With Windows backend selection fixed to Direct3D, LibGfx needs a native GPU context that can feed Skia directly. Add a Direct3DContext helper that owns the DXGI adapter, D3D12 device, and direct command queue, then pass that state to Skia through GrDirectContext::MakeDirect3D..
74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
/*
|
|
* Copyright (c) 2024-2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AK/AtomicRefCounted.h>
|
|
#include <AK/Function.h>
|
|
#include <AK/Noncopyable.h>
|
|
|
|
#ifdef USE_DIRECTX
|
|
# include <LibGfx/Direct3DContext.h>
|
|
#endif
|
|
|
|
#ifdef USE_VULKAN
|
|
# include <LibGfx/VulkanContext.h>
|
|
#endif
|
|
|
|
#ifdef AK_OS_MACOS
|
|
# include <LibGfx/MetalContext.h>
|
|
#endif
|
|
|
|
class GrDirectContext;
|
|
class SkSurface;
|
|
|
|
namespace Gfx {
|
|
|
|
struct VulkanContext;
|
|
class Direct3DContext;
|
|
class MetalContext;
|
|
|
|
class SkiaBackendContext : public AtomicRefCounted<SkiaBackendContext> {
|
|
AK_MAKE_NONCOPYABLE(SkiaBackendContext);
|
|
AK_MAKE_NONMOVABLE(SkiaBackendContext);
|
|
|
|
public:
|
|
#ifdef USE_DIRECTX
|
|
static RefPtr<SkiaBackendContext> create_direct3d_context(NonnullRefPtr<Direct3DContext>);
|
|
#endif
|
|
|
|
#ifdef USE_VULKAN
|
|
static RefPtr<SkiaBackendContext> create_vulkan_context(const VulkanContext& vulkan_context);
|
|
#endif
|
|
|
|
#ifdef AK_OS_MACOS
|
|
static RefPtr<SkiaBackendContext> create_metal_context(NonnullRefPtr<MetalContext>);
|
|
#endif
|
|
|
|
static void initialize_gpu_backend();
|
|
static RefPtr<SkiaBackendContext> create_independent_gpu_backend();
|
|
static RefPtr<SkiaBackendContext> the_main_thread_context();
|
|
|
|
SkiaBackendContext() { }
|
|
virtual ~SkiaBackendContext() { }
|
|
|
|
void flush_and_submit(SkSurface*);
|
|
void flush_and_submit_async(SkSurface*, Function<void()>&&);
|
|
void check_async_work_completion();
|
|
virtual GrDirectContext* sk_context() const = 0;
|
|
|
|
virtual MetalContext& metal_context() = 0;
|
|
virtual VulkanContext const& vulkan_context() = 0;
|
|
|
|
protected:
|
|
virtual void flush_and_submit_impl(SkSurface*) = 0;
|
|
virtual void flush_and_submit_async_impl(SkSurface*, Function<void()>&&) = 0;
|
|
|
|
private:
|
|
void perform_post_flush_cleanup();
|
|
};
|
|
|
|
}
|