ladybird/Libraries/LibWeb/WebGL/Extensions/OESElementIndexUint.cpp
Aliaksandr Kalenik a80babffb6 LibWeb+Compositor: Run canvas contexts in the Compositor
Canvas rendering is a major remaining path where WebContent directly
owns GPU-facing drawing state. Back 2D and WebGL canvas contexts with
remote Compositor transports, so WebContent talks to canvas surfaces
through IPC while the Compositor owns the rasterization resources.

This is a large step toward GPU sandboxing because canvas GPU work now
lives behind the Compositor boundary. It also gives OffscreenCanvas the
process-independent canvas plumbing that HTMLCanvasElement now uses,
making worker-owned canvases possible without another WebContent-local
rendering path.
2026-06-17 19:07:32 +02:00

41 lines
1.1 KiB
C++

/*
* Copyright (c) 2025, Undefine <undefine@undefine.pl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/OESElementIndexUint.h>
#include <LibWeb/WebGL/Extensions/OESElementIndexUint.h>
#include <LibWeb/WebGL/WebGLContextProxy.h>
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(OESElementIndexUint);
JS::ThrowCompletionOr<GC::Ref<JS::Object>> OESElementIndexUint::create(JS::Realm& realm, GC::Ref<WebGLRenderingContextBase> context)
{
return realm.create<OESElementIndexUint>(realm, context);
}
OESElementIndexUint::OESElementIndexUint(JS::Realm& realm, GC::Ref<WebGLRenderingContextBase> context)
: PlatformObject(realm)
, m_context(context)
{
}
void OESElementIndexUint::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(OESElementIndexUint);
Base::initialize(realm);
}
void OESElementIndexUint::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_context);
}
}