/* * Copyright (c) 2026, Aliaksandr Kalenik * Copyright (c) 2026, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include namespace Web::Painting { NonnullRefPtr AccumulatedVisualContext::create(size_t id, VisualContextData data, RefPtr parent) { return adopt_ref(*new AccumulatedVisualContext(id, move(data), move(parent))); } bool ClipData::contains(CSSPixelPoint point) const { return corner_radii.contains(point, rect); } Optional AccumulatedVisualContext::transform_point_for_hit_test(CSSPixelPoint screen_point, ScrollStateSnapshot const& scroll_state) const { Vector chain; for (auto const* node = this; node; node = node->parent().ptr()) chain.append(node); auto point = screen_point; for (size_t i = chain.size(); i > 0; --i) { auto const* node = chain[i - 1]; auto result = node->data().visit( [&](PerspectiveData const& perspective) -> Optional { auto affine = Gfx::extract_2d_affine_transform(perspective.matrix); auto inverse = affine.inverse(); if (!inverse.has_value()) return {}; point = inverse->map(point.to_type()).to_type(); return point; }, [&](ScrollData const& scroll) -> Optional { auto offset = scroll_state.own_offset_for_frame_with_id(scroll.scroll_frame_id); point.translate_by(-offset); return point; }, [&](TransformData const& transform) -> Optional { auto affine = Gfx::extract_2d_affine_transform(transform.matrix); auto inverse = affine.inverse(); if (!inverse.has_value()) return {}; auto offset_point = point - transform.origin; auto transformed = inverse->map(offset_point.to_type()).to_type(); point = transformed + transform.origin; return point; }, [&](ClipData const& clip) -> Optional { // NOTE: The clip rect is stored in absolute (layout) coordinates. After inverse-transforming, `point` // is also in layout coordinates, so we compare them directly without mapping back to screen space. if (!clip.contains(point)) return {}; return point; }, [&](ClipPathData const& clip_path) -> Optional { // NOTE: The clip path is stored in absolute (layout) coordinates. After inverse-transforming, `point` // is also in layout coordinates, so we compare them directly without mapping back to screen space. if (!clip_path.bounding_rect.contains(point)) return {}; if (!clip_path.path.contains(point.to_type(), clip_path.fill_rule)) return {}; return point; }, [&](EffectsData const&) -> Optional { // Effects don't affect coordinate transforms return point; }); if (!result.has_value()) return {}; } return point; } CSSPixelPoint AccumulatedVisualContext::inverse_transform_point(CSSPixelPoint screen_point) const { Vector chain; for (auto const* node = this; node; node = node->parent().ptr()) chain.append(node); auto point = screen_point; for (size_t i = chain.size(); i > 0; --i) { auto const* node = chain[i - 1]; node->data().visit( [&](PerspectiveData const& perspective) { auto affine = Gfx::extract_2d_affine_transform(perspective.matrix); auto inverse = affine.inverse(); if (inverse.has_value()) point = inverse->map(point.to_type()).to_type(); }, [&](TransformData const& transform) { auto affine = Gfx::extract_2d_affine_transform(transform.matrix); auto inverse = affine.inverse(); if (inverse.has_value()) { auto offset_point = point - transform.origin; auto transformed = inverse->map(offset_point.to_type()).to_type(); point = transformed + transform.origin; } }, [&](auto const&) {}); } return point; } CSSPixelRect AccumulatedVisualContext::transform_rect_to_viewport(CSSPixelRect const& source_rect, ScrollStateSnapshot const& scroll_state) const { Vector chain; for (auto const* node = this; node; node = node->parent().ptr()) chain.append(node); auto rect = source_rect.to_type(); for (auto const* node : chain) { node->data().visit( [&](TransformData const& transform) { auto affine = Gfx::extract_2d_affine_transform(transform.matrix); auto origin = transform.origin.to_type(); rect.translate_by(-origin); rect = affine.map(rect); rect.translate_by(origin); }, [&](PerspectiveData const& perspective) { auto affine = Gfx::extract_2d_affine_transform(perspective.matrix); rect = affine.map(rect); }, [&](ScrollData const& scroll) { auto offset = scroll_state.own_offset_for_frame_with_id(scroll.scroll_frame_id); rect.translate_by(offset.to_type()); }, [&](ClipData const&) { /* clips don't affect rect coordinates */ }, [&](ClipPathData const&) { /* clip paths don't affect rect coordinates */ }, [&](EffectsData const&) { /* effects don't affect rect coordinates */ }); } return rect.to_type(); } void AccumulatedVisualContext::dump(StringBuilder& builder) const { m_data.visit( [&](PerspectiveData const&) { builder.append("perspective"sv); }, [&](ScrollData const& scroll) { builder.appendff("scroll_frame_id={}", scroll.scroll_frame_id); if (scroll.is_sticky) builder.append(" (sticky)"sv); }, [&](TransformData const& transform) { auto const& matrix = transform.matrix.elements(); auto const& origin = transform.origin; builder.appendff("transform=[{},{},{},{},{},{}] origin=({},{})", matrix[0][0], matrix[0][1], matrix[1][0], matrix[1][1], matrix[0][3], matrix[1][3], origin.x().to_float(), origin.y().to_float()); }, [&](ClipData const& clip) { auto const& rect = clip.rect; builder.appendff("clip=[{},{} {}x{}]", rect.x().to_float(), rect.y().to_float(), rect.width().to_float(), rect.height().to_float()); if (clip.corner_radii.has_any_radius()) { auto const& corner_radii = clip.corner_radii; builder.appendff(" radii=({},{},{},{})", corner_radii.top_left.horizontal_radius, corner_radii.top_right.horizontal_radius, corner_radii.bottom_right.horizontal_radius, corner_radii.bottom_left.horizontal_radius); } }, [&](ClipPathData const& clip_path) { auto const& rect = clip_path.bounding_rect; builder.appendff("clip_path=[bounds: {},{} {}x{}, path: {}]", rect.x().to_float(), rect.y().to_float(), rect.width().to_float(), rect.height().to_float(), clip_path.path.to_svg_string()); }, [&](EffectsData const& effects) { builder.append("effects=["sv); bool has_content = false; if (effects.opacity < 1.0f) { builder.appendff("opacity={}", effects.opacity); has_content = true; } if (effects.blend_mode != Gfx::CompositingAndBlendingOperator::Normal) { if (has_content) builder.append(' '); builder.appendff("blend_mode={}", static_cast(effects.blend_mode)); has_content = true; } if (effects.filter.has_filters()) { if (has_content) builder.append(' '); effects.filter.dump(builder); has_content = true; } if (effects.isolate) { if (has_content) builder.append(' '); builder.append("isolate"sv); } builder.append("]"sv); }); } }