The previous clipping implementation was problematic especially when
clipping against the near plane. Triangles are now correctly clipped
using homogenous coordinates against all frustum planes.
Texture coordinates and vertex colors are now correctly interpolated.
The earier implementation was just a placeholder.
This code has also been optimised to be much more memory
friendly by removing a _lot_ of extraneous copies. The result
is that, when profiled, it's around 8x faster than the previous
implementation.
Co-Authored-By: Ali Mohammad Pur <ali.mpfard@gmail.com>