This commit will add MSG_PEEK support, which allows a package to be
seen without taking it from the buffer, so that a subsequent recv()
without the MSG_PEEK flag can pick it up.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
Binding to port 0 is used to signal to listen() to bind to any port
that is available. (in serenity's case, to the port range of 32768 to
60999, which are not privileged ports)
This patch adds a few missing ioctls which were required by Wine.
SIOCGIFNETMASK, SIOCGIFBRDADDR and SIOCGIFMTU are fully implemented,
while SIOCGIFFLAGS and SIOCGIFCONF are stubs.
Switch to using type-safe bitwise operators for the BlockFlags class,
this cleans up a lot of boilerplate casts which are necessary when the
enum is declared as `enum class`.
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
This was done with the help of several scripts, I dump them here to
easily find them later:
awk '/#ifdef/ { print "#cmakedefine01 "$2 }' AK/Debug.h.in
for debug_macro in $(awk '/#ifdef/ { print $2 }' AK/Debug.h.in)
do
find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec sed -i -E 's/#ifdef '$debug_macro'/#if '$debug_macro'/' {} \;
done
# Remember to remove WRAPPER_GERNERATOR_DEBUG from the list.
awk '/#cmake/ { print "set("$2" ON)" }' AK/Debug.h.in
..and allow implicit creation of KResult and KResultOr from ErrnoCode.
This means that kernel functions that return those types can finally
do "return EINVAL;" and it will just work.
There's a handful of functions that still deal with signed integers
that should be converted to return KResults.
We forgot to remove the automatic SMAP disablers after fixing up all
this code to not access userspace memory directly. Let's lock things
down at last. :^)
Problem:
- Many constructors are defined as `{}` rather than using the ` =
default` compiler-provided constructor.
- Some types provide an implicit conversion operator from `nullptr_t`
instead of requiring the caller to default construct. This violates
the C++ Core Guidelines suggestion to declare single-argument
constructors explicit
(https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#c46-by-default-declare-single-argument-constructors-explicit).
Solution:
- Change default constructors to use the compiler-provided default
constructor.
- Remove implicit conversion operators from `nullptr_t` and change
usage to enforce type consistency without conversion.
When ProcFS could no longer allocate KBuffer objects to serve calls to
read, it would just return 0, indicating EOF. This then triggered
parsing errors because code assumed it read the file.
Because read isn't supposed to return ENOMEM, change ProcFS to populate
the file data upon file open or seek to the beginning. This also means
that calls to open can now return ENOMEM if needed. This allows the
caller to either be able to successfully open the file and read it, or
fail to open it in the first place.
Problem:
- `(void)` simply casts the expression to void. This is understood to
indicate that it is ignored, but this is really a compiler trick to
get the compiler to not generate a warning.
Solution:
- Use the `[[maybe_unused]]` attribute to indicate the value is unused.
Note:
- Functions taking a `(void)` argument list have also been changed to
`()` because this is not needed and shows up in the same grep
command.
The overrides of this function don't need to know how the original
packet was stored, so let's just give them a ReadonlyBytes view of
the raw packet data.
This makes the Scheduler a lot leaner by not having to evaluate
block conditions every time it is invoked. Instead evaluate them as
the states change, and unblock threads at that point.
This also implements some more waitid/waitpid/wait features and
behavior. For example, WUNTRACED and WNOWAIT are now supported. And
wait will now not return EINTR when SIGCHLD is delivered at the
same time.
We were stripping the L3 headers from packets received on raw sockets.
This didn't match what other systems do, so let's adjust our behavior.
Thanks to @SpencerCDixon for noticing this! :^)
This fixes an issue where making a TCP connection to localhost didn't
work correctly since the loopback interface is currently synchronous.
(Sending something to localhost would enqueue a packet on the same
interface and then immediately wake the network task to process that
packet.)
This was preventing the TCP handshake from working correctly with
localhost since we'd send out the SYN packet before moving to the
SynSent state. The lock is now held long enough for this operation
to be atomic.
Since the receiving socket isn't yet known at packet receive time,
keep timestamps for all packets.
This is useful for keeping statistics about in-kernel queue latencies
in the future, and it can be used to implement SO_TIMESTAMP.
Since the CPU already does almost all necessary validation steps
for us, we don't really need to attempt to do this. Doing it
ourselves doesn't really work very reliably, because we'd have to
account for other processors modifying virtual memory, and we'd
have to account for e.g. pages not being able to be allocated
due to insufficient resources.
So change the copy_to/from_user (and associated helper functions)
to use the new safe_memcpy, which will return whether it succeeded
or not. The only manual validation step needed (which the CPU
can't perform for us) is making sure the pointers provided by user
mode aren't pointing to kernel mappings.
To make it easier to read/write from/to either kernel or user mode
data add the UserOrKernelBuffer helper class, which will internally
either use copy_from/to_user or directly memcpy, or pass the data
through directly using a temporary buffer on the stack.
Last but not least we need to keep syscall params trivial as we
need to copy them from/to user mode using copy_from/to_user.
In addition to being the proper POSIX etiquette, it seems like a bad idea
for issues like the one seen in #3428 to result in a kernel crash. This patch
replaces the current behavior of failing on insufficient buffer size to truncating
SOCK_RAW messages to the buffer size. This will have to change if/when MSG_PEEK
is implemented, but for now this behavior is more compliant and logical than
just bailing.
MemoryManager cannot use the Singleton class because
MemoryManager::initialize is called before the global constructors
are run. That caused the Singleton to be re-initialized, causing
it to create another MemoryManager instance.
Fixes#3226
This fixes a bunch of unchecked kernel reads and writes, seems like they
would might exploitable :). Write of sockaddr_in size to any address you
please...
Note that the data member is of type ImmutableBufferArgument, which has
no Userspace<T> usage. I left it alone for now, to be fixed in a future
change holistically for all usages.
The way getsockopt is implemented for socket types requires us to push
down Userspace<T> using into those interfaces. This change does so, and
utilizes proper copy implementations instead of the kind of haphazard
pointer dereferencing that was occurring there before.
Allow passing in an optional timeout to Thread::block and move
the timeout check out of Thread::Blocker. This way all Blockers
implicitly support timeouts and don't need to implement it
themselves. Do however allow them to override timeouts (e.g.
for sockets).
Use copy_{to,from}_user() in the various File::ioctl() implementations
instead of disabling SMAP wholesale in sys$ioctl().
This patch does not port IPv4Socket::ioctl() to those API's since that
will be more involved. That function now creates a local SmapDisabler.
We now have BlockResult::WokeNormally and BlockResult::NotBlocked,
both of which indicate no error. We can no longer just check for
BlockResult::WokeNormally and assume anything else must be an
interruption.
This patch adds a way for a socket to ask to be routed through a
specific interface.
Currently, this option only applies to sending, however, it should also
apply to receiving...somehow :^)
A new IP address or a new network mask can be specified in the command
line arguments of ifconfig to replace the old values of a given network
adapter. Additionally, more information is being printed for each adapter.
Also, duplicate data in dbg() and klog() calls were removed.
In addition, leakage of virtual address to kernel log is prevented.
This is done by replacing kprintf() calls to dbg() calls with the
leaked data instead.
Also, other kprintf() calls were replaced with klog().
We can now participate in the TCP connection closing handshake. :^)
This implementation is definitely not complete and needs to handle a
bunch of other cases. But it's a huge improvement over not being able
to close connections at all.
Note that we hold on to pending-close sockets indefinitely, until they
are moved into the Closed state. This should also have a timeout but
that's still a FIXME. :^)
Fixes#428.
If there's not enough space in the output buffer for the whole sockaddr
we now simply truncate the address instead of returning EINVAL.
This patch also makes getpeername() actually return the peer address
rather than the local address.. :^)
Move timeout management to the ReadBlocker and WriteBlocker classes.
Also get rid of the specialized ReceiveBlocker since it no longer does
anything that ReadBlocker can't do.
Background: DoubleBuffer is a handy buffer class in the kernel that
allows you to keep writing to it from the "outside" while the "inside"
reads from it. It's used for things like LocalSocket and TTY's.
Internally, it has a read buffer and a write buffer, but the two will
swap places when the read buffer is exhausted (by reading from it.)
Before this patch, it was internally implemented as two Vector<u8>
that we would swap between when the reader side had exhausted the data
in the read buffer. Now instead we preallocate a large KBuffer (64KB*2)
on DoubleBuffer construction and use that throughout its lifetime.
This removes all the kmalloc heap traffic caused by DoubleBuffers :^)
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
The join_thread() syscall is not supposed to be interruptible by
signals, but it was. And since the process death mechanism piggybacked
on signal interrupts, it was possible to interrupt a pthread_join() by
killing the process that was doing it, leading to confusing due to some
assumptions being made by Thread::finalize() for threads that have a
pending joiner.
This patch fixes the issue by making "interrupted by death" a distinct
block result separate from "interrupted by signal". Then we handle that
state in join_thread() and tidy things up so that thread finalization
doesn't get confused by the pending joiner being gone.
Test: Tests/Kernel/null-deref-crash-during-pthread_join.cpp
Since stream sockets don't actually need to deliver packets-at-a-time
data in recvfrom(), they can just buffer the payload bytes instead.
This avoids keeping one KBuffer per incoming packet in the receive
queue, which was a big performance issue in ProtocolServer.
This code is definitely not perfect and is something we should keep
improving over time.
This patch adds these I/O counters to each thread:
- (Inode) file read bytes
- (Inode) file write bytes
- Unix socket read bytes
- Unix socket write bytes
- IPv4 socket read bytes
- IPv4 socket write bytes
These are then exposed in /proc/all and seen in SystemMonitor.
After a socket has disconnected, we shouldn't return -EAGAIN. Instead
we should allow userspace to read/recvfrom the socket until its packet
queue has been exhausted.
At that point, we now return 0, signalling EOF.
It might be even better to start returning -ENOTCONN after signalling
EOF once. I'm not sure how that should work, needs looking into.
Made getsockopt() and setsockopt() virtual so we can handle them in the
various Socket subclasses. The subclasses map kinda nicely to "levels".
This will allow us to implement things like "traceroute", although..
I spent some time trying to do that, but then hit a wall when it turned
out that the user-mode networking in QEMU doesn't preserve TTL in the
ICMP packets passing through.
This replaces the previous placeholder routing layer with a real one!
It's still very primitive, doesn't deal with things like timeouts very
well, and will probably need several more iterations to support more
normal networking things.
I haven't confirmed that this works with anything other than the QEMU
user networking layer, but I suspect that's what nearly everybody is
using at this point, so that's the important target to keep working.
This is more logical and allows us to solve the problem of
non-blocking TCP sockets getting stuck in SocketRole::None.
The only complication is that a single LocalSocket may be shared
between two file descriptions (on the connect and accept sides),
and should have two different roles depending from which side
you look at it. To deal with it, Socket::role() is made a
virtual method that accepts a file description, and LocalSocket
internally tracks which FileDescription is the which one and
returns a correct role.