The system can finally idle without burning CPU. :^)
There are some issues with scheduling making the mouse cursor sloppy
and unresponsive that need to be dealt with.
When you open /dev/ptmx, you get a file descriptor pointing to one of the
available MasterPTY's. If none are available, you get an EBUSY.
This makes it possible to open multiple (up to 4) Terminals. :^)
To support this, I also added a CharacterDevice::open() that gets control
when VFS is opening a CharacterDevice. This is useful when we want to return
a custom FileDescriptor like we do here.
Userspace programs can now open /dev/gui_events and read a stream of GUI_Event
structs one at a time.
I was stuck on a stupid problem where we'd reenter Scheduler::yield() due to
having one of the has_data_available_for_reading() implementations using locks.
Process page directories can now actually be freed. This could definitely
be implemented in a nicer, less wasteful way, but this works for now.
The spawn stress test can now run for a lot longer but eventually dies
due to kmalloc running out of memory.
Also use a simple array of { dword, const char* } for the KSyms and put the
whole shebang in kmalloc_eternal() memory. This was a fugly source of
kmalloc perma-frag.
Pass the file name in a stack-allocated buffer instead of using an AK::String
when iterating directories. This dramatically reduces the amount of cycles
spent traversing the filesystem.
- Process::exec() needs to restore the original paging scope when called
on a non-current process.
- Add missing InterruptDisabler guards around g_processes access.
- Only flush the TLB when modifying the active page tables.
sys$fork() now clones all writable regions with per-page COW bits.
The pages are then mapped read-only and we handle a PF by COWing the pages.
This is quite delightful. Obviously there's lots of work to do still,
and it needs better data structures, but the general concept works.
We no longer disable interrupts around the whole affair.
Since MM manages per-process data structures, this works quite smoothly now.
Only procfs had to be tweaked with an InterruptDisabler.
I'm still playing around with finding a style that I like.
This is starting to feel pleasing to the eye. I guess this is how long
it took me to break free from the habit of my previous Qt/WK coding style.
I spent some time stuck on a problem where processes would clobber each
other's stacks. Took me a moment to figure out that their stacks
were allocated in the sub-4MB linear address range which is shared
between all processes. Oops!
We now make three VirtualConsoles at boot: tty0, tty1, and tty2.
We launch an instance of /bin/sh in each one.
You switch between them with Alt+1/2/3
How very very cool :^)
The SpinLock was all backwards and didn't actually work. Fixing it exposed
how wrong most of the locking here is.
I need to come up with a better granularity here.
I also added a generator cache to FileHandle. This way, multiple
reads to a generated file (i.e in a synthfs) can transparently
handle multiple calls to read() without the contents changing
between calls.
The cache is discarded at EOF (or when the FileHandle is destroyed.)
FileHandle gets a hasDataAvailableForRead() getter.
If this returns true in sys$read(), the task will block(BlockedRead) + yield.
The fd blocked on is stored in Task::m_fdBlockedOnRead.
The scheduler then looks at the state of that fd during the unblock phase.
This makes "sh" restful. :^)
There's still some problem with the kernel not surviving the colonel task
getting scheduled. I need to figure that out and fix it.
It's implemented as a separate process. How cute is that.
Tasks now have a current working directory. Spawned tasks inherit their
parent task's working directory.
Currently everyone just uses "/" as there's no way to chdir().
Add a separate lock to protect the VFS. I think this might be a good idea.
I'm not sure it's a good approach though. I'll fiddle with it as I go along.
It's really fun to figure out all these things on my own.
- Turn Keyboard into a CharacterDevice (85,1) at /dev/keyboard.
- Implement MM::unmapRegionsForTask() and MM::unmapRegion()
- Save SS correctly on interrupt.
- Add a simple Spawn syscall for launching another process.
- Move a bunch of IO syscall debug output behind DEBUG_IO.
- Have ASSERT do a "cli" immediately when failing.
This makes the output look proper every time.
- Implement a bunch of syscalls in LibC.
- Add a simple shell ("sh"). All it can do now is read a line
of text from /dev/keyboard and then try launching the specified
executable by calling spawn().
There are definitely bugs in here, but we're moving on forward.
- More work on funneling console output through Console.
- init() now breaks off into a separate task ASAP.
- ..this leaves the "colonel" task as a simple hlt idle loop.
- Mask all IRQs on startup (except IRQ2 for slave passthru)
- Fix underallocation bug in Task::allocateRegion().
- Remember how many times each Task has been scheduled.
The panel and scheduling banner are disabled until I get things
working nicely in the (brave) new Console world.
This leaves interrupts enabled while we're in the kernel, which is
precisely what we want.
This uncovered a horrendous problem with kernel tasks silently
overflowing their stacks. For now I've simply increased the stack size
but I need a more MMU-y solution for this eventually.
We load /_hello.o which just prints out a simple message.
It executes inside the kernel itself, so no fancy userspace process
or anything, but this is still so cool!