Previously we were inconsistent by generating code for enum definitions but not generating code for dictionaries. With future changes to the IDL generator to expose helpers to convert to and from IDL values this produced circular depdendencies. To solve this problem, also generate the dictionary definitions in bindings headers.
35 lines
1,021 B
C++
35 lines
1,021 B
C++
/*
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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* Copyright (c) 2022, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/FlyString.h>
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#include <LibWeb/DOM/Event.h>
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namespace Web::WebGL {
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class WebGLContextEvent final : public DOM::Event {
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WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event);
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GC_DECLARE_ALLOCATOR(WebGLContextEvent);
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public:
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[[nodiscard]] static GC::Ref<WebGLContextEvent> create(JS::Realm&, FlyString const& type, Bindings::WebGLContextEventInit const&);
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static WebIDL::ExceptionOr<GC::Ref<WebGLContextEvent>> construct_impl(JS::Realm&, FlyString const& type, Bindings::WebGLContextEventInit const&);
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virtual ~WebGLContextEvent() override;
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String const& status_message() const { return m_status_message; }
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private:
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WebGLContextEvent(JS::Realm&, FlyString const& type, Bindings::WebGLContextEventInit const&);
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virtual void initialize(JS::Realm&) override;
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String m_status_message;
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};
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}
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