The compiler will use these to allocate objects that have alignment
requirements greater than that of our normal `operator new` (4/8 byte
aligned).
This means we can now use smart pointers for over-aligned types.
Fixes a FIXME.
Thread::yield_and_release_relock_big_lock releases the big lock, yields
and then relocks the big lock.
Thread::yield_assuming_not_holding_big_lock yields assuming the big
lock is not being held.
When blocking on a Lock other than the big lock and we're holding the
big lock, we need to release the big lock first. This fixes some
deadlocks where a thread blocks while holding the big lock, preventing
other threads from getting the big lock in order to unblock the waiting
thread.
This enables the Lock class to block a thread even while the thread is
working on a BlockCondition. A thread can still only be either blocked
by a Lock or a BlockCondition.
This also establishes a linked list of threads that are blocked by a
Lock and unblocking directly unlocks threads and wakes them directly.
This was an old SerenityOS-specific syscall for donating the remainder
of the calling thread's time-slice to another thread within the same
process.
Now that Threading::Lock uses a pthread_mutex_t internally, we no
longer need this syscall, which allows us to get rid of a surprising
amount of unnecessary scheduler logic. :^)
This provides more crucial information to be able to do an addr2line
lookup on a backtrace captured with Thread::backtrace.
Also change the offset to hexadecimal as this is what is require for
addr2line.
We were building with red-zone before, but were not accounting for it on
signal handler entries. This should fix that.
Also shorten the stack alignment calculations for this.
Right now we're using the FS segment for our per-CPU struct. On x86_64
there's an instruction to switch between a kernel and usermode GS
segment (swapgs) which we could use.
This patch doesn't update the rest of the code to use swapgs but it
prepares for that by using the GS segment instead of the FS segment.
Now we use WeakPtrs to break Ref-counting cycle. Also, we call the
prepare_for_deletion method to ensure deleted objects are ready for
deletion. This is necessary to ensure we don't keep dead processes,
which would become zombies.
In addition to that, add some debug prints to aid debug in the future.
The new ProcFS design consists of two main parts:
1. The representative ProcFS class, which is derived from the FS class.
The ProcFS and its inodes are much more lean - merely 3 classes to
represent the common type of inodes - regular files, symbolic links and
directories. They're backed by a ProcFSExposedComponent object, which
is responsible for the functional operation behind the scenes.
2. The backend of the ProcFS - the ProcFSComponentsRegistrar class
and all derived classes from the ProcFSExposedComponent class. These
together form the entire backend and handle all the functions you can
expect from the ProcFS.
The ProcFSExposedComponent derived classes split to 3 types in the
manner of lifetime in the kernel:
1. Persistent objects - this category includes all basic objects, like
the root folder, /proc/bus folder, main blob files in the root folders,
etc. These objects are persistent and cannot die ever.
2. Semi-persistent objects - this category includes all PID folders,
and subdirectories to the PID folders. It also includes exposed objects
like the unveil JSON'ed blob. These object are persistent as long as the
the responsible process they represent is still alive.
3. Dynamic objects - this category includes files in the subdirectories
of a PID folder, like /proc/PID/fd/* or /proc/PID/stacks/*. Essentially,
these objects are always created dynamically and when no longer in need
after being used, they're deallocated.
Nevertheless, the new allocated backend objects and inodes try to use
the same InodeIndex if possible - this might change only when a thread
dies and a new thread is born with a new thread stack, or when a file
descriptor is closed and a new one within the same file descriptor
number is opened. This is needed to actually be able to do something
useful with these objects.
The new design assures that many ProcFS instances can be used at once,
with one backend for usage for all instances.
This commit converts naked `new`s to `AK::try_make` and `AK::try_create`
wherever possible. If the called constructor is private, this can not be
done, so we instead now use the standard-defined and compiler-agnostic
`new (nothrow)`.
This adds just enough stubs to make the kernel compile on x86_64. Obviously
it won't do anything useful - in fact it won't even attempt to boot because
Multiboot doesn't support ELF64 binaries - but it gets those compiler errors
out of the way so more progress can be made getting all the missing
functionality in place.
Previously, when e.g. the `SIGABRT` signal was sent to a process,
`Thread::dispatch_signal()` would invoke
`Process::terminate_due_to_signal()` which would then `::die()`. The
result `DispatchSignalResult::Terminate` is then returned to
`Thread::check_dispatch_pending_signal()` which proceeds to invoke
`Process::die()` a second time.
Change the behavior of `::check_dispatch_pending_signal()` to no longer
call `Process::die()` if it receives `::Terminate` as a signal handling
result, since that indicates that the process was already terminated.
This fixes#7289.
After marking a thread for death we might end up finalizing the thread
while it still has code to run, e.g. via:
Thread::block -> Thread::dispatch_one_pending_signal
-> Thread::dispatch_signal -> Process::terminate_due_to_signal
-> Process::die -> Process::kill_all_threads -> Thread::set_should_die
This marks the thread for death. It isn't destroyed at this point
though.
The scheduler then gets invoked via:
Thread::block -> Thread::relock_process
At that point we still have a registered blocker on the stack frame
which belongs to Thread::block. Thread::relock_process drops the
critical section which allows the scheduler to run.
When the thread is then scheduled out the scheduler sets the thread
state to Thread::Dying which allows the finalizer to destroy the Thread
object and its associated resources including the kernel stack.
This probably also affects objects other than blockers which rely
on their destructor to be run, however the problem was most noticible
because blockers are allocated on the stack of the dying thread and
cause an access violation when another thread touches the blocker
which belonged to the now-dead thread.
Fixes#7823.
Replace the AK::String used for Region::m_name with a KString.
This seems beneficial across the board, but as a specific data point,
it reduces time spent in sys$set_mmap_name() by ~50% on test-js. :^)
By constraining two implementations, the compiler will select the best
fitting one. All this will require is duplicating the implementation and
simplifying for the `void` case.
This constraining also informs both the caller and compiler by passing
the callback parameter types as part of the constraint
(e.g.: `IterationFunction<int>`).
Some `for_each` functions in LibELF only take functions which return
`void`. This is a minimal correctness check, as it removes one way for a
function to incompletely do something.
There seems to be a possible idiom where inside a lambda, a `return;` is
the same as `continue;` in a for-loop.
The previous `LOCKER(..)` instrumentation only covered some of the
cases where a lock is actually acquired. By utilizing the new
`AK::SourceLocation` functionality we can now reliably instrument
all calls to lock automatically.
Other changes:
- Tweak the message in `Thread::finalize()` which dumps leaked lock
so it's more readable and includes the function information that is
now available.
- Make the `LOCKER(..)` define a no-op, it will be cleaned up in a
follow up change.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This is done also by linux (signal.c:936 in v5.11) at least.
It's a pretty handy notification that allows the parent process to skip
going through a `waitpid` and guesswork to figure out the current state
of a child process.
Alot of code is shared between i386/i686/x86 and x86_64
and a lot probably will be used for compatability modes.
So we start by moving the headers into one Directory.
We will probalby be able to move some cpp files aswell.
We previously ignored these values in the return value of
load_elf_object, which causes us to not allocate a TLS region for
statically-linked programs.
This commit is very invasive, because Thread likes to take a pointer and write
to it. This means that translating between timespec/timeval/Time would have been
more difficult than just changing everything that hands a raw pointer to Thread,
in bulk.
Make more of the kernel compile in 64-bit mode, and make some things
pointer-size-agnostic (by using FlatPtr.)
There's a lot of work to do here before the kernel will even compile.
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
The `default_signal_action(u8 signal)` function already has the
full mapping. The only caveat being that now we need to make
sure the thread constructor and clear_signals() method do the work
of resetting the m_signal_action_data array, instead or relying on
the previous logic in set_default_signal_dispositions.
There's no real system here, I just added it to various functions
that I don't believe we ever want to call after initialization
has finished.
With these changes, we're able to unmap 60 KiB of kernel text
after init. :^)
Now that we no longer need to support the signal trampolines being
user-accessible inside the kernel memory range, we can get rid of the
"kernel" and "user-accessible" flags on Region and simply use the
address of the region to determine whether it's kernel or user.
This also tightens the page table mapping code, since it can now set
user-accessibility based solely on the virtual address of a page.
The signal trampoline was previously in kernelspace memory, but with
a special exception to make it user-accessible.
This patch moves it into each process's regular address space so we
can stop supporting user-allowed memory above 0xc0000000.
This patch adds Space, a class representing a process's address space.
- Each Process has a Space.
- The Space owns the PageDirectory and all Regions in the Process.
This allows us to reorganize sys$execve() so that it constructs and
populates a new Space fully before committing to it.
Previously, we would construct the new address space while still
running in the old one, and encountering an error meant we had to do
tedious and error-prone rollback.
Those problems are now gone, replaced by what's hopefully a set of much
smaller problems and missing cleanups. :^)
Wrap thread creation in a Thread::try_create() helper that first
allocates a kernel stack region. If that allocation fails, we propagate
an ENOMEM error to the caller.
This avoids the situation where a thread is half-constructed, without a
valid kernel stack, and avoids having to do messy cleanup in that case.
There's no need for this to be generic and support running from an
arbitrary thread context. Perf events are always generated from within
the thread being profiled, so take advantage of that to simplify the
code. Also use Vector capacity to avoid heap allocations.
This allows us to get rid of the thread lists in SchedulerData.
Also, instead of iterating over all threads to find a thread by id,
just use a lookup table. In the rare case of having to iterate over
all threads, just iterate the lookup table.
Rather than walking all Thread instances and putting them into
a vector to be sorted by priority, queue them into priority sorted
linked lists as soon as they become ready to be executed.
Attempt to wake idle processors to get threads to be scheduled more quickly.
We don't want to wait until the next timer tick if we have processors that
aren't doing anything.
This allows us to determine what the previous mode (user or kernel)
was, e.g. in the timer interrupt. This is used e.g. to determine
whether a signal handler should be set up.
Fixes#5096
Let's force callers to provide a VM range when allocating a region.
This makes ENOMEM error handling more visible and removes implicit
VM allocation which felt a bit magical.
This was done with the help of several scripts, I dump them here to
easily find them later:
awk '/#ifdef/ { print "#cmakedefine01 "$2 }' AK/Debug.h.in
for debug_macro in $(awk '/#ifdef/ { print $2 }' AK/Debug.h.in)
do
find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec sed -i -E 's/#ifdef '$debug_macro'/#if '$debug_macro'/' {} \;
done
# Remember to remove WRAPPER_GERNERATOR_DEBUG from the list.
awk '/#cmake/ { print "set("$2" ON)" }' AK/Debug.h.in
It was possible to signal a process while it was paging in an inode
backed VM object. This would cause the inode read to EINTR, and the
page fault handler would assert.
Solve this by simply not unblocking threads due to signals if they are
currently busy handling a page fault. This is probably not the best way
to solve this issue, so I've added a FIXME to that effect.
These changes are arbitrarily divided into multiple commits to make it
easier to find potentially introduced bugs with git bisect.
This commit touches some dbg() calls which are enclosed in macros. This
should be fine because with the new constexpr stuff, we ensure that the
stuff actually compiles.
Problem:
- Many constructors are defined as `{}` rather than using the ` =
default` compiler-provided constructor.
- Some types provide an implicit conversion operator from `nullptr_t`
instead of requiring the caller to default construct. This violates
the C++ Core Guidelines suggestion to declare single-argument
constructors explicit
(https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#c46-by-default-declare-single-argument-constructors-explicit).
Solution:
- Change default constructors to use the compiler-provided default
constructor.
- Remove implicit conversion operators from `nullptr_t` and change
usage to enforce type consistency without conversion.
This patch merges the profiling functionality in the kernel with the
performance events mechanism. A profiler sample is now just another
perf event, rather than a dedicated thing.
Since perf events were already per-process, this now makes profiling
per-process as well.
Processes with perf events would already write out a perfcore.PID file
to the current directory on death, but since we may want to profile
a process and then let it continue running, recorded perf events can
now be accessed at any time via /proc/PID/perf_events.
This patch also adds information about process memory regions to the
perfcore JSON format. This removes the need to supply a core dump to
the Profiler app for symbolication, and so the "profiler coredump"
mechanism is removed entirely.
There's still a hard limit of 4MB worth of perf events per process,
so this is by no means a perfect final design, but it's a nice step
forward for both simplicity and stability.
Fixes#4848Fixes#4849
If the allocation fails (e.g ENOMEM) we want to simply return an error
from sys$execve() and continue executing the current executable.
This patch also moves make_userspace_stack_for_main_thread() out of the
Thread class since it had nothing in particular to do with Thread.
Now that the CrashDaemon symbolicates crashes in userspace, let's take
this one step further and stop trying to symbolicate userspace programs
in the kernel at all.
This implements a number of changes related to time:
* If a HPET is present, it is now used only as a system timer, unless
the Local APIC timer is used (in which case the HPET timer will not
trigger any interrupts at all).
* If a HPET is present, the current time can now be as accurate as the
chip can be, independently from the system timer. We now query the
HPET main counter for the current time in CPU #0's system timer
interrupt, and use that as a base line. If a high precision time is
queried, that base line is used in combination with quering the HPET
timer directly, which should give a much more accurate time stamp at
the expense of more overhead. For faster time stamps, the more coarse
value based on the last interrupt will be returned. This also means
that any missed interrupts should not cause the time to drift.
* The default system interrupt rate is reduced to about 250 per second.
* Fix calculation of Thread CPU usage by using the amount of ticks they
used rather than the number of times a context switch happened.
* Implement CLOCK_REALTIME_COARSE and CLOCK_MONOTONIC_COARSE and use it
for most cases where precise timestamps are not needed.
Problem:
- `(void)` simply casts the expression to void. This is understood to
indicate that it is ignored, but this is really a compiler trick to
get the compiler to not generate a warning.
Solution:
- Use the `[[maybe_unused]]` attribute to indicate the value is unused.
Note:
- Functions taking a `(void)` argument list have also been changed to
`()` because this is not needed and shows up in the same grep
command.
We need to account for how many shared lock instances the current
thread owns, so that we can properly release such references when
yielding execution.
We also need to release the process lock when donating.
When a process crashes, we generate a coredump file and write it in
/tmp/coredumps/.
The coredump file is an ELF file of type ET_CORE.
It contains a segment for every userspace memory region of the process,
and an additional PT_NOTE segment that contains the registers state for
each thread, and a additional data about memory regions
(e.g their name).
When the main executable needs an interpreter, we load the requested
interpreter program, and pass to it an open file decsriptor to the main
executable via the auxiliary vector.
Note that we do not allocate a TLS region for the interpreter.
This prevents zombies created by multi-threaded applications and brings
our model back to closer to what other OSs do.
This also means that SIGSTOP needs to halt all threads, and SIGCONT needs
to resume those threads.
Fix some problems with join blocks where the joining thread block
condition was added twice, which lead to a crash when trying to
unblock that condition a second time.
Deferred block condition evaluation by File objects were also not
properly keeping the File object alive, which lead to some random
crashes and corruption problems.
Other problems were caused by the fact that the Queued state didn't
handle signals/interruptions consistently. To solve these issues we
remove this state entirely, along with Thread::wait_on and change
the WaitQueue into a BlockCondition instead.
Also, deliver signals even if there isn't going to be a context switch
to another thread.
Fixes#4336 and #4330
This allows us to use blocking timeouts with either monotonic or
real time for all blockers. Which means that clock_nanosleep()
now also supports CLOCK_REALTIME.
Also, switch alarm() to use CLOCK_REALTIME as per specification.
This changes the Thread::wait_on function to not enable interrupts
upon leaving, which caused some problems with page fault handlers
and in other situations. It may now be called from critical
sections, with interrupts enabled or disabled, and returns to the
same state.
This also requires some fixes to Lock. To aid debugging, a new
define LOCK_DEBUG is added that enables checking for Lock leaks
upon finalization of a Thread.
This makes the Scheduler a lot leaner by not having to evaluate
block conditions every time it is invoked. Instead evaluate them as
the states change, and unblock threads at that point.
This also implements some more waitid/waitpid/wait features and
behavior. For example, WUNTRACED and WNOWAIT are now supported. And
wait will now not return EINTR when SIGCHLD is delivered at the
same time.
This adds the ability to pass a pointer to kernel thread/process.
Also add the ability to use a closure as thread function, which
allows passing information to a kernel thread more easily.
Use the TimerQueue to expire blocking operations, which is one less thing
the Scheduler needs to check on every iteration.
Also, add a BlockTimeout class that will automatically handle relative or
absolute timeouts as well as overriding timeouts (e.g. socket timeouts)
more consistently.
Also, rework the TimerQueue class to be able to fire events from
any processor, which requires Timer to be RefCounted. Also allow
creating id-less timers for use by blocking operations.
We should never resume a thread by directly setting it to Running state.
Instead, if a thread was in Running state when stopped, record the state
as Runnable.
Fixes#4150
The time returned by sys$clock_gettime() was not aligned with the delay
calculations in sys$clock_nanosleep(). This patch fixes that by taking
the system's ticks_per_second value into account in both functions.
This patch also removes the need for Thread::sleep_until() and uses
Thread::sleep() for both absolute and relative sleeps.
This was causing the nesalizer emulator port to sleep for a negative
amount of time at the end of each frame, making it run way too fast.
This makes most operations thread safe, especially so that they
can safely be used in the Kernel. This includes obtaining a strong
reference from a weak reference, which now requires an explicit
call to WeakPtr::strong_ref(). Another major change is that
Weakable::make_weak_ref() may require the explicit target type.
Previously we used reinterpret_cast in WeakPtr, assuming that it
can be properly converted. But WeakPtr does not necessarily have
the knowledge to be able to do this. Instead, we now ask the class
itself to deliver a WeakPtr to the type that we want.
Also, WeakLink is no longer specific to a target type. The reason
for this is that we want to be able to safely convert e.g. WeakPtr<T>
to WeakPtr<U>, and before this we just reinterpret_cast the internal
WeakLink<T> to WeakLink<U>, which is a bold assumption that it would
actually produce the correct code. Instead, WeakLink now operates
on just a raw pointer and we only make those constructors/operators
available if we can verify that it can be safely cast.
In order to guarantee thread safety, we now use the least significant
bit in the pointer for locking purposes. This also means that only
properly aligned pointers can be used.
g_scheduler_lock cannot safely be acquired after Thread::m_lock
because another processor may already hold g_scheduler_lock and wait
for the same Thread::m_lock.
Similar to Process, we need to make Thread refcounted. This will solve
problems that will appear once we schedule threads on more than one
processor. This allows us to hold onto threads without necessarily
holding the scheduler lock for the entire duration.
The thread joining logic hadn't been updated to account for the subtle
differences introduced by software context switching. This fixes several
race conditions related to thread destruction and joining, as well as
finalization which did not properly account for detached state and the
fact that threads can be joined after termination as long as they're not
detached.
Fixes#3596
There are plenty of places in the kernel that aren't
checking if they actually got their allocation.
This fixes some of them, but definitely not all.
Fixes#3390Fixes#3391
Also, let's make find_one_free_page() return nullptr
if it doesn't get a free index. This stops the kernel
crashing when out of memory and allows memory purging
to take place again.
Fixes#3487
Since the CPU already does almost all necessary validation steps
for us, we don't really need to attempt to do this. Doing it
ourselves doesn't really work very reliably, because we'd have to
account for other processors modifying virtual memory, and we'd
have to account for e.g. pages not being able to be allocated
due to insufficient resources.
So change the copy_to/from_user (and associated helper functions)
to use the new safe_memcpy, which will return whether it succeeded
or not. The only manual validation step needed (which the CPU
can't perform for us) is making sure the pointers provided by user
mode aren't pointing to kernel mappings.
To make it easier to read/write from/to either kernel or user mode
data add the UserOrKernelBuffer helper class, which will internally
either use copy_from/to_user or directly memcpy, or pass the data
through directly using a temporary buffer on the stack.
Last but not least we need to keep syscall params trivial as we
need to copy them from/to user mode using copy_from/to_user.
Since "rings" typically refer to code execution and user processes
can also execute in ring 0, rename these functions to more accurately
describe what they mean: kernel processes and user processes.
In c3d231616c we added the atomic variable
m_have_any_unmasked_pending_signals tracking the state of pending signals.
Add helper functions that automatically update this variable as needed.
We need to wait until a thread is fully set up and ready for running
before attempting to deliver a signal. Otherwise we may not have a
user stack yet.
Also, remove the Skip0SchedulerPasses and Skip1SchedulerPass thread
states that we don't really need anymore with software context switching.
Fixes the kernel crash reported in #3419
Add an ExpandableHeap and switch kmalloc to use it, which allows
for the kmalloc heap to grow as needed.
In order to make heap expansion to work, we keep around a 1 MiB backup
memory region, because creating a region would require space in the
same heap. This means, the heap will grow as soon as the reported
utilization is less than 1 MiB. It will also return memory if an entire
subheap is no longer needed, although that is rarely possible.
Previously we were putting strings at the bottom of the allocated stack
region, and pointer arrays (argv, env, auxv) at the top. There was no
reason for this other than "it seemed easier to do it that way at the
time I wrote it."
This patch packs the strings and pointer vectors into the same area at
the top of the stack.
This reduces the memory footprint of all programs by 4 KiB. :^)
This enables a nice warning in case a function becomes dead code. Also, in case
of signal_trampoline_dummy, marking it external (non-static) prevents it from
being 'optimized away', which would lead to surprising and weird linker errors.
I found these places by using -Wmissing-declarations.
The Kernel still shows these issues, which I think are false-positives,
but don't want to touch:
- Kernel/Arch/i386/CPU.cpp:1081:17: void Kernel::enter_thread_context(Kernel::Thread*, Kernel::Thread*)
- Kernel/Arch/i386/CPU.cpp:1170:17: void Kernel::context_first_init(Kernel::Thread*, Kernel::Thread*, Kernel::TrapFrame*)
- Kernel/Arch/i386/CPU.cpp:1304:16: u32 Kernel::do_init_context(Kernel::Thread*, u32)
- Kernel/Arch/i386/CPU.cpp:1347:17: void Kernel::pre_init_finished()
- Kernel/Arch/i386/CPU.cpp:1360:17: void Kernel::post_init_finished()
No idea, not gonna touch it.
- Kernel/init.cpp:104:30: void Kernel::init()
- Kernel/init.cpp:167:30: void Kernel::init_ap(u32, Kernel::Processor*)
- Kernel/init.cpp:184:17: void Kernel::init_finished(u32)
Called by boot.S.
- Kernel/init.cpp:383:16: int Kernel::__cxa_atexit(void (*)(void*), void*, void*)
- Kernel/StdLib.cpp:285:19: void __cxa_pure_virtual()
- Kernel/StdLib.cpp:300:19: void __stack_chk_fail()
- Kernel/StdLib.cpp:305:19: void __stack_chk_fail_local()
Not sure how to tell the compiler that the compiler is already using them.
Also, maybe __cxa_atexit should go into StdLib.cpp?
- Kernel/Modules/TestModule.cpp:31:17: void module_init()
- Kernel/Modules/TestModule.cpp:40:17: void module_fini()
Could maybe go into a new header. This would also provide type-checking for new modules.
We need to always return from Thread::wait_on, even when a thread
is being killed. This is necessary so that the kernel call stack
can clean up and release references held by it. Then, right before
transitioning back to user mode, we check if the thread is
supposed to die, and at that point change the thread state to
Dying to prevent further scheduling of this thread.
This addresses some possible resource leaks similar to #3073
This compiles, and contains exactly the same bugs as before.
The regex 'FIXME: PID/' should reveal all markers that I left behind, including:
- Incomplete conversion
- Issues or things that look fishy
- Actual bugs that will go wrong during runtime
If a thread is waiting but getting killed, we need to dequeue
the thread from the WaitQueue so that a potential wake before
finalization doesn't happen.
Allow passing in an optional timeout to Thread::block and move
the timeout check out of Thread::Blocker. This way all Blockers
implicitly support timeouts and don't need to implement it
themselves. Do however allow them to override timeouts (e.g.
for sockets).
We need to have a Thread lock to protect threading related
operations, such as Thread::m_blocker which is used in
Thread::block.
Also, if a Thread::Blocker indicates that it should be
unblocking immediately, don't actually block the Thread
and instead return immediately in Thread::block.
This fixes a regression introduced by the new software context
switching where the Kernel would not deliver a signal unless the
process is making system calls. This is because the TSS no longer
updates the CS value, so the scheduler never considered delivery
as the process always appeared to be in kernel mode. With software
context switching we can just set up the signal trampoline at
any time and when the processor returns back to user mode it'll
get executed. This should fix e.g. killing programs that are
stuck in some tight loop that doesn't make any system calls and
is only pre-empted by the timer interrupt.
Fixes#2958
By making the Process class RefCounted we don't really need
ProcessInspectionHandle anymore. This also fixes some race
conditions where a Process may be deleted while still being
used by ProcFS.
Also make sure to acquire the Process' lock when accessing
regions.
Last but not least, there's no reason why a thread can't be
scheduled while being inspected, though in practice it won't
happen anyway because the scheduler lock is held at the same
time.
Because Thread::sleep is an internal interface, it's easy to check that there
are only few callers: Process::sys$sleep, usleep, and nanosleep are happy
with this increased size, because now they support the entire range of their
arguments (assuming small-ish values for ticks_per_second()).
SyncTask doesn't care.
Note that the old behavior wasn't "cap out at 388 days", which would have been
reasonable. Instead, the code resulted in unsigned overflow, meaning that a
very long sleep would "on average" end after about 194 days, sometimes much
quicker.
We now have BlockResult::WokeNormally and BlockResult::NotBlocked,
both of which indicate no error. We can no longer just check for
BlockResult::WokeNormally and assume anything else must be an
interruption.
The AT_* entries are placed after the environment variables, so that
they can be found by iterating until the end of the envp array, and then
going even further beyond :^)
We can now properly initialize all processors without
crashing by sending SMP IPI messages to synchronize memory
between processors.
We now initialize the APs once we have the scheduler running.
This is so that we can process IPI messages from the other
cores.
Also rework interrupt handling a bit so that it's more of a
1:1 mapping. We need to allocate non-sharable interrupts for
IPIs.
This also fixes the occasional hang/crash because all
CPUs now synchronize memory with each other.
The short-circuit path added for waiting on a queue that already had a
pending wake was able to return with interrupts disabled, which breaks
the API contract of wait_on() always returning with IF=1.
Fix this by adding a way to override the restored IF in ScopedCritical.
If WaitQueue::wake_all, WaitQueue::wake_one, or WaitQueue::wake_n
is called but nobody is currently waiting, we should remember that
fact and prevent someone from waiting after such a request. This
solves a race condition where the Finalizer thread is notified
to finalize a thread, but it is not (yet) waiting on this queue.
Fixes#2693
These changes solve a number of problems with the software
context swithcing:
* The scheduler lock really should be held throughout context switches
* Transitioning from the initial (idle) thread to another needs to
hold the scheduler lock
* Transitioning from a dying thread to another also needs to hold
the scheduler lock
* Dying threads cannot necessarily be finalized if they haven't
switched out of it yet, so flag them as active while a processor
is running it (the Running state may be switched to Dying while
it still is actually running)
The Lock class still permits no reason, but for everything else
require a reason to be passed to Thread::wait_on. This makes it
easier to diagnose why a Thread is in Queued state.
If we're trying to walk the stack for another thread, we can
no longer retreive the EBP register from Thread::m_tss. Instead,
we need to look at the top of the kernel stack, because all threads
not currently running were last in kernel mode. Context switches
now always trigger a brief switch to kernel mode, and Thread::m_tss
only is used to save ESP and EIP.
Fixes#2678
When delivering urgent signals to the current thread
we need to check if we should be unblocked, and if not
we need to yield to another process.
We also need to make sure that we suppress context switches
during Process::exec() so that we don't clobber the registers
that it sets up (eip mainly) by a context switch. To be able
to do that we add the concept of a critical section, which are
similar to Process::m_in_irq but different in that they can be
requested at any time. Calls to Scheduler::yield and
Scheduler::donate_to will return instantly without triggering
a context switch, but the processor will then asynchronously
trigger a context switch once the critical section is left.