Store compact cache indexes in bytecode instructions instead of raw
pointers to the executable cache vectors. This keeps the instruction
stream independent from heap addresses and removes pointer fixups when
materializing cached bytecode.
Resolve the mutable cache pointers at execution time from the current
Executable. Bytecode test expectations are updated for the smaller cache
operands and resulting instruction offsets.
Keep executable bytecode payloads decoded from owner-backed bytecode
cache blobs as ranges into the original blob instead of copying them
into Rust Vec allocations. The mapped blob owner is held by decoded
executable records, including lazy nested function executables, so the
borrowed bytecode remains alive until materialization copies it into the
final C++ Executable.
Use the owner-backed decoder for HTTP bytecode cache hits and keep the
plain byte decoder for tests and in-memory callers. Add coverage for
materializing bytecode cache data from an ImmutableBytes mapped file.
The Annex B.3.4 spec change requires distinguishing
catch clause environments from other lexical environments
when checking for var/let conflicts in eval, which is now tracked
via a flag on DeclarativeEnvironment and propagated through the
CreateLexicalEnvironment bytecode instruction from the Rust codegen.
Store source map locations as bytecode offset, line, and column.
Runtime consumers only emit the start line and column, so source end
positions and source text offsets do not need to be carried through
Executable source maps, bytecode cache serialization, or the Rust FFI.
Keep SourceCode's internal position cache able to track source text
offsets so callers can still translate source offsets to line and
column pairs when needed. Hash dump-bytecode IDs from the name, first
source position, and bytecode size instead of source slices that need
end offsets.
Bump the bytecode cache format version for the slimmer serialized
source map entry shape.
Avoid emitting consecutive source map entries when they carry the
same source range. The bytecode offset for the previous entry remains
valid for later PCs because source lookup now uses the largest source
map entry whose offset is not greater than the program counter.
This keeps stack traces stable while allowing statement-sized runs of
bytecode to share one source map entry.
Keep fully compiled function bytecode in its Rust-side form until the
function is called for the first time. This covers decoded disk cache
records and freshly precompiled bytecode, so startup avoids eagerly
allocating every nested function executable.
Validate cached function bytecode before accepting a cache entry. This
keeps the existing failure behavior for corrupt on-disk cache data. Add
coverage for bytecode-cache and freshly precompiled functions to assert
that nested executables stay absent after script materialization, then
appear after the function is called.
Create parser-free script and module materializers for decoded cache
blobs. Cached functions create SFDs without Rust compile inputs and
attach their precompiled executable immediately, while declaration
metadata is populated from decoded records.
Treat cache blobs as external input from the HTTP disk cache. Run
bytecode validation unconditionally before fixing up cache pointers, and
reject decoded source ranges or metadata indices that would be
out-of-bounds during C++ materialization.
Report executable validation failures as parser errors so callers can
reject corrupt sidecars and fall back to source compilation. LibJS tests
cover corrupt top-level bytecode, declaration bytecode, and declaration
source spans.
The Rust AST kept every scope in Rc<RefCell<ScopeData>>. The Rc made
the AST !Send (cross-thread codegen needed unsafe impl Send), and the
RefCell added a runtime borrow check on every hot-path read.
AST nodes (Block, FunctionBody, Program, SwitchStatement, SwitchCase)
now hold a ScopeId index into ScopeArena. The scope collector and
codegen take &mut/&ScopeArena, so the borrow checker enforces the
previously-implicit invariant that two phases never touch the same
scope at once.
ParsedProgram is now naturally Send. The unsafe impl Send and the
arc_with_non_send_sync allow go away. CompiledProgram keeps its
hand-rolled Send impl because it carries codegen-time state outside
the AST.
FunctionDeclarationData::is_hoisted was a Cell<bool> only because the
old &[ScopeRecord] traversal couldn't get &mut to the AST. It is now
a plain bool.
Identifier::name was SharedUtf16String (Rc<Utf16String>), so equality
checks against literals walked the slice and the Rc made the AST
!Send.
Replace it with a StringId (u32 index) backed by a StringInterner on
AstArena. Repeated names dedupe to the same id, so name comparisons
collapse to u32 == u32. The lexer's short/recent identifier caches
and the shared_identifier_value field on Token go away; the interner
already deduplicates everything.
Methods that previously took &mut IdentifierArena now also take
&StringInterner so they can resolve names from StringId during
analyze. Codegen helpers in bytecode/codegen.rs uniformly take
&AstArena. Generator gains intern_identifier_id, intern_property_key_id,
and intern_string_id helpers.
scope_collector now reaches Identifier through &mut IdentifierArena
indexing instead of through Rc<Identifier>'s shared reference, so the
Cell<> wrappers on local_type, local_index, is_global,
is_inside_scope_with_eval, and declaration_kind no longer earn their
keep.
Replace each Cell<T> with a plain T. The borrow checker now enforces
the existing "only scope_collector mutates these post-parse"
invariant. Shrinks Identifier and removes a layer of indirection on
hot-path field reads in codegen and ast_dump.
Replace per-AST-node Rc<Identifier> with a Copy IdentifierId index
into a Vec<Identifier> arena, plumbed through Parser, scope_collector,
codegen, ast_dump, and the FFI. The arena lives on the parser during
parse, ships out via Arc<AstArena> on ParsedProgram, and is shared by
each child Generator and FunctionPayload through Arc clones.
Eliminates the per-occurrence Rc::new in the parser: every identifier
reference, parameter binding, function name, class name, and
binding-pattern target lands in the arena's Vec instead of getting its
own malloc plus Rc control block. Identifier field reads in codegen
become direct array indexing.
Identifier still carries Cell<>-wrapped scope-analysis state, so
AstArena is not yet Send + Sync; the existing unsafe-impl-Send wrapper
on ParsedProgram covers cross-thread handoff. Removing the Cells is
the next step.
The validator now bounds-checks the five enum-shaped field types
that appear in Bytecode.def: Completion::Type, IteratorHint,
EnvironmentMode, PutKind, and ArgumentsKind. The codegen
recognizes each by its .def type name and emits a u32 read plus a
range check against the corresponding variant count.
The variant counts ride across the FFI as new fields on
FFIValidatorBounds rather than being hardcoded on the Rust side,
so the Rust validator never has to know which variants the C++
enum currently defines. The C++ side computes each count as
`to_underlying(LastVariant) + 1` with a static_assert pinning the
expected value, so adding or removing a variant in any of these
enums fails the build until the validator is updated.
Until now the validator passed `u32::MAX` as the argument-region
upper bound because nothing on Executable tracked how many
argument slots a given bytecode buffer might reference. That left
the largest validation hole open: any flat operand index above
`registers + locals + constants` slid through the check.
The Rust assembler already walks every operand during phase 1 so
it can offset each one into the runtime's flat layout. This commit
piggybacks on that walk to record the highest `Operand::argument`
index touched and surfaces `(max + 1)` (or zero if no argument is
ever referenced) on `AssembledBytecode`. The value rides through
`FFIExecutableData` onto a new `Executable::number_of_arguments`
field, which `Validator.cpp` then feeds into `FFIValidatorBounds`.
The bound is now tight: every operand index in the encoded stream
is range-checked against the actual runtime array size, including
the argument region.
Until now we had only confirmed that real, encoder-produced bytecode
passes the validator. That tells us we don't false-fail, but says
nothing about whether we actually catch a corrupted buffer.
This commit fills that gap with a set of Rust unit tests that
hand-craft minimal buffers and assert that each error category
triggers exactly when expected.
Coverage spans the three passes: unknown opcodes and truncated /
misaligned instructions for the structural walk, operand and label
out-of-range cases for the per-instruction checks, and basic block
/ exception handler / source map offsets for the structural
metadata pass. There's also a pair of cache-pointer tests that
pin the BeforeFixup vs AfterFixup behavior down: an out-of-range
cache index is rejected before fixup and silently skipped after,
because by then the slot holds a real pointer.
To make `cargo test` work for the staticlib crate without dragging
in the C++ allocator, RustAllocator falls back to the standard
system allocator under cfg(test). The test harness only ever runs
in cargo's test profile, so the production builds keep using the
ladybird-side allocator unchanged.
Pass 3 cross-checks the structural metadata stored alongside the
bytecode buffer on Executable against the offset set built during
Pass 1. Every basic block start offset must point at an instruction
boundary; exception handler start, end, and handler offsets must
either be at an instruction boundary or, for the inclusive-start /
exclusive-end pair, equal to the bytecode length; source map
entries must do the same.
Of these, the exception handler's handler_offset is the safety-
critical one for the disk-cache use case: a corrupted offset there
sends control flow into the middle of an instruction. The other
checks tighten the cache-load surface area and catch obvious file
corruption.
The metadata is plumbed across the FFI as a separate
FFIValidatorExtras struct so the validator entry point keeps the
single-call shape, with a flat-offset mirror struct for exception
handlers since the original carries no source data we need.
Pass 2 of the validator now runs a per-instruction check that walks
each opcode's fields and verifies every reference points somewhere
sensible. Operand indices, label addresses, identifier/string/
property-key/regex table indices, cache indices, and trailing
operand arrays are all bound-checked against the values the C++
side carries on the Executable. Fields whose bound depends on an
enum variant count or other type information not present in
Bytecode.def are left for a follow-up.
The codegen lives in build.rs and reuses the existing layout
machinery from the bytecode_def crate, so each opcode gets a match
arm whose body reads each field at its known byte offset and calls
the right hand-written validate_* helper. Variable-length
instructions cross-check the count field against m_length before
iterating the trailing array, which guards against an attacker
sneaking a count that walks off the end of the instruction.
Note that the encoded operand format is a flat u32 index into the
runtime [registers | locals | constants | arguments] array, since
Operand::offset_index_by zeroes the 3-bit type tag during assembly.
The validator therefore range-checks the flat index rather than
reading the type tag and dispatching per kind.
The argument-count upper bound isn't tracked on Executable yet, so
arguments remain effectively unbounded; tightening that bound is
left for a later commit.
Cache pointer fields are validated only when before_cache_fixup is
true, since after the fixup pass they hold real pointers and must
be left alone. NewFunction and NewClass have plain u32 fields for
shared-function-data and class-blueprint indices; those are
recognized by name in the codegen so the indices still get
range-checked.
The error category enum is renumbered to drop the per-operand-kind
codes, since at the bytecode level we no longer differentiate.
The plan is to start caching compiled JS bytecode on disk. Before
loading anything from a cache we need confidence that the bytes are
structurally well-formed, since a corrupted or tampered-with cache
file could otherwise hand the interpreter an out-of-bounds jump or a
constant-pool index that points past the end of the table.
This commit lays down the scaffolding for that validator. The walker
lives in Rust (Libraries/LibJS/Rust/src/bytecode/validator.rs) so
that it can share the existing Bytecode.def-driven layout machinery
with the encoder. C++ calls into it through cbindgen, the same way
the rest of the Rust pipeline is wired up.
For now, the validator only does Pass 1: walk the byte stream,
verify each instruction is 8-byte aligned, the opcode byte is in
range, and the reported length keeps us inside the buffer. The
length lookup is generated from Bytecode.def so fixed-length and
variable-length instructions stay in sync with the rest of the
codegen automatically. Per-field bounds checks (operands, labels,
table indices, cache indices) and structural extras (basic block
offsets, exception handlers, source map) come in follow-up commits.
The validator runs after every successful compilation in debug and
sanitizer builds, gated on !NDEBUG || HAS_ADDRESS_SANITIZER, so we
get an extra sanity check on every executable the encoder produces
without paying for it in release builds. Failure trips a
VERIFY_NOT_REACHED with the offset, opcode, and error category
logged via dbgln().
Track whether a function needs environment-backed this resolution
separately from whether it needs to allocate its own function
environment. Arrow functions that only capture lexical this can now
resolve through the outer environment without allocating an empty
function environment for every call.
Keep the asm Call path conservative by routing functions that still need
lexical-this resolution through the C++ inline-call helper, so the call
receiver is not cached as the arrow function's this value.
Microbenchmark:
function makeLexicalThisArrow() {
return () => this.value;
}
let object = { value: 1, makeLexicalThisArrow };
let fn = object.makeLexicalThisArrow();
for (let i = 0; i < 20_000_000; ++i)
fn();
Measured with the same Release build toggling this patch:
baseline: 1069.2 ms mean over 12 runs
optimized: 501.2 ms mean over 12 runs
speedup: 2.13 times faster
The parser only set `might_need_arguments_object` when an `arguments`
or `eval` Identifier went through `consume()`, but shorthand object
properties create the reference via `make_identifier()` directly. As
a result `function f() { return { arguments } }` allocated an
`arguments` local, never initialized it, and crashed at runtime when
the property was read.
Fall back to scope-driven detection: if scope analysis allocated a
non-lexical `arguments` local for the function, treat it as a real
arguments-object reference and emit `CreateArguments`. Skip the
fallback when a function declaration named `arguments` claims the
local, since that local belongs to the function, not the arguments
object.
Add a runtime test covering shorthand inside a free function and a
method, plus a regression test for `({ eval } = ...)` to confirm
destructuring assignment doesn't accidentally trigger arguments
materialization.
Mark direct calls to function expressions while generating top-level
Rust bytecode, then compile those functions before returning the
off-thread compilation result to WebContent.
The main thread still performs all VM and GC-backed materialization. It
now receives an already assembled executable for each eager IIFE and
attaches it to the SharedFunctionInstanceData while creating the parent
Executable. Nested functions owned by the eager executable remain lazy.
This targets large wrapper IIFEs that are invoked as soon as top-level
code starts running. Their bytecode generation now runs on the existing
script compilation worker instead of blocking the main thread on first
call.
Rust bytecode generation still reached into the VM to encode well-known
symbols and intrinsic abstract-operation functions as raw JS::Value
constants. That is not compatible with running top-level code generation
away from the main thread.
Keep those constants symbolic in the Rust constant pool instead. The C++
Executable materialization step now resolves them into real VM values
while it is already decoding the rest of the constant table on the main
thread.
This removes another VM dependency from Rust bytecode emission without
changing when the resulting constants become visible to the bytecode
interpreter.
Rust bytecode generation currently creates SharedFunctionInstanceData
and ClassBlueprint GC objects as soon as nested functions and classes
are encountered. That keeps the whole code generation phase tied to
the main-thread VM and heap.
Record pending descriptors on the Generator instead, then materialize
those descriptors while creating the C++ Executable. This keeps the GC
allocation boundary exactly where it already belongs, but removes the
last direct function-data allocations from the codegen walk.
This is a preparatory step for compiling top-level bytecode off-thread
and only doing C++ materialization after returning to the main thread.
FunctionTable::extract_reachable() used to rediscover a function's
nested functions by walking the full body and parameter list during
bytecode generation. This is hot during page loading because creating
every lazy SFD pays for an extra structural AST traversal.
Record each parser-created function's direct child function ids while
parsing instead. Extraction can then recursively move that known
subtree without scanning the enclosing function again.
Keep the old structural scan for codegen-synthesized wrappers, such as
class field initializers, where no parser function context exists.
This preserves the sparse FunctionTable storage while making the common
extraction path proportional to the nested function count.
Carry full source positions through the Rust bytecode source map so
stack traces and other bytecode-backed source lookups can use them
directly.
This keeps exception-heavy paths from reconstructing line and column
information through SourceCode::range_from_offsets(), which can spend a
lot of time building SourceCode's position cache on first use.
We're trading some space for time here, but I believe it's worth it at
this tag, as this saves ~250ms of main thread time while loading
https://x.com/ on my Linux machine. :^)
Reading the stored Position out of the source map directly also exposed
two things masked by the old range_from_offsets() path: a latent
off-by-one in Lexer::new_at_offset() (its consume() bumped line_column
past the character at offset; only synthesize_binding_pattern() hit it),
and a (1,1) fallback in range_from_offsets() that fired whenever the
queried range reached EOF. Fix the lexer, then rebaseline both the
bytecode dump tests (no more spurious "1:1") and the destructuring AST
tests (binding-pattern identifiers now report their real columns).
Generator::allocate_register used to scan the free pool to find the
lowest-numbered register and then Vec::remove it, making every
allocation O(n) in the size of the pool. When loading https://x.com/
on my Linux machine, we spent ~800ms in this function alone!
This logic only existed to match the C++ register allocation ordering
while transitioning from C++ to Rust in the LibJS compiler, so now
we can simply get rid of it and make it instant. :^)
So drop the "always hand out the lowest-numbered free register" policy
and use the pool as a plain LIFO stack. Pushing and popping the back
of the Vec are both O(1), and peak register usage is unchanged since
the policy only affects which specific register gets reused, not how
aggressively.
The callee and this-value preservation copies only matter while later
argument expressions are still being evaluated. For zero-argument calls
there is nothing left to clobber them, so we can keep the original
operand and let the interpreter load it directly.
This removes the hot Mov arg0->reg pattern from zero-argument local
calls and reduces register pressure.
Teach the Rust bytecode generator to treat the synthetic entry
GetLexicalEnvironment as a removable prologue load.
We still model reg4 as the saved entry lexical environment during
codegen, but assemble() now deletes that load when no emitted
instruction refers to the saved environment register. This keeps the
semantics of unwinding and environment restoration intact while letting
empty functions and other simple bodies start at their first real
instruction.
Specialize only the fixed unary case in the bytecode generator and let
all other argument counts keep using the generic Call instruction. This
keeps the builtin bytecode simple while still covering the common fast
path.
The asm interpreter handles int32 inputs directly, applies the ToUint16
mask in-place, and reuses the VM's cached ASCII single-character
strings when the result is 7-bit representable. Non-ASCII single code
unit results stay on the dedicated builtin path via a small helper, and
the dedicated slow path still handles the generic cases.
Tag String.prototype.charAt as a builtin and emit a dedicated
bytecode instruction for non-computed calls.
The asm interpreter can then stay on the fast path when the
receiver is a primitive string with resident UTF-16 data and the
selected code unit is ASCII. In that case we can return the VM's
cached empty or single-character ASCII string directly.
Teach builtin call specialization to recognize non-computed
member calls to charCodeAt() and emit a dedicated builtin opcode.
Mark String.prototype.charCodeAt with that builtin tag, then add
an asm interpreter fast path for primitive-string receivers whose
UTF-16 data is already resident.
The asm path handles both ASCII-backed and UTF-16-backed resident
strings, returns NaN for out-of-bounds Int32 indices, and falls
back to the generic builtin call path for everything else. This
keeps the optimistic case in asm while preserving the ordinary
method call semantics when charCodeAt has been replaced or when
string resolution would be required.
Replace the generic CallBuiltin instruction with one opcode per
supported builtin call and make those instructions fixed-size by
arity. This removes the builtin dispatch sled in the asm
interpreter, gives each builtin a dedicated slow-path entry point,
and lets bytecode generation encode the callee shape directly.
Keep the existing handwritten asm fast paths for the Math builtins
that already benefit from them, while routing the other builtin
opcodes through their own C++ execute implementations. Build the
new opcode directly in Rust codegen, and keep the generic call
fallback when the original builtin function has been replaced.
Folded StringToNumber() and StringToBigInt() detected non-decimal
prefixes by slicing the string at byte offset 2. On UTF-8 input this
could split at a non-character boundary and panic.
To prevent this, we replace the byte-based split with ASCII prefix
stripping and preserve rejection of empty suffixes such as "0x", "0o",
and "0b" explicitly before parsing the remaining digits.
This makes non-decimal prefix folding UTF-8-safe and preserves the
expected invalid-result behavior for empty prefixed literals.
Tests:
Add regression coverage for folded StringToNumber() and StringToBigInt()
non-decimal prefix handling to validate the UTF-8 safety fix as
'string-to-number-and-bigint-non-decimal-prefixes.js'.
These tests ensure empty suffixes like "0x", "0o", and "0b" and
other invalid prefixed forms stay invalid, while valid prefixed
literals continue to be accepted.
Since we removed a byte-index split in folded
StringToNumber()/StringToBigInt() coercion that could panic when byte
index 2 landed inside a multi-byte UTF-8 scalar, we add regression
tests for representative panic-shape inputs to ensure these coercions
now return invalid results instead of crashing as
'string-to-number-and-bigint-utf8-boundary.js'
Cache the flattened enumerable key snapshot for each `for..in` site and
reuse a `PropertyNameIterator` when the receiver shape, dictionary
generation, indexed storage kind and length, prototype chain
validity, and magical-length state still match.
Handle packed indexed receivers as well as plain named-property
objects. Teach `ObjectPropertyIteratorNext` in `asmint.asm` to return
cached property values directly and to fall back to the slow iterator
logic when any guard fails.
Treat arrays' hidden non-enumerable `length` property as a visited
name for for-in shadowing, and include the receiver's magical-length
state in the cache key so arrays and plain objects do not share
snapshots.
Add `test-js` and `test-js-bytecode` coverage for mixed numeric and
named keys, packed receiver transitions, re-entry, iterator reuse, GC
retention, array length shadowing, and same-site cache reuse.