ladybird/Libraries/LibJS/Runtime/FunctionObject.h
Andreas Kling 1f36340419 LibJS: Remove unused C++ local variable wrapper
The Rust bytecode generator only passes local variable names to C++ now,
and no C++ code observes declaration kind metadata from LocalVariable.
Store local names directly as Utf16FlyString values and remove the stale
C++ wrapper type.
2026-06-15 02:41:57 +02:00

67 lines
2.9 KiB
C++

/*
* Copyright (c) 2020-2025, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Optional.h>
#include <AK/Span.h>
#include <AK/StringView.h>
#include <AK/Utf16FlyString.h>
#include <AK/Vector.h>
#include <LibJS/Bytecode/Builtins.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/PrivateEnvironment.h>
#include <LibJS/Runtime/PropertyKey.h>
namespace JS {
class FunctionObject : public Object {
JS_OBJECT(FunctionObject, Object);
public:
virtual ~FunctionObject() = default;
// Table 5: Additional Essential Internal Methods of Function Objects, https://tc39.es/ecma262/#table-additional-essential-internal-methods-of-function-objects
virtual void get_stack_frame_info([[maybe_unused]] size_t& registers_and_locals_count, [[maybe_unused]] ReadonlySpan<Value>& constants, [[maybe_unused]] size_t& argument_count) { }
virtual ThrowCompletionOr<Value> internal_call(ExecutionContext&, Value this_argument) = 0;
virtual ThrowCompletionOr<GC::Ref<Object>> internal_construct(ExecutionContext&, [[maybe_unused]] FunctionObject& new_target) { VERIFY_NOT_REACHED(); }
void set_function_name(Variant<PropertyKey, PrivateName> const& name_arg, Optional<StringView> const& prefix = {});
void set_function_length(double length);
virtual bool is_strict_mode() const { return false; }
virtual bool has_constructor() const { return false; }
// [[Realm]]
virtual Realm* realm() const { return nullptr; }
virtual Vector<Utf16FlyString> const& local_variables_names() const { VERIFY_NOT_REACHED(); }
virtual Utf16String name_for_call_stack() const = 0;
bool is_array_prototype_next_builtin() const { return m_builtin.has_value() && *m_builtin == Bytecode::Builtin::ArrayIteratorPrototypeNext; }
bool is_map_prototype_next_builtin() const { return m_builtin.has_value() && *m_builtin == Bytecode::Builtin::MapIteratorPrototypeNext; }
bool is_set_prototype_next_builtin() const { return m_builtin.has_value() && *m_builtin == Bytecode::Builtin::SetIteratorPrototypeNext; }
bool is_string_prototype_next_builtin() const { return m_builtin.has_value() && *m_builtin == Bytecode::Builtin::StringIteratorPrototypeNext; }
Optional<Bytecode::Builtin> builtin() const { return m_builtin; }
protected:
explicit FunctionObject(Realm&, Object* prototype, MayInterfereWithIndexedPropertyAccess = MayInterfereWithIndexedPropertyAccess::No);
explicit FunctionObject(Object& prototype, MayInterfereWithIndexedPropertyAccess = MayInterfereWithIndexedPropertyAccess::No);
[[nodiscard]] GC::Ref<PrimitiveString> make_function_name(Variant<PropertyKey, PrivateName> const&, Optional<StringView> const& prefix);
Optional<Bytecode::Builtin> m_builtin;
};
template<>
inline bool Object::fast_is<FunctionObject>() const { return is_function(); }
}