Move CSS animation values into a mutable overlay on computed properties and make base computed style data immutable after construction. Base style mutation now goes through a builder that is consumed on publish, so installed styles no longer expose mutation APIs. Build new base style data for inherited style updates instead of cloning and mutating installed computed properties. Element-specific computed style adjustments now run before publication, while animation and transition updates continue to mutate only the animated overlay.
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/HTML/HTMLElement.h>
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#include <LibWeb/HTML/WindowEventHandlers.h>
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namespace Web::HTML {
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// NOTE: This element is marked as obsolete, but is still listed as required by the specification.
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class HTMLFrameSetElement final
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: public HTMLElement
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, public WindowEventHandlers {
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WEB_PLATFORM_OBJECT(HTMLFrameSetElement, HTMLElement);
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GC_DECLARE_ALLOCATOR(HTMLFrameSetElement);
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public:
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virtual ~HTMLFrameSetElement() override;
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private:
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HTMLFrameSetElement(DOM::Document&, DOM::QualifiedName);
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virtual bool is_html_frameset_element() const override { return true; }
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virtual void adjust_computed_style(CSS::ComputedProperties::Builder&) override;
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virtual void initialize(JS::Realm&) override;
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virtual void attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_) override;
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// ^HTML::GlobalEventHandlers
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virtual GC::Ptr<EventTarget> global_event_handlers_to_event_target(FlyString const& event_name) override;
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// ^HTML::WindowEventHandlers
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virtual GC::Ptr<EventTarget> window_event_handlers_to_event_target() override;
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};
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}
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namespace Web::DOM {
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template<>
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inline bool Node::fast_is<HTML::HTMLFrameSetElement>() const { return is_html_frameset_element(); }
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}
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