We can now test a _very_ basic transaction via `do_debug_transfer()`.
This function merely attaches some TDs to the LSCTRL queue head
and points some input and output buffers. We then sense an interrupt
with USBSTS value of 1, meaning Interrupt On Completion
(of the transaction). At this point, the input buffer is filled with
some data.
We can now read/write to the two root ports exposed to the
UHCI controller, and detect when a device is plugged in or
out via a kernel process that constantly scans the port
for any changes. This is very basic, but is a bit of fun to see
the kernel detecting hardware on the fly :^)
The partitioning code was very outdated, and required a full refactor.
The new subsystem removes duplicated code and uses more AK containers.
The most important change is that all implementations of the
PartitionTable class conform to one interface, which made it possible
to remove unnecessary code in the EBRPartitionTable class.
Finding partitions is now done in the StorageManagement singleton,
instead of doing so in init.cpp.
Also, now we don't try to find partitions on demand - the kernel will
try to detect if a StorageDevice is partitioned, and if so, will check
what is the partition table, which could be MBR, GUID or EBR.
Then, it will create DiskPartitionMetadata object for each partition
that is available in the partition table. This object will be used
by the partition enumeration code to create a DiskPartition with the
correct minor number.
The StorageManagement class has 2 roles:
1. During boot, it should find all storage controllers in the machine,
and then determine what is the boot device.
2. Later on boot, it is a registrar of all storage controllers and
storage devices. Thus, it could be used to show information about these
devices when implemented.
This change allows the user to specify a boot driver other than /dev/hda
and if it's connected in the machine - it will boot.
This new subsystem is somewhat replacing the IDE disk code we had with a
new flexible design.
StorageDevice is a generic class that represent a generic storage
device. It is meant that specific storage hardware will override the
interface. StorageController is a generic class that represent
a storage controller that can be found in a machine.
The IDEController class governs two IDEChannels. An IDEChannel is
responsible to manage the master & slave devices of the channel,
therefore an IDEChannel is an IRQHandler.
This adds the ability to pass a pointer to kernel thread/process.
Also add the ability to use a closure as thread function, which
allows passing information to a kernel thread more easily.
Rather than waiting until we get the first mouse packet, enable the
absolute mode immediately. This avoids having to click first to be
able to move the mouse.
Rework the PS/2 keyboard and mouse drivers to use a common 8042
controller driver. Also, reset and reconfigure the 8042 controller
as they are not guaranteed to be in the state that we expect.
This enables the APIC timer on all CPUs, which means Scheduler::timer_tick
is now called on all CPUs independently. We still don't do anything on
the APs as it instantly crashes due to a number of other problems.
This makes it possible to start _everything_ under UserspaceEmulator, by
setting `init_args` to `--report-to-debug,/bin/SystemServer` and `init`
to `/bin/UserspaceEmulator`.
With the UE patches before this, we get to spawn WindowServer, and crash
because of FLD_RM32 (nothing tested past that) in graphical mode.
But we get a working shell in text mode :^) (and DHCPClient fails when
setting whatever settings it has received)
Similar to Process, we need to make Thread refcounted. This will solve
problems that will appear once we schedule threads on more than one
processor. This allows us to hold onto threads without necessarily
holding the scheduler lock for the entire duration.
MemoryManager cannot use the Singleton class because
MemoryManager::initialize is called before the global constructors
are run. That caused the Singleton to be re-initialized, causing
it to create another MemoryManager instance.
Fixes#3226
By having a separate list of constructors for the kernel heap
code, we can properly use constructors without re-running them
after the heap was already initialized. This solves some problems
where values were wiped out because they were overwritten by
running their constructors later in the initialization process.
I decided to play around with trying to run Serenity in VirtualBox.
It crashed WindowServer with a beautiful array of multi-color
flashing letters :^)
Skipping getting side-tracked seeing that it chose MBVGA in the
serial debug and trying to debug why it caused such a display,
I finally checked BXVGA.
While find_framebuffer_address checks for VBoxVGA, init_stage2 didn't.
Whoops!
It is possible to switch to VirtualConsoles 1 to 4 via the shortcut
ALT + [1-4]. Therefor the array of VirtualConsoles should be guaranteed
to be initialized.
Also add an constant for the maximum number of VirtualConsoles to
guarantee consistency.
We need to halt the BSP briefly until all APs are ready for the
first context switch, but we can't hold the same spinlock by all
of them while doing so. So, while the APs are waiting on each other
they need to release the scheduler lock, and then once signaled
re-acquire it. Should solve some timing dependent hangs or crashes,
most easily observed using qemu with kvm disabled.
We can now properly initialize all processors without
crashing by sending SMP IPI messages to synchronize memory
between processors.
We now initialize the APs once we have the scheduler running.
This is so that we can process IPI messages from the other
cores.
Also rework interrupt handling a bit so that it's more of a
1:1 mapping. We need to allocate non-sharable interrupts for
IPIs.
This also fixes the occasional hang/crash because all
CPUs now synchronize memory with each other.
- If rdseed is not available, fallback to rdrand.
- If rdrand is not available, block for entropy, or use insecure prng
depending on if user wants fast or good random.
Get rid of the weird old signature:
- int StringType::to_int(bool& ok) const
And replace it with sensible new signature:
- Optional<int> StringType::to_int() const
Together, they replace the old text_debug option.
* boot_mode should be either "graphical" (the default) or "text". We could
potentially support other values here in the future.
* init specifies which userspace process the kernel should spawn to bootstrap
userspace. By default, this is SystemServer, but you can specify e.g.
init=/bin/Shell to run system diagnostics.
This commit is one step forward for pluggable driver modules.
Instead of creating instances of network adapter classes, we let
their detect() methods to figure out if there are existing devices
to initialize.
If we don't support ACPI, just don't instantiate an ACPI parser.
This is way less confusing than having a special parser class whose
only purpose is to do nothing.
We now search for the RSDP in ACPI::initialize() instead of letting
the parser constructor do it. This allows us to defer the decision
to create a parser until we're sure we can make a useful one.
- Get rid of the PCI::Initializer object which was not serving any real
purpose or holding any data members.
- Move command line parsing from init to PCI::initialize().
- If there is no VMWare backdoor, don't allocate memory for it.
- Remove the "unsupported" state, instead just don't instantiate.
- Move the command-line parsing from init to the driver.
- Move mouse packet reception from PS2MouseDevice to VMWareBackdoor.
The purpose of init() is to get multi-tasking up and running. We don't
want to do anything in init() that doesn't advance that goal.
This patch moves some things from init() to init_stage2(), and adds a
comment block explaining the split.
In contrast to the previous patchset that was reverted, this time we use
a "special" method to access a file with block size of 512 bytes (like
a harddrive essentially).
This new subsystem includes better abstractions of how time will be
handled in the OS. We take advantage of the existing RTC timer to aid
in keeping time synchronized. This is standing in contrast to how we
handled time-keeping in the kernel, where the PIT was responsible for
that function in addition to update the scheduler about ticks.
With that new advantage, we can easily change the ticking dynamically
and still keep the time synchronized.
In the process context, we no longer use a fixed declaration of
TICKS_PER_SECOND, but we call the TimeManagement singleton class to
provide us the right value. This allows us to use dynamic ticking in
the future, a feature known as tickless kernel.
The scheduler no longer does by himself the calculation of real time
(Unix time), and just calls the TimeManagment singleton class to provide
the value.
Also, we can use 2 new boot arguments:
- the "time" boot argument accpets either the value "modern", or
"legacy". If "modern" is specified, the time management subsystem will
try to setup HPET. Otherwise, for "legacy" value, the time subsystem
will revert to use the PIT & RTC, leaving HPET disabled.
If this boot argument is not specified, the default pattern is to try
to setup HPET.
- the "hpet" boot argumet accepts either the value "periodic" or
"nonperiodic". If "periodic" is specified, the HPET will scan for
periodic timers, and will assert if none are found. If only one is
found, that timer will be assigned for the time-keeping task. If more
than one is found, both time-keeping task & scheduler-ticking task
will be assigned to periodic timers.
If this boot argument is not specified, the default pattern is to try
to scan for HPET periodic timers. This boot argument has no effect if
HPET is disabled.
In hardware context, PIT & RealTimeClock classes are merely inheriting
from the HardwareTimer class, and they allow to use the old i8254 (PIT)
and RTC devices, managing them via IO ports. By default, the RTC will be
programmed to a frequency of 1024Hz. The PIT will be programmed to a
frequency close to 1000Hz.
About HPET, depending if we need to scan for periodic timers or not,
we try to set a frequency close to 1000Hz for the time-keeping timer
and scheduler-ticking timer. Also, if possible, we try to enable the
Legacy replacement feature of the HPET. This feature if exists,
instructs the chipset to disconnect both i8254 (PIT) and RTC.
This behavior is observable on QEMU, and was verified against the source
code:
ce967e2f33
The HPETComparator class is inheriting from HardwareTimer class, and is
responsible for an individual HPET comparator, which is essentially a
timer. Therefore, it needs to call the singleton HPET class to perform
HPET-related operations.
The new abstraction of Hardware timers brings an opportunity of more new
features in the foreseeable future. For example, we can change the
callback function of each hardware timer, thus it makes it possible to
swap missions between hardware timers, or to allow to use a hardware
timer for other temporary missions (e.g. calibrating the LAPIC timer,
measuring the CPU frequency, etc).
Also, duplicate data in dbg() and klog() calls were removed.
In addition, leakage of virtual address to kernel log is prevented.
This is done by replacing kprintf() calls to dbg() calls with the
leaked data instead.
Also, other kprintf() calls were replaced with klog().
Now the ACPI & PCI code is more safer, because we don't use raw pointers
or references to objects or data that are located in the physical
address space, so an accidental dereference cannot happen easily.
Instead, we use the PhysicalAddress class to represent those addresses.
This was only used by HashTable::dump() which I used when doing the
first HashTable implementation. Removing this allows us to also remove
most includes of <AK/kstdio.h>.
We add this feature together with the VMWareBackdoor class.
VMWareBackdoor class is responsible for enabling the vmmouse, and then
controlling it from the PS2 mouse IRQ handler.
Before putting itself back on the wait queue, the finalizer task will
now check if there's more work to do, and if so, do it first. :^)
This patch also puts a bunch of process/thread debug logging behind
PROCESS_DEBUG and THREAD_DEBUG since it was unbearable to debug this
stuff with all the spam.
System components that need an IRQ handling are now inheriting the
InterruptHandler class.
In addition to that, the initialization process of PATAChannel was
changed to fit the changes.
PATAChannel, E1000NetworkAdapter and RTL8139NetworkAdapter are now
inheriting from PCI::Device instead of InterruptHandler directly.
We don't need to have this method anymore. It was a hack that was used
in many components in the system but currently we use better methods to
create virtual memory mappings. To prevent any further use of this
method it's best to just remove it completely.
Also, the APIC code is disabled for now since it doesn't help booting
the system, and is broken since it relies on identity mapping to exist
in the first 1MB. Any call to the APIC code will result in assertion
failed.
In addition to that, the name of the method which is responsible to
create an identity mapping between 1MB to 2MB was changed, to be more
precise about its purpose.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
The kernel and its static data structures are no longer identity-mapped
in the bottom 8MB of the address space, but instead move above 3GB.
The first 8MB above 3GB are pseudo-identity-mapped to the bottom 8MB of
the physical address space. But things don't have to stay this way!
Thanks to Jesse who made an earlier attempt at this, it was really easy
to get device drivers working once the page tables were in place! :^)
Fixes#734.
Also, PCI Initializer dismiss() now deletes the object correctly, and
the PCI initialization process no longer use the DMI decoder to
determine if PCI is supported.
grub configuration files include an entry to boot the OS without
ACPI support.
The chroot() syscall now allows the superuser to isolate a process into
a specific subtree of the filesystem. This is not strictly permanent,
as it is also possible for a superuser to break *out* of a chroot, but
it is a useful mechanism for isolating unprivileged processes.
The VFS now uses the current process's root_directory() as the root for
path resolution purposes. The root directory is stored as an uncached
Custody in the Process object.
We now have these API's in <Kernel/Random.h>:
- get_fast_random_bytes(u8* buffer, size_t buffer_size)
- get_good_random_bytes(u8* buffer, size_t buffer_size)
- get_fast_random<T>()
- get_good_random<T>()
Internally they both use x86 RDRAND if available, otherwise they fall
back to the same LCG we had in RandomDevice all along.
The main purpose of this patch is to give kernel code a way to better
express its needs for random data.
Randomness is something that will require a lot more work, but this is
hopefully a step in the right direction.
The new PCI subsystem is initialized during runtime.
PCI::Initializer is supposed to be called during early boot, to
perform a few tests, and initialize the proper configuration space
access mechanism. Kernel boot parameters can be specified by a user to
determine what tests will occur, to aid debugging on problematic
machines.
After that, PCI::Initializer should be dismissed.
PCI::IOAccess is a class that is derived from PCI::Access
class and implements PCI configuration space access mechanism via x86
IO ports.
PCI::MMIOAccess is a class that is derived from PCI::Access
and implements PCI configurtaion space access mechanism via memory
access.
The new PCI subsystem also supports determination of IO/MMIO space
needed by a device by checking a given BAR.
In addition, Every device or component that use the PCI subsystem has
changed to match the last changes.
This prevents code running outside of kernel mode from using the
following instructions:
* SGDT - Store Global Descriptor Table
* SIDT - Store Interrupt Descriptor Table
* SLDT - Store Local Descriptor Table
* SMSW - Store Machine Status Word
* STR - Store Task Register
There's no need for userspace to be able to use these instructions so
let's just disable them to prevent information leakage.
We now refuse to boot on machines that don't support PAE since all
of our paging code depends on it.
Also let's only enable SSE and PGE support if the CPU advertises it.
Threads now have numeric priorities with a base priority in the 1-99
range.
Whenever a runnable thread is *not* scheduled, its effective priority
is incremented by 1. This is tracked in Thread::m_extra_priority.
The effective priority of a thread is m_priority + m_extra_priority.
When a runnable thread *is* scheduled, its m_extra_priority is reset to
zero and the effective priority returns to base.
This means that lower-priority threads will always eventually get
scheduled to run, once its effective priority becomes high enough to
exceed the base priority of threads "above" it.
The previous values for ThreadPriority (Low, Normal and High) are now
replaced as follows:
Low -> 10
Normal -> 30
High -> 50
In other words, it will take 20 ticks for a "Low" priority thread to
get to "Normal" effective priority, and another 20 to reach "High".
This is not perfect, and I've used some quite naive data structures,
but I think the mechanism will allow us to build various new and
interesting optimizations, and we can figure out better data structures
later on. :^)
The idea of all processes reliably having a main thread was nice in
some ways, but cumbersome in others. More importantly, it didn't match
up with POSIX thread semantics, so let's move away from it.
This thread gets rid of Process::main_thread() and you now we just have
a bunch of Thread objects floating around each Process.
When the finalizer nukes the last Thread in a Process, it will also
tear down the Process.
There's a bunch of more things to fix around this, but this is where we
get started :^)
Also added an option in the run script to force PIO operation mode with
the IDE controller.
In addition, we're no longer limited to PIIX3 and PIIX4 chipsets for DMA
Instead of the big ugly switch statement, build a lookup table using
the syscall enumeration macro.
This greatly simplifies the syscall implementation. :^)
Scheduling priority is now set at the thread level instead of at the
process level.
This is a step towards allowing processes to set different priorities
for threads. There's no userspace API for that yet, since only the main
thread's priority is affected by sched_setparam().
Oops, we were creating these and then throwing them away. They will
get instantiated a bit later, when we bring up the mounts in /etc/fstab
from userspace.
Add text.startup to the .text block, add .ctors as well.
Use them in init.cpp to call global constructors after
gtd and idt init. That way any funky constructors should be ok.
Also defines some Itanium C++ ABI methods that probably shouldn't be,
but without them the linker gets very angry.
If the code ever actually tries to use __dso_handle or call
__cxa_atexit, there's bigger problems with the kernel.
Bit of a hack would be an understatement but hey. It works :)
Also added a script to handle creation of GPT partitioned disk (with
GRUB config file). Block limit will be used to disallow potential access
to other partitions.
This is a freelist allocator with static size classes that works as a
complement to the generic kmalloc(). It's a lot faster than kmalloc()
since allocation just means popping from the freelist.
It's also significantly more compact when there are a lot of objects
smaller than the minimum kmalloc chunk size (32 bytes.)
This patch enables it for the Region and PhysicalPage classes.
In the PhysicalPage (8 bytes) case, it's a huge improvement since we
no longer waste 75% of the storage allocated.
There are also a number of ways this can be improved, so let's keep
working on it going forward.
If we receive an IRQ while the idle task is running, prevent it from
re-halting the CPU after the IRQ handler returns.
Instead have the idle task yield to the scheduler, so we can see if
the IRQ has unblocked something.
By setting up the devices in init() and looping over the registered
network adapters in NetworkTask_main, we can remove the remaining
hard-coded adapter references from the network code.
This also assigns IPs according to the default range supplied by QEMU
in its slirp networking mode.
This implements a very basic VGA device using the information provided
to us by the bootloader in the multiboot header. This allows Serenity to
boot to the desktop on basically any halfway modern system.
The complication is around /proc/sys/ variables, which were attached
to inodes. Now they're their own thing, and the corresponding inodes
are lazily created (as all other ProcFS inodes are) and simply refer
to them by index.
This should probably call out to a login program at some point. Right now
it just puts a root terminal on tty{1,2,3}.
Remember not to leave your Serenity workstation unattended!
serial_debug will output all the kprintf and dbgprintf data to COM1 at
8-N-1 57600 baud. this is particularly useful for debugging the boot
process on live hardware.
Note: it must be the first parameter in the boot cmdline.
The previous implementation of the PIIX3/4 PATA/IDE channel driver only
supported a single drive, as the object model was wrong (the channel
inherits the IRQ, not the disk drive itself). This fixes it by 'attaching'
two `PATADiskDevices` to a `PATAChannel`, which makes more sense.
The reading/writing code is presented as is, which violates the spec
outlined by Seagate in the linked datasheet. That spec is rather old,
so it might not be 100% up to date, though may cause issues on real
hardware, so until we can actually test it, this will suffice.
And use this to return EINTR in various places; some of which we were
not handling properly before.
This might expose a few bugs in userspace, but should be more compatible
with other POSIX systems, and is certainly a little cleaner.
A basic Floppy Disk Controller device driver for any system later than (and including) the IBM AT. The driver is based on the documentation supplied by QEMU, which is the datasheet for the Intel 82078 Floppy Disk controller (found here: https://wiki.qemu.org/images/f/f0/29047403.pdf)
Naturally, floppy disks are a _very_ outdated storage medium, however, as Serenity is a throwback to aesthetic 90s computing, it's a definite must have. Not to mention that there are still a lot of floppy disks around, with countless petabytes of software on them, so it would be nice if people could create images of said disks with serenity.
The code for this is mostly clean. however there are a LOT of values specified in the datasheet, so some of them might be wrong, not to mention that the actual specification itself is rather dirt and seemingly hacked together.
I'm also only supporting 3.5" floppy disks, without PIO polling (DMA only), so if you want anything more/less than 1.44MB HD Floppys, you'll have to do it yourself.
Also add an AudioServer that (right now) doesn't do much.
It tries to open, parse, and play a wav file. In the future, it can do more.
My general thinking here here is that /dev/audio will be "owned" by AudioServer,
and we'll do mixing in software before passing buffers off to the kernel
to play, but we have to start somewhere.
This is obviously more readable. If we ever run into a situation where
ref count churn is actually causing trouble in the future, we can deal with
it then. For now, let's keep it simple. :^)