/* * Copyright (c) 2024, Jelle Raaijmakers * Copyright (c) 2024, Aliaksandr Kalenik * Copyright (c) 2024, Luke Wilde * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include namespace Web::WebGL { class WEB_API WebGLObject : public Bindings::PlatformObject { WEB_PLATFORM_OBJECT(WebGLObject, Bindings::PlatformObject); public: virtual ~WebGLObject(); String label() const { return m_label; } void set_label(String const& label) { m_label = label; } ErrorOr handle(WebGLRenderingContextBase const* context) const; ErrorOr> handle_for_deletion(WebGLRenderingContextBase const* context); ErrorOr> handle_for_query(WebGLRenderingContextBase const* context) const; protected: explicit WebGLObject(JS::Realm&, GC::Ref, GLuint handle); void initialize(JS::Realm&) override; void visit_edges(Visitor&) override; bool invalidated() const { return m_invalidated; } bool invalidated_for_context(WebGLRenderingContextBase const*) const; void invalidate() { m_invalidated = true; } ErrorOr validate_context(WebGLRenderingContextBase const* context) const; GC::Ref m_context; private: GLuint m_handle { 0 }; u64 m_context_generation { 0 }; bool m_invalidated { false }; String m_label; }; }