Store compact cache indexes in bytecode instructions instead of raw pointers to the executable cache vectors. This keeps the instruction stream independent from heap addresses and removes pointer fixups when materializing cached bytecode. Resolve the mutable cache pointers at execution time from the current Executable. Bytecode test expectations are updated for the smaller cache operands and resulting instruction offsets.
31 lines
950 B
Text
31 lines
950 B
Text
$1bd06a9d nested-member-base-identifier.js:9:1
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Registers: 9
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Blocks: 1
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Constants:
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[0] = Undefined
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[1] = Int32(1)
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block0:
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[ 0] GetGlobal dst:reg6, `assign_nested`
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[ 10] NewObject dst:reg7
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[ 20] InitObjectLiteralProperty object:reg7, `shader`, src:Int32(1), shape_cache_index:0, property_slot:0
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[ 38] CacheObjectShape object:reg7
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[ 48] NewArray dst:reg8, elements:[reg7]
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[ 60] Call dst:reg5, callee:reg6, this_value:Undefined, assign_nested, arguments:[reg8, Int32(1)]
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[ 88] End value:reg5
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assign_nested$93cc3898 nested-member-base-identifier.js:6:8
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Registers: 8
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Blocks: 1
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Constants:
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[0] = Int32(1)
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[1] = Int32(0)
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[2] = Undefined
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block0:
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[ 0] Mov dst:reg5, src:arg0
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[ 10] Sub dst:reg6, lhs:arg1, rhs:Int32(1)
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[ 20] GetByValue dst:reg7, base:reg5, property:reg6 (arr[reg6])
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[ 38] PutById base:reg7, `shader`, src:Int32(0), kind:Normal (arr.shader)
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[ 58] End value:Undefined
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