Use a runtime SetFunctionName bytecode operation when object literal
property keys are not known until evaluation. This lets anonymous
function and class expressions, methods, and accessors receive names
from numeric, computed, and Symbol property keys.
Store inferred ECMAScript function names on each function object instead
of mutating shared function data. That keeps repeated evaluations with
different computed keys from leaking names across closures, while still
using the per-instance name for stack metadata.
Add regression coverage for computed object property names, repeated
computed-key evaluations, and preserving unnamed functions that are only
referenced by a computed property value.
Dynamic environment binding opcodes lost the old coordinate warmup.
They were split away from the static coordinate opcodes. Hot closures
and eval-sensitive functions then resolved the same binding by name on
every execution, which regressed JS benchmark throughput badly.
Give each dynamic environment opcode a per-executable coordinate cache
slot. The cache keeps the bytecode stream immutable while letting both
interpreters take a direct declarative environment fast path after the
first lookup. Keep the existing eval invalidation behavior and only warm
caches for declarative-only chains so with environments continue to
observe object shadowing.
Reject cached bytecode that uses the no-cache sentinel for dynamic
environment coordinate cache operands, since execution indexes those
cache arrays unconditionally.
Rebaseline bytecode expectations for the instruction size changes. Add
coverage for with-object shadowing across repeated dynamic lookups and
for rejecting corrupt dynamic environment cache indices.
Compute flexible array member offsets from the fixed field size rounded
up to the array element alignment. The instruction length still uses the
struct-aligned fixed size, but the array field itself can start before
that tail padding under the MSVC ABI.
Store compact cache indexes in bytecode instructions instead of raw
pointers to the executable cache vectors. This keeps the instruction
stream independent from heap addresses and removes pointer fixups when
materializing cached bytecode.
Resolve the mutable cache pointers at execution time from the current
Executable. Bytecode test expectations are updated for the smaller cache
operands and resulting instruction offsets.
Cache the flattened enumerable key snapshot for each `for..in` site and
reuse a `PropertyNameIterator` when the receiver shape, dictionary
generation, indexed storage kind and length, prototype chain
validity, and magical-length state still match.
Handle packed indexed receivers as well as plain named-property
objects. Teach `ObjectPropertyIteratorNext` in `asmint.asm` to return
cached property values directly and to fall back to the slow iterator
logic when any guard fails.
Treat arrays' hidden non-enumerable `length` property as a visited
name for for-in shadowing, and include the receiver's magical-length
state in the cache key so arrays and plain objects do not share
snapshots.
Add `test-js` and `test-js-bytecode` coverage for mixed numeric and
named keys, packed receiver transitions, re-entry, iterator reuse, GC
retention, array length shadowing, and same-site cache reuse.
Instead of storing a u32 index into a cache vector and looking up the
cache at runtime through a chain of dependent loads (load Executable*,
load vector data pointer, multiply index, add), store the actual cache
pointer as a u64 directly in the instruction stream.
A fixup pass (Executable::fixup_cache_pointers()) runs after Executable
construction in both the Rust and C++ pipelines, walking the bytecode
and replacing each index with the corresponding pointer.
The cache pointer type is encoded in Bytecode.def (e.g.
PropertyLookupCache*, GlobalVariableCache*) so the fixup switch is
auto-generated by the Python Op code generator, making it impossible
to forget updating the fixup when adding new cached instructions.
This eliminates 3-4 dependent loads on every inline cache access in
both the C++ interpreter and the assembly interpreter.
Move the Bytecode.def parser, field type info, and layout computation
out of Rust/build.rs into a standalone BytecodeDef crate. This allows
both the Rust bytecode codegen (build.rs) and the upcoming AsmIntGen
tool to share a single source of truth for instruction field offsets
and sizes.
The AsmIntGen directory is excluded from the workspace since it has
its own Cargo.toml and is built separately by CMake.