/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include namespace Web::Layout { class LineBoxFragment; class GeneratedTextNode; class TextSliceNode; class TextNode : public Node { LAYOUT_NODE(TextNode, Node); public: TextNode(DOM::Document&, DOM::Text&); virtual ~TextNode() override; DOM::Text const& dom_node() const { return static_cast(*Node::dom_node()); } virtual DOM::Text const* dom_text() const { return &dom_node(); } virtual size_t dom_start_offset() const { return 0; } virtual size_t dom_length() const { return text().length_in_code_units(); } virtual Utf16String const& text() const { return dom_node().data(); } Utf16String const& text_for_rendering() const; struct Chunk { Utf16View view; NonnullRefPtr font; size_t start { 0 }; size_t length { 0 }; bool has_breaking_newline { false }; bool has_breaking_tab { false }; bool is_all_whitespace { false }; bool can_break_after { false }; Gfx::GlyphRun::TextType text_type; }; class ChunkIterator { public: ChunkIterator(TextNode const&, bool should_wrap_lines, bool should_respect_linebreaks); ChunkIterator(TextNode const&, Utf16View const&, Unicode::Segmenter& grapheme_segmenter, Unicode::Segmenter& line_segmenter, CSS::WordBreak, bool should_wrap_lines, bool should_respect_linebreaks); bool should_wrap_lines() const { return m_should_wrap_lines; } bool should_respect_linebreaks() const { return m_should_respect_linebreaks; } bool should_collapse_whitespace() const { return m_should_collapse_whitespace; } Optional next(); Optional peek(size_t); Chunk create_empty_chunk(); private: Optional next_without_peek(); Optional try_commit_chunk(size_t start, size_t end, bool has_breaking_newline, bool has_breaking_tab, bool can_break_after, Gfx::Font const&, Gfx::GlyphRun::TextType) const; [[nodiscard]] bool is_at_line_break_opportunity() const; [[nodiscard]] Gfx::Font const& font_for_space(size_t at_index, u32 space_code_point) const; [[nodiscard]] Gfx::EmojiPresentationResult emoji_presentation_at(size_t code_unit_offset, u32 code_point) const; bool const m_should_wrap_lines; bool const m_should_respect_linebreaks; bool m_should_collapse_whitespace; Utf16View m_view; Gfx::FontCascadeList const& m_font_cascade_list; Unicode::Segmenter& m_grapheme_segmenter; Unicode::Segmenter& m_line_segmenter; CSS::WordBreak m_word_break; CSS::FontVariantEmoji m_font_variant_emoji; size_t m_current_index { 0 }; Vector m_peek_queue; mutable RefPtr m_last_non_whitespace_font; }; struct ChunkList { Vector chunks; bool should_collapse_whitespace { false }; }; ChunkList const& chunks_for_layout(bool should_wrap_lines, bool should_respect_linebreaks) const; void invalidate_text_for_rendering(); Unicode::Segmenter& grapheme_segmenter() const; Unicode::Segmenter& line_segmenter() const; virtual RefPtr create_paintable() const override; protected: TextNode(DOM::Document&, DOM::Text&, AttachToDOMNode); explicit TextNode(DOM::Document&); virtual DOM::Element const* parent_element_for_text_transform() const; virtual bool is_password_input() const; private: virtual bool is_text_node() const final { return true; } struct TextForRenderingCacheKey { CSS::TextTransform text_transform { CSS::TextTransform::None }; CSS::WhiteSpaceCollapse white_space_collapse { CSS::WhiteSpaceCollapse::Collapse }; Optional lang; bool is_password_input { false }; size_t dom_start_offset { 0 }; size_t dom_length { 0 }; bool operator==(TextForRenderingCacheKey const&) const = default; }; struct ChunkCacheKey { bool should_wrap_lines { false }; bool should_respect_linebreaks { false }; CSS::WhiteSpaceCollapse white_space_collapse { CSS::WhiteSpaceCollapse::Collapse }; CSS::WordBreak word_break { CSS::WordBreak::Normal }; CSS::FontVariantEmoji font_variant_emoji { CSS::FontVariantEmoji::Normal }; RefPtr font_cascade_list; bool operator==(ChunkCacheKey const&) const = default; }; struct ChunkCacheEntry { ChunkCacheKey key; ChunkList chunk_list; }; struct TextDependentCache { TextForRenderingCacheKey key; Utf16String text_for_rendering; mutable OwnPtr grapheme_segmenter; mutable OwnPtr line_segmenter; mutable Optional chunk_cache; }; TextForRenderingCacheKey create_text_for_rendering_cache_key() const; Utf16String compute_text_for_rendering(TextForRenderingCacheKey const&) const; TextDependentCache const& ensure_text_dependent_cache() const; mutable Optional m_text_dependent_cache; }; class GeneratedTextNode final : public TextNode { LAYOUT_NODE(GeneratedTextNode, TextNode); public: GeneratedTextNode(DOM::Document&, Utf16String); virtual ~GeneratedTextNode() override; virtual DOM::Text const* dom_text() const override { return nullptr; } virtual Utf16String const& text() const override { return m_text; } private: virtual DOM::Element const* parent_element_for_text_transform() const override; virtual bool is_password_input() const override { return false; } Utf16String m_text; }; class TextSliceNode final : public TextNode { LAYOUT_NODE(TextSliceNode, TextNode); public: TextSliceNode(DOM::Document&, DOM::Text&, AttachToDOMNode, size_t dom_start_offset, size_t dom_length); virtual ~TextSliceNode() override; virtual size_t dom_start_offset() const override { return m_dom_start_offset; } virtual size_t dom_length() const override { return m_dom_length_in_code_units; } // Only meaningful on a remainder slice. Returns the first-letter slice that renders the leading // sub-range of the same DOM::Text, or nullptr if first-letter is not active for this DOM::Text. TextSliceNode const* first_letter_slice() const { return m_first_letter_slice.ptr(); } TextSliceNode* first_letter_slice() { return m_first_letter_slice.ptr(); } void set_first_letter_slice(TextSliceNode& slice) { m_first_letter_slice = slice; } private: virtual bool is_text_slice_node() const override { return true; } size_t m_dom_start_offset { 0 }; size_t m_dom_length_in_code_units { 0 }; WeakPtr m_first_letter_slice; }; template<> inline bool Node::fast_is() const { return is_text_node(); } template<> inline bool Node::fast_is() const { return is_text_slice_node(); } }