Fold attribute setter handling into the shared [Replaceable] and
[PutForwards] paths, aligning the implementation more closely with the
WebIDL specification.
This change unfortunately introduces a regression in a WebAssembly
JS API test that expects attribute setters to throw when invoked
with no arguments (rather than treating the missing argument as
undefined). The exact specification text that mandates this
behavior for the WASM API is unclear to me.
The new behaviour seems like it would be more compatible in the
general case by not throwing an exception for all of the other
cases, so this commit accepts this as a regression until the
reasoning for needing to throw can be determined.
Intermediate classes in the initialize() chain set up prototypes and
define properties. Forgetting to call Base::initialize() in any
override would silently skip that setup.
Before, we had inefficient Vector usage in this code generator that
caused a lot of heap churn while loading in all the IDL files. Given
that this file will load in hundreds of IDL files, we can do better by
mmapping the files directly instead of reading them into two separate
file contents string buffers and then copying them into a growing vector
Commit 1b8e81cd6f added a check to prevent
assigning a default value when the default value itself is null. But we
had previously generated an uninitialized type, expecting it to become
defaulted later on. So we would have generated code such as:
bool value;
if (!property.is_null() && !property.is_undefined())
value = property.to_boolean();
options.value = value;
This is undefined behavior.
We know use the same default value check to ensure we generate Optional
types instead. So the above `value` initializer becomes:
Optional<bool> value;
First check if a string is a member of the enum before attempting
numeric conversion. This generates correct code for fields like:
AudioContextOptions {
latencyHint: AudioContextLatencyCategory | double;
}
Previously, getComputedStyle() would always call update_layout() for
most properties. This was expensive since layout involves a full tree
traversal even when only style information is needed.
This change introduces a more granular approach:
- Properties needing layout computation (used values like width/height)
still call update_layout()
- Properties needing a layout node for resolved value computation
(colors, border widths, etc.) also call update_layout()
- All other properties now only call update_style()
The set of properties needing layout node for resolution is now defined
in Properties.json via the "needs-layout-node-for-resolved-value" flag,
rather than being hardcoded. This is generated into a new function
property_needs_layout_node_for_resolved_value().
Any type ending in "Event" or "Element" does not need to be added to the
manually curated list of platform objects in is_platform_object().
Additionally, "WindowProxy" was already part of that list, so no need to
check for it separately. No functional changes.
The WebIDL spec requires that attributes marked [LegacyUnforgeable]
share the same getter and setter function objects across all instances
within the same Realm.
Previously, we were creating new JS::NativeFunction wrappers during
every instance initialization, which caused identity checks to fail.
This change moves these functions into Bindings::Intrinsics so they
are created once per Realm and reused.
The IDL generator was passing 'false' to generate_to_cpp when converting
a union containing a string type.
This broke WebIDL's LegacyNullToEmptyString behavior.
Pass the actual legacy_null_to_empty_string flag instead.
Fixes some WPTs:
domparsing/outerhtml-02
trusted-types/block-string-assignment-to-Element-outerHTML
trusted-types/block-string-assignment-to-HTMLElement-generic
trusted-types/block-string-assignment-to-ShadowRoot-innerHTML
This works by generating random values using XorShift128PlusRNG at
compute time and then caching them on the document using the relevant
random-caching-key
Prevents observably calling Trusted Types, which can run arbitrary JS,
cause crashes due to use of MUST and allow arbitrary JS to modify
internal elements.
Removing all whitespace before parsing StyleValues seemed like a good
idea back when I did it, but causes issues. Serialization cares about
whether there was whitespace or not, and we also weren't removing
whitespace from inside blocks and functions so it was inconsistent
whether we needed to deal with whitespace or not.
So currently, some parsing code is conscious of whitespace, some isn't,
and some tries to be but is incorrect. Rather than try to fix all of
this in a single large, messy change, this commit introduces
a "strip-whitespace" flag to Properties.json. We can then disable
whitespace-stripping a few properties at a time and debug any issues
more easily. Eventually (hopefully soon), this will go away entirely.