: Only dispatch Leave if the now-hovered widget isn't a child
Without this change, when the mouse starts hovering over a child widget,
the parent would receive a Leave event despite the parent widget not
losing mouse hover.
2021-07-26 21:14:39 +04:30
sin-ack
444ed56521 LibGUI: Add virtual handlers for WindowEntered and WindowLeft events
These can be useful if an application wants to react to the cursor
entering the window at any point, rather than just on a widget.
2021-07-26 21:14:39 +04:30
Andreas Kling
6bb53d6a80 LibGUI: Handle GUI::Window non-volatile backing store issues better
Instead of crashing when we can't make the back buffer non-volatile,
we now transition the window into single-buffered mode instead
(assuming it was originally in double-buffered mode.)

This reduces GUI fidelity a bit (by potentially making windows flicker
during repaint) but since it's only triggered in low-memory conditions,
it seems like a reasonable thing to sacrifice in order for the system
to carry on.

This patch also stops us from allocating entirely new backing stores
after the old ones were purged. If they were purged but reallocated
just fine, there's no need to allocate new memory again. We already
have fresh zero-filled pages in the existing bitmap at this point.
2021-07-25 14:39:28 +02:00
Andreas Kling
143443e0b6 LibGfx: Make Gfx::Bitmap::set_nonvolatile() report allocation failure
Making a bitmap non-volatile after being volatile may fail to allocate
physical pages after the kernel stole the old pages in a purge.

This is different from the pages being purged, but reallocated. In that
case, they are simply replaced with zero-fill-on-demand pages as if
they were freshly allocated.
2021-07-25 14:39:25 +02:00
Andreas Kling
687a12d7fb Userland: Add GUI::Window::add_menu() and use it everywhere
Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().

This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
2021-07-21 21:24:26 +02:00
Andreas Kling
c7d891765c LibGfx: Use "try_" prefix for static factory functions
Also mark them as [[nodiscard]].
2021-07-21 18:02:15 +02:00
LuK1337
b40d771512 LibGUI: Add FontsChanged event and deliver it to windows and widgets 2021-07-12 11:08:09 +02:00
Aziz Berkay Yesilyurt
6f594b36f5 LibGUI: Verify m_window_id is not-zero in set_maximized
Window::set_maximized requires non-zero window id to be a valid call,
i.e. calling Window::show beforehand. A verify statement before the
server call can help developers by hinting correct usage.
2021-07-09 13:32:30 +04:30
Ali Mohammad Pur
0459a111b2 Revert "Userland: Add ability to screenshot rectangular region in shot (#8515)"
This reverts commit 1c06d77262.
This was squashed by mistake, the rebased version will follow.
2021-07-09 13:27:56 +04:30
Aziz Berkay Yesilyurt
1c06d77262
Userland: Add ability to screenshot rectangular region in shot (#8515)
* LibGUI: Verify m_window_id is not-zero in set_maximized

Window::set_maximized requires non-zero window id to be a valid call,
i.e. calling Window::show beforehand. A verify statement before the
server call can help developers by hinting correct usage.

* LibGUI: Paint background when the fullscreen window is transparent

The windows in the background are ignored when the window is fullscreen.
However, we still would like to see the background if that window is
transparent.

* Userland: Add ability to capture rectangular region in shot

A click and drag selectable, transparent, fullscreen window is
displayed with the command line argument -r for screenshots.
2021-07-09 13:11:24 +04:30
Andreas Kling
86d0145260 LibGfx+LibGUI+WindowServer: Use move() on Core::AnonymousBuffer more 2021-07-07 18:02:43 +02:00
Andreas Kling
e0986c2766 LibGUI: Fix some clang-tidy warnings in Window.cpp 2021-07-07 18:02:43 +02:00
Andreas Kling
c2dfa9d54c WindowServer+LibGUI: Add a way to force a window to have a drop shadow 2021-07-04 23:15:17 +02:00
Andreas Kling
782a5c88ce WindowServer: Make most remaining WindowServer IPC calls async
The only remaining sync call from client to server is now the call
that switches a window's backing store. That one actually relies on
the synchronization to hand over ownership of the backing stores,
so it has to stay synchronous for now.
2021-07-04 23:15:16 +02:00
Ali Mohammad Pur
2665cdf2a1 LibGUI: Don't allocate a scope-local MouseEvent on the heap
This fixes the build by hiding the problem from the compiler, but it's
a useful change in and of itself anyway.
A malloc/free per every mouse event is pretty annoying, especially when
we can actually avoid it.
2021-06-29 21:40:41 +02:00
Andreas Kling
6a132d8672 WindowServer+LibGUI: Allow specifying a "launch origin" for new windows
The launch_origin_rect parameter to create_window() specifies where on
screen the window was launched from. It's optional, but if you provide
it, the new window will have a short wireframe animation from the origin
to the initial window frame rect.

GUI::Window looks for the "__libgui_launch_origin_rect" environment
variable. Put your launch origin rect in there with the format
"<x>,<y>,<width>,<height>" and the first GUI::Window shown by the app
will use that as the launch origin rect.

Also it looks pretty neat, although I'm sure we can improve it. :^)
2021-06-27 19:38:11 +02:00
Aatos Majava
3e6a5af32b LibGUI: Actually use the Action alternate shortcut
This adds the actual functionality to Window and Application.
2021-06-25 01:01:37 +02:00
Tom
4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00
Andreas Kling
dc65f54c06 AK: Rename Vector::append(Vector) => Vector::extend(Vector)
Let's make it a bit more clear when we're appending the elements from
one vector to the end of another vector.
2021-06-12 13:24:45 +02:00
Andreas Kling
0a98964600 WindowServer+LibGUI: Make window creation asynchronous :^)
Let clients manage their own window ID's. If you try to create a new
window with an existing ID, WindowServer will simply disconnect you
for misbehaving.

This removes the need for window creation to be synchronous, which
means that most GUI applications can now batch their entire GUI
initialization sequence without having to block waiting for responses.
2021-06-12 12:01:54 +02:00
Marcus Nilsson
2f7dc29ab7 LibGUI/WindowServer: Add set_maximized IPC call
Add an IPC call to enable the client to manually maximize it's own
window.
2021-06-09 22:58:10 +02:00
Ali Mohammad Pur
7ac196974d Everywhere: Replace Vector<T*> with nonnull entries with Vector<T&> 2021-06-08 19:14:24 +02:00
Matthew Jones
ea4116f5bd LibGUI+LibGfx+WindowServer: Sanity check window size dimensions
Previous to this commit, if a `Window` wanted to set its width or height
greater than `INT16_MAX` (32768), both the application owning the Window
and the WindowServer would crash.

The root of this issue is that `size_would_overflow` check in `Bitmap`
has checks for `INT16_MAX`, and `Window.cpp:786` that is called by
`Gfx::Bitmap::create_with_anonymous_buffer` would get null back, then
causing a chain of events resulting in crashes.

Crashes can still occur but with `VERIFY` and `did_misbehave` the
causes of the crash can be more readily identified.
2021-06-02 23:59:57 +01:00
Matthew Jones
123848f0c1 LibGUI: Fixes Widget->set_visible(false) still maintains focus bug
When setting a Widget->set_visible(false), if that Widget->has_focus()
it will continue to have focus, even though it's not visible to the user
anymore.

Now calling Widget->set_visible(false) will remove focus from the Widget
if it had focus, and the Window will give focus back to the Widget
that had it previously, if there was one.
2021-06-02 18:22:05 +02:00
Jean-Baptiste Boric
e4394b1605 LibGfx: Use anonymous buffer instead of raw anon_fd for Gfx::Bitmap
Instead of using a low-level, proprietary API inside LibGfx, let's use
Core::AnonymousBuffer which already abstracts anon_fd and offers a
higher-level API too.
2021-05-24 13:31:01 +02:00
Brian Gianforcaro
79ccba908e LibGUI: Retain Taskbar icon when toggling frameless setting
Reapply the app icon if the we are coming back from "frameless" mode.
This will re-initialize the icon representing the app in the task bar,
instead of displaying the default application icon.

This bug was visible in "Cube Demo" as well as the "Analog Clock".
2021-05-10 12:36:05 +02:00
Andreas Kling
8684fca9df WindowServer+LibGUI: Make "move window to front" asynchronous 2021-05-10 12:20:28 +02:00
Andreas Kling
1aa56f0129 WindowServer+LibGUI: Make much of window construction asynchronous
Most of the IPC that happens between clients and WindowServer when
creating and configuring windows can be asynchronous. This further
reduces the amount of ping-ponging played during application startup.
2021-05-03 21:56:19 +02:00
Andreas Kling
a8a899adbf WindowServer+LibGUI: Make much of menu construction asynchronous
Creating a menu/menubar needs to be synchronous because we need the
ID from the response, but adding stuff *to* menus (and adding menus
to menubars, and menubars to windows) can all be asynchronous.

This dramatically reduces the amount of IPC ping-pong played by
each GUI application during startup.

I measured how long it takes TextEditor to enter the main event loop
and it's over 10% faster here. (Down from ~86ms to ~74ms)
2021-05-03 21:56:13 +02:00
Gunnar Beutner
eb21aa65d1 Userland: Make IPC results with one return value available directly
This changes client methods so that they return the IPC response's
return value directly - instead of the response struct - for IPC
methods which only have a single return value.
2021-05-03 21:14:40 +02:00
Gunnar Beutner
5bb79ea0a7 Userland: Update IPC calls to use proxies
This updates all existing code to use the auto-generated client
methods instead of post_message/send_sync.
2021-05-03 21:14:40 +02:00
Andreas Kling
cc6db526a6 WindowServer+LibGUI+Taskbar: Store window progress as Optional<int>
We were previously using the magical constant -1 to signify that a
window had no progress state. Be more explicit an use an Optional. :^)
2021-05-02 10:43:39 +02:00
Gunnar Beutner
6cf59b6ae9 Everywhere: Turn #if *_DEBUG into dbgln_if/if constexpr 2021-05-01 21:25:06 +02:00
Andreas Kling
2fa765bbd5 LibGUI: Add getter/setter for GUI::Window modified state
This state lives in WindowServer and has no local copy in the client
process for now. This may turn out to be a performance issue, and if
it does we can easily cache it.
2021-05-01 19:42:29 +02:00
Jelle Raaijmakers
83dfc4aa46 LibGUI/Window: Do not reset mouse cursor on show()
Window::m_cursor already has ::None as its default value, so let's not
overwrite its value if it was set to something else.
2021-04-27 08:58:13 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
jakewestrip
b9fc7780ae LibGUI: Remove premature return in Window::handle_key_event 2021-04-21 15:24:57 +02:00
sin-ack
aa56f9a1e0 LibGUI+WindowServer: Separate window manager IPC from regular IPC
With this patch the window manager related functionality is split out
onto a new endpoint pair named WindowManagerServer/Client.  This allows
window manager functionality to be potentially privilege separated in
the future.  To this end, a new client named WMConnectionClient
is used to maintain a window manager connection.  When a process
connects to the endpoint and greets the WindowServer as a window manager
(via Window::make_window_manager(int)), they're subscribed to the events
they requested via the WM event mask.

This patch also removes the hardcoding of the Taskbar WindowType to
receive WM events automatically.  However, being a window manager still
requires having an active window, at the moment.
2021-04-17 13:06:25 +02:00
Andreas Kling
050648b270 LibGUI: Make Window::set_title() take a String 2021-04-17 01:27:29 +02:00
Andreas Kling
a2baab38fd Everywhere: It's now "Foobar", not "FooBar", and not "foo bar"
I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:

- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar

This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)
2021-04-13 16:58:15 +02:00
Andreas Kling
0069020e6c WindowServer+LibGUI: Rename WindowType::MenuApplet => Applet 2021-04-04 17:55:50 +02:00
Linus Groh
5367bbb82c LibGUI: Add ScreenRectChangeEvent and deliver it to windows and widgets
Having to rely on GUI::Desktop's on_rect_change is quite limiting and a
bit awkward (continuing to use it would mean having to setup the
callback in every application using a webview) - we need a better way of
letting widgets know of a screen rect change automatically.

The specific use case will be IPWV/OOPWV which need to keep track of the
screen rect and notify the WebContent service of any change (which on
its own deliberately can't interact with WindowServer at all).

It'll also be useful for notification windows and the taskbar, which
currently both rely on the GUI::Desktop callback but will now be able to
listen and react to the event themselves.
2021-04-04 00:37:54 +02:00
Andreas Kling
0cd60a28ba WindowServer+LibGUI: Plumb mouse/enter/leave events to applet windows
Since applet windows live in the applet area window, the AppletManager
has to keep track of which applet is hovered and send the appropriate
enter/leave events to the applet windows.

This makes applet tooltips work again. :^)
2021-03-30 23:43:24 +02:00
Andreas Kling
78b12e1521 Userland: Turn all application menus into window menus :^) 2021-03-25 22:14:09 +01:00
Andreas Kling
e76771bfad WindowServer+LibGfx: Show menus in windows! :^)
This patch begins the transition away from the global menu towards
per-window menus instead.

The global menu looks neat, but has always felt clunky, and there
are a number of usability problems with it, especially in programs
with multiple windows.

You can now call GUI::Window::set_menubar() to add a menubar to
your window. It will be specific to that one window only.
2021-03-25 22:14:09 +01:00
Tom
7626f9e0bb LibGUI: Process pending window updates after handling input events
Since input events may trigger window portions to be invalidated,
rather than making a round trip to WindowServer to get paint events
we can simply fake an immediate paint event and update the window
contents more quickly.

Improves #5881
2021-03-24 21:03:29 +01:00
Andreas Kling
e0f32626bc LibGfx: Rename 32-bit BitmapFormats to BGRA8888 and BGRx888x
The previous names (RGBA32 and RGB32) were misleading since that's not
the actual byte order in memory. The new names reflect exactly how the
color values get laid out in bitmap data.
2021-03-16 11:50:03 +01:00
Andreas Kling
38f11cc1ba Everywhere: Rename "logo" key to "super" key
This seems to be the most common way to refer to this key, so let's
call it what people actually call it.
2021-03-11 18:55:16 +01:00
Brian Gianforcaro
bac0dd5e3d LibGUI: Use AK_ENUM_BITWISE_OPERATORS for the FocusPolicy enum 2021-03-08 18:47:40 +01:00
Tom
cd0a1fa5b0 LibGUI: Avoid needlessly copying vectors of rects 2021-02-25 18:04:06 +01:00
Tom
3907bacfcd LibGUI: Process pending invalidations when handling paint events
It's possible that pending invalidation rectangles haven't been
flushed when processing a paint event. Handle them right away,
which avoids another round trip.
2021-02-25 18:04:06 +01:00
Andreas Kling
5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00
Tom
2677e24a99 LibGUI: Copy alpha channel as-is when keeping backing bitmaps in sync 2021-02-21 23:45:04 +01:00
Tom
1c31bcb24e WindowServer: Allow changing frameless state after a window is created 2021-02-21 10:33:28 +01:00
Andreas Kling
11c8596ad3 WindowServer+LibGUI+LibGfx: Add WindowType::ToolWindow
Tool windows are secondary windows with a smaller title bar. The sit on
the layer above normal windows, and cannot be minimized.

These are intended for complex yet non-modal interactions with the
content of a primary window, such as find/replace windows, property
windows, etc.
2021-02-16 16:26:29 +01:00
Nick Vella
15c1f7a40d WindowServer, LibGUI: Variable minimum window sizes
Minimum window size can now be customised and set at runtime via the
SetWindowMinimumSize WindowServer message and the set_minimum_size
LibGUI::Window method. The default minimum size remains at 50x50.

Some behind-the-scenes mechanics had to be added to LibGUI::Window to
ensure that the minimum size is remembered if set before the window is
shown. WindowServer sends a resize event to the client if it requests a
size on create that's smaller than it's minimum size.
2021-02-16 15:46:03 +01:00
Tom
d590e0c946 WindowServer: Add support for alpha channel based hit testing
This enables implementing non-rectangular window shapes, including
non-rectangular window frames.
2021-02-15 23:07:49 +01:00
Andreas Kling
a5bbe3280d LibGUI+WindowServer: Don't use a WM IPC to initiate own window resize
The WM_* IPC messages are intended for "outsider" window management,
not for a client's own windows. Make a separate StartWindowResize
message for this.

This was the only reason that every IPC client had to know its server
side client ID.
2021-02-01 11:23:54 +01:00
Andreas Kling
d9c5fdf5d5 LibGUI: Handle Window::hide() during Application teardown better
If a window is being torn down during app shutdown, the global
application pointer may be nulled out already. So let's handle that
case gracefully in Window::hide().
2021-01-30 14:03:53 +01:00
asynts
eea72b9b5c Everywhere: Hook up remaining debug macros to Debug.h. 2021-01-25 09:47:36 +01:00
asynts
acdcf59a33 Everywhere: Remove unnecessary debug comments.
It would be tempting to uncomment these statements, but that won't work
with the new changes.

This was done with the following commands:

    find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec awk -i inplace '$0 !~ /\/\/#define/ { if (!toggle) { print; } else { toggle = !toggle } } ; $0 ~/\/\/#define/ { toggle = 1 }' {} \;

    find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec awk -i inplace '$0 !~ /\/\/ #define/ { if (!toggle) { print; } else { toggle = !toggle } } ; $0 ~/\/\/ #define/ { toggle = 1 }' {} \;
2021-01-25 09:47:36 +01:00
Nico Weber
5f9c42c404 LibGfx: Give Bitmap a scale factor
Gfx::Bitmap can now store its scale factor. Normally it's 1, but
in high dpi mode it can be 2.

If a Bitmap with a scale factor of 2 is blitted to a Painter with
scale factor of 2, the pixels can be copied over without any resampling.
(When blitting a Bitmap with a scale factor of 1 to a Painter with scale
factor of 2, the Bitmap is painted at twice its width and height at
paint time. Blitting a Bitmap with a scale factor of 2 to a Painter with
scale factor 1 is not supported.)

A Bitmap with scale factor of 2 reports the same width() and height() as
one with scale factor 1. That's important because many places in the
codebase use a bitmap's width() and height() to layout Widgets, and all
widget coordinates are in logical coordinates as well, per
Documentation/HighDPI.md.

Bitmap grows physical_width() / physical_height() to access the actual
pixel size. Update a few callers that work with pixels to call this
instead.

Make Painter's constructor take its scale factor from the target bitmap
that's passed in, and update its various blit() methods to handle
blitting a 2x bitmap to a 2x painter. This allows removing some gnarly
code in Compositor. (In return, put some new gnarly code in
LibGfxScaleDemo to preserve behavior there.)

No intended behavior change.
2021-01-20 10:28:27 +01:00
Andreas Kling
8a61aba1e5 LibGfx+LibGUI: Make Gfx::ShareableBitmap transmit indexed palettes 2021-01-16 23:58:47 +01:00
Tom
20f53c7462 LibGUI: Don't bubble window events up to parent windows
Always accept the events so that they don't bubble up to the
parent object.

Fixes #4967
2021-01-16 19:35:02 +01:00
Andreas Kling
64610ca80e Everywhere: Remove a bunch of <AK/SharedBuffer.h> includes 2021-01-16 11:26:53 +01:00
Nick Vella
fcf50af53d WindowServer, LibGUI: RefreshSystemTheme implementation
Adds a mechanism through which windowing clients can re-request an
UpdateSystemTheme message. This is currently used in SystemMenu's
ShutdownDialog to refresh it's theme when the dialog is instantiated.
2021-01-16 09:09:04 +01:00
Andreas Kling
71f50b6e94 LibGUI: Window icons no longer need to be backed by shbufs
This allows us to remove Window::create_shared_bitmap() entirely.
2021-01-15 23:24:07 +01:00
Andreas Kling
333366a99d WindowServer+Taskbar: Send WM icon updates as Gfx::ShareableBitmap
Window icons in Taskbar were previously received in WM events with
shbuf ID's. Now that Gfx::ShareableBitmap is backed by anonymous files,
we can easily switch to using those.
2021-01-15 23:24:07 +01:00
Andreas Kling
633915e792 LibGfx: Make Gfx::ShareableBitmap use anonymous files instead of shbufs 2021-01-15 23:24:07 +01:00
Andreas Kling
0b0514d46b LibGUI+WindowServer: Use anonymous files for window backing stores :^)
This patch replaces the use of shbufs for GUI::Window backing stores
with the new anonymous files mechanism.

Backing bitmaps are now built on memory allocated with anon_create().
They are passed across the IPC socket as IPC::File. This means that
WindowServer now pledges "recvfd" and graphical clients need to pledge
"sendfd" to work.

To support the cached bitmap swapping optimization on the WindowServer
side, each backing store is assigned an incrementing serial number on
the client side. (This allows us to re-use an already mapped file.)
2021-01-15 13:57:00 +01:00
Andreas Kling
96f8fcdcba LibGUI: Add a WindowBackingStore class
Instead of storing the back/front buffers of a GUI::Window as just
Gfx::Bitmap, wrap them in a WindowBackingStore class.

This will allow us to add more information alongside the bitmaps while
keeping the back/front swapping logic simple.
2021-01-15 10:54:19 +01:00
Andreas Kling
13d7c09125 Libraries: Move to Userland/Libraries/ 2021-01-12 12:17:46 +01:00
Renamed from Libraries/LibGUI/Window.cpp (Browse further)