Since rendering updates moved to on-demand scheduling, observing a target no longer fires the initial intersection callback unless something else happens to request a frame. Kick the frame timer from observe() so the update-the-rendering steps run and deliver the initial entry. |
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| .. | ||
| IntersectionObserver.cpp | ||
| IntersectionObserver.h | ||
| IntersectionObserver.idl | ||
| IntersectionObserverEntry.cpp | ||
| IntersectionObserverEntry.h | ||
| IntersectionObserverEntry.idl | ||