The IDE Disk Controller driver has been extended to allow the secondary device on the channel to be initialised and used. A test as to whether this is working (for anyone interested) is to modify `init.cpp:87` to `auto dev_hd0 = IDEDiskDevice::create(IdeDiskDevice::DeviceType::SLAVE);`. The kernel will fail to boot, as there is no disk attached to CHANNEL 1's slave. This was born out of the fact that my FAT driver can't be tested as easily without creating a partition on `hda`.
This introduces very basic handling of the kernel command line to choose
the root filesystem at startup. Given that we currently only support a
single IDE hard drive, it's hard-coded to look for `/dev/hda` at the start
of the argument.
If there is nothing following this, or if the parameter is empty,
init_stage2 will try to load the ext2 filesystem from the start of the
device. This is intended to be the default behaviour when running
development builds, as it is faster to set up and doesn't require a
working grub installation.
If `/dev/hda` is followed by a number, init_stage2 will try to read an MBR
partition header from the drive, then load the requested partition. It
will reject non-numeric trailing data, and anything outside of partitions
one through four.
This implements a passthrough disk driver that translates the read/write
block addresses by a fixed offset. This could form the basis of MBR
partition support if we were to parse the MBR table at boot and create that
OffsetDiskDevice dynamically, rather than seeking to a fixed offset.
This also introduces a dependency in the form of grub. You'll need to have
32-bit grub binaries installed to build the project now.
As a bonus, divorcing Serenity from qemu's kernel loading means we can now
*technically* boot on real hardware. It just... doesn't get very far yet.
If you write the `_disk_image` file to an IDE hard drive and boot it in a
machine that supports all the basic PC hardware, it *will* start loading
the kernel.
Define the multiboot info struct properly so we don't have to grab at byte
offsets in the memory access checker code. Also print kernel command line
in init().
This is pretty shaky still, but the basic idea is that you subclass GModel
and return true for editable indices. The table view also needs to have its
editable flag set.
The old bootloader was hilariously complicated, requiring a floppy disk with
the kernel on it, and a hard drive with the file system. This patch removes
the floppy disk from the equation and replaces it with a multiboot header.
This means the kernel can now be booted with qemu-system-i386 -kernel kernel
The scheduler now operates on threads, rather than on processes.
Each process has a main thread, and can have any number of additional
threads. The process exits when the main thread exits.
This patch doesn't actually spawn any additional threads, it merely
does all the plumbing needed to make it possible. :^)
We now talk to the lookup server over a local socket and it does the lookup
on our behalf. Including some retry logic, which is nice, because it seems
like DNS requests disappear in the ether pretty damn often where I am.
This is a monster patch that required changing a whole bunch of things.
There are performance and stability issues all over the place, but it works.
Pretty cool, I have to admit :^)
Currently you can only mmap the entire framebuffer.
Using this when starting up the WindowServer gets us yet another step
closer towards it moving into userspace. :^)
Let GButton have an optional icon (GraphicsBitmap) that gets rendered in the
middle of the button if present.
Also add GraphicsBitmap::load_from_file() which allows mmap'ed RGBA32 files.
I wrote a little program to take "raw" files from GIMP and swizzle them into
the correct byte order.
For now, the WindowServer process will run with high priority,
while the Finalizer process will run with low priority.
Everyone else gets to be "normal".
At the moment, priority simply determines the size of your time slices.
Instead of processes themselves getting scheduled to finish dying,
let's have a Finalizer process that wakes up whenever someone is dying.
This way we can do all kinds of lock-taking in process cleanup without
risking reentering the scheduler.
Instead of cowboy-calling the VESA BIOS in the bootloader, find the emulator
VGA adapter by scanning the PCI bus. Then set up the desired video mode by
sending device commands.
Now the filesystem is generated on-the-fly instead of manually adding and
removing inodes as processes spawn and die.
The code is convoluted and bloated as I wrote it while sleepless. However,
it's still vastly better than the old ProcFS, so I'm committing it.
I also added /proc/PID/fd/N symlinks for each of a process's open fd's.
This required a fair bit of plumbing. The CharacterDevice::close() virtual
will now be closed by ~FileDescriptor(), allowing device implementations to
do custom cleanup at that point.
One big problem remains: if the master PTY is closed before the slave PTY,
we go into crashy land.
You can now open as many PTY pairs as you like. Well, it's actually capped
at 8 for now, but it's just a constant and trivial to change.
Unregistering a PTY pair is untested because I didn't want to start
mucking with that in Terminal right now.
The system can finally idle without burning CPU. :^)
There are some issues with scheduling making the mouse cursor sloppy
and unresponsive that need to be dealt with.
When you open /dev/ptmx, you get a file descriptor pointing to one of the
available MasterPTY's. If none are available, you get an EBUSY.
This makes it possible to open multiple (up to 4) Terminals. :^)
To support this, I also added a CharacterDevice::open() that gets control
when VFS is opening a CharacterDevice. This is useful when we want to return
a custom FileDescriptor like we do here.
Userspace programs can now open /dev/gui_events and read a stream of GUI_Event
structs one at a time.
I was stuck on a stupid problem where we'd reenter Scheduler::yield() due to
having one of the has_data_available_for_reading() implementations using locks.
Process page directories can now actually be freed. This could definitely
be implemented in a nicer, less wasteful way, but this works for now.
The spawn stress test can now run for a lot longer but eventually dies
due to kmalloc running out of memory.
Also use a simple array of { dword, const char* } for the KSyms and put the
whole shebang in kmalloc_eternal() memory. This was a fugly source of
kmalloc perma-frag.
Pass the file name in a stack-allocated buffer instead of using an AK::String
when iterating directories. This dramatically reduces the amount of cycles
spent traversing the filesystem.
- Process::exec() needs to restore the original paging scope when called
on a non-current process.
- Add missing InterruptDisabler guards around g_processes access.
- Only flush the TLB when modifying the active page tables.
sys$fork() now clones all writable regions with per-page COW bits.
The pages are then mapped read-only and we handle a PF by COWing the pages.
This is quite delightful. Obviously there's lots of work to do still,
and it needs better data structures, but the general concept works.
We no longer disable interrupts around the whole affair.
Since MM manages per-process data structures, this works quite smoothly now.
Only procfs had to be tweaked with an InterruptDisabler.
I'm still playing around with finding a style that I like.
This is starting to feel pleasing to the eye. I guess this is how long
it took me to break free from the habit of my previous Qt/WK coding style.
I spent some time stuck on a problem where processes would clobber each
other's stacks. Took me a moment to figure out that their stacks
were allocated in the sub-4MB linear address range which is shared
between all processes. Oops!
We now make three VirtualConsoles at boot: tty0, tty1, and tty2.
We launch an instance of /bin/sh in each one.
You switch between them with Alt+1/2/3
How very very cool :^)
The SpinLock was all backwards and didn't actually work. Fixing it exposed
how wrong most of the locking here is.
I need to come up with a better granularity here.
I also added a generator cache to FileHandle. This way, multiple
reads to a generated file (i.e in a synthfs) can transparently
handle multiple calls to read() without the contents changing
between calls.
The cache is discarded at EOF (or when the FileHandle is destroyed.)
FileHandle gets a hasDataAvailableForRead() getter.
If this returns true in sys$read(), the task will block(BlockedRead) + yield.
The fd blocked on is stored in Task::m_fdBlockedOnRead.
The scheduler then looks at the state of that fd during the unblock phase.
This makes "sh" restful. :^)
There's still some problem with the kernel not surviving the colonel task
getting scheduled. I need to figure that out and fix it.
It's implemented as a separate process. How cute is that.
Tasks now have a current working directory. Spawned tasks inherit their
parent task's working directory.
Currently everyone just uses "/" as there's no way to chdir().
Add a separate lock to protect the VFS. I think this might be a good idea.
I'm not sure it's a good approach though. I'll fiddle with it as I go along.
It's really fun to figure out all these things on my own.
- Turn Keyboard into a CharacterDevice (85,1) at /dev/keyboard.
- Implement MM::unmapRegionsForTask() and MM::unmapRegion()
- Save SS correctly on interrupt.
- Add a simple Spawn syscall for launching another process.
- Move a bunch of IO syscall debug output behind DEBUG_IO.
- Have ASSERT do a "cli" immediately when failing.
This makes the output look proper every time.
- Implement a bunch of syscalls in LibC.
- Add a simple shell ("sh"). All it can do now is read a line
of text from /dev/keyboard and then try launching the specified
executable by calling spawn().
There are definitely bugs in here, but we're moving on forward.
- More work on funneling console output through Console.
- init() now breaks off into a separate task ASAP.
- ..this leaves the "colonel" task as a simple hlt idle loop.
- Mask all IRQs on startup (except IRQ2 for slave passthru)
- Fix underallocation bug in Task::allocateRegion().
- Remember how many times each Task has been scheduled.
The panel and scheduling banner are disabled until I get things
working nicely in the (brave) new Console world.
This leaves interrupts enabled while we're in the kernel, which is
precisely what we want.
This uncovered a horrendous problem with kernel tasks silently
overflowing their stacks. For now I've simply increased the stack size
but I need a more MMU-y solution for this eventually.
We load /_hello.o which just prints out a simple message.
It executes inside the kernel itself, so no fancy userspace process
or anything, but this is still so cool!