The Rust AST kept every scope in Rc<RefCell<ScopeData>>. The Rc made
the AST !Send (cross-thread codegen needed unsafe impl Send), and the
RefCell added a runtime borrow check on every hot-path read.
AST nodes (Block, FunctionBody, Program, SwitchStatement, SwitchCase)
now hold a ScopeId index into ScopeArena. The scope collector and
codegen take &mut/&ScopeArena, so the borrow checker enforces the
previously-implicit invariant that two phases never touch the same
scope at once.
ParsedProgram is now naturally Send. The unsafe impl Send and the
arc_with_non_send_sync allow go away. CompiledProgram keeps its
hand-rolled Send impl because it carries codegen-time state outside
the AST.
FunctionDeclarationData::is_hoisted was a Cell<bool> only because the
old &[ScopeRecord] traversal couldn't get &mut to the AST. It is now
a plain bool.
Identifier::name was SharedUtf16String (Rc<Utf16String>), so equality
checks against literals walked the slice and the Rc made the AST
!Send.
Replace it with a StringId (u32 index) backed by a StringInterner on
AstArena. Repeated names dedupe to the same id, so name comparisons
collapse to u32 == u32. The lexer's short/recent identifier caches
and the shared_identifier_value field on Token go away; the interner
already deduplicates everything.
Methods that previously took &mut IdentifierArena now also take
&StringInterner so they can resolve names from StringId during
analyze. Codegen helpers in bytecode/codegen.rs uniformly take
&AstArena. Generator gains intern_identifier_id, intern_property_key_id,
and intern_string_id helpers.
scope_collector now reaches Identifier through &mut IdentifierArena
indexing instead of through Rc<Identifier>'s shared reference, so the
Cell<> wrappers on local_type, local_index, is_global,
is_inside_scope_with_eval, and declaration_kind no longer earn their
keep.
Replace each Cell<T> with a plain T. The borrow checker now enforces
the existing "only scope_collector mutates these post-parse"
invariant. Shrinks Identifier and removes a layer of indirection on
hot-path field reads in codegen and ast_dump.
Replace per-AST-node Rc<Identifier> with a Copy IdentifierId index
into a Vec<Identifier> arena, plumbed through Parser, scope_collector,
codegen, ast_dump, and the FFI. The arena lives on the parser during
parse, ships out via Arc<AstArena> on ParsedProgram, and is shared by
each child Generator and FunctionPayload through Arc clones.
Eliminates the per-occurrence Rc::new in the parser: every identifier
reference, parameter binding, function name, class name, and
binding-pattern target lands in the arena's Vec instead of getting its
own malloc plus Rc control block. Identifier field reads in codegen
become direct array indexing.
Identifier still carries Cell<>-wrapped scope-analysis state, so
AstArena is not yet Send + Sync; the existing unsafe-impl-Send wrapper
on ParsedProgram covers cross-thread handoff. Removing the Cells is
the next step.
Track whether a function needs environment-backed this resolution
separately from whether it needs to allocate its own function
environment. Arrow functions that only capture lexical this can now
resolve through the outer environment without allocating an empty
function environment for every call.
Keep the asm Call path conservative by routing functions that still need
lexical-this resolution through the C++ inline-call helper, so the call
receiver is not cached as the arrow function's this value.
Microbenchmark:
function makeLexicalThisArrow() {
return () => this.value;
}
let object = { value: 1, makeLexicalThisArrow };
let fn = object.makeLexicalThisArrow();
for (let i = 0; i < 20_000_000; ++i)
fn();
Measured with the same Release build toggling this patch:
baseline: 1069.2 ms mean over 12 runs
optimized: 501.2 ms mean over 12 runs
speedup: 2.13 times faster
The parser only set `might_need_arguments_object` when an `arguments`
or `eval` Identifier went through `consume()`, but shorthand object
properties create the reference via `make_identifier()` directly. As
a result `function f() { return { arguments } }` allocated an
`arguments` local, never initialized it, and crashed at runtime when
the property was read.
Fall back to scope-driven detection: if scope analysis allocated a
non-lexical `arguments` local for the function, treat it as a real
arguments-object reference and emit `CreateArguments`. Skip the
fallback when a function declaration named `arguments` claims the
local, since that local belongs to the function, not the arguments
object.
Add a runtime test covering shorthand inside a free function and a
method, plus a regression test for `({ eval } = ...)` to confirm
destructuring assignment doesn't accidentally trigger arguments
materialization.
Mark direct calls to function expressions while generating top-level
Rust bytecode, then compile those functions before returning the
off-thread compilation result to WebContent.
The main thread still performs all VM and GC-backed materialization. It
now receives an already assembled executable for each eager IIFE and
attaches it to the SharedFunctionInstanceData while creating the parent
Executable. Nested functions owned by the eager executable remain lazy.
This targets large wrapper IIFEs that are invoked as soon as top-level
code starts running. Their bytecode generation now runs on the existing
script compilation worker instead of blocking the main thread on first
call.
Rust bytecode generation still reached into the VM to encode well-known
symbols and intrinsic abstract-operation functions as raw JS::Value
constants. That is not compatible with running top-level code generation
away from the main thread.
Keep those constants symbolic in the Rust constant pool instead. The C++
Executable materialization step now resolves them into real VM values
while it is already decoding the rest of the constant table on the main
thread.
This removes another VM dependency from Rust bytecode emission without
changing when the resulting constants become visible to the bytecode
interpreter.
Rust bytecode generation currently creates SharedFunctionInstanceData
and ClassBlueprint GC objects as soon as nested functions and classes
are encountered. That keeps the whole code generation phase tied to
the main-thread VM and heap.
Record pending descriptors on the Generator instead, then materialize
those descriptors while creating the C++ Executable. This keeps the GC
allocation boundary exactly where it already belongs, but removes the
last direct function-data allocations from the codegen walk.
This is a preparatory step for compiling top-level bytecode off-thread
and only doing C++ materialization after returning to the main thread.
FunctionTable::extract_reachable() used to rediscover a function's
nested functions by walking the full body and parameter list during
bytecode generation. This is hot during page loading because creating
every lazy SFD pays for an extra structural AST traversal.
Record each parser-created function's direct child function ids while
parsing instead. Extraction can then recursively move that known
subtree without scanning the enclosing function again.
Keep the old structural scan for codegen-synthesized wrappers, such as
class field initializers, where no parser function context exists.
This preserves the sparse FunctionTable storage while making the common
extraction path proportional to the nested function count.
Carry full source positions through the Rust bytecode source map so
stack traces and other bytecode-backed source lookups can use them
directly.
This keeps exception-heavy paths from reconstructing line and column
information through SourceCode::range_from_offsets(), which can spend a
lot of time building SourceCode's position cache on first use.
We're trading some space for time here, but I believe it's worth it at
this tag, as this saves ~250ms of main thread time while loading
https://x.com/ on my Linux machine. :^)
Reading the stored Position out of the source map directly also exposed
two things masked by the old range_from_offsets() path: a latent
off-by-one in Lexer::new_at_offset() (its consume() bumped line_column
past the character at offset; only synthesize_binding_pattern() hit it),
and a (1,1) fallback in range_from_offsets() that fired whenever the
queried range reached EOF. Fix the lexer, then rebaseline both the
bytecode dump tests (no more spurious "1:1") and the destructuring AST
tests (binding-pattern identifiers now report their real columns).
The callee and this-value preservation copies only matter while later
argument expressions are still being evaluated. For zero-argument calls
there is nothing left to clobber them, so we can keep the original
operand and let the interpreter load it directly.
This removes the hot Mov arg0->reg pattern from zero-argument local
calls and reduces register pressure.
Specialize only the fixed unary case in the bytecode generator and let
all other argument counts keep using the generic Call instruction. This
keeps the builtin bytecode simple while still covering the common fast
path.
The asm interpreter handles int32 inputs directly, applies the ToUint16
mask in-place, and reuses the VM's cached ASCII single-character
strings when the result is 7-bit representable. Non-ASCII single code
unit results stay on the dedicated builtin path via a small helper, and
the dedicated slow path still handles the generic cases.
Tag String.prototype.charAt as a builtin and emit a dedicated
bytecode instruction for non-computed calls.
The asm interpreter can then stay on the fast path when the
receiver is a primitive string with resident UTF-16 data and the
selected code unit is ASCII. In that case we can return the VM's
cached empty or single-character ASCII string directly.
Teach builtin call specialization to recognize non-computed
member calls to charCodeAt() and emit a dedicated builtin opcode.
Mark String.prototype.charCodeAt with that builtin tag, then add
an asm interpreter fast path for primitive-string receivers whose
UTF-16 data is already resident.
The asm path handles both ASCII-backed and UTF-16-backed resident
strings, returns NaN for out-of-bounds Int32 indices, and falls
back to the generic builtin call path for everything else. This
keeps the optimistic case in asm while preserving the ordinary
method call semantics when charCodeAt has been replaced or when
string resolution would be required.
Replace the generic CallBuiltin instruction with one opcode per
supported builtin call and make those instructions fixed-size by
arity. This removes the builtin dispatch sled in the asm
interpreter, gives each builtin a dedicated slow-path entry point,
and lets bytecode generation encode the callee shape directly.
Keep the existing handwritten asm fast paths for the Math builtins
that already benefit from them, while routing the other builtin
opcodes through their own C++ execute implementations. Build the
new opcode directly in Rust codegen, and keep the generic call
fallback when the original builtin function has been replaced.
Folded StringToNumber() and StringToBigInt() detected non-decimal
prefixes by slicing the string at byte offset 2. On UTF-8 input this
could split at a non-character boundary and panic.
To prevent this, we replace the byte-based split with ASCII prefix
stripping and preserve rejection of empty suffixes such as "0x", "0o",
and "0b" explicitly before parsing the remaining digits.
This makes non-decimal prefix folding UTF-8-safe and preserves the
expected invalid-result behavior for empty prefixed literals.
Tests:
Add regression coverage for folded StringToNumber() and StringToBigInt()
non-decimal prefix handling to validate the UTF-8 safety fix as
'string-to-number-and-bigint-non-decimal-prefixes.js'.
These tests ensure empty suffixes like "0x", "0o", and "0b" and
other invalid prefixed forms stay invalid, while valid prefixed
literals continue to be accepted.
Since we removed a byte-index split in folded
StringToNumber()/StringToBigInt() coercion that could panic when byte
index 2 landed inside a multi-byte UTF-8 scalar, we add regression
tests for representative panic-shape inputs to ensure these coercions
now return invalid results instead of crashing as
'string-to-number-and-bigint-utf8-boundary.js'
Cache the flattened enumerable key snapshot for each `for..in` site and
reuse a `PropertyNameIterator` when the receiver shape, dictionary
generation, indexed storage kind and length, prototype chain
validity, and magical-length state still match.
Handle packed indexed receivers as well as plain named-property
objects. Teach `ObjectPropertyIteratorNext` in `asmint.asm` to return
cached property values directly and to fall back to the slow iterator
logic when any guard fails.
Treat arrays' hidden non-enumerable `length` property as a visited
name for for-in shadowing, and include the receiver's magical-length
state in the cache key so arrays and plain objects do not share
snapshots.
Add `test-js` and `test-js-bytecode` coverage for mixed numeric and
named keys, packed receiver transitions, re-entry, iterator reuse, GC
retention, array length shadowing, and same-site cache reuse.
Noticed this pattern when reading some minified JS while debugging a
seemingly unrelated problem and immediately got suspicious because of my
earlier, similar fixes.
x >> 0 is a common JS idiom equivalent to ToInt32(x). We already had
this optimization for x | 0, now do it for right shift by zero as well.
This allows the asmint handler for ToInt32 to run instead of the more
expensive RightShift handler, which wastes time loading and checking the
rhs operand and performing a shift by zero.
Now that the C++ bytecode pipeline has been removed, we no longer
need to match its register allocation or block layout. This removes:
- All manual drop() calls that existed solely to match C++ register
lifetimes, replaced with scope blocks to naturally limit register
lifetimes without increasing register pressure.
- The unnecessary saved_property copy in update expressions. The
property register is now used directly since emit_update_op
doesn't evaluate user expressions that could mutate it. The copy
is retained in compound/logical assignments where the RHS can
mutate the property variable (e.g. a[i] |= a[++i]).
- All "matching C++", "Match C++", etc. comments throughout
codegen.rs and generator.rs that referenced the removed pipeline.