This adds a keyboard event for Super+0 to Super+9. Later to be consumed
in the taskbar.
Currently only this keyboard sequence is supported:
- Super key down
- Digit key down
But not this:
- Super key down
- Digit key down
- Digit key up
- Digit key down
Currently this method always succeeds, but that won't be true once we
switch to the Core::Stream API. :^)
Some of these places would ideally show an error message to the user,
since failure to save a file is significant, but let's not get
distracted right now.
I've attempted to handle the errors gracefully where it was clear how to
do so, and simple, but a lot of this was just adding
`release_value_but_fixme_should_propagate_errors()` in places.
Calculating tiled and miximized window frame have a lot in common. In
fact, we can look at maximized window state as a special case of the
tile type. It simplifies the code since there is a lot of cases when
we take an action only if the window is maximized or tiled.
Previously windows would end up in awkward positions relative to
the move cursor when dragging between tile types or unmaximizing.
This feels a bit more ergonomic.
VerticallyMaximized tiling replaces set_vertically_maximized() to
take advantage of tiling ergonomics.
Middle-clicking a window's maximize button now tiles vertically;
secondary-clicking tiles horizontally.
Adds Super+Alt+Arrow shortcuts for both. Super+Left/Right tiling
shortcuts now let windows shift between tile types directly.
Previously, different rects were used to restore tiled and maximized
windows, creating edge cases for inconsistent restoration. All states
now restore m_floating_rect, which saves the last valid size and
location of a window while free-floating.
This fixes an issue with menus not being immediately "usable" with the
the right mouse button after opening a context menu.
The bug was that we were clearing a local pointer to the active input
tracking window instead of the pointer in WindowStack.
...to reevaluate_hover_state_for_window(). This name is not super great
either, but at least it doesn't sound like the window is necessarily
currently being hovered.
Derivatives of Core::Object should be constructed through
ClassName::construct(), to avoid handling ref-counted objects with
refcount zero. Fixing the visibility means that misuses like this are
more difficult.
This commit is separate from the other Servives changes because it
required additional adaption of the code. Note that the old code did
precisely what these changes try to prevent: Create and handle a
ref-counted object with a refcount of zero.
Add option to reverse primary and secondary buttons in Mouse Settings.
- WindowServer.ini: add default entry
- switch-mouse-buttons.png: new icon for settings entry
- Mouse.gml/MouseWidget.*: new settings dialog
- ClientConnection/WindowManager/Server: window message for settings
- EventLoop.cpp: swap buttons 1 and 2 if settings are on
This effectively makes us send a "mouse move" event to windows when they
become active, even if the mouse didn't actually move. By doing this, we
trigger hover/tooltip/etc logic immediately, instead of doing it on the
next 1px mouse movement.
It's a small detail but my goodness does it feel better this way. :^)
This feature was problematic for several reasons:
- Tracking *all* the user activity seems like a privacy nightmare.
- LibGUI actually only supports one globally tracking widget per window,
even if no window is necessary, or if multiple callbacks are desired.
- Widgets can easily get confused whether an event is actually directed
at it, or is actually just the result of global tracking.
The third item caused an issue where right-clicking CatDog opened two
context menus instead of one.
There are a few places in the system where this could be useful,
such as PixelPaint and the MandelBrot demo. It seems general enough
that it is probably useful to have it as a system-wide cursor rather
than loading it manually each time.
This can be used immediately in PixelPaint (separate commit), but
I am adding this as a system-wide cursor since it may also be useful
for other applications that want to use it.
Now you can specify a CursorTheme key in /etc/WindowServer.ini. The
cursors are loaded from /res/cursor-themes/<name> directory. This
directory contains a Config.ini file with format similar to previous
Cursor section, except it uses relative paths.
This commit adds also Default theme, which uses cursors being
previously in /res/cursors.
The WidgetGallery is updated to match the new cursor path format.
When changing the theme, there were two Core::ConfigFile instances
(one class scoped -- m_config and one function scoped -- wm_config)
fighting over the file, resulting in not saving the new theme name
to the config. :^(
This makes WindowServer remember selected theme from the menu
after reboot!
We only need to re-draw the item being selected and the item being
deselected. We also don't care anymore if applets were added or
removed as we no longer have a global menu bar.
This patch adds the concept of a window being "Pinnable" (always drawn
on top of other windows). This can be toggled through a new checkable
action in the top left corner's window menu.
Because window states and various flags can affect the windows'
rendered areas it's safer to use the last computed occlusion rectangles
to invalidate areas on the screen that may have to be re-rendered due
to e.g. a window size change.
Fixes#6723
Differentiates between normal minimization and hidden windows. A window
which is hidden is still minimized, but can be seen as another stage
of being minimized.
Also, make it return a reference as aside from only three special
situations (creating, destroying, and moving a window between stacks)
a window should always be on a window stack. Any access during those
brief situations would be a bug, so we should VERIFY this.
When using the Super+Tab hotkey then all windows will be displayed,
and we will switch to another virtual desktop if needed.
When using the Alt+Tab hotkey then only the windows on the current
desktop will be displayed.
This also adds the ability to query how many virtual desktops are
set up, and for the Taskbar to be notified when the active virtual
desktop has changed.
This creates a 2-dimensional array of WindowStack instances, one for
each virtual desktop. The main desktop 0,0 is the main desktop, which
is the desktop used for all stationary windows (e.g. taskbar, desktop).
When adding windows to a desktop, stationary windows are always added
to the main desktop.
When composing the desktop, there are usually two WindowStacks
involved. For stationary windows, the main desktop will be traversed,
and for everything else the current virtual desktop will be iterated.
Iteration is interweaved to preserve the correct order. During the
transition animation, two WindowStacks will be iterated at the same
time.
To make Assistant useful we need a way to quickly trigger it. I've
added a new specialized event coming from the window server for when a
user is holding down 'Super' and hits 'Space'.
The Taskbar will be able to listen for this event and spawn a new
instance of the Assistant if it's not already running.
Since being tiled means we restrict rendering a window to the screen it
is on (so that we don't "bleed" into an adjacent screen), we need to
untile it if the window either can't fit into the screen, or it is
detached from the screen edges.
An Overlay is similar to a transparent window, but has less overhead
and does not get rendered within the window stack. Basically, the area
that an Overlay occupies forces transparency rendering for any window
underneath, which allows us to render them flicker-free.
This also adds a new API that allows displaying the screen numbers,
e.g. while the user configures the screen layout in DisplaySettings
Because other things like drag&drop or the window-size label are not
yet converted to use this new mechanism, they will be drawn over the
screen-number currently.
If a window which has an active modal window is focused, the modal
window starts blinking. In this case, the window (and modal) should
still be focused. For this, the order of the checks in
process_mouse_event_for_window has to be changed.
This fixes#8183.
This enables rendering of mixed-scale screen layouts with e.g. high
resolution cursors and window button icons on high-dpi screens while
using lower resolution bitmaps on regular screens.
This sets the stage so that DisplaySettings can configure the screen
layout and set various screen resolutions in one go. It also allows
for an easy "atomic" revert of the previous settings.
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.
To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
Some paths of the mouse event processing code will upgrade the event
from a regular MouseDown to a MouseDoubleClick. That's why we were
passing `MouseEvent&` everywhere.
For the paths that don't need to do this, passing `MouseEvent const&`
reduces the cognitive burden a bit, so let's do that.
Instead of plumbing a Window* through the entire mouse event processing
logic, just do a hit test and say that the window under the cursor is
the hovered window.
It's funny how much easier this is now that we have a way to hit test
the entire window stack with one call.
Move the logic for processing a mouse event that hits a specific window
into its own function.
If the window is blocked by a modal child, we now get that out of the
way first, so we don't have to think about it later.
Even if a window is in fullscreen mode, we still want hit testing to
walk the window stack. Otherwise child windows of the fullscreen
window will not receive mouse events.
The button widgets internally rendered by WindowServer are only used
in titlebars, and require a bit of mouse event handling. Instead of
mixing it with the window-oriented mouse event handling, get the
button event stuff out of the way first.
If a window is currently actively tracking input events (because
sent it a MouseDown and haven't sent it a MouseUp yet), we now simply
send mouse events to that window right away before doing any other
event processing.
This makes it much easier to reason about mouse events.
Instead of just answering hit/no-hit when hit testing windows, we now
return a HitTestResult object which tells you which window was hit,
where it was hit, and whether you hit the frame or the content.
This feature had been there since early on and was not actually useful
for anything. I just added it because it was fun. In retrospect, it's
not a very good feature and I only ever activated it by accident.
This patch moves the window stack out of WindowManager and into its own
WindowStack class.
A WindowStack is an ordered list of windows with an optional highlight
window. The highlight window mechanism is used during Super+Tab window
switching to temporarily bring a window to the front.
This is mostly mechanical, just moving the code to its own class.
Use the configured desktop background color, if defined, otherwise
default to the current theme's background color. If a user chooses
a background color via "desktop settings", then this new color
will always be used.
Switching themes will delete the user-defined background color, so
the background color resets to the theme's defined color.
This patch adds a set_system_fonts() IPC API that takes the two main
font queries as parameters. We'll probably expand this with additional
queries when we figure out what they should be.
Note that changing the system fonts on a live system mostly takes
effect in newly launched programs. This is because GUI::Widget will
currently cache a pointer to the Gfx::FontDatabase::default_font()
when first constructed. This is something we'll have to fix somehow.
Also note that the settings are not yet persisted.
Problem:
- `static` variables consume memory and sometimes are less
optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
every time the function is run.
Solution:
- If a global `static` variable is only used in a single function then
move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
`constexpr`.
We were not substituting the window modified marker ("[*]") in the
title strings we were sending to WM clients. This caused the Taskbar
to show pre-substitution window titles for the Text Editor application.
This patch moves the window title resolution to Window::compute_title()
which is then used throughout.
Also update the window switcher for good measure. The window switcher
doesn't visualize this information at the moment, but we generally do
this when any window state changes.
When a new Window instance is added to the WindowManager, it does not
yet have an updated value for `m_frame->rect()` and we're not checking
if there is a new candidate for the hovered window, which we need to do
since the mouse cursor might hover above the newly opened window.
This fixes both issues: as soon as a Window frame's rect is changed,
ask the WindowManager to reevaluate its hovered window. This takes care
of newly opened windows _and_ windows that are programmatically changed
in size.
This works because when a Window becomes hovered, the WindowManager
sends out an enter event. This event in turn triggers the Window to
evaluate the cursor type under the mouse position and to update it when
necessary.
Fixes#4809.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This commit adds an event called WM_SuperKeyPressed which is sent to all
windows via WindowManagerServerConnection.
The event is fired from WindowManager when the super key is pressed,
which is the windows key on most keyboards :)
With this patch the window manager related functionality is split out
onto a new endpoint pair named WindowManagerServer/Client. This allows
window manager functionality to be potentially privilege separated in
the future. To this end, a new client named WMConnectionClient
is used to maintain a window manager connection. When a process
connects to the endpoint and greets the WindowServer as a window manager
(via Window::make_window_manager(int)), they're subscribed to the events
they requested via the WM event mask.
This patch also removes the hardcoding of the Taskbar WindowType to
receive WM events automatically. However, being a window manager still
requires having an active window, at the moment.
I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:
- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar
This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)