Display lists owned the accumulated visual context tree through a ref-counted pointer. That tied visual-context state to display-list lifetime and made compositor updates treat the two as one unit, even though AVC trees need to become independently updateable compositor state. Make accumulated visual context trees plain versioned values, have each display list store the compatible tree version, and pass the matching tree alongside display-list updates and replay calls. Replay verifies that the provided tree matches the display list before executing it. This prepares the compositor for receiving AVC tree updates separately from display-list updates: it now accepts the tree as a separate update parameter, stores it next to the display list, and uses that stored tree for replay and async-scroll hit testing. Nested display-list resources carry their own tree snapshots for the same version check.
21 lines
569 B
C++
21 lines
569 B
C++
/*
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* Copyright (c) 2026, Tim Ledbetter <tim.ledbetter@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Painting/DisplayList.h>
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#include <LibWeb/Painting/PaintStyle.h>
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namespace Web::Painting {
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PatternPaintStyle::PatternPaintStyle(DisplayListResource tile_display_list, Gfx::FloatRect tile_rect, Optional<Gfx::AffineTransform> pattern_transform)
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: m_tile_display_list(move(tile_display_list))
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, m_tile_rect(tile_rect)
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, m_pattern_transform(move(pattern_transform))
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{
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}
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PatternPaintStyle::~PatternPaintStyle() = default;
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}
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