ladybird/Libraries/LibGfx/FontCascadeList.h
Tim Ledbetter 57103da08d LibGfx+LibWeb: Make emoji font fallback presentation-aware
Previously, font selection ignored the Unicode emoji presentation of a
code point. Emoji-capable code points were always resolved through
pre-baked color emoji and symbol fonts. Text-default code points which
lacked the `Emoji_Presentation` property, were therefore rendered as
color emoji rather than text. We now classify each code point's default
presentation from its `Emoji_Presentation` property and any trailing
variation selector.
2026-06-20 23:51:46 +02:00

130 lines
4.3 KiB
C++

/*
* Copyright (c) 2023-2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Array.h>
#include <AK/Function.h>
#include <AK/RefCounted.h>
#include <LibGfx/Font/Font.h>
#include <LibGfx/Font/UnicodeRange.h>
namespace Gfx {
enum class EmojiPresentation : u8 {
Text,
Emoji,
};
enum class ForcedPresentation : u8 {
No,
Yes,
};
struct EmojiPresentationResult {
EmojiPresentation presentation { EmojiPresentation::Text };
ForcedPresentation forced { ForcedPresentation::No };
};
EmojiPresentationResult emoji_presentation_for_code_point(u32 code_point, Optional<u32> next_code_point);
class FontCascadeList : public RefCounted<FontCascadeList> {
public:
using SystemFontFallbackCallback = Function<RefPtr<Font const>(u32, EmojiPresentation, Font const&)>;
static NonnullRefPtr<FontCascadeList> create()
{
return adopt_ref(*new FontCascadeList());
}
bool is_empty() const { return m_fonts.is_empty() && m_pending_faces.is_empty() && !m_last_resort_font; }
Font const& first() const { return !m_fonts.is_empty() ? *m_fonts.first().font : *m_last_resort_font; }
template<typename Callback>
void for_each_font_entry(Callback callback) const
{
for (auto const& font : m_fonts)
callback(font);
}
void add(NonnullRefPtr<Font const> font);
void add(NonnullRefPtr<Font const> font, Vector<UnicodeRange> unicode_ranges);
// Register an unloaded face covering `unicode_ranges`. The cascade invokes
// `start_load` the first time a rendered codepoint falls within one of the ranges.
void add_pending_face(Vector<UnicodeRange> unicode_ranges, Function<void()> start_load);
void extend(FontCascadeList const& other);
void extend_fallback(FontCascadeList const& other);
// A pending-face fetch should only be initiated for codepoints that are actually
// being shaped into glyph runs. Callers that merely probe the cascade (e.g. the
// U+0020 check in "first available font" metrics) pass No so that probing does
// not kick off downloads for subset faces that happen to cover the probe point.
enum class TriggerPendingLoads : u8 {
No,
Yes,
};
Gfx::Font const& font_for_code_point(u32 code_point, TriggerPendingLoads = TriggerPendingLoads::No, EmojiPresentationResult = {}) const;
bool equals(FontCascadeList const& other) const;
struct Entry {
NonnullRefPtr<Font const> font;
struct RangeData {
// The enclosing range is the union of all Unicode ranges. Used for fast skipping.
UnicodeRange enclosing_range;
Vector<UnicodeRange> unicode_ranges;
};
Optional<RangeData> range_data;
};
class PendingFace : public RefCounted<PendingFace> {
public:
PendingFace(UnicodeRange enclosing, Vector<UnicodeRange> ranges, Function<void()> start_load)
: m_enclosing_range(enclosing)
, m_unicode_ranges(move(ranges))
, m_start_load(move(start_load))
{
}
bool covers(u32 code_point) const
{
if (!m_enclosing_range.contains(code_point))
return false;
for (auto const& range : m_unicode_ranges) {
if (range.contains(code_point))
return true;
}
return false;
}
void start_load() { m_start_load(); }
private:
UnicodeRange m_enclosing_range;
Vector<UnicodeRange> m_unicode_ranges;
Function<void()> m_start_load;
};
void set_last_resort_font(NonnullRefPtr<Font> font) { m_last_resort_font = move(font); }
void set_system_font_fallback_callback(SystemFontFallbackCallback callback) { m_system_font_fallback_callback = move(callback); }
private:
RefPtr<Font const> m_last_resort_font;
mutable Vector<Entry> m_fonts;
mutable Vector<Entry> m_fallback_fonts;
mutable Vector<NonnullRefPtr<PendingFace>> m_pending_faces;
SystemFontFallbackCallback m_system_font_fallback_callback;
// OPTIMIZATION: Cache of resolved fonts for ASCII code points. Since m_fonts only grows and the cascade returns
// the first matching font, a cached hit can never become stale.
mutable Array<Font const*, 128> m_ascii_cache {};
};
}