The autoplay setting was binary and its default blocked all media,
including muted video, leaving sites that rely on muted autoplay
visibly broken. Replace it with a tri-state user-agent autoplay
policy (allow audio and video, block audio, or block audio and video)
defaulting to allowing only inaudible media to autoplay.
This is enforced through the media element's "allowed to play" check,
so unmuting a muted autoplay or calling `play()` cannot slip audio
past the policy; audible playback is permitted once the document has
been activated by the user. The policy lives in a dedicated
AutoplaySettings consulted from HTMLMediaElement instead of the
Permissions Policy "allowed to use feature" check it was previously
conflated with.
Previously animation ownership was a messy split between
`AnimatedBitmapDecodedImageData` and the consumers (i.e.
`ImageStyleValueResource`, `HTMLImageElement`, and `SVGImageElement`)
with `AnimatedBitmapDecodedImageData` owning the frames and a current
frame index, and the consumers owning the rest of the state (e.g. loop
count, timers to drive the animation forward, their own current index).
This had a couple of main issues:
- While `AnimatedDecodedImageData` partially synchronized animations by
dropping unexpected advancement notifications, this didn't apply to
other animation state which meant, for instance, that a later started
consumer could drive the animation of an earlier one past the max
loop count (albeit without invalidating the earlier consumer).
- Multiple consumers didn't share frame timings, meaning animations
could be up to a full frame out of sync visually.
- Animations were paused depending on whether there were any consumers,
this is different to the behavior in other browsers (where they
continue regardless of whether there are any consumers).
- It was an overgeneralization of how animations need to work - only
`AnimatedBitmapDecodedImageData` works with an indexed frame model,
with animated SVGs (although not yet implemented) relying on their
internal event loop to be driven forward.
Given the above the new approach implemented in this commit is:
- The API for `DecodedImageData` is animation system agnostic, only
exposing `default_frame`, `current_frame`, and `restart_animation`
methods not reliant on providing a specific frame index.
- `AnimatedBitmapDecodedImageData` owns its own timer, loop count,
etc. The animation starts when the first consumer registers and ends
when the document is hidden or becomes inactive (or completes in the
case of finite animations).
- Consumers are invalidated by `AnimatedBitmapDecodedImageData` when
required.
Tests have been added for:
- Animations being paused when the document becomes inactive and
restarted when it becomes active again.
- Frame timings being synchronized across consumers.
- Restarts triggered by `HTMLImageElement` applying to all consumers.
- Processing ending once a non-infinite animation plays to completion.
The tests to ensure animations are cancelled when consumers are removed
(e.g. `animated-background-image-timer-stops-when-hidden.html`) have
been updated to assert the inverse since animation state is now per
resource not per consumer.
To `AnimatedBitmapDecodedImageData`. This better reflects what it is and
frees up `AnimatedDecodedImageData` to be used as an abstract class in a
later commit.
LibWeb still needs ANGLE GLES headers for WebGL constants and
types, but the host GL entry points now live in the Compositor. Copy
ANGLE compile interface onto LibWeb and stop linking ANGLE through
LibWeb so WebContent no longer inherits that dependency.
Moving WebGL execution into the Compositor needs a serializable command
stream and a client-side proxy that can queue commands before sending
them over IPC. The existing generator metadata only described direct GL
wrappers, so generated code could not distinguish async commands from
sync calls or object factory methods.
This teaches the WebGL metadata and generators about command streams and
adds the unused LibWeb proxy/list types. No rendering behavior changes
yet; the later host wiring can build on these generated interfaces
without mixing the metadata churn into that commit.
Add structured helpers for the history data mirrored by LibWebView.
Cover POST resources, history state, navigation API state, scroll
positions, and entry metadata.
Keep this below the UI model so browser-side history code can move data
through typed objects instead of ad-hoc strings.
LibWeb's WebGL implementation currently reaches ANGLE by calling glFoo()
throughout the WebGL context and extension code. That ties the WebGL
spec layer to the concrete GL executor. A future backend that records
operations, sends them to another process, or executes them from the
Compositor would otherwise need to duplicate the WebGL logic or edit
every call site again.
Introduce GLFunctions as an explicit boundary between WebGL semantics
and GL execution. GLFunctions.json lists the GL entry points used by the
implementation, and the generator emits one forwarding method per entry
point. OpenGLContext implements those methods today, so the current
in-process ANGLE path keeps the same behavior while all callers go
through a single replaceable interface.
That boundary is needed before canvas/WebGL rendering can move to the
Compositor: the WebGL context code can keep doing validation, state
tracking, and spec-visible error handling in LibWeb, while a later
implementation can record the same GL calls and replay them where the
canvas surface is produced. The JSON source also gives the recorder and
replayer one shared description of argument shapes, avoiding two
hand-written views of the GL API drifting apart.
Move the overload-resolution metadata types into LibWeb::WebIDL and
update the Python generator and overload resolver to use them.
LibIDL no longer has any users after the C++ bindings generator removal,
so remove the library and unlink it from LibWeb.
Add the CSSOM View CaretPosition interface and expose the Document API.
Use retained hit-test data to populate offsetNode, offset, and
getClientRect().
Update IDL coverage and the window property baseline. Add a text test.
Build a hit-test display list while recording paint output. Use it as
source of truth for point hit testing instead of recursively walking the
paintable tree in reverse paint order.
The retained list records target paintables, visual context indices,
border radii, caret rects, and line metadata needed by hit testing. It
also keeps a spatial index so point queries inspect nearby items before
checking containment in paint order.
Refresh scroll state before hit testing so visual context transforms use
current scroll offsets. Add text tests for rounded hit regions and
selection across non-text content.
Previously, the UA stylesheet gave range inputs a definite
`width: 20ch`. This prevented range inputs from filling their grid
track. We now source the default width and height from a new
`RangeInputBox` type. This approach matches the implementation of other
input types.
This lays the groundwork to allow shared workers, nested workers (i.e.
workers owned by workers) and service workers to function independently
of WebContent.
Compositor process is now the only supported compositor topology, so the
old in-process compositor thread and its WebContent-local IPC bridge are
dead code.
Add adblock-rust to a dedicated LibWeb content blocker Rust crate
and expose FFI entry points for creating an engine, matching network
requests, and producing cosmetic CSS. Export a string result type for
returning generated CSS to C++ callers.
Regenerate the Flatpak cargo source list for the new Rust
dependencies.
`@scope (a) to (b) {}` applies its contained style rules to elements
that have `a` as a parent, and do not have `a b` as a parent. Both the
`a` and `b` selector lists are optional.
Because it's situational whether a `@scope` will apply to a given
element, we store the ancestor scope on the `MatchingRule`, similar to
`@container`, and then determine during matching whether all the parent
`@scope`s match or not.
The rules for how selectors inside `@scope` are adjusted and interpreted
are a bit confusing. Unlike for other at-rules, nested style rules
inside `@scope` do not get a leading `&` added during parsing. To
support this, `adapt_nested_relative_selector_list()` now takes a flag
for whether its parent is a `@scope` or not.
`@scope` can also contain nested declarations without itself being
nested inside a style rule.
When determining their selectors, nested declarations rules adopt the
`@scope`'s scoping root if it has one, or otherwise fall back to the
parent element of the `<style>` element (not implemented here,) or the
`:root`. These are required to have zero specificity, so we wrap the
selector in `:where()`.
Rename the local content blocking implementation and its tests from
ContentFilter to ContentBlocker while keeping the existing substring
matcher backend and behavior.
Update the WebContent IPC method, WebView option names, debug toggle,
and default config file name to use content blocker terminology.
LibWeb still exposed the concrete CompositorThread to Page,
Navigable, and EventHandler, so compositor IPC would have leaked the
thread implementation into callers. The old thread APIs also bundled
page presentation callbacks and main-thread wakeups into the same
object, which made it awkward for WebContent to put an actor boundary
in between.
Introduce CompositorHost and context handles as the caller-facing API,
and move shared compositor protocol values out of CompositorThread. Add
WebContentCompositor IPC endpoints and route PageHost through a paired
in-process transport. The actor owns CompositorThread with explicit
main-thread and UI presentation clients, while screenshot completion is
serialized on the WebContent event loop using request IDs.
The intention for introducing IPC here is to prepare for moving the
compositor thread into a separate process.
The compositor IPC path needs to send display-list resources across a
process boundary without losing the resource IDs referenced by
display-list commands. The previous transaction shape carried font and
image-frame objects whose IDs are process-local and would be regenerated
after decoding.
Store explicit IDs with font and image-frame transaction entries and add
IPC serializers that rebuild the resource objects while preserving those
IDs. Fonts now serialize through Gfx::Typeface IPC, image frames use
shareable bitmaps, and video frames keep their existing ID-bearing
transaction entry. This lets the receiver apply the regular transaction
directly.
This is preparatory work required to add IPC between the main and
compositor threads.
`<media-feature>` and the upcoming `<size-feature>` from `@container`,
share the same syntax and almost all of their behaviour. To avoid a lot
of duplication, pull as much as possible into a FeatureQuery template
class that they will both inherit from.
MediaFeatureValue is renamed FeatureValue as it's also shared by both.
No behaviour change.
We now apply first letter styles by splitting text with a first-letter
style applied into 2 `TextSliceNode` objects. The
`DOM::Text` layout node always points at the non first-letter slice
and the first-letter slice is reachable via
`TextSliceNode::first_letter_slice()`.
First letter splitting works by `TreeBuilder` walking a block
container's inline descendants to find the first typographic letter
unit per the pattern given in css-pseudo level 4, which is then
wrapped in an anonymous inline box styled with the `::first-letter`
computed properties.
Consumers that map between DOM offsets and layout geometry
are updated to visit all slices of a `DOM::Text` through
`TextOffsetMapping`.
Future compositor-process work needs to push video frame updates without
going through VideoFrameSource. That object cannot be shared through
IPC, so video display-list resources now use stable VideoFrameResourceId
values and the current frame is sent through explicit resource/update
commands.
CompositorThread kept per-context compositor state, scrollbar handling,
async scroll reconciliation, and cross-thread scheduling in one large
ThreadData implementation. That made it hard to tell which code was
plain state transition logic and which code owned locking and wakeups.
Move the per-context state transitions into CompositorContextState while
leaving ThreadData in charge of the command queue, mutexes, condition
variable, main-thread invocation, and cross-context present selection.
Display lists kept canvas and nested navigable content alive through
ExternalContentSource objects. That made the resource graph depend on
process-local object identity instead of a stable surface handle, which
blocks compositor process isolation and made teardown-sensitive embedded
content harder to reason about.
Allocate CompositorSurfaceId values for canvases and child navigables,
publish their backing stores to the owning compositor, and paint them
with DrawCompositorSurface. Child navigables now publish to parent
compositors by CompositorContextId instead of raw object pointers, so
the in-process path uses the same stable addressing model required by a
remote compositor.
Clear and skip stale child surfaces during teardown, preserve Skia
canvas state while drawing compositor surfaces, and add display-list
coverage for canvas and iframe compositor surfaces. The nested navigable
async-scrolling baseline now expects DrawCompositorSurface.
Replace the C++ speculative HTML parser token walk with the Rust
preload scanner. Keep URL resolution, duplicate suppression, and fetch
issuance in C++ so the scanner only emits base href updates and fetch
candidates.
Use the scanner callback result to stop iteration when the speculative
parser has been stopped.
Update parser comments that still described speculative mock element
production.
Delete the old C++ tree-construction implementation and helper classes
that became unused once the Rust parser is unconditional. Remove the C++
stack of open elements, active formatting elements, speculative mock
element, and tree-builder-only token storage.
Keep the C++ parser entry points that still own LibWeb DOM integration,
encoding detection, tokenizer bridging, incremental parsing, and the
speculative parser support used by resource discovery.
Add the C++ and Rust scaffolding that lets the tree builder live in
Rust while the DOM remains owned by LibWeb. Keep the exported surface
small: Rust stores parser state, and C++ provides node creation,
insertion, script, template, and GC hooks.
Route dump-html-tree through the selectable parser backend so the new
implementation can be exercised beside the existing parser while it is
being brought up.
BackingStoreManager was owned by Navigable and allocated on the GC heap,
which left backing-store sizing decisions on the main thread even though
the compositor thread was already responsible for allocating the actual
surfaces. That split ownership makes it harder to isolate the compositor
behind a process boundary.
Move the manager into LibWeb's compositor code and let CompositorThread
thread data own it. The main thread now reports viewport size changes
through a compositor command, and the compositor uses that message to
decide when to resize and publish backing stores. The delayed shrink
timer remains with the main-thread CompositorThread facade so it can use
the Core event loop, but it now only sends another viewport-size update.
This removes the GC edge from Navigable, drops stale WebContent includes
and keeps the existing resize padding and delayed shrink behavior.
Replace the C++ HTML tokenizer with a Rust implementation behind the
existing HTMLTokenizer API.
Keep the parser-facing integration points for streaming input,
insertion points, document.write(), EOF insertion, parser aborts,
speculative parser input, and last start tag tracking. The generated
FFI handle stays an implementation detail of HTMLTokenizer, so callers
keep a single tokenizer class.
Preserve duplicate attributes through FFI so C++ token normalization can
record the duplicate-attribute signal used by CSP nonce checks. Keep
bulk tag-name and attribute scans capped at the active insertion point
so streamed parser input is spliced at the right offset.
Use generated DAFSA tables for named character references and intern
common tag and attribute names to reduce FFI marshalling overhead. This
also fixes attribute name source positions, nested old insertion points,
and aborted fast-path handling.
TestHTMLTokenizer covers duplicate attributes and insertion points in
fast tag-name, attribute-name, and quoted-value scans. A CSP text test
covers duplicate nonce attributes on parser-created script elements.
The tokenizer dump fixtures still match, TestHTMLTokenizer passes, and
the full release test-web run passes with 6981 tests and 226 skipped.
Record the scroll geometry that CompositorThread can safely reason about
while the main thread is painting. The snapshot contains stable scroll
node IDs, parent links, scroll bounds, sticky inputs, and wheel blocker
regions in display-list coordinate space.
Add AsyncScrollingState and AsyncScrollTree under LibWeb/Compositor. The
state is the immutable main-thread snapshot; the tree is the mutable
compositor-side copy that can replay scroll deltas and sticky offsets
without touching DOM, layout, or paintables.
Expose the state through internals and add text tests for tree shape,
parent links, sticky areas, blocker hit testing, nested scrollers, and
admission decisions. Keep the directory skipped unless the feature is
enabled with --enable-async-scrolling.
Create Libraries/LibWeb/Compositor and make the existing rendering
thread the first owner in that subsystem. Rename RenderingThread to
CompositorThread so later commits can grow it into the presentation
owner without leaving that vocabulary in HTML.
Keep display-list rasterization and delivery behavior unchanged in this
commit. Add COMPOSITOR_DEBUG to AK/Debug.h.in in the same step so
compositor diagnostics live beside the rest of the project-wide debug
toggles from the start of the stack.
Store overflow-clip-margin as a structured style value instead of
collapsing it into generic keyword/length lists during parsing.
Keep omitted visual-box as a distinct state so painting can apply
the spec default per element type (content-box for replaced,
padding-box otherwise), while preserving canonical serialization.
This adds the basic infrastructure for the Permissions API, including
the `Permissions` and `PermissionStatus` interfaces. The API is exposed
via `navigator.permissions` on both `Window` and `WorkerGlobalScope`.
- `is_permission_supported` is hardcoded to return false.
- The `query()` method checks for a secure context but rejects all
queries since no powerful features are supported yet.
The permission store and permission key related methods and algorithms.
Ability for the user agent to store the permissions entries.
Passes a few more subtests in `permissions/`.
https://wpt.live/permissions/idlharness.any.htmlhttps://wpt.live/permissions/idlharness.any.worker.htmlhttps://wpt.live/permissions/edge-cases.https.html
This one behaves differently because now the `query` property is
defined. And the last subtest passes for the wrong reason.
"Querying "fullscreen" permission with "allowWithoutGesture" false
is unsupported"
but in fact everything is currently unsupported.
https://wpt.live/fullscreen/api/permission.tentative.https.html
permission is marked as experimental in Navigator and WorkerNavigator,
so tests that now pass actually don't because the tests don't have
access to the interfaces.
Move HeapTimer out of LibWeb and into LibGC as GC::Timer, inheriting
from GC::Cell instead of JS::Cell. Add a finalize() override that
stops the timer, ensuring it is cleaned up during GC finalization.
Many generated Web IDL prototype and constructor objects have no
per-interface storage and no custom virtual behavior. They only differ
by metadata such as their exposed name, parent interface, constructor
hook, and generated initialization functions.
Add shared InterfacePrototypeObject and InterfaceConstructor classes for
these simple interfaces. The generators now emit per-interface metadata
and static helper functions instead of distinct GC::Cell subclasses when
the interface does not need special object behavior.
This avoids creating separate type-isolated GC allocators for hundreds
of otherwise empty prototype and constructor classes, while preserving
constructors, unforgeable attributes, IDL conversions, and immutable
prototypes in the global prototype chain.
This commit splits out synchronization primitives from LibThreading into
LibSync. This is because LibThreading depends on LibCore, while LibCore
needs the synchronization primitives from LibThreading. This worked
while they were header only, but when I tried to add an implementation
file it ran into the circular dependency. To abstract away the pthread
implementation using cpp files is necessary so the synchronization
primitives were moved to a separate library.