ladybird/Libraries/LibGfx/SkiaBackendContext.h
Aliaksandr Kalenik 3ded5bdcdf LibGfx: Add a Direct3D Skia backend
With Windows backend selection fixed to Direct3D, LibGfx needs a native
GPU context that can feed Skia directly. Add a Direct3DContext helper
that owns the DXGI adapter, D3D12 device, and direct command queue, then
pass that state to Skia through GrDirectContext::MakeDirect3D..
2026-06-15 04:50:29 +02:00

74 lines
1.8 KiB
C++

/*
* Copyright (c) 2024-2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/AtomicRefCounted.h>
#include <AK/Function.h>
#include <AK/Noncopyable.h>
#ifdef USE_DIRECTX
# include <LibGfx/Direct3DContext.h>
#endif
#ifdef USE_VULKAN
# include <LibGfx/VulkanContext.h>
#endif
#ifdef AK_OS_MACOS
# include <LibGfx/MetalContext.h>
#endif
class GrDirectContext;
class SkSurface;
namespace Gfx {
struct VulkanContext;
class Direct3DContext;
class MetalContext;
class SkiaBackendContext : public AtomicRefCounted<SkiaBackendContext> {
AK_MAKE_NONCOPYABLE(SkiaBackendContext);
AK_MAKE_NONMOVABLE(SkiaBackendContext);
public:
#ifdef USE_DIRECTX
static RefPtr<SkiaBackendContext> create_direct3d_context(NonnullRefPtr<Direct3DContext>);
#endif
#ifdef USE_VULKAN
static RefPtr<SkiaBackendContext> create_vulkan_context(const VulkanContext& vulkan_context);
#endif
#ifdef AK_OS_MACOS
static RefPtr<SkiaBackendContext> create_metal_context(NonnullRefPtr<MetalContext>);
#endif
static void initialize_gpu_backend();
static RefPtr<SkiaBackendContext> create_independent_gpu_backend();
static RefPtr<SkiaBackendContext> the_main_thread_context();
SkiaBackendContext() { }
virtual ~SkiaBackendContext() { }
void flush_and_submit(SkSurface*);
void flush_and_submit_async(SkSurface*, Function<void()>&&);
void check_async_work_completion();
virtual GrDirectContext* sk_context() const = 0;
virtual MetalContext& metal_context() = 0;
virtual VulkanContext const& vulkan_context() = 0;
protected:
virtual void flush_and_submit_impl(SkSurface*) = 0;
virtual void flush_and_submit_async_impl(SkSurface*, Function<void()>&&) = 0;
private:
void perform_post_flush_cleanup();
};
}