Store parser errors, source range filenames, source code filenames,
module source, and Rust parser errors as UTF-16 where they flow back
into JavaScript-visible strings. Keep byte-oriented source buffers
byte-backed.
Remove temporary PrimitiveString, ByteString, and UTF-8 detours from
JSON, RegExp, module debug logging, print formatting, and tests.
Produce JS-visible string results as UTF-16 at their source, including
numeric formatting, BigInt and BigFraction formatting, URI encoding,
console formatting, parser errors, regular expression errors, Intl and
Temporal records, LibUnicode locale boundaries, and LibWeb bindings.
Handle fractional radix formatting through the UTF-16 builder view.
Port more UTF-16 string construction sites to Utf16StringBuilder.
This covers JSON serialization, URI escaping, RegExp replacement, date
and Temporal formatting, Uint8Array hex conversion, and stack string
formatting. Keep byte-oriented debug, bytecode, parser, and print
plumbing on StringBuilder.
Add a checked JS string length sum helper and use it for accumulation
paths that append JS-observable string pieces.
Port straightforward JS string construction sites to Utf16StringBuilder.
Make ASCII appends explicit with append_ascii(), and leave byte-output,
formatted-output, and printer plumbing on StringBuilder where that API
still matches the caller.
Add a small checked JS string length product helper. Use it for
String.prototype.repeat() before constructing the repeated result. Keep
the maximum string length policy in LibJS while allowing the UTF-16
builder to remain purpose-built and infallible. Cover overflow from the
final repeated code-unit length in the repeat tests.
Track private identifiers that eval code references outside a local
class body and pass them through EvalDeclarationInstantiation data.
This lets direct eval validate those names against the caller private
environment before execution, while indirect eval and missing names
still throw SyntaxError.
Add coverage for direct eval access from methods, field initializers,
static methods, and the missing-private-name SyntaxError path.
Similar to GC::Root<T>, make GC::RootVector<T> constructible without
explicitly passing a Heap.
This is implemented by having RootVectorBase use GC::Heap::the() for
heap-free construction.
Delete AST.cpp, AST.h, ASTDump.cpp, ScopeRecord.h, and the dead
get_builtin(MemberExpression const&) from Builtins.cpp.
Extract ImportEntry and ExportEntry into a new ModuleEntry.h,
since they are data types used by the module system, not AST
node types.
Inline ModuleRequest's sorting constructor and
SourceRange::filename().
Remove the dead annex_b_function_declarations field from
EvalDeclarationData, which was only populated by the C++ parser.
Remove the constructor that took C++ AST nodes (FunctionParameters,
Statement), along with create_for_function_node() and the
m_formal_parameters / m_ecmascript_code fields. These were only used
by the now-removed C++ compilation pipeline.
Also remove the dead EvalDeclarationData::create(VM&, Program&, bool)
and ECMAScriptFunctionObject::ecmascript_code() accessor.
Implement a complete Rust reimplementation of the LibJS frontend:
lexer, parser, AST, scope collector, and bytecode code generator.
The Rust pipeline is built via Corrosion (CMake-Cargo bridge) and
linked into LibJS as a static library. It is gated behind a build
flag (ENABLE_RUST, on by default except on Windows) and two runtime
environment variables:
- LIBJS_CPP: Use the C++ pipeline instead of Rust
- LIBJS_COMPARE_PIPELINES=1: Run both pipelines in lockstep,
aborting on any difference in AST or bytecode generated.
The C++ side communicates with Rust through a C FFI layer
(RustIntegration.cpp/h) that passes source text to Rust and receives
a populated Executable back via a BytecodeFactory interface.
Change eval_declaration_instantiation to take EvalDeclarationData&
instead of Program const&. The function body now iterates
pre-computed name lists instead of walking the AST.
Both callers (perform_eval and perform_shadow_realm_eval) now build
EvalDeclarationData before calling eval_declaration_instantiation.
This decouples the runtime declaration-instantiation API from AST
types, matching the pattern already used by Script for global
declaration instantiation.
Add EvalDeclarationData struct that holds pre-computed metadata
extracted from the Program AST: var names, functions to initialize,
declared function names, var scoped names, AnnexB candidates, and
lexical bindings.
This mirrors the pattern used by Script for global declaration
instantiation, and prepares for decoupling
eval_declaration_instantiation from the AST.
Replace the runtime uses of formal_parameters() with pre-computed data:
- m_formal_parameter_count stores the parameter count
- m_parameter_names_for_mapped_arguments stores ordered parameter names
for simple parameter lists (used by create_mapped_arguments_object)
Change create_mapped_arguments_object to take Span<Utf16FlyString>
instead of NonnullRefPtr<FunctionParameters const>.
Remove virtual formal_parameters() from FunctionObject as it is no
longer needed.
This hosts the ability to compile and run JavaScript to implement
native functions. This is particularly useful for any native function
that is not a normal function, for example async functions such as
Array.fromAsync, which require yielding.
These functions are not allowed to observe anything from outside their
environment. Any global identifiers will instead be assumed to be a
reference to an abstract operation or a constant. The generator will
inject the appropriate bytecode if the name of the global identifier
matches a known name. Anything else will cause a code generation error.
This commits puts the strict mode flag in the header of every bytecode
instruction. This allows us to check for strict mode without looking at
the currently running execution context.
- Add FLATTEN (same as we do for internal_call()).
- Demote nice-to-have VERIFYs to ASSERTs.
- Pass already-known Realm to ordinary_create_from_constructor
1.03x speedup on Octane/earley-boyer.js
After LibJS had its symbol exports optimized the targets
js, test-js, test262-runner, test-wasm, and LibWeb began to get linker
errors after the work to add Windows support for test-web and ladybird
targets. These extra JS_API annotations fix all those linker errors.
This has quite a lot of fall out. But the majority of it is just type or
UDL substitution, where the changes just fall through to other function
calls.
By changing property key storage to UTF-16, the main affected areas are:
* NativeFunction names must now be UTF-16
* Bytecode identifiers must now be UTF-16
* Module/binding names must now be UTF-16
This reverts commit c14173f651. We
should only annotate the minimum number of symbols that external
consumers actually use, so I am starting from scratch to do that
Instead of making a copy of the Vector<FunctionParameter> from the AST
every time we instantiate an ECMAScriptFunctionObject, we now keep the
parameters in a ref-counted FunctionParameters object.
This reduces memory usage, and also allows us to cache the bytecode
executables for default parameter expressions without recompiling them
for every instantiation. :^)
These are going to be included in the ECMA-262 AOs once Temporal reaches
stage 4. There's no need to keep them in the Temporal namespace. Some
upcoming Temporal editorial changes will get awkward without this patch.
While we don't yet have a working `using` implementation with our byte
code, we can still keep our DisposableStack implementation up to date.
The changes brought in here are all editorial, and set us up to start
an AsyncDisposableStack implementation.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.