Build a hit-test display list while recording paint output. Use it as source of truth for point hit testing instead of recursively walking the paintable tree in reverse paint order. The retained list records target paintables, visual context indices, border radii, caret rects, and line metadata needed by hit testing. It also keeps a spatial index so point queries inspect nearby items before checking containment in paint order. Refresh scroll state before hit testing so visual context transforms use current scroll offsets. Add text tests for rounded hit regions and selection across non-text content.
35 lines
936 B
C++
35 lines
936 B
C++
/*
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* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Painting/SVGForeignObjectPaintable.h>
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#include <LibWeb/SVG/SVGSVGElement.h>
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namespace Web::Painting {
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NonnullRefPtr<SVGForeignObjectPaintable> SVGForeignObjectPaintable::create(Layout::SVGForeignObjectBox const& layout_box)
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{
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return adopt_ref(*new SVGForeignObjectPaintable(layout_box));
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}
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SVGForeignObjectPaintable::SVGForeignObjectPaintable(Layout::SVGForeignObjectBox const& layout_box)
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: PaintableWithLines(layout_box)
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{
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}
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Layout::SVGForeignObjectBox const& SVGForeignObjectPaintable::layout_box() const
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{
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return static_cast<Layout::SVGForeignObjectBox const&>(layout_node());
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}
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void SVGForeignObjectPaintable::paint(DisplayListRecordingContext& context, PaintPhase phase) const
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{
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if (!is_visible())
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return;
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PaintableWithLines::paint(context, phase);
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}
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}
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