Alias values are represented by "alias-name=real-name".
We have a lot of repetitive code for converting between ValueID and
property-specific enums. Let's see if we can generate it. :^)
This first step just produces the enums, from a JSON file. The values in
there are a duplication of what's in Properties.json, but eventually
those will go away.
The goal here is to move the parser-internal classes into this namespace
so they can have more convenient names without causing collisions. The
Parser itself won't collide, and would be more convenient to just
remain `CSS::Parser`, but having a namespace and a class with the same
name makes C++ unhappy.
This adds the is_primitive() method as described in the Web IDL
specification. is_primitive() returns true if the type is a bigint,
boolean or numeric type.
We did already have range checking for the `<integer>` and `<number>`
types, but this patch adds this functionality to all numeric types
(dimensions and percentages).
The syntax in Properties.json is taken from the spec:
https://www.w3.org/TR/css-values-3/#numeric-ranges
eg, `length [0,∞]` defines that a Length is allowed as long as it has a
positive value.
The implementation here allows for any number to be the positive or
negative limit, even though only 0 and positive/negative infinity are
meaningful values without a unit.
This is a bit strange in the IDL syntax, but e.g., in HTMLSelectElement,
we have (simplified):
undefined add(optional (HTMLElement or long)? before = null)
This could instead become:
undefined add(optional (HTMLElement or long) before)
This change generates code for the former as if it were the latter.
I came across some websites that change an elements CSS "opacity" in
their :hover selectors. That caused us to relayout on hover, which we'd
like to avoid.
With this patch, we now check if a property only affects the stacking
context tree, and if nothing layout-affecting has changed, we only
invalidate the stacking context tree, causing it to be rebuilt on next
paint or hit test.
This makes :hover { opacity: ... } rules much faster. :^)
This patch adds CSS::property_affects_layout(PropertyID) which tells us
whether a CSS property would affect layout if it were changed.
This will be used to avoid unnecessary relayout work when something
changes that really only requires us to repaint the page.
To mark a property as not affecting layout, set "affects-layout" to
false in the corresponding Properties.json entry. Note that all
properties affect layout by default.
Since we want to store an initial value for every CSS::PropertyID,
it's pretty silly to use a HashMap when we can use an Array.
This takes the function from ~2.8% when mousing around on GitHub all the
way down to ~0.6%. :^)
These work differently from how we validate StyleValues. There, we parse
a StyleValue from the CSS, and then see if it is allowed in the
property. That causes problems when the syntax is ambiguous - for
example, `0` can be a number or a Length.
Here instead, we ask what kinds of value are allowed for a
media-feature, and then only attempt to parse those kinds of value.
This makes the ambiguity problem go away. :^)
Each media-feature in the spec only accepts one type of value, and/or
some identifiers. This makes the switch statements for the type a bit
excessive, but the spec does not *require* that only one type is
allowed, so this is more future-proof.
This works largely the same as the PropertyID and ValueID generators,
but using LibMain, Core::Stream, and TRY().
Rather than have a MediaFeatureID::Invalid, I decided to return an
Optional. We'll see if that turns out better or not. :^)
This patch adds NodeIterator (created via Document.createNodeIterator())
which allows you to iterate through all the nodes in a subtree while
filtering with a provided NodeFilter callback along the way.
This first cut implements the full API, but does not yet handle nodes
being removed from the document while referenced by the iterator. That
will be done in a subsequent patch.
This initial version lays down the basic foundation of IDL overload
resolution, but much of it will have to be replaced with the actual IDL
overload resolution algorithms once we start implementing more complex
IDL overloading scenarios.
WebSockets got moved from the HTML standard to their own, the new
WebSockets Standard (https://websockets.spec.whatwg.org).
Move the IDL file and implementation into a new WebSockets directory and
C++ namespace accordingly.
The single 4000-line WrapperGenerator.cpp file was proving to be a pain
to hack, and was filled with spaghetti, split it into a bunch of files
to lessen the impact of the spaghetti.
Also refactor the whole parser to use a class instead of a giant
function with a million lambdas.
I can't imagine how this happened, but it seems we've managed to
conflate the "event listener" and "EventListener" concepts from the DOM
specification in some parts of the code.
We previously had two things:
- DOM::EventListener
- DOM::EventTarget::EventListenerRegistration
DOM::EventListener was roughly the "EventListener" IDL type,
and DOM::EventTarget::EventListenerRegistration was roughly the "event
listener" concept. However, they were used interchangeably (and
incorrectly!) in many places.
After this patch, we now have:
- DOM::IDLEventListener
- DOM::DOMEventListener
DOM::IDLEventListener is the "EventListener" IDL type,
and DOM::DOMEventListener is the "event listener" concept.
This patch also updates the addEventListener() and removeEventListener()
functions to follow the spec more closely, along with the "inner invoke"
function in our EventDispatcher.
We no longer include all the things, so each generated IDL file only
depends on the things it actually needs now.
A possible downside is that all IDL files have to explicitly import
their dependencies.
Note that non-IDL dependencies still remain and are injected into all
generated files, this can be resolved later if desired by allowing IDL
files to import headers.
This is no longer needed as BrowsingContextContainer::content_document()
now does the right thing, and HTMLIFrameElement.contentDocument is the
only user of this attribute. Let's not invent our own mechanisms for
things that are important to get right, like same origin comparisons.
The spec version of canonical_numeric_index_string is absurdly complex,
and ends up converting from a string to a number, and then back again
which is both slow and also requires a few allocations and a string
compare.
Instead this patch moves away from using Values to represent canonical
a canonical index. In most cases all we need to know is whether a
PropertyKey is an integer between 0 and 2^^32-2, which we already
compute when we construct a PropertyKey so the existing is_number()
check is sufficient.
The more expensive case is handling strings containing numbers that
don't roundtrip through string conversion. In most cases these turn
into regular string properties, but for TypedArray access these
property names are not treated as normal named properties.
TypedArrays treat these numeric properties as magic indexes that are
ignored on read and are not stored (but are evaluated) on assignment.
For that reason there's now a mode flag on canonical_numeric_index_string
so that only TypedArrays take the cost of the ToString round trip test.
In order to improve the performance of this path this patch includes
some early returns to avoid conversion in cases where we can quickly
know whether a property can round trip.
This reverts commit 3a184f7841.
This broke a number of test262 tests under "TypedArrayConstructors".
The issue is that the CanonicalNumericIndexString AO should not fail
for inputs like "1.1", despite them not being integral indices.
The spec version of canonical_numeric_index_string is absurdly complex,
and ends up converting from a string to a number, and then back again
which is both slow and also requires a few allocations and a string
compare.
Instead lets use the logic we already have as that is much more
efficient.
This improves performance of all non-numeric property names.
This initial implementation stubs out the WorkerGlobalScope,
WorkerLocation and WorkerNavigator classes. It doesn't take into account
all the things that actually need passed into the constructors for these
objects, nor the extra abstract operations that need to be performed on
them by the rest of the Browser infrastructure. However, it does create
bindings that compile and link :^)
This isn't perfect (especially the global object situation in
activate_event_handler), but I believe it's in a much more complete
state now :^)
This fixes the issue of crashing in prepare_for_ordinary_call with the
`i < m_size` crash, as it now uses the IDL callback functions which
requires the Environment Settings Object. The environment settings
object for the callback is fetched at the time the callback is created,
for example, WrapperGenerator gets the incumbent settings object for
the callback at the time of wrapping. This allows us to remove passing
in ScriptExecutionContext into EventTarget's constructor.
With this, we can now drop ScriptExecutionContext.
Before this commit all consume_until overloads aside from the Predicate
one would consume (and ignore) the stop char/string, while the
Predicate overload would not, in order to keep behaviour consistent,
the other overloads no longer consume the stop char/string as well.
Length and Percentage are different types, and sometimes only one or the
other is allowed in a given CSS property. This is a first step towards
separating them.
This requires an implementation of the "text preparation algorithm" as
specified here:
html.spec.whatwg.org/multipage/canvas.html#text-preparation-algorithm
However, we're missing a lot of things such as the
CanvasTextDrawingStyles interface, so most of the algorithm was not
implemented. Additionally, we also are not able to use a LineBox like
the algorithm suggests, because our layouting infra is not up to the
task yet. The prepare_text function does nothing other than figuring out
the width of the given text and return glyphs with offsets at the
moment.
Just some boilerplate code to get started :^)
This adds both the SubtleCrypto constructor to the window object, as
well as the crypto.subtle instance attribute.
Also add slightly richer parse errors now that we can include a string
literal with returned errors.
This will allow us to use TRY() when working with JSON data.
First off, this verifies that an initial value is always provided in
Properties.json for each property.
Second, it verifies that parsing that initial value succeeds.
This means that a call to `property_initial_value()` will always return
a valid StyleValue. :^)
This changes Web::Bindings::throw_dom_exception_if_needed() to return a
JS::ThrowCompletionOr instead of an Optional. This allows callers to
wrap the invocation with a TRY() macro instead of making a follow-up
call to should_return_empty(). Further, this removes all invocations to
vm.exception() in the generated bindings.
This also required converting URLSearchParams::for_each and the callback
function it invokes to ThrowCompletionOr. With this, the ReturnType enum
used by WrapperGenerator is removed as all callers would be using
ReturnType::Completion.
Both at the same time because many of them call construct() in call()
and I'm not keen on adding a bunch of temporary plumbing to turn
exceptions into throw completions.
Also changes the return value of construct() to Object* instead of Value
as it always needs to return an object; allowing an arbitrary Value is a
massive foot gun.
The old versions were renamed to JS_DECLARE_OLD_NATIVE_FUNCTION and
JS_DEFINE_OLD_NATIVE_FUNCTION, and will be eventually removed once all
native functions were converted to the new format.
Adds support for methods whose last parameter is a variadic DOMString.
We constructor a Vector<String> of the remaining arguments to pass to
the C++ implementation.
Note our Attribute class is what the spec refers to as just "Attr". The
main differences between the existing implementation and the spec are
just that the spec defines more fields.
Attributes can contain namespace URIs and prefixes. However, note that
these are not parsed in HTML documents unless the document content-type
is XML. So for now, these are initialized to null. Web pages are able to
set the namespace via JavaScript (setAttributeNS), so these fields may
be filled in when the corresponding APIs are implemented.
The main change to be aware of is that an attribute is a node. This has
implications on how attributes are stored in the Element class. Nodes
are non-copyable and non-movable because these constructors are deleted
by the EventTarget base class. This means attributes cannot be stored in
a Vector or HashMap as these containers assume copyability / movability.
So for now, the Vector holding attributes is changed to hold RefPtrs to
attributes instead. This might change when attribute storage is
implemented according to the spec (by way of NamedNodeMap).
This adds the ParamatizedType, as `Vector<String>` doesn't encode the
full type information. It is a separate struct as you can't have
`Vector<Type>` inside of `Type`. This also makes Type RefCounted
because I had to make parse_type return a pointer to make dynamic
casting work correctly.
The reason I made it RefCounted instead of using a NonnullOwnPtr is
because it causes compiler errors that I don't want to figure out right
now.
Note there are a couple of type differences between the spec and the IDL
file added in this commit. For example, we will need to support a type
of Variant to handle spec types such as "(double or sequence<double>)".
But for now, this allows web pages to construct an IntersectionObserver
with any valid type.
This concept is not present in ECMAScript, and it bothers me every time
I see it.
It's only used by WrapperGenerator, and even there only relevant in two
places, so let's fully remove it from LibJS and use a simple ternary
expression instead:
cpp_name = js_name.is_null() && legacy_null_to_empty_string
? String::empty()
: js_name.to_string(global_object);
Previously this would generate the following code:
JS::Value foo_value;
if (!foo.is_undefined())
foo_value = foo;
Which is dangerous as we're passing an empty value around, which could
be exposed to user code again. This is fine with "= null", for which it
also generates:
else
foo_value = JS::js_null();
So, in summary: a value of type `any`, not `required`, with no default
value and no initializer from user code will now default to undefined
instead of an empty value.
Having IDL constructors call FooWrapper::create(impl) directly was
creating a wrapper directly without telling the impl object about the
wrapper. This meant that we had wrapped C++ objects with a null
wrapper() pointer.
This introduces 3 classes: NodeList, StaticNodeList and LiveNodeList.
NodeList is the base of the static and live versions. Static is a
snapshot whereas live acts on the underlying data and thus inhibits
the same issues we have currently with HTMLCollection.
They were split into separate classes to not have them weirdly
mis-mashed together.
The create functions for static and live both return a NNRP to the base
class. This is to prevent having to do awkward casting at creation
and/or return, as the bindings expect to see the base NodeList only.
Instead of setting it to the default object prototype and then
immediately setting it again via internal_set_prototype_of, we can just
set it directly in the parent constructor call.
Since we don't support IDL typedefs or unions yet, the responsibility
of verifying the type of the argument is temporarily moved from the
generated Wrapper to the implementation.