Store parser errors, source range filenames, source code filenames,
module source, and Rust parser errors as UTF-16 where they flow back
into JavaScript-visible strings. Keep byte-oriented source buffers
byte-backed.
Remove temporary PrimitiveString, ByteString, and UTF-8 detours from
JSON, RegExp, module debug logging, print formatting, and tests.
By default, `rustfmt` persists the import granularity. In practice, most
Rust code has import granularity "Module" due to LSP's actions.
"Item" gets rid of import groupings and achieves cleaner diffs and
better conflict resolution. Better greppability is a positive side
effect.
Note: it's an unstable rustfmt feature. `cargo +nightly fmt` must be
used instead of `cargo fmt`.
Resolve strict global-looking assignment targets before evaluating their
right-hand side instead of lowering them directly to SetGlobal. Preserve
the original unresolvable reference for PutValue so a RHS-created global
cannot hide the ReferenceError.
Add a runtime test for that ordering and update the bytecode expectation
for a strict top-level assignment that now uses SetResolvedBinding.
Only drain the standalone Promise job queue when unwinding the outermost
bytecode execution. Draining after every nested run_executable() return
let sibling Promise reactions run before current-job reactions.
Plain async function returns were relying on that extra drain because
return values were compiled as implicit awaits. Resolve completed async
functions through the Promise resolving function instead, while keeping
the async generator return-await path.
Add Promise ordering coverage and update the asm inline-call regression
to check the pre-drain state.
Resolve dynamic identifier assignment targets before evaluating the
right hand side, then store through that saved environment record. This
matches the ECMA-262 ordering for simple assignment and var initializers
when a with binding is deleted or direct eval creates a nearer var.
Add runtime coverage for with and direct-eval cases and refresh bytecode
expectations for dynamic assignments that now snapshot the binding
before storing.
Treat labelled FunctionDeclaration nodes as declaration-bearing items
when collecting block lexical and top-level var scoped declarations.
This lets Annex B declaration instantiation initialize them before
execution and copy block functions back to the var binding.
Add LibJS coverage for function bodies, direct eval, blocks, switch
cases, and duplicate labelled declarations.
Match ECMA-262's SuperCall evaluation order by resolving the super
constructor before evaluating the argument list. This preserves the
constructor across argument-side prototype mutations and still lets
abrupt argument evaluation happen before the constructor check.
Add LibJS coverage and update bytecode baselines for the new saved
super-constructor operand. The test262 superCallOrder staging test now
passes.
NamedEvaluation for assignment only applies when the left hand side is
an IdentifierRef. Parenthesized identifiers are still assignment
targets, but are not IdentifierRefs, so `(fn) = function () {}` must
leave the function anonymous.
Carry the parser's parenthesized-LHS bit into assignment codegen. Use
it when setting pending_lhs_name for plain and logical assignment, and
cover parenthesized assignment targets in the function-name tests.
The delete operator needs the Reference produced by an optional chain
when the chain ends in a property access. We evaluated the chain for
side effects and returned true, so delete object?.property reported
success without removing the property.
Emit delete-specific optional-chain bytecode. It short-circuits to true
for nullish optional hops, but performs DeleteById or DeleteByValue
when the final property reference is reached. Add runtime coverage for
named, computed, and short-circuited optional deletes.
Sync yield* must suspend with the delegated IteratorResult object itself
on non-terminal steps. We were reading value and yielding that value,
causing Generator.prototype.next() to create a fresh result object.
Add a bytecode op for this path so ordinary yield keeps wrapping its
value, and teach generator resume to return the prebuilt result object.
This also avoids touching value before the delegated iterator is done.
Add regression coverage and update the yield* bytecode baseline.
Mark binding-pattern identifiers with their declaration kind so local
destructuring assignments use the normal TDZ and const assignment path.
This makes local const destructuring match the environment-backed path.
Also teach GetById to expose primitive string virtual index properties
before boxing, matching StringGetOwnProperty and GetByValue. Together
these fix the SpiderMonkey for-in/of const declaration coverage and the
lexical destructuring TDZ test.
Record the generator's strictness for each emitted bytecode
instruction, instead of applying the executable's final strictness to
every instruction during assembly. This lets class heritage and
computed element names run with strict assignment semantics inside
sloppy scripts.
Also create the class self-binding as a strict immutable binding,
matching ClassDefinitionEvaluation, and cover strict class heritage and
computed names in the runtime tests.
SingleNameBinding default initializers use NamedEvaluation when the
argument value is undefined and the initializer is an anonymous function
or class definition.
Set the pending inferred name while evaluating default initializers for
identifier parameters, and add coverage for function, generator, async,
arrow, and class expressions.
WithStatement evaluation updates empty statement completions to
undefined. The bytecode generator reused the surrounding completion
register while compiling the with body, so an empty break or continue
could leak the enclosing loop's previous completion value.
Give the with body its own completion register initialized to undefined
and add regression coverage for abrupt exits from the body.
Evaluate member targets in object destructuring before reading the
source property or copying rest properties. Convert computed source
property keys before evaluating the target reference so the generated
bytecode follows the spec ordering.
Cover plain, computed, defaulted, and rest object destructuring.
Use a runtime SetFunctionName bytecode operation when object literal
property keys are not known until evaluation. This lets anonymous
function and class expressions, methods, and accessors receive names
from numeric, computed, and Symbol property keys.
Store inferred ECMAScript function names on each function object instead
of mutating shared function data. That keeps repeated evaluations with
different computed keys from leaking names across closures, while still
using the per-instance name for stack metadata.
Add regression coverage for computed object property names, repeated
computed-key evaluations, and preserving unnamed functions that are only
referenced by a computed property value.
Route abrupt completions from array destructuring target, default, and
store evaluation through IteratorClose when the iterator is still open.
Keep abrupt completions from iterator stepping itself on the existing
propagation path, matching the spec distinction used by other engines.
Also write back bytecode iterator done state when iterator abstract
operations mark the iterator as completed, so later close decisions see
the updated Iterator Record state. Add regression coverage for target,
default, iterator-next, and generator-return paths.
Dynamic environment binding opcodes lost the old coordinate warmup.
They were split away from the static coordinate opcodes. Hot closures
and eval-sensitive functions then resolved the same binding by name on
every execution, which regressed JS benchmark throughput badly.
Give each dynamic environment opcode a per-executable coordinate cache
slot. The cache keeps the bytecode stream immutable while letting both
interpreters take a direct declarative environment fast path after the
first lookup. Keep the existing eval invalidation behavior and only warm
caches for declarative-only chains so with environments continue to
observe object shadowing.
Reject cached bytecode that uses the no-cache sentinel for dynamic
environment coordinate cache operands, since execution indexes those
cache arrays unconditionally.
Rebaseline bytecode expectations for the instruction size changes. Add
coverage for with-object shadowing across repeated dynamic lookups and
for rejecting corrupt dynamic environment cache indices.
Track bytecode-created declarative bindings while generating code so
most environment-coordinate operands can be emitted eagerly. Dynamic
lookup instructions remain for scopes where eval or object environments
can change resolution at runtime.
This lets the static coordinate bytecode variants run without cached-
vs-uncached branches or eval poison checks, and rebaselines bytecode
output for the newly eager coordinate operands.
Add separate bytecode instructions for environment lookups that must
stay dynamic, such as eval- and with-sensitive scopes. Keep the
coordinate variants for eagerly resolved declarative environments so
their operands can be treated as immutable at runtime.
This removes cached-coordinate mutation from the interpreter paths and
updates the bytecode expectations for the new dynamic lookup opcodes.
Store compact cache indexes in bytecode instructions instead of raw
pointers to the executable cache vectors. This keeps the instruction
stream independent from heap addresses and removes pointer fixups when
materializing cached bytecode.
Resolve the mutable cache pointers at execution time from the current
Executable. Bytecode test expectations are updated for the smaller cache
operands and resulting instruction offsets.
The Annex B.3.4 spec change requires distinguishing
catch clause environments from other lexical environments
when checking for var/let conflicts in eval, which is now tracked
via a flag on DeclarativeEnvironment and propagated through the
CreateLexicalEnvironment bytecode instruction from the Rust codegen.
The Rust AST kept every scope in Rc<RefCell<ScopeData>>. The Rc made
the AST !Send (cross-thread codegen needed unsafe impl Send), and the
RefCell added a runtime borrow check on every hot-path read.
AST nodes (Block, FunctionBody, Program, SwitchStatement, SwitchCase)
now hold a ScopeId index into ScopeArena. The scope collector and
codegen take &mut/&ScopeArena, so the borrow checker enforces the
previously-implicit invariant that two phases never touch the same
scope at once.
ParsedProgram is now naturally Send. The unsafe impl Send and the
arc_with_non_send_sync allow go away. CompiledProgram keeps its
hand-rolled Send impl because it carries codegen-time state outside
the AST.
FunctionDeclarationData::is_hoisted was a Cell<bool> only because the
old &[ScopeRecord] traversal couldn't get &mut to the AST. It is now
a plain bool.
Identifier::name was SharedUtf16String (Rc<Utf16String>), so equality
checks against literals walked the slice and the Rc made the AST
!Send.
Replace it with a StringId (u32 index) backed by a StringInterner on
AstArena. Repeated names dedupe to the same id, so name comparisons
collapse to u32 == u32. The lexer's short/recent identifier caches
and the shared_identifier_value field on Token go away; the interner
already deduplicates everything.
Methods that previously took &mut IdentifierArena now also take
&StringInterner so they can resolve names from StringId during
analyze. Codegen helpers in bytecode/codegen.rs uniformly take
&AstArena. Generator gains intern_identifier_id, intern_property_key_id,
and intern_string_id helpers.
scope_collector now reaches Identifier through &mut IdentifierArena
indexing instead of through Rc<Identifier>'s shared reference, so the
Cell<> wrappers on local_type, local_index, is_global,
is_inside_scope_with_eval, and declaration_kind no longer earn their
keep.
Replace each Cell<T> with a plain T. The borrow checker now enforces
the existing "only scope_collector mutates these post-parse"
invariant. Shrinks Identifier and removes a layer of indirection on
hot-path field reads in codegen and ast_dump.
Replace per-AST-node Rc<Identifier> with a Copy IdentifierId index
into a Vec<Identifier> arena, plumbed through Parser, scope_collector,
codegen, ast_dump, and the FFI. The arena lives on the parser during
parse, ships out via Arc<AstArena> on ParsedProgram, and is shared by
each child Generator and FunctionPayload through Arc clones.
Eliminates the per-occurrence Rc::new in the parser: every identifier
reference, parameter binding, function name, class name, and
binding-pattern target lands in the arena's Vec instead of getting its
own malloc plus Rc control block. Identifier field reads in codegen
become direct array indexing.
Identifier still carries Cell<>-wrapped scope-analysis state, so
AstArena is not yet Send + Sync; the existing unsafe-impl-Send wrapper
on ParsedProgram covers cross-thread handoff. Removing the Cells is
the next step.
Track whether a function needs environment-backed this resolution
separately from whether it needs to allocate its own function
environment. Arrow functions that only capture lexical this can now
resolve through the outer environment without allocating an empty
function environment for every call.
Keep the asm Call path conservative by routing functions that still need
lexical-this resolution through the C++ inline-call helper, so the call
receiver is not cached as the arrow function's this value.
Microbenchmark:
function makeLexicalThisArrow() {
return () => this.value;
}
let object = { value: 1, makeLexicalThisArrow };
let fn = object.makeLexicalThisArrow();
for (let i = 0; i < 20_000_000; ++i)
fn();
Measured with the same Release build toggling this patch:
baseline: 1069.2 ms mean over 12 runs
optimized: 501.2 ms mean over 12 runs
speedup: 2.13 times faster
The parser only set `might_need_arguments_object` when an `arguments`
or `eval` Identifier went through `consume()`, but shorthand object
properties create the reference via `make_identifier()` directly. As
a result `function f() { return { arguments } }` allocated an
`arguments` local, never initialized it, and crashed at runtime when
the property was read.
Fall back to scope-driven detection: if scope analysis allocated a
non-lexical `arguments` local for the function, treat it as a real
arguments-object reference and emit `CreateArguments`. Skip the
fallback when a function declaration named `arguments` claims the
local, since that local belongs to the function, not the arguments
object.
Add a runtime test covering shorthand inside a free function and a
method, plus a regression test for `({ eval } = ...)` to confirm
destructuring assignment doesn't accidentally trigger arguments
materialization.
Mark direct calls to function expressions while generating top-level
Rust bytecode, then compile those functions before returning the
off-thread compilation result to WebContent.
The main thread still performs all VM and GC-backed materialization. It
now receives an already assembled executable for each eager IIFE and
attaches it to the SharedFunctionInstanceData while creating the parent
Executable. Nested functions owned by the eager executable remain lazy.
This targets large wrapper IIFEs that are invoked as soon as top-level
code starts running. Their bytecode generation now runs on the existing
script compilation worker instead of blocking the main thread on first
call.
Rust bytecode generation still reached into the VM to encode well-known
symbols and intrinsic abstract-operation functions as raw JS::Value
constants. That is not compatible with running top-level code generation
away from the main thread.
Keep those constants symbolic in the Rust constant pool instead. The C++
Executable materialization step now resolves them into real VM values
while it is already decoding the rest of the constant table on the main
thread.
This removes another VM dependency from Rust bytecode emission without
changing when the resulting constants become visible to the bytecode
interpreter.
Rust bytecode generation currently creates SharedFunctionInstanceData
and ClassBlueprint GC objects as soon as nested functions and classes
are encountered. That keeps the whole code generation phase tied to
the main-thread VM and heap.
Record pending descriptors on the Generator instead, then materialize
those descriptors while creating the C++ Executable. This keeps the GC
allocation boundary exactly where it already belongs, but removes the
last direct function-data allocations from the codegen walk.
This is a preparatory step for compiling top-level bytecode off-thread
and only doing C++ materialization after returning to the main thread.
FunctionTable::extract_reachable() used to rediscover a function's
nested functions by walking the full body and parameter list during
bytecode generation. This is hot during page loading because creating
every lazy SFD pays for an extra structural AST traversal.
Record each parser-created function's direct child function ids while
parsing instead. Extraction can then recursively move that known
subtree without scanning the enclosing function again.
Keep the old structural scan for codegen-synthesized wrappers, such as
class field initializers, where no parser function context exists.
This preserves the sparse FunctionTable storage while making the common
extraction path proportional to the nested function count.
Carry full source positions through the Rust bytecode source map so
stack traces and other bytecode-backed source lookups can use them
directly.
This keeps exception-heavy paths from reconstructing line and column
information through SourceCode::range_from_offsets(), which can spend a
lot of time building SourceCode's position cache on first use.
We're trading some space for time here, but I believe it's worth it at
this tag, as this saves ~250ms of main thread time while loading
https://x.com/ on my Linux machine. :^)
Reading the stored Position out of the source map directly also exposed
two things masked by the old range_from_offsets() path: a latent
off-by-one in Lexer::new_at_offset() (its consume() bumped line_column
past the character at offset; only synthesize_binding_pattern() hit it),
and a (1,1) fallback in range_from_offsets() that fired whenever the
queried range reached EOF. Fix the lexer, then rebaseline both the
bytecode dump tests (no more spurious "1:1") and the destructuring AST
tests (binding-pattern identifiers now report their real columns).
The callee and this-value preservation copies only matter while later
argument expressions are still being evaluated. For zero-argument calls
there is nothing left to clobber them, so we can keep the original
operand and let the interpreter load it directly.
This removes the hot Mov arg0->reg pattern from zero-argument local
calls and reduces register pressure.
Specialize only the fixed unary case in the bytecode generator and let
all other argument counts keep using the generic Call instruction. This
keeps the builtin bytecode simple while still covering the common fast
path.
The asm interpreter handles int32 inputs directly, applies the ToUint16
mask in-place, and reuses the VM's cached ASCII single-character
strings when the result is 7-bit representable. Non-ASCII single code
unit results stay on the dedicated builtin path via a small helper, and
the dedicated slow path still handles the generic cases.
Tag String.prototype.charAt as a builtin and emit a dedicated
bytecode instruction for non-computed calls.
The asm interpreter can then stay on the fast path when the
receiver is a primitive string with resident UTF-16 data and the
selected code unit is ASCII. In that case we can return the VM's
cached empty or single-character ASCII string directly.
Teach builtin call specialization to recognize non-computed
member calls to charCodeAt() and emit a dedicated builtin opcode.
Mark String.prototype.charCodeAt with that builtin tag, then add
an asm interpreter fast path for primitive-string receivers whose
UTF-16 data is already resident.
The asm path handles both ASCII-backed and UTF-16-backed resident
strings, returns NaN for out-of-bounds Int32 indices, and falls
back to the generic builtin call path for everything else. This
keeps the optimistic case in asm while preserving the ordinary
method call semantics when charCodeAt has been replaced or when
string resolution would be required.
Replace the generic CallBuiltin instruction with one opcode per
supported builtin call and make those instructions fixed-size by
arity. This removes the builtin dispatch sled in the asm
interpreter, gives each builtin a dedicated slow-path entry point,
and lets bytecode generation encode the callee shape directly.
Keep the existing handwritten asm fast paths for the Math builtins
that already benefit from them, while routing the other builtin
opcodes through their own C++ execute implementations. Build the
new opcode directly in Rust codegen, and keep the generic call
fallback when the original builtin function has been replaced.
Folded StringToNumber() and StringToBigInt() detected non-decimal
prefixes by slicing the string at byte offset 2. On UTF-8 input this
could split at a non-character boundary and panic.
To prevent this, we replace the byte-based split with ASCII prefix
stripping and preserve rejection of empty suffixes such as "0x", "0o",
and "0b" explicitly before parsing the remaining digits.
This makes non-decimal prefix folding UTF-8-safe and preserves the
expected invalid-result behavior for empty prefixed literals.
Tests:
Add regression coverage for folded StringToNumber() and StringToBigInt()
non-decimal prefix handling to validate the UTF-8 safety fix as
'string-to-number-and-bigint-non-decimal-prefixes.js'.
These tests ensure empty suffixes like "0x", "0o", and "0b" and
other invalid prefixed forms stay invalid, while valid prefixed
literals continue to be accepted.
Since we removed a byte-index split in folded
StringToNumber()/StringToBigInt() coercion that could panic when byte
index 2 landed inside a multi-byte UTF-8 scalar, we add regression
tests for representative panic-shape inputs to ensure these coercions
now return invalid results instead of crashing as
'string-to-number-and-bigint-utf8-boundary.js'
Cache the flattened enumerable key snapshot for each `for..in` site and
reuse a `PropertyNameIterator` when the receiver shape, dictionary
generation, indexed storage kind and length, prototype chain
validity, and magical-length state still match.
Handle packed indexed receivers as well as plain named-property
objects. Teach `ObjectPropertyIteratorNext` in `asmint.asm` to return
cached property values directly and to fall back to the slow iterator
logic when any guard fails.
Treat arrays' hidden non-enumerable `length` property as a visited
name for for-in shadowing, and include the receiver's magical-length
state in the cache key so arrays and plain objects do not share
snapshots.
Add `test-js` and `test-js-bytecode` coverage for mixed numeric and
named keys, packed receiver transitions, re-entry, iterator reuse, GC
retention, array length shadowing, and same-site cache reuse.