This reverts commit 36bb2824a6.
Although this was faster on my M3 MacBook Pro, other Apple machines
disagree, including our benchmark runner. So let's revert it.
This is a simple trick to generate better native code for access to
registers, locals, and constants. Before this change, each access had
to first dereference the member pointer in Interpreter, and then get to
the values. Now we always have a pointer directly to the values on hand.
Here's how it looks:
class StackFrame {
public:
Value get(Operand) const;
void set(Operand, Value);
private:
Value m_values[];
};
And we just place one of these as a window on top of the execution
context's array of values (registers, locals, and constants).
Getting the running_execution_context() already verifies that the
execution context stack is non-empty, we don't need to do it separately
here as well.
The old accumulator register is really only used to pass the end
completion to the caller of run_bytecode() nowadays. As such, we don't
need to cache a pointer to it for fast access. One less thing to do
on run_bytecode() entry.
This way it's always automatically correct, and we don't have to
manually flush it in push_execution_context().
~7% speedup on the MicroBench/call* tests :^)
Instead of letting every [[Call]] implementation allocate an
ExecutionContext, we now make that a responsibility of the caller.
The main point of this exercise is to allow the Call instruction
to write function arguments directly into the callee ExecutionContext
instead of copying them later.
This makes function calls significantly faster:
- 10-20% faster on micro-benchmarks (depending on argument count)
- 4% speedup on Kraken
- 2% speedup on Octane
- 5% speedup on JetStream
This allows us to get rid of instructions that move arguments to locals
and allocate smaller JS::Value vector in ExecutionContext by reusing
slots that were already allocated for arguments.
With this change for following function:
```js
function f(x, y) {
return x + y;
}
```
we now produce following bytecode:
```
[ 0] 0: Add dst:reg6, lhs:arg0, rhs:arg1
[ 10] Return value:reg6
```
instead of:
```
[ 0] 0: GetArgument 0, dst:x~1
[ 10] GetArgument 1, dst:y~0
[ 20] Add dst:reg6, lhs:x~1, rhs:y~0
[ 30] Return value:reg6
```
By doing that we avoid doing separate allocation for each such vector,
which was really expensive on js heavy websites. For example this change
helps to get EC allocation down from ~17% to ~2% on Google Maps. This
comes at cost of adding extra complexity to custom execution context
allocator, because EC no longer has fixed size and we need to maintain
a list of buckets.
This is better because:
- Better data locality
- Allocate vector for registers+constants+locals+arguments in one go
instead of allocating two vectors separately
By doing that we consistently use Identifier node for identifiers and
also enable mechanism that registers identifiers in a corresponding
ScopePusher for catch parameters, which is necessary for work in the
upcoming changes.
This allows us to remove the BoundFunction::m_name field, which we
were initializing with a formatted FlyString on every function binding,
despite never using it for anything.
We were doing way too much computation every time an ESFO was
instantiated. This was particularly sad, since the results of these
computations were identical every time!
This patch adds a new SharedFunctionInstanceData object that gets
shared between all instances of an ESFO instantiated from some kind of
AST FunctionNode.
~5% speedup on Speedometer 2.1 :^)
We cached the length identifier for GetLength, but not
GetLengthWithThis. This caused an `has_value()` verification failure
when accessing super.length. Found by Fuzzilli.
This is a slightly mystified attempt to recover the performance
regression seen on our JS benchmark runner after 3c2a2bb39f
and c7bba505ea.
With this change, c7bba505ea is effectively reverted from the
perspective of x86_64.
It seems both aarch64 and x86_64 are extremely sensitive to the use of
bitfields here. Unfortunately, aarch64 gains a huge speedup from them
while x86_64 sees a very noticeable slowdown.
Since we're talking about 5%+ swings in both directions here, let's go
for the best of both worlds and use ifdefs in the Operand memory layout.
Before this change, we were inlining this function after every
handler for instructions that could throw.
Forcing it out-of-line shrinks the main bytecode interpreter by 15%
and yields a decent 2.5% speedup on JetStream/gcc-loops.cpp.js
This packs the bytecode much better and gives us a decent performance
boost on throughput-focused benchmarks.
Measured on my M3 MacBook Pro:
- 4.7% speedup on Kraken
- 2.3% speedup on Octane
- 2.7% speedup on JetStream1
We can use the index's invalid state to signal an empty optional.
This makes Optional<StringTableIndex> 4 bytes instead of 8,
shrinking every bytecode instruction that uses these.
The special empty value (that we use for array holes, Optional<Value>
when empty and a few other other placeholder/sentinel tasks) still
exists, but you now create one via JS::js_special_empty_value() and
check for it with Value::is_special_empty_value().
The main idea here is to make it very unlikely to accidentally create an
unexpected special empty value.
Basically convert o["foo"]=x into o.foo=x when emitting bytecode.
These are effectively the same thing, and the latter format opts
into using an inline cache for the property lookups.
Basically convert o["foo"] into o.foo when emitting bytecode. These are
effectively the same thing, and the latter format opts into using an
inline cache for the property lookups.
Instead of returning internal generator results as ordinary JS::Objects
with properties, we now use GeneratorResult and CompletionCell which
both inherit from Cell directly and allow efficient access to state.
1.59x speedup on JetStream3/lazy-collections.js :^)
We can use the index's invalid state to signal an empty optional.
This makes Optional<IdentifierTableIndex> 4 bytes instead of 8,
shrinking every bytecode instruction that uses these.
Instead of making a copy of the Vector<FunctionParameter> from the AST
every time we instantiate an ECMAScriptFunctionObject, we now keep the
parameters in a ref-counted FunctionParameters object.
This reduces memory usage, and also allows us to cache the bytecode
executables for default parameter expressions without recompiling them
for every instantiation. :^)
This works because at the end of the finally chunk, a
ContinuePendingUnwind is generated which copies the saved return value
register into the return value register. In cases where
ContinuePendingUnwind is not generated such as when there is a break
statement in the finally block, the fonction will return undefined which
is consistent with V8 and SpiderMonkey.
This avoids emitting TDZ checks for multiple bindings declared and
referenced within one variable declaration, i.e:
var foo = 0, bar = foo;
In the above case, we'd emit an unnecessary TDZ check for the second
reference to `foo`.
Before this change, we would enumerate all the keys with
[[OwnPropertyKeys]], and then do [[GetOwnPropertyDescriptor]] twice for
each key as we went through them.
We now only do one [[GetOwnPropertyDescriptor]] per key, which
drastically reduces the number of proxy traps when those are involved.
The new trap sequence matches what you get with V8, so I don't think
anyone will be unpleasantly surprised here.
If all the parameter default values end up in locals, the lexical
environment we create to hold them would never be used for anything,
and so we can elide it and avoid the GC work.
Instead of creating a new iterator result Object for every step of
for..in iteration, we can create a single object up front and reuse it
for every step. This avoids generating a bunch of garbage that isn't
observable by author code anyway.
We can also reuse the existing premade shape for these objects.
Instead of pruning as-we-go, which means a ton of hash lookups,
we now only do a single pass to prune all non-enumerable keys when
setting up for for..in iteration.
The new test case crashes during bytecode generation due to
`emit_super_reference` not correctly generating the reference record
for the property access.
This is no longer done. One of the comments is also innacurate for a
second reason - the call stack is never empty in that case, and is
verified as such only a few lines above.
From what I understand, the suspension steps are not required now,
or in the future for our implementation, or any other. The intent
is already implemented in the spec pushing on another execution
context to the stack and leaving the running execution context as-is.
The resume steps are a slightly different story as there is some subtle
behavior which the spec is trying to convey where some custom logic may
need to be done when one execution context changes from one to another.
It may be worth implementing those steps at a later point in time so
that this behavior is a bit easier to follow in those cases.
To make the situation more confusing - from what I can gather from the
spec, not all cases that the spec mentions resume actually means
anything normative. Resume is only _actually_ needed in a limited set
of locations.
For now, let's just remove the unneeded FIXMEs that indicate that there
is something to be done for the suspension steps, as there is not, and
leave the resume steps as is.
Even though calling delete on a super property will ultimately throw a
ReferenceError, we must return the allocated register for the result of
the delete operation (which would normally be a boolean). If the delete
operation is used in a return statement, the bytecode generator for the
return statement must be able to assume the statement had some output.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
When the cached value was not an accessor, it was simply ignored.
This is the value we really want, so we can just return it.
Shows up to 5x improvements on some benchmarks,
and 1.4x in general js-benchmarks.