/* * Copyright (c) 2022, Luke Wilde * Copyright (c) 2024, Andrew Kaster * Copyright (c) 2023, Aliaksandr Kalenik * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Web::WebGL { GC_DEFINE_ALLOCATOR(WebGL2RenderingContext); JS::ThrowCompletionOr> WebGL2RenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options) { // We should be coming here from getContext being called on a wrapped element. auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options)); auto context = create_webgl_context_proxy(canvas_element, WebGLVersion::WebGL2, context_attributes); if (!context) { fire_webgl_context_creation_error(canvas_element); return GC::Ptr { nullptr }; } return realm.create(realm, canvas_element, context.release_nonnull(), context_attributes, context_attributes); } WebGL2RenderingContext::WebGL2RenderingContext(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters) : WebGL2RenderingContextOverloads(realm, move(context)) , m_canvas_element(canvas_element) , m_context_creation_parameters(context_creation_parameters) , m_actual_context_parameters(actual_context_parameters) { } WebGL2RenderingContext::~WebGL2RenderingContext() = default; void WebGL2RenderingContext::initialize(JS::Realm& realm) { WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGL2RenderingContext); Base::initialize(realm); } void WebGL2RenderingContext::visit_edges(Cell::Visitor& visitor) { Base::visit_edges(visitor); WebGL2RenderingContextImpl::visit_edges(visitor); visitor.visit(m_canvas_element); } void WebGL2RenderingContext::prepare_for_compositing() { context().present_canvas_for_compositing(m_context_creation_parameters.preserve_drawing_buffer); } bool WebGL2RenderingContext::reestablish_remote_context() { return restore_webgl_context_proxy(context(), *m_canvas_element, WebGLVersion::WebGL2, m_actual_context_parameters); } GC::Ref WebGL2RenderingContext::canvas_for_binding() const { return *m_canvas_element; } void WebGL2RenderingContext::did_update_canvas_content() { m_canvas_element->set_canvas_content_dirty(); m_canvas_element->set_needs_repaint(); } Optional WebGL2RenderingContext::get_context_attributes() { if (is_context_lost()) return {}; return m_actual_context_parameters; } void WebGL2RenderingContext::set_size(Gfx::IntSize const& size) { Gfx::IntSize final_size; final_size.set_width(clamp(size.width(), 1, max_webgl_drawing_buffer_dimension)); final_size.set_height(clamp(size.height(), 1, max_webgl_drawing_buffer_dimension)); context().set_size(final_size); } void WebGL2RenderingContext::reset_to_default_state() { } WebIDL::Long WebGL2RenderingContext::drawing_buffer_width() const { auto size = canvas_for_binding()->bitmap_size_for_canvas(); return min(size.width(), max_webgl_drawing_buffer_dimension); } WebIDL::Long WebGL2RenderingContext::drawing_buffer_height() const { auto size = canvas_for_binding()->bitmap_size_for_canvas(); return min(size.height(), max_webgl_drawing_buffer_dimension); } }