Commit graph

4 commits

Author SHA1 Message Date
Andreas Kling
029708b2cf Tests: Rebaseline bytecode tests after handler/finalizer collapse
The exception handler dump format changed from showing both handler
and finalizer offsets to showing only a single handler offset.
2026-02-09 16:35:39 +01:00
Andreas Kling
7f89158d20 LibJS: Replace implicit environment stack with explicit registers
Replace the saved_lexical_environments stack in ExecutionContextRareData
with explicit register-based environment tracking. Environments are now
stored in registers and restored via SetLexicalEnvironment, making the
environment flow visible in bytecode.

Key changes:
- Add GetLexicalEnvironment and SetLexicalEnvironment opcodes
- CreateLexicalEnvironment takes explicit parent and dst operands
- EnterObjectEnvironment stores new environment in a dst register
- NewClass takes an explicit class_environment operand
- Remove LeaveLexicalEnvironment opcode (instead: SetLexicalEnvironment)
- Remove saved_lexical_environments from ExecutionContextRareData
- Use a reserved register for the saved lexical environment to avoid
  dominance issues with lazily-emitted GetLexicalEnvironment
2026-02-09 16:35:39 +01:00
Andreas Kling
a439dc8490 LibJS: Use explicit completion records for try/finally dispatch
Each finally scope gets two registers (completion_type and
completion_value) that form an explicit completion record. Every path
into the finally body sets these before jumping, and a dispatch chain
after the finally body routes to the correct continuation.

This replaces the old implicit protocol that relied on the exception
register, a saved_return_value register, and a scheduled_jump field
on ExecutionContext, allowing us to remove:

- 5 opcodes (ContinuePendingUnwind, ScheduleJump, LeaveFinally,
  RestoreScheduledJump, PrepareYield)
- 1 reserved register (saved_return_value)
- 2 ExecutionContext fields (scheduled_jump, previously_scheduled_jumps)
2026-02-09 08:51:12 +01:00
dosisod
2c3077b878 LibJS: Dead code elimination for always truthy/falsey conditions
This improves and expands the ability to do dead code elimination on
conditions which are always truthy or falsey.

The following cases are now optimized:
* `if (true){}` -> Only emit `if` block, ignore `else`
* `if (false){}` -> Only emit `else if`/`else` block
* `while (false){}` -> Ignore `while` loop entirely
* `for (x;false;){}` -> Only emit `x` (if it exists), skip `for` block
* Ternary -> Directly return left/right hand side if condition is const
2026-01-31 18:22:40 +01:00